The Municipality of Vrilissia deployed a digital signage network of 5 information points to better communicate with citizens. The network displays multimedia messages and supports interactive polls and information retrieval through wireless access points and a web interface. CyberStream's DSplay software manages the content across Cisco displays and media players. QR codes and mobile apps allow citizens to access online municipal services directly from the digital signs. The network provides an engaging communication channel and facilitates citizen participation in local issues.
Overcoming Ghost Town - Leveraging the Network Effect to Enhance the Interactive Experience on Digital Out of Home Networks, August 2009
Executive Summary
The success of engaging users via interactive social media on Digital Out of Home ("DOOH") displays is highly dependant on location, audience and the context and user interface features. Many text-to-screen applications do not have the luxury of running in locations that are crowded every day, and the worst user experience for user generated content ("UGC") is to metaphorically crash an empty party. A screen with no messages or old messages is a poor advocate for participation. This "Ghost Town" problem can be cured by leveraging other messages from locations that are contextually connected to each other.
Digital ethnography: The
next wave in understanding
the consumer experience
In the search for market insights, Tim Plowman and Davis Masten maintain that
the pathways to information should include PCs, cell phones,Webcams, global
positioning equipment, digital cameras, and a growing number of other technologies.
Structured creatively for self-reporting, passive observation, and participant
observation, these media can yield facts businesses can analyze to shape individual
and strategic design decisions.
The panel discussion focused on i-Waterfront's plan to provide a billion bits per second broadband network along Toronto's waterfront. The panel included representatives from Windsor and Essex County Smart Community, the University of Windsor, i-CANADA West, Alcatel-Lucent, and Rhyzome Networks. They discussed creating an ultra-fast fibre-optic network that would lead the city into the 21st century and provide ultra-high-speed broadband access for waterfront communities at an affordable price. Newspapers articles were cited that praised the plan to wire the waterfront with a smart, ultra-broadband communications infrastructure that would serve as the foundation for innovation in the region.
1. For a positive user experience, the whole system is more important than individual devices, and the intelligence of the platform is more important than single devices which can be replaced.
2. Results come from fragmented interactions across multiple devices and situations, not a single device.
3. The key design challenge is the system architecture - how the parts connect and relate, rather than any single device's capabilities. The roles and uses of devices depend on their relationships within the flexible system.
In culmination of its work over the last year, the FCC Working Group on the Information Needs of Communities delivered a report on June 9, 2011 addressing the rapidly changing media landscape in a broadband age. In 2009, a bipartisan Knight Commission found that while the broadband age is enabling an information and communications renaissance, local communities in particular are being unevenly served with critical information about local issues.
Soon after the Knight Commission delivered its findings, the FCC initiated a staff-level working group to identify crosscurrent and trend, and make recommendations on how the information needs of communities can be met in a broadband world.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
The document discusses building an interactive digital out of home experience using mobile and social media. It outlines three key considerations:
1) Interactivity needs to be in real-time to engage users, with responses within 5-10 seconds for a good user experience.
2) Systems need to support "fly-by texters" who can interact without signing up, while also allowing richer engagement over time.
3) The call to action prompting interaction is important and needs to be clear, compelling, and framed around an enticing topic or question to encourage responses.
Multichannel me - Chasing after the multichannel userfrog
This document discusses the shift from single-channel to multichannel experiences in the digital world. It notes that users now engage with content and services across multiple devices and platforms. It argues that a user-centered approach requires content and services to be distributed across multiple touchpoints to reach mobile and multichannel users. Examples are provided of companies like Google and Twitter that facilitate continuous experiences across devices. The future is predicted to be increasingly mobile, with apps and specialized software replacing general web browsers as the primary means of online access. The document also discusses implications for retail and shopping, with mobile bridging the gap between online and in-store experiences.
Dealing with F**k & Other User Generated Content Challenges for Digital Out of Home Networks, August 2009
Executive Summary
Unlike content designed only for websites, UGC is uniquely challenging for public display. There are plenty of user experience challenges and legal concerns that lawyers can and do worry about. Businesses need to balance cost and potential or hypothetical risks of displaying UGC. For many, the safest thing to do is give up! For others, the focus is on best practices combined with the best user experience. Clearly, large companies still need to adjust to the fact that social networks enable a culture of openness. Being too restrictive about content, especially content that might be critical of the brand, endangers the authenticity of UGC applications. But brands need to understand the balance between controlling the conversation and directing it.
