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ThinSpired
Helping people one exercise at a time
Neli Pencheva
Daniel Paz
Sebastian Fuentes
Scott Goulet
Agenda
• General Company Description
• Product
• Market Analysis
• Strategy and Implementations
Analysis
App
Development
For Life
(ADFL) :
ADFL was
created in 2015
in Boca Raton,
Florida
Created as a
college course
assignment
which turned
to a huge
success in the
app market
Rapidly
growing and
expanding its
products
portfolio
Products/Services
Portfolio
• The wildly successful application
“LifieGramm”
• New app in developing stages -
ThinSpired
• Constantly working on ideas for
new apps LifieGramm
ThinSpired
Personnel Summary
Neli Pencheva
Chief Technical Officer
Daniel Paz
Chief Market Strategist
Sebastian Fuentes
Chief Financial Officer
Scott Goulet
Chief Executive Officer
Product
1. Vision
Provide a source of work out exercises for people to be healthier.
2. App Name
Our customers want a product that will allow them to become thinner
and stronger while being inspired by different work out choices.
Development Requirements
Native Apps
Speed Faster and more responsive
than web based apps.
Local Storage
Native apps can run
asynchronously, meaning
dynamic information can be
stored locally on the phone
temporarily and synced with
the central web-based server
later.
Features
Access to that platform's
hardware features.
App Store
Free shelf space for new
products and can be a great
way to advertise.
Drawbacks
Separate code base must be
created and maintained for
each individual platform.
Web Based Apps
Single Solution Single source base,
available for all devices;
no waiting for versions.
Real Time Updates Updates of the app
happen real-time, no
waiting on app store
approval.
Freedom
Free to add any
advertisement and
content you would like.
Catching up Huge development in
the mobile web area.
Drawbacks
Lack of access to the
phone’s functionalities.
Android vs iOS Development
Steps Android iOS
Environment Eclipse which has
many plugins. Easy to use Xcode.
Configuration More elegant app
permissions
OS’s Xcode contains
a long list of build
settings.
Language Java Objective C
Publishing Eclipse wizard
Requires certificates
and distribution
profiles.
Product Description
1. Overview
2. Features
A. Simplicity
B. Additional Features
• Simple user friendly layout
• Multiple sections
• Top tier quality
A. Simplicity
• Interactive layout
• Graphical representation of
individual muscle groups
• Shows locations on the human
body
• User friendly interface
• Easy to navigate
• Images that show what kind
of exercise is being displayed
within the muscle group
• Detailed descriptions on
how to preform each
exercise
• Videos show
demonstration on how
the exercise is preformed
• High quality images
• Stop watch that can assist you in
timing you workouts
• Interactive feature allows you to
reset time once your done and
want to time something else
• Can be used for other things
then just workouts
B. Additional Features
Developing Stages/Milestones
Stage Components Tools Status
I 1. Home Tab
2. Exercise Tab
3. Exercises for different Muscle Groups
4. Stop Watch
CSS, HTML, JQuery M.
CSS,HTML, JQuery M, JavaScript
100%
100%
100%
100%
II 1. Expand Exercises for Muscle Groups
2. Clean CSS styles, images, etc.
CSS,HTML, JQuery M, JavaScript April 28th
III 1. Functionality to buy more exercise.
2. Social Media connections
3. Add Routines Tab
4. iOS compatible
5. Google Maps
Facebook API, Shopping Carts
API.
Google Maps API
Future
- Fitness apps have been around since the App Store and Google Play opened
- Health and wellness industry has been very popular lately
- Increase in spending has sparked app designers to design their own health and
wellness apps
- In 2014, Flurry analytics reported that “health and fitness apps are
growing at a faster rate than the overall app market”
Market Analysis
- An influx of wearable's for both apple and Android based smartphones
have also added value in creating a more comprehensive experience by
tracking their activities
- 40,000 apps in the health and wellness industry is only second to
gaming in the amount of apps in a single category
- These apps will reach over 26 billion dollars in profit by 2018
- Over 40,000 health and fitness apps available in the App
and Google Play stores
In order to be successful an app must be:
- Easy to use interface
- Easily reached goals
- Easy to access your progress, results, and tracking
- Easily linkable to social media accounts
- Community of users
- Support along the way
Groups according to number of apps in the Health category
1st largest are “fitness apps”
2nd are medical reference apps
3rd largest are the “wellness apps”
4th Largest Medical condition management apps
- 5 % of the app developers in the market were able to generate more
than $1 million in the health and wellness category
- This 5% includes revenues from app downloads, in-app purchases,
advertisements, related devices, and services.
