This document provides guidelines for images to be used in the Vodafone Shop. It outlines required image sizes and specifications for icons at 200x200px and 85x85px, screenshots at 240x320px, and promos at 480x120px. The guidelines specify that images should be high quality, engaging, and follow naming conventions. Images may be resized by Vodafone and some text and detail may be lost at smaller sizes.
mixi Payment Program and mixi Ad Programmixiplatform
Mixi offers several ad programs for their platforms:
- The mixi Ad Program (mAP) allows ads on PCs, feature phones, smartphones, and native Android and iOS apps. Ad sizes and payment rates vary based on daily active users.
- To participate, developers must register a Japanese bank account, select an application, and agree to terms. Mixi then reviews the application and notifies the developer about approval status.
- If approved, ad distribution begins and payments are deposited monthly into the registered bank account. Developers can update their bank account by the 20th of the month for the next month's payment.
1) 3M's Optical Systems Division is a leading global supplier of brightness enhancement films that transform displays on handheld devices, computer displays, LCD TVs, and emerging applications.
2) 3M has historically focused on brightness enhancement films but is now also focusing on energy savings, uniformity improvement, and reducing LCD system costs. 3M is exploring new value films and adjacencies like LED components to expand its market opportunities.
3) The value proposition of 3M's films has weakened in the plug-in LCD market like monitors and TVs due to lower brightness specifications and improved panel performance. However, the need remains strong in the battery-operated market of handhelds and notebooks where
Designing the perfect display monetization dashboard (public)Ian Thomas
Presentation delivered at eMetrics summit in San Francisco, March 7 2012, on the challenges of creating a dashboard to report on the monetization of a complex content site or network through display advertising.
The anime industry in Japan has a large domestic market size of over 200 billion yen annually. Anime is also exported, with estimated sales of 18-20 billion yen overseas. The industry has a complex production structure, with production committees formed between video software makers, TV stations, film distributors, anime studios, and toy manufacturers to share rights. Anime is distributed through various media like video, TV, movies, and the internet. The industry employs thousands of creators, studios, and voice actors to produce anime works.
Clay Telecom provides wireless telecom solutions globally. It has a wide range of international prepaid and postpaid services. Clay uses a monolithic branding strategy with its company name as the core brand. It aims to provide customized, cost-effective services to meet various needs of international travelers. Clay's brand personality is that of a dynamic, innovative, and knowledgeable male professional focused on continuous growth and customization.
This document presents an image processing project implemented in Java. It discusses hardware requirements including a Pentium IV processor, 256MB RAM, and Windows 2000. It describes using Java and NetBeans as the programming language and IDE. It outlines the main menu, file menu, transform menu, and effects menu. It provides examples of effects like greyimage, edge detection, invert, and horizontal stretch. It concludes with a thank you and lists additional modules like blur, zooming, and rotation.
Vodafone 360 is a platform that allows developers to create apps accessible on over 2 million devices through standards like HTML5, JavaScript, and CSS. It aims to have apps on 80+ models of devices by the end of 2010. The Vodafone Shop allows users to discover, download, and purchase apps across countries and devices. Key technologies powering the platform include web standards, network enablers, billing systems, and hardware APIs. JIL is a joint venture between major carriers to provide a W3C standards-based solution for web apps on over 1 billion mobile customers. Developers can publish apps through JIL's website and earn 70% of revenues. Resources for starting include web APIs, tools on
mixi Payment Program and mixi Ad Programmixiplatform
Mixi offers several ad programs for their platforms:
- The mixi Ad Program (mAP) allows ads on PCs, feature phones, smartphones, and native Android and iOS apps. Ad sizes and payment rates vary based on daily active users.
- To participate, developers must register a Japanese bank account, select an application, and agree to terms. Mixi then reviews the application and notifies the developer about approval status.
- If approved, ad distribution begins and payments are deposited monthly into the registered bank account. Developers can update their bank account by the 20th of the month for the next month's payment.
1) 3M's Optical Systems Division is a leading global supplier of brightness enhancement films that transform displays on handheld devices, computer displays, LCD TVs, and emerging applications.
2) 3M has historically focused on brightness enhancement films but is now also focusing on energy savings, uniformity improvement, and reducing LCD system costs. 3M is exploring new value films and adjacencies like LED components to expand its market opportunities.