Overcoming Ghost Town - Leveraging the Network Effect to Enhance the Interactive Experience on Digital Out of Home Networks, August 2009
Executive Summary
The success of engaging users via interactive social media on Digital Out of Home ("DOOH") displays is highly dependant on location, audience and the context and user interface features. Many text-to-screen applications do not have the luxury of running in locations that are crowded every day, and the worst user experience for user generated content ("UGC") is to metaphorically crash an empty party. A screen with no messages or old messages is a poor advocate for participation. This "Ghost Town" problem can be cured by leveraging other messages from locations that are contextually connected to each other.
Digital ethnography: The
next wave in understanding
the consumer experience
In the search for market insights, Tim Plowman and Davis Masten maintain that
the pathways to information should include PCs, cell phones,Webcams, global
positioning equipment, digital cameras, and a growing number of other technologies.
Structured creatively for self-reporting, passive observation, and participant
observation, these media can yield facts businesses can analyze to shape individual
and strategic design decisions.
The panel discussion focused on i-Waterfront's plan to provide a billion bits per second broadband network along Toronto's waterfront. The panel included representatives from Windsor and Essex County Smart Community, the University of Windsor, i-CANADA West, Alcatel-Lucent, and Rhyzome Networks. They discussed creating an ultra-fast fibre-optic network that would lead the city into the 21st century and provide ultra-high-speed broadband access for waterfront communities at an affordable price. Newspapers articles were cited that praised the plan to wire the waterfront with a smart, ultra-broadband communications infrastructure that would serve as the foundation for innovation in the region.
1. For a positive user experience, the whole system is more important than individual devices, and the intelligence of the platform is more important than single devices which can be replaced.
2. Results come from fragmented interactions across multiple devices and situations, not a single device.
3. The key design challenge is the system architecture - how the parts connect and relate, rather than any single device's capabilities. The roles and uses of devices depend on their relationships within the flexible system.
In culmination of its work over the last year, the FCC Working Group on the Information Needs of Communities delivered a report on June 9, 2011 addressing the rapidly changing media landscape in a broadband age. In 2009, a bipartisan Knight Commission found that while the broadband age is enabling an information and communications renaissance, local communities in particular are being unevenly served with critical information about local issues.
Soon after the Knight Commission delivered its findings, the FCC initiated a staff-level working group to identify crosscurrent and trend, and make recommendations on how the information needs of communities can be met in a broadband world.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
The document discusses building an interactive digital out of home experience using mobile and social media. It outlines three key considerations:
1) Interactivity needs to be in real-time to engage users, with responses within 5-10 seconds for a good user experience.
2) Systems need to support "fly-by texters" who can interact without signing up, while also allowing richer engagement over time.
3) The call to action prompting interaction is important and needs to be clear, compelling, and framed around an enticing topic or question to encourage responses.
Multichannel me - Chasing after the multichannel userfrog
This document discusses the shift from single-channel to multichannel experiences in the digital world. It notes that users now engage with content and services across multiple devices and platforms. It argues that a user-centered approach requires content and services to be distributed across multiple touchpoints to reach mobile and multichannel users. Examples are provided of companies like Google and Twitter that facilitate continuous experiences across devices. The future is predicted to be increasingly mobile, with apps and specialized software replacing general web browsers as the primary means of online access. The document also discusses implications for retail and shopping, with mobile bridging the gap between online and in-store experiences.
Dealing with F**k & Other User Generated Content Challenges for Digital Out of Home Networks, August 2009
Executive Summary
Unlike content designed only for websites, UGC is uniquely challenging for public display. There are plenty of user experience challenges and legal concerns that lawyers can and do worry about. Businesses need to balance cost and potential or hypothetical risks of displaying UGC. For many, the safest thing to do is give up! For others, the focus is on best practices combined with the best user experience. Clearly, large companies still need to adjust to the fact that social networks enable a culture of openness. Being too restrictive about content, especially content that might be critical of the brand, endangers the authenticity of UGC applications. But brands need to understand the balance between controlling the conversation and directing it.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
This white paper discusses communications networks from 2010 to 2020. It predicts that over the next decade, networks will evolve significantly to connect everyone and everything everywhere through intelligent, high-bandwidth, and mobile networks. Key developments include networks becoming more application-aware and self-healing, the widespread adoption of 4G wireless providing broadband speeds, and the transition to delivering all services over the cloud. By 2020, all devices, systems, and appliances will be connected through purpose-built networks, creating a hyper-connected environment.
1. For a positive user experience, the whole system is more important than individual devices, as the intelligence of the platform is greater than any single device.
2. Results come from fragmented interactions across multiple devices and situations, not from a single device.
3. The key design challenge is the system architecture and how the parts can connect, rather than any single device's capabilities. User actions activate relationships between parts.
Brian pickering introduction to seserv - seserv se workshop june 2012ictseserv
This document discusses socio-economic issues related to the future internet. It explores perspectives from both researchers who study the internet and technologists who build the internet. Some key topics discussed include converged networks and internet-connected devices, online identity and privacy, challenges around infrastructure control and regulation, and who the important stakeholders are in these areas.
