Classcraft aims to make school more engaging for students by using games, storytelling, and technology to foster skills like collaboration, leadership, and communication. It provides tools for classroom management, assessments, communication, personalized learning, and collaboration. Research studies have shown that gamification and role-playing games can increase student engagement for ages 8-11. Classcraft is aligned with ISTE standards and pricing information is available.
Dig-It! Games SBIR Project Overview Teacher IntervieweesChris Magnuson
This is a walk-through of the SBIR research project that Dig-It! Games is conducting in order to explain the background before conducting initial interviews with teachers.
It’s the time to care, not sell. Caring is not some new strategy that you should adopt, but it's more important than ever that your brand's story be one of empathy. This is not just a COVID-19 consumer trend, but an important strategy for making sure your business is one that connects and lasts.
Dig-It! Games SBIR Project Overview Teacher IntervieweesChris Magnuson
This is a walk-through of the SBIR research project that Dig-It! Games is conducting in order to explain the background before conducting initial interviews with teachers.
It’s the time to care, not sell. Caring is not some new strategy that you should adopt, but it's more important than ever that your brand's story be one of empathy. This is not just a COVID-19 consumer trend, but an important strategy for making sure your business is one that connects and lasts.
These slides accompanied a session at Wellesley College (January 2013)
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 New Zealand License.
Getting started in maker education includes vision and purpose planning, considering space and buildings, developing norms for use, and exploring the tools of making. This session provides opportunity to see and use the tools of a Makerspace STEM Lab with an emphasis on 3D printing and digital fabrication.
The Best of 2 Worlds: Creating the Environment for 21st Century Learning
www.sblceastconn.org/nutmegbooks2009.htm
www.sblceastconn.org/scientists/scientistshome.htm
www.sblceastconn.org/smallsteps.htm
Exploring the Impact of Technology on Education: Trends and Insightsanwarkhan45314
In recent years, technology has become increasingly integrated into educational settings, transforming the way students learn and teachers instruct. From interactive learning platforms to virtual classrooms, the impact of technology on education is profound and far-reaching.
My closing keynote address at the 2011 International Association of School Librarianship (IASL) 40th Annual Conference incorporating the 15th International Forum on Research in School Librarianship.
Conference Theme: School Libraries: Empowering the 21st Century Learner
Date: 7 to 11 August 2011
Venue: The University of West Indies in Kingston, Jamaica
These slides accompanied a session at Wellesley College (January 2013)
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 New Zealand License.
Getting started in maker education includes vision and purpose planning, considering space and buildings, developing norms for use, and exploring the tools of making. This session provides opportunity to see and use the tools of a Makerspace STEM Lab with an emphasis on 3D printing and digital fabrication.
The Best of 2 Worlds: Creating the Environment for 21st Century Learning
www.sblceastconn.org/nutmegbooks2009.htm
www.sblceastconn.org/scientists/scientistshome.htm
www.sblceastconn.org/smallsteps.htm
Exploring the Impact of Technology on Education: Trends and Insightsanwarkhan45314
In recent years, technology has become increasingly integrated into educational settings, transforming the way students learn and teachers instruct. From interactive learning platforms to virtual classrooms, the impact of technology on education is profound and far-reaching.
My closing keynote address at the 2011 International Association of School Librarianship (IASL) 40th Annual Conference incorporating the 15th International Forum on Research in School Librarianship.
Conference Theme: School Libraries: Empowering the 21st Century Learner
Date: 7 to 11 August 2011
Venue: The University of West Indies in Kingston, Jamaica
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2. “Classcraft’s mission is to make school more relevant and
meaningful by creating playful and collaborative learning
experiences that teach the whole child.”
“We believe that the classroom can be reimagined using technology, games, and storytelling to create a learning environment that is
culturally relevant to today's youth. Their future is likely to be very different from what we know today. It's our belief that fostering non-
curricular cognitive skills like collaboration, empathy, leadership, communication, and self-expression will be a critical piece in helping
prepare them for the changes they will face as adults.”
3. ● Classroom Management
● Formative assessments
● Communication
● Personalized learning
● Collaboration
● Data Driven insights
WHAT
DOES IT
PROVIDE?
6. ISTE
STANDARDS
Designer
● Explore and apply instructional design principles to create
innovative digital learning environments that engage and
support learning.
● Use technology to create, adapt and personalize learning
experiences that foster independent learning and
accommodate learner differences and needs.
● Design authentic learning activities that align with content
area standards and use digital tools and resources to
maximize active, deep learning.
8. “
○ MOTIVATING COMPUTER SCIENCE STUDENTS BEYOND CLASSWORK WITH GAMES
AND GAMIFICATION - University of North Carolina
○ Can Gamification or Game Based Learning via BYOD Increase Active Engagement in
Learning Activities for Student’s Age 8 - 11 years? - University of Roehampton London
○ Social Engagement in a Digital Role-Playing Game dedicated to Classroom Management -
University of Switzerland
SUPPORTING
RESEARCH
9. Resources & Works Cited
● Images : https://www.classcraft.com/ & Prezi E-Platform Reviews
● Research Articles : https://www.classcraft.com/research/#social-engagement-in-a-
digital-role-playing-game
● ITSE Standards:
https://conference.iste.org/2018/program/search/detail_session.php?id=110899728
● Presentation Tools: https://www.slideshare.net/ & Google Drive
Editor's Notes
Classcraft is a Web 2.0 gamification platform that I would like to propose for school wide adoption.
To suggest school wide adoption, you must be asking yourself