3) The value proposition of 3M's films has weakened in the plug-in LCD market like monitors and TVs due to lower brightness specifications and improved panel performance. However, the need remains strong in the battery-operated market of handhelds and notebooks where
Designing the perfect display monetization dashboard (public)Ian Thomas
Presentation delivered at eMetrics summit in San Francisco, March 7 2012, on the challenges of creating a dashboard to report on the monetization of a complex content site or network through display advertising.
The anime industry in Japan has a large domestic market size of over 200 billion yen annually. Anime is also exported, with estimated sales of 18-20 billion yen overseas. The industry has a complex production structure, with production committees formed between video software makers, TV stations, film distributors, anime studios, and toy manufacturers to share rights. Anime is distributed through various media like video, TV, movies, and the internet. The industry employs thousands of creators, studios, and voice actors to produce anime works.
Clay Telecom provides wireless telecom solutions globally. It has a wide range of international prepaid and postpaid services. Clay uses a monolithic branding strategy with its company name as the core brand. It aims to provide customized, cost-effective services to meet various needs of international travelers. Clay's brand personality is that of a dynamic, innovative, and knowledgeable male professional focused on continuous growth and customization.
This document presents an image processing project implemented in Java. It discusses hardware requirements including a Pentium IV processor, 256MB RAM, and Windows 2000. It describes using Java and NetBeans as the programming language and IDE. It outlines the main menu, file menu, transform menu, and effects menu. It provides examples of effects like greyimage, edge detection, invert, and horizontal stretch. It concludes with a thank you and lists additional modules like blur, zooming, and rotation.
Vodafone 360 is a platform that allows developers to create apps accessible on over 2 million devices through standards like HTML5, JavaScript, and CSS. It aims to have apps on 80+ models of devices by the end of 2010. The Vodafone Shop allows users to discover, download, and purchase apps across countries and devices. Key technologies powering the platform include web standards, network enablers, billing systems, and hardware APIs. JIL is a joint venture between major carriers to provide a W3C standards-based solution for web apps on over 1 billion mobile customers. Developers can publish apps through JIL's website and earn 70% of revenues. Resources for starting include web APIs, tools on
The document provides information about publishing apps on the Vodafone 360 Shop platform, including where to upload apps, requirements for app metadata and images, and image size guidelines for different device screens. Developers can upload their apps to JIL.org for distribution on Vodafone markets. Key metadata includes the developer name, app title, description, category, and images including a large icon, screenshots, and hero images in specific sizes for different device screens.
The document discusses xplatform mobile development using Adobe Flex and Flash Builder. It describes how Flex allows developing applications that can run on multiple mobile platforms like Android, iOS, and BlackBerry from a single codebase. It addresses challenges like supporting different screen densities and provides solutions like automatic scaling and multi-DPI bitmaps. It also lists mobile device APIs that are available for built-in features like multitouch, geolocation, cameras, and more.
This document provides information about the credits sequence for the film Toy Story. It describes the credits as showing little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of the text and overlaying of the film clips and images. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The resolution is standard TV definition of 4:3 ratio.
This document provides information about the credits sequence for the film Toy Story. It describes the credits as showing little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of the text and overlaying of the film clips and images. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The resolution is standard TV definition of 4:3 ratio.
This document provides information about the credits sequence for the Pixar film Toy Story. It describes the credits as consisting of little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of both the text and overlaid images/clips. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The video format is standard TV definition at a 4:3 screen ratio and resolution.
This document provides information about the credits sequence for the film Toy Story. It describes the credits as showing little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of the text and overlaying of the film clips and images. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The resolution is standard TV definition of 4:3 ratio.
Salford City College Eccles Centre Creative Media Production Motion Graphics and Video Compositing Unit 64
This ident features a television with a mouth that buildings and objects emerge from. An animated spider then emerges from the city and opens its mouth, revealing various "E4" signs. The ident utilizes techniques like animation, visual effects, color rendering, graphics, and movement. Advanced techniques like blur, sharpen, distortion, and rotation are also employed. The same background is used throughout, though it is slightly blurred, and various objects come into focus.
Fluid Layouting Techniques - Over The Air 2009Daniel Herzog
Daniel Herzog of Vodafone discusses fluid layout techniques for widgets across different screen resolutions. He explains that mobile browsers zoom content to fit various screen sizes, and provides solutions like using media queries to detect resolution and font sizes, only using images at native resolutions, and preferring scalable SVG images. Herzog also notes challenges of portrait vs landscape modes, docked modes, and zooming widgets.