Accenture: Digital-future-of-media-and-entertainment Feb 2013Brian Crotty
Warner Bros. recognized in 2001 that traditional content storage and sharing needed to transition to a fully digital ecosystem. They partnered with Accenture to help plan and execute this digital transformation. Starting with individual projects like a digital asset management system, Accenture helped Warner Bros. transition components over time until their entire operation was digital by 2010, making them a leader in the digital media industry. This transition improved efficiencies, sped up distribution, and positioned Warner Bros. for ongoing success in a digital world.
Android fragmentation, a valid concern?androidaalto
There is significant fragmentation in the Android ecosystem with hundreds of device models running various versions of the Android OS. This makes developing applications challenging due to differences in hardware specifications, screen sizes and OS versions across devices. While fragmentation allows for customization and innovation, it also leads to a poor user experience if applications are not optimized for specific device configurations. Many in the industry, including Google, are working to address fragmentation through standardization efforts and encouraging timely OS upgrades. However, the open nature of Android makes full harmonization difficult to achieve.
Mobile networking is growing rapidly driven by increases in smartphone and tablet adoption. Video now accounts for over 1/3 of consumer internet traffic. Looking ahead, Huawei sees phones becoming the universal device, driven by improved screens, faster networks, and powerful chipsets. This will enable seamless sharing of content between intelligent devices and real-time HD interactions, including cloud-based multiplayer gaming. Mobile operators can capture this growth through differentiated services focused on social networking, communications, and digital media across multiple screens.
The document discusses current trends in telecommunications towards multimedia communication and IP Multimedia Subsystems (IMS). It describes how IMS provides a standardized environment for delivering multimedia services across both fixed and mobile networks through convergence. The evolution of access networks, core networks, transport and service delivery are enabling new multimedia applications and services anywhere through fixed mobile convergence.
1) The document describes Inveneo's response to the 2010 Haiti earthquake, where they worked to re-establish connectivity for NGOs in Port-au-Prince within days of the disaster.
2) It outlines their expansion of the network to additional locations over 3 months and transition of the network to a local company, serving over 25 locations.
3) The document proposes a Phase 2 plan to expand broadband connectivity to additional rural areas and population centers across Haiti to serve more NGOs, hospitals, schools and communities.
Technology Challenges in the Networked SocietyEricsson Labs
The document discusses technology challenges in the networked society presented at Mobile World Congress 2013. It addresses challenges related to devices, data/information, services, networks, clouds, management, security, and sustainability in an increasingly connected world. Key issues include supporting a wide range of devices and connectivity methods, ensuring coverage and scalability, managing large amounts of data, and maintaining security, privacy, and trust across complex cloud and network infrastructures.
Multimode, The Key Ingredient For Ubiquitous ConnectivityGreen Packet
Users today are demanding ubiquitous connectivity, an ultimatum the industry still struggles to achieve. The good news is that there are positive developments in this direction through the evolution towards multimode as far as networks and devices are concerned. However, what is lacking is the absence of a mechanism that unifies multiple networks and devices for a seamless
experience. This paper discusses the mechanism required to think on behalf of networks and devices so that users enjoy a truly ubiquitous connectivity.
Wi-Fi is rapidly becoming the mainstream method of connection to the Internet also for tablets and smartphones. The main reason for this being that 4G networks and their promised cheap and powerful data connectivity services are not here yet, whilst the existing and expensive 3G networks are increasingly unable to cope with a pent-up demand. For operators and enterprises, rapidly deploying new Wi-Fi public hot spots and access points, as well efficiently managing them with the lowest possible TCO, is thus getting high in their priority list.
In this presentation we will introduce Wi-Fi Cloud, a turnkey, end-to-end cloud solution, specifically tailored for Wi-Fi projects and capable of addressing various application/usage scenarios and market segments leveraging next-generation wireless technologies and products. The solution has been already adopted by a major Italian ISP and the presentation will provide an overview on the architecture, business model and processes as well as share some the lessons learned.
Event | LTE Americas
Manish Singh, VP of Product Line Management, Continuous Computing
When: Wednesday, November 4th, 2009
Topic: Embedding LTE into Notebooks and Consumer Devices, How Important will this be for the Success
of LTE?
• Importance of having notebooks and devices that are embedded with LTE chipsets
• How soon will dual mode CDMA and LTE embedded devices become available
• Examining the market opportunities for LTE devices, what is possible and when will this become a reality?
• What challenges do consumer electronics companies face with embedding devices with wireless
connectivity?
• Are consumer electronics companies willing to subsidise devices that have LTE connectivity?
