Slides only--no talking points--from presentation given to Silicon Valley iOS Developers Meetup, 8/28/17. Discusses demographics of aging populations, age-related characteristics, and usability issues.
EdTechConf brings together like-minded schools, teachers and thought leaders for the purpose of equipping, inspiring and training teachers in the use of educational technology.
The spark! Culture Cave is a business concept for a cultural immersion experience for kids between the ages of 6 and 10. This is our business plan document.
Team: Aysegul Kacar, Allison Leach, Shalini Sardana, Lisa Woods
Class: Business of Design, MFA Design program at California College of the Arts (CCA)
Semester: Spring 2012
Instructors: Maria Guidice and Christopher Ireland
The Concept:
We believe that the best way to teach kids about culture is through traditional stories enhanced by interactive, open-ended, and hands-on activities that spring from that narrative.
From that perspective we created the Spark! Culture Cave. Components include:
• an iPad app that features a new traditional story each month. The culturally-rich story provides context for a wealth of ancillary information, games, and activities included in each app.
• an immersive sound-equipped tent with Velcro walls that kids can decorate with a world map, architectural cut-outs, and other country kit materials. This is a place a child can claim as a kids-only cool hangout.
• monthly country-specific activity kits filled with open-ended, and hands-on activities that a child will look forward to
Our aims include:
• Presenting the cultural richness of the world to kids one interesting chunk at a time
• Leveraging the delight of receiving a new gift in the mail each month
• Harnessing the flexibility of the subscription model
• Enriching the digital experience with a physical environment
The population of the developed world is aging. Most websites, apps, and digital devices are used by adults aged 50+ as well as by younger adults, so they should be designed accordingly. This talk, based on the presenter’s recent book, presents age-related factors that affect older adults’ ability to use digital technology, as well as design guidelines that reflect older adults’ highly varied capabilities, usage patterns, and preferences. Features:
• demographics of users of digital technology, by age,
• age-related factors affecting ability to use computers and online services,
• common design problems that decrease usability for older adults,
• design guidelines that can help designers avoid these common pitfalls.
What is responsive email design and how can it improve results from your marketing campaigns? We look into where the demand for better mobile experiences has come from, what you should consider when taking a mobile-first approach to campaign planning and how to make your email designs deliver the goods on almost every display.
EdTechConf brings together like-minded schools, teachers and thought leaders for the purpose of equipping, inspiring and training teachers in the use of educational technology.
The spark! Culture Cave is a business concept for a cultural immersion experience for kids between the ages of 6 and 10. This is our business plan document.
Team: Aysegul Kacar, Allison Leach, Shalini Sardana, Lisa Woods
Class: Business of Design, MFA Design program at California College of the Arts (CCA)
Semester: Spring 2012
Instructors: Maria Guidice and Christopher Ireland
The Concept:
We believe that the best way to teach kids about culture is through traditional stories enhanced by interactive, open-ended, and hands-on activities that spring from that narrative.
From that perspective we created the Spark! Culture Cave. Components include:
• an iPad app that features a new traditional story each month. The culturally-rich story provides context for a wealth of ancillary information, games, and activities included in each app.
• an immersive sound-equipped tent with Velcro walls that kids can decorate with a world map, architectural cut-outs, and other country kit materials. This is a place a child can claim as a kids-only cool hangout.
• monthly country-specific activity kits filled with open-ended, and hands-on activities that a child will look forward to
Our aims include:
• Presenting the cultural richness of the world to kids one interesting chunk at a time
• Leveraging the delight of receiving a new gift in the mail each month
• Harnessing the flexibility of the subscription model
• Enriching the digital experience with a physical environment
The population of the developed world is aging. Most websites, apps, and digital devices are used by adults aged 50+ as well as by younger adults, so they should be designed accordingly. This talk, based on the presenter’s recent book, presents age-related factors that affect older adults’ ability to use digital technology, as well as design guidelines that reflect older adults’ highly varied capabilities, usage patterns, and preferences. Features:
• demographics of users of digital technology, by age,
• age-related factors affecting ability to use computers and online services,
• common design problems that decrease usability for older adults,
• design guidelines that can help designers avoid these common pitfalls.
