This document provides guidance for analyzing representations of masculinity in two video games. Students are instructed to analyze key scenes using aspects like mise-en-scene, music and camera work. They should then examine how narrative/structure, action, character, visuals and sound represent masculinity. For each category, the document lists example questions to consider, such as whether the narrative establishes a backstory, what actions the player must perform, how characters are constructed and positioned, whether visuals and sounds create atmosphere and affect the player. Students are tasked with writing an essay comparing how the two games represent masculinity using this guidance and analysis grids.