The document discusses user research methods metaphorically as different stages of a romantic relationship, from initial brainstorming and creating personas to represent potential partners, to interviewing and spending time with users to understand them deeply, and learning intimate details about users' behaviors, preferences, and experiences through in-person interviews and testing in their natural environments. The overall message is that user researchers should treat users as multidimensional individuals and form an emotional connection with them to gain meaningful insights, rather than relying solely on their own assumptions.
This presentation will approach the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It will help the attendees understand UX career options and help them craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
I’ll cover:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Methods to present and brands oneself
The document discusses user experience (UX) design methods for involving stakeholders throughout a project. It describes conducting stakeholder interviews, audience surveys, card sorting, and stakeholder workshops where stakeholders provide input on goals, site structures, and personas. Wireframing and usability testing are also reviewed with stakeholders for collaboration. The overall process aims to include stakeholders at each step to achieve a shared vision and ensure they are invested in the final design.
UX strategy is about building a motivation to guide UX design efforts for the future. There are 7 important steps of UX Strategy: a vision,
UX strategy is essentially based on data, also combines this data with creativity.
UXPA 2016 - Using UX Skills to Shape Your CareerAmanda Stockwell
The document appears to be notes from a presentation on using UX skills to shape one's career. Some of the key points discussed include:
- There are many potential paths for success in UX, such as consulting, in-house roles, product strategy/management, and leadership.
- Effective communication of one's skills, experiences, and impact is important for career opportunities. User research skills can be applied to learn about potential employers/clients.
- Content strategy techniques like creating a project inventory and PARR (Problem, Action, Role, Result) statements can help showcase work experience and value.
- Visual representations like the "Broken Comb" can demonstrate UX skills like UI design, and personal projects
The London Web "Empathy - The Hidden Ingredient of Good Software Development"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle stop tour of the benefits of empathy, which I have learned from working on a wide variety of software projects over the previous ten years. I will share stories of success and failure, and suggest practical techniques that you can harness in order to help your team develop empathy.
When gathering requirements and performing business analysis, it is obvious that the ability to experience from within another user/customer/being's frame of reference is a valuable skill, but the same can be said when writing code. If we follow Martin Fowler’s train of thought where “any fool can write code that a computer can understand. Good programmers write code that humans can understand” we can see that empathy is at the heart of this skill. We could also argue that the rise of “DevOps” is simply both sides of the traditional divide trying to understand each other better. Developing the skill of empathy isn’t necessarily easy, but in this talk I will share my learnings, techniques and tricks for developing more effective software.
The document summarizes Mariana Morris's presentation at Agile Prague 2016 on the importance of teamwork in UX design. Some key points discussed include:
- UX design requires collaboration between designers, developers, and other roles to understand user needs. Isolating roles is not an option.
- Techniques were presented for getting the whole team involved in user research through activities like ethnographic research, user interviews, and usability testing.
- An effective process involves sharing work early, using tools like user flows and product canvases, and conducting stakeholder workshops and retrospectives to improve.
- Providing and receiving feedback requires clear communication and focusing on research and goals rather than personal preferences.
Good design teams prototype – often. This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient.
This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient. Presented at UXPA 2016 in Seattle, WA on June 2, 2016
This presentation will approach the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It will help the attendees understand UX career options and help them craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
I’ll cover:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Methods to present and brands oneself
The document discusses user experience (UX) design methods for involving stakeholders throughout a project. It describes conducting stakeholder interviews, audience surveys, card sorting, and stakeholder workshops where stakeholders provide input on goals, site structures, and personas. Wireframing and usability testing are also reviewed with stakeholders for collaboration. The overall process aims to include stakeholders at each step to achieve a shared vision and ensure they are invested in the final design.
UX strategy is about building a motivation to guide UX design efforts for the future. There are 7 important steps of UX Strategy: a vision,
UX strategy is essentially based on data, also combines this data with creativity.
UXPA 2016 - Using UX Skills to Shape Your CareerAmanda Stockwell
The document appears to be notes from a presentation on using UX skills to shape one's career. Some of the key points discussed include:
- There are many potential paths for success in UX, such as consulting, in-house roles, product strategy/management, and leadership.