What is responsive email design and how can it improve results from your marketing campaigns? We look into where the demand for better mobile experiences has come from, what you should consider when taking a mobile-first approach to campaign planning and how to make your email designs deliver the goods on almost every display.
This is my presentation that I gave at 360Flex Denver.
So you want to build a mobile app? Unfortunately so does everyone else. But don't worry, this session will explore how you can set your application apart from the competition. We will explore a variety of topics including: visual design, common mobile UI patterns, challenges of mobile and touch interfaces, and how prototyping can give you an edge.
Sofia event: 2019 diversity in the workplace report Vessy Tasheva
Presentation from my Sofia event dedicated to "2019 Diversity in the Workplace Report".
No-fluff discussions, actionable insights. It’s an invite-only event for 100 passionate Diversity & Inclusion champions: CEOs, GMs, COOs, VPs of Talent, HR, D&I experts, representatives of underrepresented groups and minorities, community leaders, and investors
New Frontier of Multimodal Interfaces: Are you ready?Marti Gold
For UX practitioners looking for introduction to multimodal interface design tips and best practices. Given at Dallas BigDesign Conference in September 2018.
10 best practices and design principles to create effective dashboards using Tableau. View the webinar video recording to hear the narrated version of the good, the bad…and the downright ugly in dashboard design: http://www.senturus.com/resources/10-best-practices-for-tableau-dashboard-design/.
Senturus, a business analytics consulting firm, has a resource library with hundreds of free recorded webinars, trainings, demos and unbiased product reviews. Take a look and share them with your colleagues and friends: http://www.senturus.com/resources/.
Accessibility and Color: Addressing Color Blindness in the User ExperienceDave Cooksey
It’s estimated that between 8% and 12% of the world’s population has some form of color blindness, or color vision deficiency as it is more accurately known. While not considered a serious medical condition or a disability, color vision deficiency can make aspects of everyday life difficult.
This talk discusses the science of color vision and covers 6 areas where designers can improve their designs for color vision deficient users.
Grannies aren't what they used to be. Today's Grannies are computer savvy, use social media, play computer games, book travel and use tablet computers as much as Millennials. As a UX designer, you should design for their needs today as part of Universal design and leapfrog today's designs to give them exoskeletons, autonomous cars and intelligent robots. Ask not for whom the bell tolls, design for yourself in 20 years.
You have a Makerspace; so what's next? Join Brian Pichman from the Evolve Project as he walks you through how to plan, market, and organize your programming events for your Makerspace. Brian will also share successful programming ideas regardless of library type. Allow your public library or school library to foster innovation and offer unique opportunities to encourage more patrons to interact, grow, and learn.
Topics/Agenda:
* Ways to Organize Your Space
* Marketing Tips and Tricks
* Planning for the Future
* Programming Ideas for your Makerspace
Desired Outcomes:
After attending the webinar, you will have new ideas for your Makerspace to draw more attendees, see positive outcomes, and educate your local community (whether a school or public library) to foster more innovation and collaboration.
Designing tech tools for crisis scenarios - Birmingham Design Festival 2019 -...Eriol Fox
The talk 'Designing for Crisis'
First ever given at Birmingham Design Festival in 2019.
Talk description and info located here: http://bit.ly/Designforcrisis
Lessons from Material Design on cross-channel digital experiences - DroidCon ...Julie Blitzer
“Develop a single underlying system that allows for a unified experience across platforms and device sizes. Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.”
Google’s Material Design gives clear, concise instructions on how to design digital experiences that follow their principles, patterns and goals. UbiquityLab’s UX and Android development experts will show how these lessons can be applied to the design of Android-based digital services that are cross-channel, that is, designed to work across various devices and contexts.
Mobile is eating the world. As portable computers continue to take over, PCs aren?t keeping pace and neither are our PC design tendencies. Simply porting over existing desktop experiences isn?t enough. Join us to learn to think, design, and build digital experiences differently for today?s mobile world.
