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TEAM 6:
Amy Yates, Diana LaBoy Rush, Jenny Olsen, Kendra Knittel,
Keeley Hammond, Maureen Dugan, Maria De Bruyn, 

Mary Anne Thygesen
Why Codiva?
1.Engage Girls Early
2.Help Girls Develop “Growth Mindset”
3.Reduce Barriers to Access
4.Construct Moments of Delight

What is Codiva?
CODIVA is a digital neighborhood aimed at girls,
aged 8 to 12 years old. The game will inspire
them to solve fun programming puzzles and
challenges. Friends can solve puzzles together in
a safe space as they journey through the world.
As each girl solves more puzzles, she’s rewarded
with harder challenges, unlocking accessories
(hair styles, types of glasses, etc), and will be
given increased ability to use code to customize
her home page, so that she can compare the
design with friends.
Easy access through the mobile
platform and a myriad of
customization options, so that
every girl can make an avatar
that looks like her.
Customization
Diverse Defaults
Representation is important. We want to make sure that every girl who plays our
game has a character that looks like her. Our default avatar, for example, is a girl
of color.
Active Puzzles
Work through a series of programming-related
puzzles, earning points and solving problems.
We tied in activities that young girls would enjoy -
gymnastics, baseball, walking their robot dog, for
example - and brought them into a drag-and-drop
puzzle solving environment.
Progression
Work through a series of levels and explore the
growing world of Codiva. Levels will increase in
difficulty as each girl progresses.
Drag 

and 

Drop
Codiva uses easy language to frame the programming
problems, in a fun and interactive way.
Multilingual
Experiences
Many games for young girls are only
available in English. Our game will ideally
come in English and Spanish, so as to
encourage interaction and collaboration in
all sorts of communities.
This will help both those that are native
Spanish speakers, and those that are just
learning Spanish.
Thank You!
Questions? Comments? Ideas?

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We code hackathon Team Codiva

  • 1. TEAM 6: Amy Yates, Diana LaBoy Rush, Jenny Olsen, Kendra Knittel, Keeley Hammond, Maureen Dugan, Maria De Bruyn, 
 Mary Anne Thygesen
  • 2. Why Codiva? 1.Engage Girls Early 2.Help Girls Develop “Growth Mindset” 3.Reduce Barriers to Access 4.Construct Moments of Delight

  • 3. What is Codiva? CODIVA is a digital neighborhood aimed at girls, aged 8 to 12 years old. The game will inspire them to solve fun programming puzzles and challenges. Friends can solve puzzles together in a safe space as they journey through the world. As each girl solves more puzzles, she’s rewarded with harder challenges, unlocking accessories (hair styles, types of glasses, etc), and will be given increased ability to use code to customize her home page, so that she can compare the design with friends.
  • 4. Easy access through the mobile platform and a myriad of customization options, so that every girl can make an avatar that looks like her. Customization
  • 5. Diverse Defaults Representation is important. We want to make sure that every girl who plays our game has a character that looks like her. Our default avatar, for example, is a girl of color.
  • 6. Active Puzzles Work through a series of programming-related puzzles, earning points and solving problems. We tied in activities that young girls would enjoy - gymnastics, baseball, walking their robot dog, for example - and brought them into a drag-and-drop puzzle solving environment.
  • 7. Progression Work through a series of levels and explore the growing world of Codiva. Levels will increase in difficulty as each girl progresses.
  • 8. Drag 
 and 
 Drop Codiva uses easy language to frame the programming problems, in a fun and interactive way.
  • 9. Multilingual Experiences Many games for young girls are only available in English. Our game will ideally come in English and Spanish, so as to encourage interaction and collaboration in all sorts of communities. This will help both those that are native Spanish speakers, and those that are just learning Spanish.