- Effective communication of one's skills, experiences, and impact is important for career opportunities. User research skills can be applied to learn about potential employers/clients.
- Content strategy techniques like creating a project inventory and PARR (Problem, Action, Role, Result) statements can help showcase work experience and value.
- Visual representations like the "Broken Comb" can demonstrate UX skills like UI design, and personal projects
The London Web "Empathy - The Hidden Ingredient of Good Software Development"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle stop tour of the benefits of empathy, which I have learned from working on a wide variety of software projects over the previous ten years. I will share stories of success and failure, and suggest practical techniques that you can harness in order to help your team develop empathy.
When gathering requirements and performing business analysis, it is obvious that the ability to experience from within another user/customer/being's frame of reference is a valuable skill, but the same can be said when writing code. If we follow Martin Fowler’s train of thought where “any fool can write code that a computer can understand. Good programmers write code that humans can understand” we can see that empathy is at the heart of this skill. We could also argue that the rise of “DevOps” is simply both sides of the traditional divide trying to understand each other better. Developing the skill of empathy isn’t necessarily easy, but in this talk I will share my learnings, techniques and tricks for developing more effective software.
The document summarizes Mariana Morris's presentation at Agile Prague 2016 on the importance of teamwork in UX design. Some key points discussed include:
- UX design requires collaboration between designers, developers, and other roles to understand user needs. Isolating roles is not an option.
- Techniques were presented for getting the whole team involved in user research through activities like ethnographic research, user interviews, and usability testing.
- An effective process involves sharing work early, using tools like user flows and product canvases, and conducting stakeholder workshops and retrospectives to improve.
- Providing and receiving feedback requires clear communication and focusing on research and goals rather than personal preferences.
Good design teams prototype – often. This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient.
This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient. Presented at UXPA 2016 in Seattle, WA on June 2, 2016
Workshop UX Patterns for Developers - MicrosoftCommiunitySandaru Paranahewa
What do UX specialists and developers have in common?
Probably more than you are aware. :)
Did you ever think about UX when you are writing programs? UX from Developer’s perspective. I will be doing a session covering what UX is, how it's differs from UI and how UX is a close cousin to development with loads of "how to get started" info. I’m excited to share some interesting stories too. light deep-thinking discussion on self-controls, disciplines and how to get start doing UX in your programming life.
Designing the User Experience - UCCSC 2013Ray Vadnais
The document provides tips for quick and cheap user experience (UX) design. It discusses conducting requirements gathering through stakeholder interviews and competitive analysis. User stories are created based on requirements to describe what users will do. Storyboards are used to illustrate user workflows and are validated. Wireframes are created as low-fidelity page layouts and validated through user testing without code. Conducting user tests on paper prototypes or wireframes can identify issues before coding and ensure the design meets user needs. Going through this UX design process before coding can save time and money by developing the right product.
Design Jams! How to run creative sessions with the people who use your product.UXPA International
Getting your users together for a collaborative design sprint can provide a wealth of insight into their needs and goals, help you understand their mental model, and bring fresh ideas to your product. Based on the format of Google Venture’s 5-day design sprint, Melinda conducts 2-hour mini design jams with product users. By the end of this session you’ll have an end-to-end guide for how to plan and facilitate this with your own users.
If you build interactive news applications or graphics, you likely agonize over this question: “Can I reuse this, or is this a one-off?” If reusable, what uses cases will it cover? Will it integrate with future tools? How far in the future should you plan? If it’s a one-off, are you throwing away that work? Or will similar projects have you rebuilding, repeating yourself and reinventing the same wheel? There’s lots of middle ground and lots of room for debate. So, let’s have that debate.
JAX London 2016: "Empathy - The hidden ingredient of good software development?"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle-stop tour of the benefits of empathy, which I learned from working on a large variety of software projects over the past ten years. I will share success stories and battle scars, and suggest practical techniques that you can harness in order to help your team develop empathy.
CraftConf16 "Empathy: The Hidden Ingredient of Good Software Development?"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle stop tour of the benefits of empathy, which I have learned from working on a wide variety of software projects over the previous ten years. I will share stories of success and failure, and suggest practical techniques that you can harness in order to help your team develop empathy.