1) Scandinavian open access networks have had 5 years of success with over 800,000 active FTTH users in Sweden, more than 50% using city networks.
2) The open access model separates the network infrastructure owner, active network operator, and retail service providers allowing each to focus on their core competencies.
3) Lessons from Scandinavian open access networks include building flexibility into the network design to adapt to changes, educating end-users, and involving municipalities which aids rural development.
Vesa terava net neutrality in europe - seserv se workshop june 2012ictseserv
This document summarizes the current state of net neutrality in Europe. It discusses the goals of net neutrality, definitions of net neutrality, and what has been done in Europe so far, including regulations in the 2009 Electronic Communications Framework. It also outlines the reasons the Commission has waited to take action and presents facts from BEREC's traffic management investigation. The document concludes by explaining why the Commission should take action now and outlines a proposed recommendation to provide guidance on transparency, traffic management, switching, and responsible use of traffic management tools.
Peter Ludin, Vice-President EMEA Telecom Solutions, Draka Communications
Demands of a modern network, how to balance network quality & costs, creating value through innovation and current & future innovations in the passive layer.
Multicore I/O Processors In Virtual Data Centersscarisbrick
This document discusses the application of multicore I/O processors in virtualized data centers. It outlines the need for an intelligent I/O coprocessor to assist x86 multicore CPUs in virtualized environments. Various approaches to I/O virtualization are presented, including software-based switching, I/O gateways, VEPA, and moving switching into the server. Intelligent I/O sharing alternatives are compared in terms of performance, power, management, security, flexibility, reliability, and cost. Charts show the performance limitations of software-based virtual switches compared to hardware approaches.
Mobile Communities - Future Trends and ChallengesWilli Schroll
Session presentation at CommunityCamp 2008 Berlin, ccb08; 2008-11-01, 2008-11-02, post hoc produced, with new charts and slides
// slideshow has been presented too at MobileCamp Dresden 2009, 2009-04-25 #mcdd09 and at InfoCamp Berlin 2008 (informationarchitecture)
Saiful hidayat strengthening cooperation in ict research & development best...Saiful Hidayat
The document discusses research and development in information and communication technologies and how market trends are driving convergence across different areas. It explores key areas for ICT research and development as well as new approaches to market research. Examples of best practices from Telkom's research and development activities are also presented.
The document discusses the past, present, and future of digital technologies and their economic and social impacts. It describes how technologies have evolved from static computers to ubiquitous smart devices connected by broadband networks and the internet. It provides examples of NICTA's research into digital infrastructure, smart devices, applications, and modeling economic and social issues. The future trend of the "Internet of Things" is discussed, with examples including RFID tracking and intelligent transportation systems.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
This white paper discusses communications networks from 2010 to 2020. It predicts that over the next decade, networks will evolve significantly to connect everyone and everything everywhere through intelligent, high-bandwidth, and mobile networks. Key developments include networks becoming more application-aware and self-healing, the widespread adoption of 4G wireless providing broadband speeds, and the transition to delivering all services over the cloud. By 2020, all devices, systems, and appliances will be connected through purpose-built networks, creating a hyper-connected environment.
1. For a positive user experience, the whole system is more important than individual devices, as the intelligence of the platform is greater than any single device.
2. Results come from fragmented interactions across multiple devices and situations, not from a single device.
3. The key design challenge is the system architecture and how the parts can connect, rather than any single device's capabilities. User actions activate relationships between parts.
Brian pickering introduction to seserv - seserv se workshop june 2012ictseserv
This document discusses socio-economic issues related to the future internet. It explores perspectives from both researchers who study the internet and technologists who build the internet. Some key topics discussed include converged networks and internet-connected devices, online identity and privacy, challenges around infrastructure control and regulation, and who the important stakeholders are in these areas.
Accenture: Digital-future-of-media-and-entertainment Feb 2013Brian Crotty
Warner Bros. recognized in 2001 that traditional content storage and sharing needed to transition to a fully digital ecosystem. They partnered with Accenture to help plan and execute this digital transformation. Starting with individual projects like a digital asset management system, Accenture helped Warner Bros. transition components over time until their entire operation was digital by 2010, making them a leader in the digital media industry. This transition improved efficiencies, sped up distribution, and positioned Warner Bros. for ongoing success in a digital world.
Android fragmentation, a valid concern?androidaalto
There is significant fragmentation in the Android ecosystem with hundreds of device models running various versions of the Android OS. This makes developing applications challenging due to differences in hardware specifications, screen sizes and OS versions across devices. While fragmentation allows for customization and innovation, it also leads to a poor user experience if applications are not optimized for specific device configurations. Many in the industry, including Google, are working to address fragmentation through standardization efforts and encouraging timely OS upgrades. However, the open nature of Android makes full harmonization difficult to achieve.