The document summarizes a title/credit sequence for a period film. Visual effects are used to make freeze frames from the film appear old fashioned and match the style of the film. Scenes are shown briefly and freeze before old style credits appear in an old fashioned font over 4-5 seconds, then it changes to another scene. Technical details are provided such as the video format being HD 1080p at 30 fps and compression being MP4. Motion graphics and compositing techniques used include blurring, sharpening, and changing colors to look more period.
Visual communication is an important component of any health organizations' digital communications strategy. Use ICF International's social media sizing chart to create images in the correct sizes so that your visual content can be effective on social channels.
Vector animation comprises objects drawn using software like Freehand or Illustrator using overlapping vector content like lines, points, and polygons. Each vector object has its own attributes like line, point, and location, allowing it to move independently when overlapping other objects. Raster animation uses pixels for detailed, photographic animations but loses quality when scaled. Vector animation produces cleaner, smoother results when scaled due to using mathematical values rather than pixel values. Common file formats for animation include Flash (.swf), GIF, MNG, and SVG, each with their own advantages and disadvantages for things like color depth, file size, and browser support.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. Advanced techniques like blur, sharpening, distortion, rotation, and opacity changes are proposed. Technical details covered include video format, screen ratio, resolution, frame rate, and compression. Key terms like motion graphics, compositing video, and interactive menus are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. It also lists technical specifications for the video format, screen ratio, resolution, frame rate, and compression used. Key terms related to motion graphics and video compositing are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. Advanced techniques like blur, sharpening, distortion, rotation, and opacity changes are proposed. Technical details covered include video format, screen ratio, resolution, frame rate, and compression. Key terms like motion graphics, compositing video, and interactive menus are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. It also lists technical specifications for the video format, screen ratio, resolution, frame rate, and compression used. Key terms related to motion graphics and video compositing are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. It also lists technical specifications for the video format, screen ratio, resolution, frame rate, and compression used. Key terms related to motion graphics and video compositing are defined.
The document discusses online video advertising and provides best practices. It finds that video doubles engagement and boosts return on investment. It provides templates for different types of video ads, such as polite banners, expandable banners, and carousels. It recommends that videos be 30 seconds or shorter to maximize sharing and message communication. Templates include formatting, sizing, and additional required files. The document also provides tips on sound controls, call to actions, length and initiating video playback.
This document provides information about techniques used in media production at Salford City College's Eccles Centre, including:
- Animation, visual effects, color rendering, graphics, and movement are techniques used. Advanced techniques include blur, sharpen, distortion, rotation, and opacity.
- The technical aspects discussed include video format, screen ratio, resolution, frame rate, and compression.
- Key terms such as motion graphics, compositing video, interactive menus, and web banners are defined.
This document provides information about techniques used in media production at Salford City College's Eccles Centre, including:
- Animation, visual effects, color rendering, graphics, and movement are techniques used. Advanced techniques include blur, sharpen, distortion, rotation, and opacity.
- The technical details include a video format of 300:200 at 3:2 ratio and standard definitions of terms like motion graphics, compositing video, interactive menus, and video compression.
- A glossary defines terms used in media production like motion graphics, compositing video, interactive menus, video format, screen ratio, resolution, frame rate, and compression.
This document provides information about techniques used in creative media production at Salford City College's Eccles Centre, including:
- Motion graphics and video compositing are discussed, with definitions provided for key terms like motion graphics, compositing video, interactive menus, and animated captions.
- Techniques used in media production mentioned include animation, visual effects, color rendering, graphics, and movement. More advanced techniques discussed are blur, sharpen, distortion, rotation, and opacity.
- Technical aspects covered include video format, screen ratio, resolution, frame rate, and compression, with definitions of these terms.
1) Vodafone's Developer Program aims to bring together stakeholders in the mobile ecosystem like developers, technology experts, domain experts, and end users to collaborate and address challenges in emerging markets.
2) The program will include events focused on different industry verticals to discuss user needs, potential solutions, and opportunities for mobility. It will also provide specialized services, a developer lab, and stores/marketplaces.
3) The first event will focus on education on October 5th, and the program aims to foster continuous collaboration through various other planned events and programs over the coming months.