- The majority of health and wellness apps at 83% of the market are
on Android
- The remaining percent of the market go to IOS with 13% and the
remaining 4% to other operating systems
Market Growth
• Paid
• Freemium
• Paymium
Pricing Strategies
Paid
Pros Cons
Safe Best for established brands
Great return on initial investment Downward trend in last 18 mo
10% of the App Store/Play Store Turn off for most users
Freemium
Pros Cons
90% of the App store/Play Store Tricky strategy; pricing/free
Users gravitate to FREE Users may never buy In-App purchase
High potential ROI
Paymium
Pros Cons
Already generates as much as Paid Upfront costs
Has potential to become popular
strategy
2% of App store/Play Store
• Freemium was our choice
• Our app creates value with free version
• Entices users to want more ThinSpired.
Decision
Free version:
Comes with 5 exercises per muscle group: chest, triceps,
biceps, back, abs, shoulders etc.
Premium version:
For a nominal fee (99 cents) you would get unlimited
access to all 25+ exercises in each category in addition to
all future updates at no additional charge.
Monetization
• Budget of $75,000
• 24 Months (first 6 months – no
spending)
Forecast
$0.00
$10,000.00
$20,000.00
$30,000.00
$40,000.00
$50,000.00
$60,000.00
Sign Ups Revenue
DollarsandNewUsers
January
February
March
April
May
June
July
August
September
October
November
December
January
February
March
April
May
June
July
The market is
rapidly
growing
User
Friendly!!
Wearable
devices are
becoming
increasingl
y popularPeople are always
looking to improve
themselves
physically
SWOT Analysis
Success for apps in
this market are
purely based on
customers likes and
determination of
use
People quit
on things
quickly
Trends
Ability for users
to sync multiple
different apps to
their devices
Fitness trackers
like jawbone and
Fit Bit are
making tracking
your lifestyle
easierThese fitness trackers
can be synched with
apps such as
Myfitnesspal, Lose
It!, and Slim & trim
Lack of
immunity to
an economic
downturn The potential
competition
from larger, well
established
competitors
A change in society
where individuals
don’t consider
their health
maintenance as an
important aspect
of their lives
1. Wang, Harry. http://www.ecommercetimes.com/story/76431.html. 20 October 2012. 2015.
2. FitnessPal, My. "Calorie Counter." Free , Diet & Exercise Journal. MyFitnessPal, n.d. Web. 02 Mar. 2015.
https://www.myfitnesspal.com.
3. Annie, App. "Calorie Counter & Diet Tracker by MyFitnessPal | App Annie."Calorie Counter & Diet Tracker by MyFitnessPal. App
Annie, n.d. Web. 08 Mar. 2015. http://www.appannie.com/apps/ios/app/calorie-counter-diet-tracker-by-myfitnesspal.