When gathering requirements and performing business analysis, it is obvious that the ability to experience from within another user/customer/being's frame of reference is a valuable skill, but the same can be said when writing code. If we follow Martin Fowler’s train of thought where “any fool can write code that a computer can understand. Good programmers write code that humans can understand” we can see that empathy is at the heart of this skill. We could also argue that the rise of “DevOps” is simply both sides of the traditional divide trying to understand each other better. Developing the skill of empathy isn’t necessarily easy, but in this talk I will share my learnings, techniques and tricks for developing more effective software.
This document outlines Joseph Dickerson's presentation on designing the mobile experience. The agenda includes discussing foundations of mobile design, user-centered design through case studies, the design process, usability testing, considerations, and a Q&A. Dickerson describes his background and discusses starting by understanding business needs and customers. He emphasizes the importance of user research methods like interviews to understand users. The design process involves sketching, testing, revising, and iterating designs. Usability testing on prototypes is recommended. Some considerations include platform constraints and the "immediacy of now" where mobile usage is urgent. Dickerson closes by emphasizing shipping designs and examples like the popular Color app.
IXDA Vancouver - How to get a great UX jobPatrick Neeman
From putting together your resume, building a portfolio, to personal networking, we discuss the steps you need to go through to get in the door for that UX interview.
ProductCamp Atlanta UX Workshop: PersonasAstrid Paris
The document outlines an agenda for a UX workshop on personas. The workshop will include an introduction to UX personas, an overview of UX, and then an activity where participants work in groups to develop personas. Participants will identify assumptions, cluster characteristics, and distill personas with names, pictures, contexts and implications. The goal is to help participants better understand users and incorporate personas into their design process.
How Startups May Build Your UX Competencies - Hire or Just a Myth?UX Consulting Pte Ltd
Raven Chai is a principal UX consultant who has observed common pain points among startups regarding UX competencies. Many startups do not properly define their target users or validate ideas, instead prioritizing features and aesthetics over usability. Job postings also often have unrealistic expectations by requesting a "UX rockstar." Chai recommends startups hire agencies initially, attend conferences to learn, and consider government grants to build internal UX capabilities over time rather than relying on a sole "UX person."
Understanding User Experience Workshop - Interlink Conference 2012Lynne Polischuik
The document discusses user experience design and provides guidance on conducting user research and design. It recommends starting with discovery activities like interviews and empathy mapping to understand users. Personas should then be created to represent different user types. Guerrilla user research methods are suggested to validate assumptions and identify opportunities. Design principles informed by research can guide the design process. A design studio approach engages the team in sketching and combining ideas. Prototypes should be tested with users early through methods like guerrilla testing to iterate on the design.
This document discusses the importance and uses of wireframing for mobile app development. Wireframing helps product owners, UX designers, developers, and quality engineers visualize and communicate app designs effectively. The document recommends starting with low-fidelity sketches and paper prototypes to explore ideas before using software tools. It also provides tips for wireframing, such as using consistent terminology and focusing on usability patterns.
Design Academy, Oxford (https://www.design-academy.org/) offers a week of creative design experiences for year 11 – 13s to help students choose the right design degree.
I came in for a full day to give a lecture and supporting workshop on graphic design and with a specific focus on UX and UI design
When Developer Must Become Designer - How to be a one-person UX teamAngel Banks
This document discusses how developers must take on user experience design roles when working as solo practitioners or on small teams. It covers UX design processes like strategy, discovery, analysis, design and production. It also provides an overview of UX principles like keeping it simple, using grids and consistent styles. Design systems and style guides are presented as tools to help one-person teams work efficiently. Common pitfalls like not following process and focusing only on visuals are also discussed.
When Developer Must Become Designer: How to be a one-person UX teamAll Things Open
The document discusses how developers must adopt UX design practices when acting as a solo UX team. It defines UX and UI design, explaining that UI is a part of UX and focuses on visuals, while UX focuses on the overall user experience. The document outlines the UX design process and provides examples of bad UX. It discusses design principles like keeping it simple and content-first. It also explores design systems and languages that provide guidance like Material Design. Finally, it discusses future design trends and resources for learning more about UX design.
