This document discusses the potential of using virtual reality in education. It describes how VR can maintain a sense of wonder in learning by acting as a gateway. Teachers are using VR to provide students experiences in various subjects like art, social studies, and game design. Students have been struck by the power of content creation in VR using tools like Unity and Unreal. There are questions around the logistics of implementing VR in schools and how it could look. The document advocates for allowing students to explore VR freely and consider its potential, while establishing ground rules for immersion and hygiene.