Presentation given to Cupertino YMCA members and community. Definition, benefits of lifelong learning. Local and non-local resources and options, including in-person and online, no cost and fee-based.
A Usability Study of Websites for Older Travelers, HCII 2013, Las Vegas NVKate Finn
Presentation of paper for the Human Computer Interface International 2013 Conference, Las Vegas, NV. Describes an exploratory usability study of 3 websites designed for older travelers, and outlines the difficulties 9 study participants had trying to complete tasks on the websites.
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So you want to build a mobile app? Unfortunately so does everyone else. But don't worry, this session will explore how you can set your application apart from the competition. We will explore a variety of topics including: visual design, common mobile UI patterns, challenges of mobile and touch interfaces, and how prototyping can give you an edge.
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4. Really, Really Large Populations of
Older Adults
0 50 100 150 200 250 300 350 400
China
India
USA
Japan
Russian Fed
Brazil
Indonesia
Germany
Italy
Pakistan
# People Ages 50+ (in millions)
Country
Source: UNDESA Population Division, World Population Prospects, 2015
9/18/2017 SV iOS Developers Meetup 4
5. Growing Percentages of
Older Adults in Developed Regions
0
10
20
30
40
50
2015 2025 2035
%
Year
Less developed regions
More developed regions
Source: UNDESA Population Division, World Population Prospects, 2015
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6. 0
20
40
60
80
100
Millennials (18-
34)
Gen X (35-50) Younger
Boomers (51-
59)
Older Boomers
(60-69)
Silent Gen (70-
87)
%
Tech
Adoption
Birth Generation (age, 2016)
9/18/2017 SV iOS Developers Meetup 6
Many, but Not All,
Older Adults Are Online
Source: PewInternet.org
7. Hearing, Vision, Motor Impairments
Age
Source: Summary Health Statistics for U.S. Adults (2014)
%
0
10
20
30
40
50
Hearing Visual Motor
18–44
45–64
65–74
75+
US adults with self-reported impairments, by age group.
9/18/2017 SV iOS Developers Meetup 7
9. Coming of Age Years
(10 - 25)
Birth
Years
9/18/2017 SV iOS Developers Meetup 9
Birth Generations
Sources: Howe and Strauss, 2007; Marketing Teacher.com; Wikipedia
1900 1920 1940 1960 1980 2000 2020 2040 2060
GI Generation
Silent Generation
Baby Boomers
Generation X
Millennials
Gen Z/Homeland
10. Technology Generations
Coming of Age
Years (10-25)
1900 1920 1940 1960 1980 2000 2020 2040 2060
Mechanical
Electro-mechanical
Analog Electronic
PC, Basic Internet
Web, Search,
eCommerce
Digital Music
Technology
Years
Social Media,
Mobile
GI
Silent
Boomer
Gen X
Millennial
Gen Z
Sources: Docampo Rama et al, 2001; Lim, 2010; Sackmann & Winkler, 2013
9/18/2017 SV iOS Developers Meetup
???
10
???
???
11. 9/18/2017 SV iOS Developers Meetup
Technology Can Be Truly Beneficial
I feel so connected to so much of the world:
art, music, nature, comedy, humanity.
I can keep in touch with people all over the world.
I can’t imagine going back to a life without a computer.
A Mac laptop opened up the world to me, right here,
from my kitchen table. This is a blessing because
my mobility is now extremely limited due to my
physical disability.
11
12. How can I make the font bigger? I can’t see it!
What happened to the menus?
I wish they would stop changing things.
I don’t know where to get help.
All the new technology is just so confusing to me.
Is this the website, or an app?
Who thought thin grey letters was a good idea?!
Where did my cursor go?
So much to remember!
9/18/2017 SV iOS Developers Meetup 12
...but Not if Poorly Designed
How can I make the font bigger? I can’t see it!
What happened to the menus?
I wish they would stop changing things.
I don’t know where to get help.
All the new technology is just so confusing to me.
Is this the website, or an app?