Mobile networking is growing rapidly driven by increases in smartphone and tablet adoption. Video now accounts for over 1/3 of consumer internet traffic. Looking ahead, Huawei sees phones becoming the universal device, driven by improved screens, faster networks, and powerful chipsets. This will enable seamless sharing of content between intelligent devices and real-time HD interactions, including cloud-based multiplayer gaming. Mobile operators can capture this growth through differentiated services focused on social networking, communications, and digital media across multiple screens.
The document discusses current trends in telecommunications towards multimedia communication and IP Multimedia Subsystems (IMS). It describes how IMS provides a standardized environment for delivering multimedia services across both fixed and mobile networks through convergence. The evolution of access networks, core networks, transport and service delivery are enabling new multimedia applications and services anywhere through fixed mobile convergence.
1) The document describes Inveneo's response to the 2010 Haiti earthquake, where they worked to re-establish connectivity for NGOs in Port-au-Prince within days of the disaster.
2) It outlines their expansion of the network to additional locations over 3 months and transition of the network to a local company, serving over 25 locations.
3) The document proposes a Phase 2 plan to expand broadband connectivity to additional rural areas and population centers across Haiti to serve more NGOs, hospitals, schools and communities.
Technology Challenges in the Networked SocietyEricsson Labs
The document discusses technology challenges in the networked society presented at Mobile World Congress 2013. It addresses challenges related to devices, data/information, services, networks, clouds, management, security, and sustainability in an increasingly connected world. Key issues include supporting a wide range of devices and connectivity methods, ensuring coverage and scalability, managing large amounts of data, and maintaining security, privacy, and trust across complex cloud and network infrastructures.
Multimode, The Key Ingredient For Ubiquitous ConnectivityGreen Packet
Users today are demanding ubiquitous connectivity, an ultimatum the industry still struggles to achieve. The good news is that there are positive developments in this direction through the evolution towards multimode as far as networks and devices are concerned. However, what is lacking is the absence of a mechanism that unifies multiple networks and devices for a seamless
experience. This paper discusses the mechanism required to think on behalf of networks and devices so that users enjoy a truly ubiquitous connectivity.
Wi-Fi is rapidly becoming the mainstream method of connection to the Internet also for tablets and smartphones. The main reason for this being that 4G networks and their promised cheap and powerful data connectivity services are not here yet, whilst the existing and expensive 3G networks are increasingly unable to cope with a pent-up demand. For operators and enterprises, rapidly deploying new Wi-Fi public hot spots and access points, as well efficiently managing them with the lowest possible TCO, is thus getting high in their priority list.
In this presentation we will introduce Wi-Fi Cloud, a turnkey, end-to-end cloud solution, specifically tailored for Wi-Fi projects and capable of addressing various application/usage scenarios and market segments leveraging next-generation wireless technologies and products. The solution has been already adopted by a major Italian ISP and the presentation will provide an overview on the architecture, business model and processes as well as share some the lessons learned.
Event | LTE Americas
Manish Singh, VP of Product Line Management, Continuous Computing
When: Wednesday, November 4th, 2009
Topic: Embedding LTE into Notebooks and Consumer Devices, How Important will this be for the Success
of LTE?
• Importance of having notebooks and devices that are embedded with LTE chipsets
• How soon will dual mode CDMA and LTE embedded devices become available
• Examining the market opportunities for LTE devices, what is possible and when will this become a reality?
• What challenges do consumer electronics companies face with embedding devices with wireless
connectivity?
• Are consumer electronics companies willing to subsidise devices that have LTE connectivity?
1) Scandinavian open access networks have had 5 years of success with over 800,000 active FTTH users in Sweden, more than 50% using city networks.
2) The open access model separates the network infrastructure owner, active network operator, and retail service providers allowing each to focus on their core competencies.
3) Lessons from Scandinavian open access networks include building flexibility into the network design to adapt to changes, educating end-users, and involving municipalities which aids rural development.
Vesa terava net neutrality in europe - seserv se workshop june 2012ictseserv
This document summarizes the current state of net neutrality in Europe. It discusses the goals of net neutrality, definitions of net neutrality, and what has been done in Europe so far, including regulations in the 2009 Electronic Communications Framework. It also outlines the reasons the Commission has waited to take action and presents facts from BEREC's traffic management investigation. The document concludes by explaining why the Commission should take action now and outlines a proposed recommendation to provide guidance on transparency, traffic management, switching, and responsible use of traffic management tools.
Peter Ludin, Vice-President EMEA Telecom Solutions, Draka Communications
Demands of a modern network, how to balance network quality & costs, creating value through innovation and current & future innovations in the passive layer.