This document discusses Vodafone's Apps Store & Developer Program. It provides details on the partners involved in the initiative and the currently available devices for developers. The Developer Lab section describes the activities conducted like hackathons and training sessions. It also lists the available SDKs from partners like Nokia, Qualcomm, and Microsoft. Developers are instructed to reserve devices by emailing Balagopal.ks@Vodafone.com or waiting for an upcoming online reservation form.
The document provides information about publishing apps on the Vodafone 360 Shop platform, including where to upload apps, requirements for app metadata and images, and image size guidelines for different device screens. Developers can upload their apps to JIL.org for distribution on Vodafone markets. Key metadata includes the developer name, app title, description, category, and images including a large icon, screenshots, and hero images in specific sizes for different device screens.
The document discusses xplatform mobile development using Adobe Flex and Flash Builder. It describes how Flex allows developing applications that can run on multiple mobile platforms like Android, iOS, and BlackBerry from a single codebase. It addresses challenges like supporting different screen densities and provides solutions like automatic scaling and multi-DPI bitmaps. It also lists mobile device APIs that are available for built-in features like multitouch, geolocation, cameras, and more.
This document provides information about the credits sequence for the film Toy Story. It describes the credits as showing little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of the text and overlaying of the film clips and images. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The resolution is standard TV definition of 4:3 ratio.
This document provides information about the credits sequence for the film Toy Story. It describes the credits as showing little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of the text and overlaying of the film clips and images. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The resolution is standard TV definition of 4:3 ratio.
This document provides information about the credits sequence for the Pixar film Toy Story. It describes the credits as consisting of little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of both the text and overlaid images/clips. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The video format is standard TV definition at a 4:3 screen ratio and resolution.
This document provides information about the credits sequence for the film Toy Story. It describes the credits as showing little clips and images from the film overlaid on a black background. The names of the cast are shown in moving white text. Techniques used include movement of the text and overlaying of the film clips and images. Advanced techniques include rotation of the images and blurring/fading of the text as it moves. The resolution is standard TV definition of 4:3 ratio.
Salford City College Eccles Centre Creative Media Production Motion Graphics and Video Compositing Unit 64
This ident features a television with a mouth that buildings and objects emerge from. An animated spider then emerges from the city and opens its mouth, revealing various "E4" signs. The ident utilizes techniques like animation, visual effects, color rendering, graphics, and movement. Advanced techniques like blur, sharpen, distortion, and rotation are also employed. The same background is used throughout, though it is slightly blurred, and various objects come into focus.
Fluid Layouting Techniques - Over The Air 2009Daniel Herzog
Daniel Herzog of Vodafone discusses fluid layout techniques for widgets across different screen resolutions. He explains that mobile browsers zoom content to fit various screen sizes, and provides solutions like using media queries to detect resolution and font sizes, only using images at native resolutions, and preferring scalable SVG images. Herzog also notes challenges of portrait vs landscape modes, docked modes, and zooming widgets.
The document summarizes a title/credit sequence for a period film. Visual effects are used to make freeze frames from the film appear old fashioned and match the style of the film. Scenes are shown briefly and freeze before old style credits appear in an old fashioned font over 4-5 seconds, then it changes to another scene. Technical details are provided such as the video format being HD 1080p at 30 fps and compression being MP4. Motion graphics and compositing techniques used include blurring, sharpening, and changing colors to look more period.
Visual communication is an important component of any health organizations' digital communications strategy. Use ICF International's social media sizing chart to create images in the correct sizes so that your visual content can be effective on social channels.
Vector animation comprises objects drawn using software like Freehand or Illustrator using overlapping vector content like lines, points, and polygons. Each vector object has its own attributes like line, point, and location, allowing it to move independently when overlapping other objects. Raster animation uses pixels for detailed, photographic animations but loses quality when scaled. Vector animation produces cleaner, smoother results when scaled due to using mathematical values rather than pixel values. Common file formats for animation include Flash (.swf), GIF, MNG, and SVG, each with their own advantages and disadvantages for things like color depth, file size, and browser support.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. Advanced techniques like blur, sharpening, distortion, rotation, and opacity changes are proposed. Technical details covered include video format, screen ratio, resolution, frame rate, and compression. Key terms like motion graphics, compositing video, and interactive menus are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. It also lists technical specifications for the video format, screen ratio, resolution, frame rate, and compression used. Key terms related to motion graphics and video compositing are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. Advanced techniques like blur, sharpening, distortion, rotation, and opacity changes are proposed. Technical details covered include video format, screen ratio, resolution, frame rate, and compression. Key terms like motion graphics, compositing video, and interactive menus are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. It also lists technical specifications for the video format, screen ratio, resolution, frame rate, and compression used. Key terms related to motion graphics and video compositing are defined.