Who thought thin grey letters was a good idea?!
Where did my cursor go?
So much to remember!
13. Frequent Usability Issues for OAs
1. Illegible text
2. Passwords
3. Lost objects
4. CAPTCHAs
5. Mysterious icons
6. Small targets
7. Confusing navigation
8. Not understanding where focus is
9. Frequent updates and changes
10.Lack of ongoing support
9/18/2017 SV iOS Developers Meetup 13
14. Most of us will experience at least *some*
age-related changes in:
• Vision
• Motor Control
• Speech & Hearing
• Cognition: Attention, Learning, Memory
• Attitude & Affect
• Knowledge
9/18/2017 SV iOS Developers Meetup 14
Age-Related Changes &
Characteristics
15. Some Things about Aging
• Crystallized (vs. fluid) intelligence
• Greater vocabulary
• Real-world experience to draw from
• Less tendency to worry
• Higher rates of life satisfaction
• Fewer colds, fewer migraines
• Less sweat
• Better sex
• Senior discounts
• “It’s better than the alternative!”
9/18/2017 SV iOS Developers Meetup 15
16. Age-Related Changes: Vision
• Decreased lens flexibility (presbyopia)
• Reduced sensitivity to light, color & contrast
• Heightened sensitivity to glare
• Lens yellowing (common cataract)
• Narrowed field of vision
• Slower adaptation to changes in lighting
• Slower re-focusing with changes in distance
9/18/2017 SV iOS Developers Meetup 16
18. Visual-Cognitive Characteristics
• Less likely to detect subtle screen elements
• Slower on visual search tasks
• More difficulty reading moving text
• Increased sensitivity to visual distractions
9/18/2017 SV iOS Developers Meetup 18
20. Visual Design Guidelines
1. Maximize legibility of essential text.
2. Use color carefully.
3. Simplify.
4. Avoid long lists of options.
5. Make important content salient.
6. Indicate any need for vertical scrolling.
7. Provide text alternatives for non-text content.
8. Create (and use) a consistent graphical language.
9/18/2017 SV iOS Developers Meetup 20
21. • Use plain, large, fonts: sans-serif,
14+ point (5mm)
• Provide at least 1.5 line spacing
• Make text easy to resize
• Use static text
• Use mixed case letters
• Use plain backgrounds
9/18/2017 SV iOS Developers Meetup 21
Visual Design Guidelines -
Maximize legibility of essential text
22. • Make sure users can distinguish colors that
convey meaning (eg: focus, selection).
• Provide high color contrast.
• Ratio depends on size of object
• Provide easy way to adjust contrast
9/18/2017 SV iOS Developers Meetup 22
Visual Design Guidelines –
Use color wisely
• Be sparing in your use of color; avoid
using superfluous and/or saturated
colors.
• Avoid using color as sole indicator of
difference.
• Beware of blue vs. green!