Multicore I/O Processors In Virtual Data Centersscarisbrick
This document discusses the application of multicore I/O processors in virtualized data centers. It outlines the need for an intelligent I/O coprocessor to assist x86 multicore CPUs in virtualized environments. Various approaches to I/O virtualization are presented, including software-based switching, I/O gateways, VEPA, and moving switching into the server. Intelligent I/O sharing alternatives are compared in terms of performance, power, management, security, flexibility, reliability, and cost. Charts show the performance limitations of software-based virtual switches compared to hardware approaches.
Mobile Communities - Future Trends and ChallengesWilli Schroll
Session presentation at CommunityCamp 2008 Berlin, ccb08; 2008-11-01, 2008-11-02, post hoc produced, with new charts and slides
// slideshow has been presented too at MobileCamp Dresden 2009, 2009-04-25 #mcdd09 and at InfoCamp Berlin 2008 (informationarchitecture)
Saiful hidayat strengthening cooperation in ict research & development best...Saiful Hidayat
The document discusses research and development in information and communication technologies and how market trends are driving convergence across different areas. It explores key areas for ICT research and development as well as new approaches to market research. Examples of best practices from Telkom's research and development activities are also presented.
The document discusses the past, present, and future of digital technologies and their economic and social impacts. It describes how technologies have evolved from static computers to ubiquitous smart devices connected by broadband networks and the internet. It provides examples of NICTA's research into digital infrastructure, smart devices, applications, and modeling economic and social issues. The future trend of the "Internet of Things" is discussed, with examples including RFID tracking and intelligent transportation systems.
- The document discusses how mobile devices enable nomadic computing at the network layer through continuous connectivity and location awareness, but applications still operate largely independently without integration of services and data.
- For nomadic computing to be fully realized, applications need to exhibit transparency, integration, convenience and adaptability across all tiers of the enterprise architecture through shared services and data between applications.
- Achieving nomadic computing at the applications layer could drive greater adoption of mobile devices and new business opportunities by making the mobile experience more seamless.
Social networking and the next generation of handheld devices will improve business decision-making through efficient, unified communications and location awareness.
Region: France
Industry: Public sector
Employees: 1500
Business Issue: Transformation of city and citizen service
BACKGROUND
• Drancy was one of the poorest cities in France in 2000.
• City was losing population and experiencing high crime rates.
• Lack of business infrastructure discouraged new employers.
GOAL
• Reverse the net outflow of citizens from the city, decrease crime, and attract more businesses by transforming Drancy into a leading technology and commerce center through investments in new networking and collaborative video tools.
SOLUTION
• Cisco TelePresence implemented for global communication.
• Cisco WebEx adopted for critical supplier communication.
• Cisco Flip Video camcorders and software engaged to speed time to communicate and improve clarity of messaging.
• Cisco Video Surveillance Manager, in combinations with Cisco Physical Access Control, for local and national police safety and security activities.
• Fiber network managed by Cisco Nexus 7000 series switch to enable virtualization, data center growth, and high performance.
RESULTS
• Attracted new site for Eurocopter, resulting in 750 new jobs
• Attracted top engineering school, which will bring 1700 students and 200 professors to area
• Reduced crime by 30 percent to become the second-safest suburb of Paris
• Initiated program to provide computer education to 7000 schoolchildren
• Saved thousands of Euros in travel time and related expenses. Increased productivity, bridging government and suppliers
Crowdring is a mobile petition platform that allows organizations to engage citizens in campaigns via free missed calls and SMS blasts. It provides a streamlined user flow for campaigners and participants, and functionality like SMS blasts, user tracking, and integration with voice and messaging services. The platform aims to catalyze mobile organizing globally, especially in emerging economies, by addressing barriers to sustained engagement and scalability that exist with current mobile organizing tools. It has built a prototype and is working with partners to test and build out its mobile tools.
AN OVERVIEW: DAKNET TECHNOLOGY - BROADBAND AD-HOC CONNECTIVITY | J4RV4I1009Journal For Research
DakNet, is an ad hoc network and an internet service planted on the applied science, which uses wireless technology to provide an asynchronous digital connectivity, it is the intermediate of wireless and asynchronous service that is the beginning of a technical way to universal broadband connectivity. The major process is it provides the broadband connectivity as wider. This paper broadly describes about the technology, architecture behind and its working principles.
Darknet is an ad hoc wireless network developed by MIT to provide broadband connectivity in rural areas. It uses short-range wireless links between stationary kiosks and mobile access points to transmit data. The mobile access points are mounted on vehicles like buses and collect and deliver data to villages along their routes. This provides affordable first-mile connectivity to remote communities in a low-cost and scalable way. Villagers have embraced Darknet and its applications like e-governance services, as it saves them long trips to access information and services.