This document provides information about techniques used in movie DVD menus, including animation, visual effects, color rendering, and graphics. It discusses how computer generated imagery (CGI) was used to create flying and stunt scenes for Spiderman in the DVD menu. It also lists technical specifications for the video format, screen ratio, resolution, frame rate, and compression used. Key terms related to motion graphics and video compositing are defined.
The document discusses online video advertising and provides best practices. It finds that video doubles engagement and boosts return on investment. It provides templates for different types of video ads, such as polite banners, expandable banners, and carousels. It recommends that videos be 30 seconds or shorter to maximize sharing and message communication. Templates include formatting, sizing, and additional required files. The document also provides tips on sound controls, call to actions, length and initiating video playback.
This document provides information about techniques used in media production at Salford City College's Eccles Centre, including:
- Animation, visual effects, color rendering, graphics, and movement are techniques used. Advanced techniques include blur, sharpen, distortion, rotation, and opacity.
- The technical aspects discussed include video format, screen ratio, resolution, frame rate, and compression.
- Key terms such as motion graphics, compositing video, interactive menus, and web banners are defined.
This document provides information about techniques used in media production at Salford City College's Eccles Centre, including:
- Animation, visual effects, color rendering, graphics, and movement are techniques used. Advanced techniques include blur, sharpen, distortion, rotation, and opacity.
- The technical details include a video format of 300:200 at 3:2 ratio and standard definitions of terms like motion graphics, compositing video, interactive menus, and video compression.
- A glossary defines terms used in media production like motion graphics, compositing video, interactive menus, video format, screen ratio, resolution, frame rate, and compression.
This document provides information about techniques used in creative media production at Salford City College's Eccles Centre, including:
- Motion graphics and video compositing are discussed, with definitions provided for key terms like motion graphics, compositing video, interactive menus, and animated captions.
- Techniques used in media production mentioned include animation, visual effects, color rendering, graphics, and movement. More advanced techniques discussed are blur, sharpen, distortion, rotation, and opacity.
- Technical aspects covered include video format, screen ratio, resolution, frame rate, and compression, with definitions of these terms.
1) Vodafone's Developer Program aims to bring together stakeholders in the mobile ecosystem like developers, technology experts, domain experts, and end users to collaborate and address challenges in emerging markets.
2) The program will include events focused on different industry verticals to discuss user needs, potential solutions, and opportunities for mobility. It will also provide specialized services, a developer lab, and stores/marketplaces.
3) The first event will focus on education on October 5th, and the program aims to foster continuous collaboration through various other planned events and programs over the coming months.
This document discusses Vodafone's Apps Store & Developer Program. It provides details on the partners involved in the initiative and the currently available devices for developers. The Developer Lab section describes the activities conducted like hackathons and training sessions. It also lists the available SDKs from partners like Nokia, Qualcomm, and Microsoft. Developers are instructed to reserve devices by emailing Balagopal.ks@Vodafone.com or waiting for an upcoming online reservation form.
The 3-sentence summary is:
This document provides a guide for developers submitting Android applications to the Vodafone Apps Publishing Platform, which allows uploading apps for distribution through Vodafone's AppSelect client. The uploading process involves two stages - providing application details and assets in stage one, and setting prices and markets for publication in stage two. Once submitted, applications will undergo testing by Vodafone's global QA team before local review and potential publication.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the Vodafone Foundation Smart Accessibility Awards 2011, which is a contest to find the best Android application that enhances the lives of aging and disabled users. It provides details on the competition timeline and categories, selection process, resources for applicants, and contact information.
This document provides privacy guidelines for application developers for Vodafone mobile applications. It outlines best practices for collecting, using, and sharing personal user information. Key guidelines include informing users how personal data is collected and used, obtaining consent for sensitive data use, giving users control and settings over data sharing and collection, and protecting children's privacy for social apps. The guidelines aim to ensure user privacy expectations are met.