23. 9/18/2017 SV iOS Developers Meetup 23
Use Color Sparingly–
Avoid superfluous/saturated colors
24. Use Color Wisely -
Provide high color contrast
9/18/2017 SV iOS Developers Meetup 24
25. 9/18/2017 SV iOS Developers Meetup 25
Use Color Wisely -
Provide high color contrast
26. Age-Related Changes: Motor Control
• Reduced hand-eye coordination
• Reduced fine-motor control
• Increased movement *variance*
• Reduced strength, stamina
• Slower movements
• Stiffness in joints
9/18/2017 SV iOS Developers Meetup 26
27. • Difficulty grasping/manipulating small objects
• Difficulty making continuous movements
• Difficulty executing coordinated gestures
• Decreased consistency in movements
• Higher risk of unintentional click/touch
9/18/2017 SV iOS Developers Meetup 27
Impacts of Motor Control
Changes
28. Motor Control Design Guidelines
1. Promote accurate, precise selection of targets.
• Make click & tap targets big
• Make swipe targets larger than tap targets
• Make clickable area include text & graphics
• Provide buffer zone around clickable targets
• Place tap targets in center or bottom of screen
• Place horizontal swipe targets near screen bottom;
and vertical swipe targets on right side
9/18/2017 SV iOS Developers Meetup 28
29. Motor Control Design Guidelines
1. Promote accurate target selection
Desktop/laptop devices:
Make click targets accept clicks in an area at least
11mm diagonal
Touch-screen devices:
Make tap targets at least 16.5 mm diagonal
(11.7mm square)
9/18/2017 SV iOS Developers Meetup 29
30. 9/18/2017 SV iOS Developers Meetup 30
Motor Control Design Guidelines -
Promote accurate target selection
31. Motor Control Design Guidelines -
Promote accurate target selection
9/18/2017 SV iOS Developers Meetup 31
33. 9/18/2017 SV iOS Developers Meetup 33
• Reduced short-term memory/attention
• Less effective long-term memory
• Harder to generalize across situations
• More difficulty retrieving words
• Harder to multi-task
• More susceptible to change blindness
• More easily overwhelmed
Age-Related Changes: Cognition
(Attention, Learning, Memory)
34. • Less comfortable with technology
• More risk averse
- Strongly prefer familiar paths over efficiency
- Afraid of “breaking something”
- Tend to read everything on screen before acting
- Afraid of embarrassment
• Often get frustrated, give up
• Tend to assign blame (to self or app)
• Reluctant to give personal info
Age-Related Differences: Attitude
9/18/2017 SV iOS Developers Meetup 34
35. • Less familiar w/ tech jargon & icons
• Less familiar w/ control gestures
• Mental models based on different tech gens
• *Greater* domain knowledge, vocabulary
9/18/2017 SV iOS Developers Meetup 35
Knowledge Differences
43. • Tendency to design for people like ourselves
• Little experience with Older Adults
• Tendency to ignore pure data on Older Adults
• Exclusion of Older Adults from design, evaluation
• Perceived lack of market incentive
• Aging not a “sexy” topic
We Know How to Design Well…
So Why Don't We?
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44. People born after 1980 [!] are all ‘native speakers’
of the digital language of computers, video games,
and the internet. [Prof. Marc Presnky, 2001]
Not all young adults are techno-whizzes
9/18/2017 SV iOS Developers Meetup 44
Digital Natives vs. Digital Immigrants
45. Similar usability issues:
• Low vision; other impairments
• Low literacy
• Low technological literacy
• Obsolete technical experience
• Certain cognitive impairments
• Second language learners
• Situational impairment
9/18/2017 SV iOS Developers Meetup 45
Design for older adults, and you design
for almost everyone else. [Alan Newell]
46. Everyone who ages will
experience age-related
changes
Technology will
continue to develop,
rapidly
We will continue having
trouble with any new
technology we didn’t
grow up with
Age-Friendly Design
Will Never Go out of Style
9/18/2017 SV iOS Developers Meetup 46
47. • % and # of older adults increasing
• Age-related changes usability issues
• Usability issues exclude people from
benefits of today’s digital culture
• Others face similar usability issues
• Age-friendly improves general usability
• Research-based design guidelines already exist
• More research, and guidelines, in the works!
9/18/2017 SV iOS Developers Meetup 47
Making the Case
49. Resources
Johnson & Finn (2017) Designing UIs for an Aging Population
Fisk et al. (2009) Designing for Older Adults
Hawthorn (2006) Designing Effective Interfaces for Older Users
Leitão & Silva (2012) Patterns for Mobile UIs for Older Adults
Leung (2009) Improving Mobile Device Apps for Older Adults
Newell (2011) Design and the Digital Divide
Pak & McLaughlin (2011) Designing Displays for Older Adults
Pernice et al. (2013) Senior Citizens on the Web
9/18/2017 SV iOS Developers Meetup 49
50. Designing User Interfaces for an Aging Population:
Towards Universal Design
(Johnson & Finn)
Morgan Kaufmann, 2017
Contact:
kfinn@mac.com
jajohnson9@usfca.edu
Really and Truly the End!
9/18/2017 SV iOS Developers Meetup 50