Darknet is an ad hoc wireless network developed by MIT to provide broadband connectivity in rural areas. It uses short-range wireless links between kiosks and mobile access points (MAPs) on vehicles to transmit data. MAPs collect and deliver data to villages as they drive through, providing intermittent connectivity. Darknet aims to make communications technologies accessible for rural communities by offering low-cost alternatives to traditional internet infrastructure through its portable design and open-source software.
How Interactive TV system overlays on IoT and Cloud Computing TrendsSheetal Gangakhedkar
This presentation covers how Interactive TV system overlays on current trends in IoT and Cloud Computing.
* Smart IoT Device
* Cloud Computing
* Big Data and Data Analytics
* Delivery Infrastructure
* UI/UE Front-ends
Analog TV to Digital TV transformation that happened in 1990s, gave birth to Interactive TV, and digital transmission networks. Interactive TV space is quite old, it started for me in Feb 1999 at Network Computer Inc (NCI), a merger of Navio (Netscape startup) and Network Computer (Oracle startup).
Interactive TV platforms have taken a ladder approach to reach the Cloud, so UI/UE applications are created by blending the local platform services with the cloud web services.
Daknet comes from the hindi word DAK that stands for 'mail'. Daknet is thus a wireless network provider for rural areas. It requires bare minimum investment and equipment and efficiently provides connectivity to the third world countries.
Developed by MIT Media Lab researchers.
It is an ad hoc network.
It uses wireless technology to provide asynchronous digital connectivity.
It marks the beginning of a road to universal broadband connectivity.
The availability of a citywide broadband infrastructure is the basis for the successful implementation of Connected Urban Transportation (CUT). Initially, this will support the
development of data, voice, video and mobile communication platforms that will be used with local policy and other efforts to increase enablement of work anywhere/anytime.
Our goal is to propose concepts which make public transportation an attractive, convincing alternative to private cars.
Bynet’s connected Urban Transportation Solutions intended to make public transportation convenient, comfortable, efficient, and reliable.
The document discusses Intel's Digital Community Initiative and Solution Starter Kit Program. It provides an overview of the growing digital community environment and shift to mobile technology. The Solution Starter Kit is presented as a modular and scalable reference solution to help communities deploy digital/wireless infrastructure and mobile applications. The program aims to develop partnerships to drive adoption of mobilized solutions for government, businesses, and citizens.
IMON & China Unicom have launched the first IoT advertising platform in China using proprietary hardware and software to deliver interactive content and ads to mobile devices through 20,000+ WiFi hotspots across 20 cities. The programmatic system selects the best screens to meet advertising goals. Metrics track audience engagement at an individual level. The partnership aims to expand the platform to 200,000 screens in 60 cities, integrating location data and analytics to provide targeted, dynamic advertising campaigns.
The document summarizes a workshop on pioneering scalable innovation clusters based on open government data initiatives. It discusses the growing urbanization of the world's population and initiatives to create real-time digital platforms of city data, including examples from Singapore and New York. The dataDublin network aims to build a similar real-time digital representation of Dublin city through open data and participation from citizens, businesses, and researchers. The goal is to catalyze innovation and economic activity around urban issues.
The document discusses the opportunities for public services in Wales presented by new digital technologies and the cloud. It proposes the creation of a National Digital Platform for Wales to improve collaboration across the public sector, deliver services digitally, and harness technologies like the cloud to improve value. The platform would establish common standards and governance to modernize systems while ensuring security, affordability, and interoperability across Wales, the UK, and Europe.
- The company is a Spanish software development SME specializing in areas like eHealth, banking, entertainment, ecommerce, marketing, retail, CRM/ERP, and government services.
- The roadmap focuses on software services, networked media, ICT for energy efficiency, and personal health systems across presentation, logic, and data tiers.
- R&D projects include national and international collaborations in areas of 3D TV, telemedicine, augmented reality games, social networks for health, and recommendation systems.
- Contact information is provided for the R&D team based in Madrid, Spain.
This document discusses solutions for smart cities including digital kiosks for advertising and communication, smart streetlights for energy conservation and deploying Wi-Fi, IP video and video analytics for security and traffic management, IoT-managed dustbins for cleaner streets and reduced waste management costs, and monetization and access management solutions to generate revenue from public Wi-Fi networks. It provides examples of companies like Ruckus, Hitachi, Big Belly, and Purple that provide proven technologies and joint solutions for smart city applications like public Wi-Fi, video surveillance, waste management, and user access and analytics.