Research2Guidance, "mHealth App Developer Economics 2014", http://research2guidance.com/r2g/research2guidance-mHealth-
App-Developer-Economics-2014.pdf, 6 May 2014. 2015
4. Tech Crunch, http://techcrunch.com/2014/07/21/yahoo-is-buying-mobile-analytics-firm-flurry-for-north-of-200m/
5. Information Week, http://www.informationweek.com/mobile/mobile-health-market-to-reach-$26b-by-2017/d/d-id/1110964
6. Washingpost, http://www.washingtonpost.com/sf/brand-connect/wp/2013/05/07/growing-appetite-for-mobile-health/
7. Flurry http://www.flurry.com/blog/flurry-insights/health-and-fitness-apps-finally-take-fueled-fitness-fanatics#.VSm6EvlzSbO
8. Flurry, http://www.flurry.com/bid/99013/The-History-of-App-Pricing-And-Why-Most-Apps-Are-Free#.VSnI7vlzSbM
Sources

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ThinSpired Helps People Exercise

  • 1. ThinSpired Helping people one exercise at a time Neli Pencheva Daniel Paz Sebastian Fuentes Scott Goulet
  • 2. Agenda • General Company Description • Product • Market Analysis • Strategy and Implementations Analysis
  • 3. App Development For Life (ADFL) : ADFL was created in 2015 in Boca Raton, Florida Created as a college course assignment which turned to a huge success in the app market Rapidly growing and expanding its products portfolio
  • 4. Products/Services Portfolio • The wildly successful application “LifieGramm” • New app in developing stages - ThinSpired • Constantly working on ideas for new apps LifieGramm ThinSpired
  • 5. Personnel Summary Neli Pencheva Chief Technical Officer Daniel Paz Chief Market Strategist Sebastian Fuentes Chief Financial Officer Scott Goulet Chief Executive Officer
  • 6. Product 1. Vision Provide a source of work out exercises for people to be healthier. 2. App Name Our customers want a product that will allow them to become thinner and stronger while being inspired by different work out choices.
  • 7. Development Requirements Native Apps Speed Faster and more responsive than web based apps. Local Storage Native apps can run asynchronously, meaning dynamic information can be stored locally on the phone temporarily and synced with the central web-based server later. Features Access to that platform's hardware features. App Store Free shelf space for new products and can be a great way to advertise. Drawbacks Separate code base must be created and maintained for each individual platform. Web Based Apps Single Solution Single source base, available for all devices; no waiting for versions. Real Time Updates Updates of the app happen real-time, no waiting on app store approval. Freedom Free to add any advertisement and content you would like. Catching up Huge development in the mobile web area. Drawbacks Lack of access to the phone’s functionalities.
  • 8. Android vs iOS Development Steps Android iOS Environment Eclipse which has many plugins. Easy to use Xcode. Configuration More elegant app permissions OS’s Xcode contains a long list of build settings. Language Java Objective C Publishing Eclipse wizard Requires certificates and distribution profiles.
  • 9. Product Description 1. Overview 2. Features A. Simplicity B. Additional Features
  • 10. • Simple user friendly layout • Multiple sections • Top tier quality A. Simplicity
  • 11. • Interactive layout • Graphical representation of individual muscle groups • Shows locations on the human body
  • 12. • User friendly interface • Easy to navigate • Images that show what kind of exercise is being displayed within the muscle group
  • 13. • Detailed descriptions on how to preform each exercise • Videos show demonstration on how the exercise is preformed • High quality images
  • 14. • Stop watch that can assist you in timing you workouts • Interactive feature allows you to reset time once your done and want to time something else • Can be used for other things then just workouts B. Additional Features
  • 15. Developing Stages/Milestones Stage Components Tools Status I 1. Home Tab 2. Exercise Tab 3. Exercises for different Muscle Groups 4. Stop Watch CSS, HTML, JQuery M. CSS,HTML, JQuery M, JavaScript 100% 100% 100% 100% II 1. Expand Exercises for Muscle Groups 2. Clean CSS styles, images, etc. CSS,HTML, JQuery M, JavaScript April 28th III 1. Functionality to buy more exercise. 2. Social Media connections 3. Add Routines Tab 4. iOS compatible 5. Google Maps Facebook API, Shopping Carts API. Google Maps API Future
  • 16. - Fitness apps have been around since the App Store and Google Play opened - Health and wellness industry has been very popular lately - Increase in spending has sparked app designers to design their own health and wellness apps - In 2014, Flurry analytics reported that “health and fitness apps are growing at a faster rate than the overall app market” Market Analysis
  • 17. - An influx of wearable's for both apple and Android based smartphones have also added value in creating a more comprehensive experience by tracking their activities - 40,000 apps in the health and wellness industry is only second to gaming in the amount of apps in a single category - These apps will reach over 26 billion dollars in profit by 2018 - Over 40,000 health and fitness apps available in the App and Google Play stores
  • 18. In order to be successful an app must be: - Easy to use interface - Easily reached goals - Easy to access your progress, results, and tracking - Easily linkable to social media accounts - Community of users - Support along the way
  • 19. Groups according to number of apps in the Health category 1st largest are “fitness apps” 2nd are medical reference apps 3rd largest are the “wellness apps” 4th Largest Medical condition management apps
  • 20.