What can vodafone developer do for you(mobile unconferencedusseldorf)Vodafone developer
The document provides information for developers about publishing and selling apps through Vodafone's app shop. It outlines the benefits of the app shop such as reach across multiple markets, promotional opportunities, and payment processing. Developers can publish apps by registering on the developer portal and have their apps sold to customers through direct carrier billing on customers' monthly bills. The document also addresses common developer questions and provides resources for developers to engage with Vodafone.
Development and distribution of applications in partnership with mts(russia)Vodafone developer
MTS is the largest mobile network operator in Eastern Europe with over 102 million subscribers. It is looking to partner with application developers to distribute their apps through MTS's app stores and platforms like JIL and WAC in order to expand their markets into Russia, Eastern Europe, and other regions. Some key terms of the partnership include app revenue sharing of 70% for developers and using MTS's distribution channels to increase app consumption, such as pre-installing app stores on MTS phones and integrating app store links into MTS services.
The document provides information about how to sell Android apps through the Vodafone Shop. It details the publishing and submission process, how customers can purchase apps using operator billing through their monthly phone bill, and opportunities for promotional placements and recommendations to improve sales. Developers can self-publish their apps to appear in the Vodafone Shop across 8 European markets in 2010 and more markets in 2011.
The document provides information about how to sell Android apps through the Vodafone Shop. It details the publishing and submission process, how customers can purchase apps using operator billing through their monthly phone bill, and opportunities for promotional placements and recommendations to improve sales. Developers can self-publish their apps to appear in the Vodafone Shop across 8 European markets in 2010 and more markets in 2011.
The document is a presentation by Vodafone about the opportunities available to developers through their platform. It outlines how developers can create apps and websites to reach Vodafone's large customer base, and how Vodafone offers tools for distribution, monetization, and promotion of digital content and applications. The presentation also provides guidance on best practices for developing, publishing, and marketing apps and websites to maximize success.
What do mobile network operators know about open source web appsVodafone developer
The document discusses Vodafone's support for open source and web standards in mobile applications. It outlines several open source projects developed by Vodafone, including a Linux driver for mobile data connectivity and a 3G femtocell product. It also describes Vodafone's support for publishing and distributing web apps and Android apps through its digital shop.
NodeJS is a server-side JavaScript framework that uses asynchronous and non-blocking I/O, allowing highly scalable applications. The document compares NodeJS to PHP running on an Apache web server by benchmarking each to handle 1000 requests with 50 concurrent connections. NodeJS outperformed the PHP/Apache configuration, making NodeJS more suitable for small scripts that require high concurrency and multiple asynchronous I/O operations.
JIL publishing is now available for uploading widgets to various Vodafone markets. Developers can publish free and paid widgets to UK, Germany, Spain, Netherlands, and Ireland, with free widgets also available for Italy, Portugal, and Greece. Revenue from paid widgets will be shared 70/30 with developers. Widgets must now be packaged following the JIL 1.2 specification and uploaded through JIL.org to be available in Vodafone 360 Shop. Publishing to other operators through JIL is planned for later in the year.
This document discusses various technologies presented at the Vodafone/3GSM Barcelona 2010 conference for mobile application development. It outlines opportunities for developers in global markets with new standards and platforms. It also describes technologies like Web Runtime engines, widgets, DHTML, SVG, and Canvas that power interactive mobile experiences. Finally, it compares different approaches to text rendering, animation, and graphics on mobile devices.
The document discusses balancing various factors when designing widgets for mobile devices. It addresses providing useful content for users while considering their needs and the medium. The widget must have an easy to view look and feel using graphics to enrich the experience. It also must be easy to use and take advantage of the device's capabilities without overcomplicating the interface. Additionally, the widget should provide a revenue opportunity but not disrupt the user experience. Finally, it aims to keep users engaged by standing out and adding depth beyond basic information.
This document provides guidance for designing mobile widgets. It discusses conducting user research to understand user needs and testing prototypes with users. It outlines user experience principles of being useful, easy to use and engaging. It provides guidelines for icons, screen sizes and localization. It presents design patterns for content lists, drill-down menus and accordion settings. It stresses the importance of focusing on user needs and testing designs to ensure success.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
2. Index
03 Introduction Appendix Note
04 Overview: Image sizes 18 Re-sizing of Images The Vodafone-branded images in this
document are presented for illustrative
20 Guidelines: Creating
purposes only.
