WELCOME TO THE MAGIC
CIRCLE
Games and Interactive Media
A Different Kind of Course
   Create your own path to the grade you want
   Failure is an option
Quests
   Game Prototypes
   Debates
   Post Mortems
   Research Papers
   Research Presentations
   Show & Tell
   Game Journals
   Good Reads
Game Prototypes
   Created in groups of 3-5 people
   Non-digital
   We test and play them in class
Post Mortems
   Written after the final playtest of your game
    prototype
   Each member is responsible for their own post
    mortem
   Details the design process of the game
   Analyzes the good, bad and ugly of the process
   Muses about potential future options
Debates
   Against a fellow classmate
   Winner gets bonus insight points
   Topics vary, but are always game related
Research Papers
   Persuasive essays written on a given prompt
   Structure
     Intro paragraph
     Argument
     Conclusion

   3 possible outcomes
     Try again
     Average
     Awesome

   Don’t wait until the last minute
Research Presentations
   Once you have received an average or awesome
    point level for a research paper, you can present it
    to the class
   Be creative
   You can’t re-present the same topic, so make it count
Show & Tell
   Talking points
   They don’t require a lot of effort
Game Journals
   You should play games that you haven’t played
    before
   Write about your experience
   If you play it and make some general
    comments, you’ll get some points
   If you write something more in depth, you’ll get
    more points
   Don’t play games by Hasbro, Parker Brothers, etc.
Good Reads & Reading
   It’s a relatively new field and we’re in the digital
    age
   Buy Rules of Play if you’re serious about game
    design
   I’ll post articles
   You can share articles too, and I’ll give you points
   Don’t post press releases, trivial reviews, etc.
So about this “Magic Circle”
   It’s a term we use to describe our willingness to play
    within the constraints put on ourselves by a system
   Why do we do it?
This course is about meaningful play

   What makes play meaningful?
Mafia
   Don’t show your card to anyone, even if you die
   If your card is blank, you are a law abiding citizen
    of this town
   If your card has a red dot, you are a member of
    the mafia
   Each round, the mafia kills someone at night
   During the day, the towns people kill a suspect
   Last side standing wins
Let’s Create Play Groups
Questions?
   c.ewing@miami.edu
   Office Hours officially 10-12:30 on Monday
    I am in my office more often, feel free to stop by
      anytime
Up for a debate?

Welcome to CMP 394

  • 1.
    WELCOME TO THEMAGIC CIRCLE Games and Interactive Media
  • 2.
    A Different Kindof Course  Create your own path to the grade you want  Failure is an option
  • 3.
    Quests  Game Prototypes  Debates  Post Mortems  Research Papers  Research Presentations  Show & Tell  Game Journals  Good Reads
  • 4.
    Game Prototypes  Created in groups of 3-5 people  Non-digital  We test and play them in class
  • 5.
    Post Mortems  Written after the final playtest of your game prototype  Each member is responsible for their own post mortem  Details the design process of the game  Analyzes the good, bad and ugly of the process  Muses about potential future options
  • 6.
    Debates  Against a fellow classmate  Winner gets bonus insight points  Topics vary, but are always game related
  • 7.
    Research Papers  Persuasive essays written on a given prompt  Structure  Intro paragraph  Argument  Conclusion  3 possible outcomes  Try again  Average  Awesome  Don’t wait until the last minute
  • 8.
    Research Presentations  Once you have received an average or awesome point level for a research paper, you can present it to the class  Be creative  You can’t re-present the same topic, so make it count
  • 9.
    Show & Tell  Talking points  They don’t require a lot of effort
  • 10.
    Game Journals  You should play games that you haven’t played before  Write about your experience  If you play it and make some general comments, you’ll get some points  If you write something more in depth, you’ll get more points  Don’t play games by Hasbro, Parker Brothers, etc.
  • 11.
    Good Reads &Reading  It’s a relatively new field and we’re in the digital age  Buy Rules of Play if you’re serious about game design  I’ll post articles  You can share articles too, and I’ll give you points  Don’t post press releases, trivial reviews, etc.
  • 12.
    So about this“Magic Circle”  It’s a term we use to describe our willingness to play within the constraints put on ourselves by a system  Why do we do it?
  • 13.
    This course isabout meaningful play  What makes play meaningful?
  • 14.
    Mafia  Don’t show your card to anyone, even if you die  If your card is blank, you are a law abiding citizen of this town  If your card has a red dot, you are a member of the mafia  Each round, the mafia kills someone at night  During the day, the towns people kill a suspect  Last side standing wins
  • 15.
  • 16.
    Questions?  c.ewing@miami.edu  Office Hours officially 10-12:30 on Monday I am in my office more often, feel free to stop by anytime
  • 17.
    Up for adebate?