When Developer Must Become Designer - ATO2017Angel Banks
This talk will help developers learn the soft skills they need to acquire in order to be “one-person” UX team. As a developer with limited resources, experience, and time, how can you embrace your inner UX designer? What is UX and why should you care? Is there really ad difference between UX and UI? Which design tools should you use?
In this session I’ll provide you a UX checklist to take you from developer to designer/developer.
The document summarizes the UX design process used at Andela. It begins with user research such as surveys and interviews to understand user needs and create user personas. Then user stories and flows are developed through collaborative brainstorming. Designs are created starting with sketches, wireframes and prototypes. Feedback is gathered through user testing and stakeholder alignment. The final designs are analyzed based on metrics after rollout. The document also outlines design tools like Sketch, Craft and Invision used and provides an example of Andela's collaborative brainstorming methodology.
UX is team work - Design Exchange Nottigham, Jun 2016Mariana Morris
To get the whole project team involved in the UX process is essential to achieve a high quality product: developers meeting users and attending usability testing, designers and developers sketching together, clients actively participating in the design process. This talk provides practical UX techniques and tools to integrate UX in an Agile environment and get everyone in the project team contributing to the user experience.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Workshop UX Patterns for Developers - MicrosoftCommiunitySandaru Paranahewa
What do UX specialists and developers have in common?
Probably more than you are aware. :)
Did you ever think about UX when you are writing programs? UX from Developer’s perspective. I will be doing a session covering what UX is, how it's differs from UI and how UX is a close cousin to development with loads of "how to get started" info. I’m excited to share some interesting stories too. light deep-thinking discussion on self-controls, disciplines and how to get start doing UX in your programming life.
Designing the User Experience - UCCSC 2013Ray Vadnais
The document provides tips for quick and cheap user experience (UX) design. It discusses conducting requirements gathering through stakeholder interviews and competitive analysis. User stories are created based on requirements to describe what users will do. Storyboards are used to illustrate user workflows and are validated. Wireframes are created as low-fidelity page layouts and validated through user testing without code. Conducting user tests on paper prototypes or wireframes can identify issues before coding and ensure the design meets user needs. Going through this UX design process before coding can save time and money by developing the right product.
Design Jams! How to run creative sessions with the people who use your product.UXPA International
Getting your users together for a collaborative design sprint can provide a wealth of insight into their needs and goals, help you understand their mental model, and bring fresh ideas to your product. Based on the format of Google Venture’s 5-day design sprint, Melinda conducts 2-hour mini design jams with product users. By the end of this session you’ll have an end-to-end guide for how to plan and facilitate this with your own users.
If you build interactive news applications or graphics, you likely agonize over this question: “Can I reuse this, or is this a one-off?” If reusable, what uses cases will it cover? Will it integrate with future tools? How far in the future should you plan? If it’s a one-off, are you throwing away that work? Or will similar projects have you rebuilding, repeating yourself and reinventing the same wheel? There’s lots of middle ground and lots of room for debate. So, let’s have that debate.
JAX London 2016: "Empathy - The hidden ingredient of good software development?"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle-stop tour of the benefits of empathy, which I learned from working on a large variety of software projects over the past ten years. I will share success stories and battle scars, and suggest practical techniques that you can harness in order to help your team develop empathy.
CraftConf16 "Empathy: The Hidden Ingredient of Good Software Development?"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle stop tour of the benefits of empathy, which I have learned from working on a wide variety of software projects over the previous ten years. I will share stories of success and failure, and suggest practical techniques that you can harness in order to help your team develop empathy.
When gathering requirements and performing business analysis, it is obvious that the ability to experience from within another user/customer/being's frame of reference is a valuable skill, but the same can be said when writing code. If we follow Martin Fowler’s train of thought where “any fool can write code that a computer can understand. Good programmers write code that humans can understand” we can see that empathy is at the heart of this skill. We could also argue that the rise of “DevOps” is simply both sides of the traditional divide trying to understand each other better. Developing the skill of empathy isn’t necessarily easy, but in this talk I will share my learnings, techniques and tricks for developing more effective software.