Required Images Effective Images
Icons 200 x 200 px (1 : 1) You may not use the Vodafone logo and
06 Icon Spec imagery (including the Vodafone roundel
07 Icon Examples itself) without Vodafone’s prior written
permission. Also, please do not modify/
Icons 85 x 85 px (1 : 1) adapt the Vodafone logo or any other
visual asset belonging to Vodafone.
09 Icon Spec
10 Icon Examples
Screenshots 240 x 320 px (1 : 1.3)
12 Screenshot Spec
13 Screenshot Examples
Promos 480 x 120 px (4 :1)
15 Promo Spec
16 Promo Examples
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3. What is the Vodafone Shop
Image Style Guide?
This document is for all content partners who publish content to the Vodafone
Shop. This includes local and global content partners as well as long-tail
developers. This document contains information regarding imagery that is mandatory
when submitting content to the Vodafone Shop.
Why are the images you provide important?
All the images you provide when publishing your content are used to market your
content in the Vodafone Shop. Imagery is often the first thing that customers see;
therefore please ensure all the images you provide are of high quality, clear, engaging
and compelling, to maximise the marketing opportunities.
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4. Overview: Image sizes
For each individual content item: Image Format
Icons 200 x 200 px (1 : 1) Please provide images in .PNG format.
We can accept .JPG however sometimes
Icons 85 x 85 px (1 : 1)
the images can distort when pulled by the
Screenshots * 240 x 320 px (1 : 1.3) retailing tool to populate recommenda-
Promos 480 x 120 px (4 :1) tion and promotional slots.
* Minimum 3 up to a maximum of 6 screenshots need to be provided. Note
Some of the images you provide will be
re-sized by Vodafone. For details, please
Image Naming see “Appendix: Re-sizing of Images” at
the back of this document.
Please name the images as follows:
<Content Provider>_<item name>_<language>_<image size>_PPP.png
For example; EAGames_Tetris_EN_200x200_PPP.png
<language> should be a two letter code, in most cases the same as the country code
(so EN, ES, PT, DE, GR, IT, NL). If the image can be used in any market please use “ALL”.
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6. Icon Spec 200 x 200 px (1 : 1)
The same image will be used for both the 200 x 200 icon, the 180 x 180 icon and the Checklist
130 x 130 icon. The image will be scaled down, by Vodafone, to the smaller sizes with object centred
no detail lost as both images have a 1:1 ratio. As the image is only going to be scaled
text allowed
down a minimal amount, text and text based logos will work well on this icon.
image scalable
200 x 200 px 180 x 180 px 130 x 130 px
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7. Icon Examples 200 x 200 px (1 : 1)
N.B. The information and image on this page are an example only and not a reflection of
the exclusive use of the image.
Image name:
Icon_200x200
Example placement:
Device Carousels
200 x 200 px
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8. Icon Examples 200 x 200 px (1 : 1)
Good example Note
Important: Images in these examples are
not true to scale!
This example has a centred image and works just as well when scaled down for various devices, even with text on it.
Bad example
The image used in this example does not use the appropriate size (rectangular instead of square). Therefore parts of the image,
and also the text, are missing and/or cut off. This incorrect use of footage must be avoided.
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9. Icon Spec 85 x 85 px (1 : 1)
The same image will be used for the 85 x 85 icon, the 80 x 80 icon and the 53 x 53 icon. Checklist
The image will be scaled down, by Vodafone, to the smaller sizes with no detail lost as all object centred
images have a 1:1 ratio. As the image is already small and will be scaled down further it
text not allowed
is strongly advised not to use text.
image scalable
85 x 85 px 80 x 80 px 53 x 53 px
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10. Icon Examples 85 x 85 px (1 : 1)
N.B. The information and image to the right are an example only and not a reflection
of the exclusive use of the image.
Image name:
Icon_85x85
Example placement:
Device Carousels
85 x 85 px
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11. Icon Examples 85 x 85 px (1 : 1)
When providing the 85 x 85 px icon it is important to remember the following rules.
Good example Bad example Bad example
text
text
This image has no text and fills the Avoid too much detail in the image or Avoid using text on the logo as it
entire icon leaving no border. overlaying the image too much as it can cannot be read on the small sizes.
not be recognized on the small sizes.