  • 21. - 5 % of the app developers in the market were able to generate more than $1 million in the health and wellness category - This 5% includes revenues from app downloads, in-app purchases, advertisements, related devices, and services. - The majority of health and wellness apps at 83% of the market are on Android - The remaining percent of the market go to IOS with 13% and the remaining 4% to other operating systems Market Growth
  • 22. • Paid • Freemium • Paymium Pricing Strategies
  • 23. Paid Pros Cons Safe Best for established brands Great return on initial investment Downward trend in last 18 mo 10% of the App Store/Play Store Turn off for most users
  • 24. Freemium Pros Cons 90% of the App store/Play Store Tricky strategy; pricing/free Users gravitate to FREE Users may never buy In-App purchase High potential ROI
  • 25. Paymium Pros Cons Already generates as much as Paid Upfront costs Has potential to become popular strategy 2% of App store/Play Store
  • 26. • Freemium was our choice • Our app creates value with free version • Entices users to want more ThinSpired. Decision
  • 27. Free version: Comes with 5 exercises per muscle group: chest, triceps, biceps, back, abs, shoulders etc. Premium version: For a nominal fee (99 cents) you would get unlimited access to all 25+ exercises in each category in addition to all future updates at no additional charge. Monetization
  • 28. • Budget of $75,000 • 24 Months (first 6 months – no spending) Forecast
  • 30. The market is rapidly growing User Friendly!! Wearable devices are becoming increasingl y popularPeople are always looking to improve themselves physically SWOT Analysis
  • 31. Success for apps in this market are purely based on customers likes and determination of use People quit on things quickly Trends
  • 32. Ability for users to sync multiple different apps to their devices Fitness trackers like jawbone and Fit Bit are making tracking your lifestyle easierThese fitness trackers can be synched with apps such as Myfitnesspal, Lose It!, and Slim & trim
  • 33. Lack of immunity to an economic downturn The potential competition from larger, well established competitors A change in society where individuals don’t consider their health maintenance as an important aspect of their lives
  • 34. 1. Wang, Harry. http://www.ecommercetimes.com/story/76431.html. 20 October 2012. 2015. 2. FitnessPal, My. "Calorie Counter." Free , Diet & Exercise Journal. MyFitnessPal, n.d. Web. 02 Mar. 2015. https://www.myfitnesspal.com. 3. Annie, App. "Calorie Counter & Diet Tracker by MyFitnessPal | App Annie."Calorie Counter & Diet Tracker by MyFitnessPal. App Annie, n.d. Web. 08 Mar. 2015. http://www.appannie.com/apps/ios/app/calorie-counter-diet-tracker-by-myfitnesspal. Research2Guidance, "mHealth App Developer Economics 2014", http://research2guidance.com/r2g/research2guidance-mHealth- App-Developer-Economics-2014.pdf, 6 May 2014. 2015 4. Tech Crunch, http://techcrunch.com/2014/07/21/yahoo-is-buying-mobile-analytics-firm-flurry-for-north-of-200m/ 5. Information Week, http://www.informationweek.com/mobile/mobile-health-market-to-reach-$26b-by-2017/d/d-id/1110964 6. Washingpost, http://www.washingtonpost.com/sf/brand-connect/wp/2013/05/07/growing-appetite-for-mobile-health/ 7. Flurry http://www.flurry.com/blog/flurry-insights/health-and-fitness-apps-finally-take-fueled-fitness-fanatics#.VSm6EvlzSbO 8. Flurry, http://www.flurry.com/bid/99013/The-History-of-App-Pricing-And-Why-Most-Apps-Are-Free#.VSnI7vlzSbM Sources