Similar to Digital Signage at Vrilissia Case Study (20)
1. CASE STUDY:
DIGITAL SIGNAGE AT THE MUNICIPALITY OF VRILISSIA
The Municipality of Vrilissia deployed a modern network of digital displays, through
which multimedia messages address and inform citizens. Interactive services for
information retrieval and online polls are also supported on the same platform.
THE CHALLENGE messages. Such messages are planned THE SOLUTION
The Municipality of Vrilissia (MoV), within the to encourage citizens to adopt recycling CyberStream implemented a network of
metropolitan region of Athens, Greece, was policies, make more frequent use of public five Information Points, where citizens
CASE STUDY / DIGITAL SIGNAGE / 2010 / GOV 01
seeking ways to improve its communication transportation, participate in environmental
enjoy digital signage services, free
with citizens by implementing a modern and and cultural activities, etc. To communicate
direct approach and facilitating their active massively such messages in the past, wireless access to the Internet through
involvement in priority matters affecting printed brochures and sign posts were WiFi HotSpots, as well as interactive
everyday life in the local society. used, requiring a significant amount of time applications, which are voice activated from
A digital signage system emerged as an and cost for their production and installation. a telephone or used through a web interface
ideal solution to this problem, since the Furthermore, MoV wanted to establish
from laptops, PDAs, smartphones, etc.
implementation of a network of monitors a bidirectional channel with the citizens,
installed in public places provided an running polls, measuring directly the public
excellent channel for communication opinion on various subjects and delivering
activities using engaging, multimedia interactive information services.
2. Digital Signage DSplay also implements an online
The MoV departments produce on a SOLUTION SUMMARY connection to the Municipality Portal,
regular basis the content and determine thus creating a unified content
the scheduling for the information to Digital Signage network at the MoV: management environment. In this way,
every announcement inserted in the
be displayed in central city locations • 5 points, in places with a large au- MoV website, appears on the digital
where monitors are installed. The Cisco signage system automatically. In every
dience
DMS family of products, in combination display location a Cisco LCD monitor
with DSplay, have been chosen for the • Wireless networking available at
is installed, accompanied by a Cisco
implementation. This powerful foundation every spot DMP 4400 player..
provides all required functionality for the • Implementation of a Virtual Private
management of the digital content library, WiFi HotSpots
Network (VPN over ADSL) A WiFi HotSpot has been developed
the composition of the display layouts, the
Applications: at every location, offering free Internet
display scheduling, etc. The system is a
access. Each location is connected to the
model case of the ability for combined • Information drawn automatically
central infrastructure through a VPN, thus
operation of Cisco’s Digital Media Manager from the city portal securing the communication from external
and CyberStream’s DSplay server. threats.
• Online news
DSplay’s primary role is to support a
number of information dissemination • Weather Mobile Applications
applications, such as: • Public Polls Users of mobile terminals benefit
• Periodic presentation of news and from the WiFi HotSpots not only by
• Online submission of citizen re-
gaining access to the Internet, but
weather information
quests also by acquiring the right to use
• Participation in polls of the public
Interaction devices: additional online services, such as the
opinion, where the digital signage system submission of requests or complaints
is used to: • Portable devices (PDAs, smart- and the retrieval of information
• Advertise the poll taking place phones), using QR Codes directly from the MoV portal, through
• Display the actual questionnaire an interface available via the display
• Web pages
• Receive responses monitors. Monitors display content
• Display the results after each vote • Telephone devices (IVR) that is tagged by a dynamically
• Search and retrieval for information Digital Signage products: produced QR code. A QR Code is a
two dimensional barcode, that can be
using voice recognition and an IVR • CyberStream DSPlay automatically scanned by a mobile
system phone or a PDA, routing the device
• Cisco LCD displays
• Search and retrieval for information browser to an appropriately formatted
using QR-Codes and citizen mobile • Cisco Media Player web page, without the need to type
phones. • Cisco Digital Media Manager a URL address or other information.
THE BENEFIT
By installing a network of displays bidirectional communication mechanism
in key city locations where citizens that has been developed maximizes
gather or move through, MoV has citizen participation in decision making,
implemented islands of direct and t h r o u g h o n l i n e p o l l s . F i n a l l y, t h e 19, Maiandrou str. 115 28, Athens
unrestricted communication with its availability of an integrated content Telephone : +30 210 7295770
citizens. This ensures the continuous management system between the digital +30 210 7297632
flow of information such as news, signage system and the MoV portal Fax : +30 210 7295769
announcements for scheduled events allows quick and effortless updating
and activities, promotion of public policies of the news and announcements that www.cyberstream.gr
and other initiatives. Furthermore, the appear on public screens.
w w w. c y b e r s t r e a m . g r / d s p l a y, i n f o @ c y b e r s t r e a m . g r