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12. Screenshot Spec 240 x 320 px (1 : 1.3 )
Three screenshots need to be provided at 240 x 320 px. Checklist
All screenshots will be visible once the user has selected the content item to be viewed object centred
in the Vodafone Shop.
provide 3 up to a maximum of 6 images
image not scalable
240 x 320 px 240 x 320 px 240 x 320 px
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13. Screenshot Examples 240 x 320 px (1 : 1.3 )
Good example Bad example Bad example
This example uses all of the screen, all This image has been provided in This image does not fill the entire area
of the text is centred, sized correctly and landscape and therefore appears to the and therefore has left gaps at the top and
therefore legible. user on its side. Avoid this by making bottom. Some text has also been cut off,
your image portrait. make sure your font size is right for the
image.
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14. Screenshot Examples 240 x 320 px (1 : 1.3 )
Bad example Bad example
Screenshots should not incorporate a Screenshots should not be framed using
device-frame. a device outline.
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15. Promo Spec 480 x 120 px (4 : 1)
The 4:1 promo needs to be supplied at a size of 480 x 120 px. This image will then be Checklist
re-scaled as appropriate for various devices. As the images maybe re-scaled object centred
consideration must be given to font size and imagery. Please note that any re-scaling
text allowed
required will be carried out by Vodafone.
image scalable
Note
The promo must meet requirements
for both applications: web and device.
Therefore the large size (480 x 120 px )
is required.
480 x 120 px
360 x 90 px (75%)
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16. Promo Examples 480 x 120 px (4 : 1)
N.B. The information and image to the right are an example only and not a reflection
of the exclusive use of the image.
Image name:
Promo_480x120
Example placement:
Device Carousels
240 x 60 px (50%)
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17. Promo Examples 480 x 120 px (4 : 1)
Good example
The text and the image within the above example have been used appropriately. The banner is clear, crisp and the text well placed and legible.
No content within the image is distorted or stretched. This example will work very well when scaled down.
Bad example
The displayed image in this example contains too much detail and therefore distracts the user. In addition, the content of the image is not
appropriately sized and has clearly been distorted to fit the banner size. The result is the content of the image is illegible and the image is falsified.
When this image is scaled down it will loose even more detail and become increasingly more difficult to read. Using inappropriate sizes and
distorted images must be avoided.
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19. Re-sizing of Images
Some of the images that are provided will be automatically re-sized to Note
accommodate various mobile and web storefront image slots. Please remember these re-sizing rules
The images that will be re-sized are as follows: when creating your images and consider
the visuals that you include in these
images.
Icons 200 x 200 px
180 x 180 px 1. Re-sizing dimensions outlined are not
exhaustive; primarily because as new
130 x 130 px
devices are rolled-out the re-sizing
85 x 85 px dimensions may need to differ. How-
ever re-sizing is carried out within ratio.
80 x 80 px
53 x 53 px 2. The screenshots (240 x 320 px) will not
be re-sized.
Promos 480 x 120 px
320 x 80 px
225 x 56 px
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21. Colours
Try to use clear colour contrasts and bold shapes.
Good examples
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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22. Colours
Avoid the use of similar colours to prevent colour bleed.
Bad examples
text
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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23. Legibility
Make sure that the copy font and background are clearly distinguishable even at smaller sizes.
Good examples
Legibility
Legibility
Legibility
Legibility
Legibility
Legibility
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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24. Legibility
Avoid using similar colours for fonts and backgrounds, and do not place the font on top
of a busy picture (or similar) as this can be distracting.
Bad examples
FONT
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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25. Displayed Content
Focus on the constitutive elements and choose balanced and interesting image details.
Good examples
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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26. Displayed Content
Avoid too much detail in your images as this causes clutter and distracts the user.
Bad examples
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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27. Display Details
If using a photo then choose a small detail of it rather than applying the full image.
Good examples
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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28. Display Details
Avoid too much detail in your image as this causes clutter and distracts the user.
Bad examples
This page contains general useful hints and tips for creating effective images. These hints are not specific to a particular image size.
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29. General Hints and Tips
Fonts
Please ensure all the fonts that you incorporate use good legibility in terms
of colours, styles, contrasts and sizes; remembering that some images may
be re-sized. Please also only use original font styles.
Resolution
Avoid using images with low resolution as this can cause a visible loss of
image quality. At the same time avoid a too high resolution as the file size
can get extremely large.
Cropping/Clipping
If cropping or clipping images please ensure that it improves the overall
composition of the image, emphasises the subject and is appropriately
carried out for the image size; remembering that some images may be
re-sized.
This page contains general useful hints and tips for creating effective images.
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