1. Project 1 – Fit Battles! App
Task:
Solve a fitness-related problem using a mobile app
Problem Statement:
I can’t keep fit because of TIME.
Methodology:
User Interviews & Affinity Mapping
User Flows
Ideation & Prototype
2. Solution:
• Create motivation through social interaction and gamification
• Fitness challenges are equipment-independent
• Utilize accelometers/sensors in mobile device
• Obtain titles through unlocking achievements
• Animated avatar
Key Lessons:
• Re-strategized interviews questions to identify root problem
• To narrate solution with user journey
Future Features:
• Avatar accessory shop
• Events
• Regressive status (due to inactivity)
• Compete globally
Project 1 – Fit Battles! App (cont.)
3. Project 1 – Fit Battles! App (cont.)
Compete with others Send motivation messages Train yourself