This document outlines Joseph Dickerson's presentation on designing the mobile experience. The agenda includes discussing foundations of mobile design, user-centered design through case studies, the design process, usability testing, considerations, and a Q&A. Dickerson describes his background and discusses starting by understanding business needs and customers. He emphasizes the importance of user research methods like interviews to understand users. The design process involves sketching, testing, revising, and iterating designs. Usability testing on prototypes is recommended. Some considerations include platform constraints and the "immediacy of now" where mobile usage is urgent. Dickerson closes by emphasizing shipping designs and examples like the popular Color app.
IXDA Vancouver - How to get a great UX jobPatrick Neeman
From putting together your resume, building a portfolio, to personal networking, we discuss the steps you need to go through to get in the door for that UX interview.
ProductCamp Atlanta UX Workshop: PersonasAstrid Paris
The document outlines an agenda for a UX workshop on personas. The workshop will include an introduction to UX personas, an overview of UX, and then an activity where participants work in groups to develop personas. Participants will identify assumptions, cluster characteristics, and distill personas with names, pictures, contexts and implications. The goal is to help participants better understand users and incorporate personas into their design process.
How Startups May Build Your UX Competencies - Hire or Just a Myth?UX Consulting Pte Ltd
Raven Chai is a principal UX consultant who has observed common pain points among startups regarding UX competencies. Many startups do not properly define their target users or validate ideas, instead prioritizing features and aesthetics over usability. Job postings also often have unrealistic expectations by requesting a "UX rockstar." Chai recommends startups hire agencies initially, attend conferences to learn, and consider government grants to build internal UX capabilities over time rather than relying on a sole "UX person."
Understanding User Experience Workshop - Interlink Conference 2012Lynne Polischuik
The document discusses user experience design and provides guidance on conducting user research and design. It recommends starting with discovery activities like interviews and empathy mapping to understand users. Personas should then be created to represent different user types. Guerrilla user research methods are suggested to validate assumptions and identify opportunities. Design principles informed by research can guide the design process. A design studio approach engages the team in sketching and combining ideas. Prototypes should be tested with users early through methods like guerrilla testing to iterate on the design.
This document discusses the importance and uses of wireframing for mobile app development. Wireframing helps product owners, UX designers, developers, and quality engineers visualize and communicate app designs effectively. The document recommends starting with low-fidelity sketches and paper prototypes to explore ideas before using software tools. It also provides tips for wireframing, such as using consistent terminology and focusing on usability patterns.
Design Academy, Oxford (https://www.design-academy.org/) offers a week of creative design experiences for year 11 – 13s to help students choose the right design degree.
I came in for a full day to give a lecture and supporting workshop on graphic design and with a specific focus on UX and UI design
When Developer Must Become Designer - How to be a one-person UX teamAngel Banks
This document discusses how developers must take on user experience design roles when working as solo practitioners or on small teams. It covers UX design processes like strategy, discovery, analysis, design and production. It also provides an overview of UX principles like keeping it simple, using grids and consistent styles. Design systems and style guides are presented as tools to help one-person teams work efficiently. Common pitfalls like not following process and focusing only on visuals are also discussed.
When Developer Must Become Designer: How to be a one-person UX teamAll Things Open
The document discusses how developers must adopt UX design practices when acting as a solo UX team. It defines UX and UI design, explaining that UI is a part of UX and focuses on visuals, while UX focuses on the overall user experience. The document outlines the UX design process and provides examples of bad UX. It discusses design principles like keeping it simple and content-first. It also explores design systems and languages that provide guidance like Material Design. Finally, it discusses future design trends and resources for learning more about UX design.
When Developer Must Become Designer - ATO2017Angel Banks
This talk will help developers learn the soft skills they need to acquire in order to be “one-person” UX team. As a developer with limited resources, experience, and time, how can you embrace your inner UX designer? What is UX and why should you care? Is there really ad difference between UX and UI? Which design tools should you use?
In this session I’ll provide you a UX checklist to take you from developer to designer/developer.
The document summarizes the UX design process used at Andela. It begins with user research such as surveys and interviews to understand user needs and create user personas. Then user stories and flows are developed through collaborative brainstorming. Designs are created starting with sketches, wireframes and prototypes. Feedback is gathered through user testing and stakeholder alignment. The final designs are analyzed based on metrics after rollout. The document also outlines design tools like Sketch, Craft and Invision used and provides an example of Andela's collaborative brainstorming methodology.
UX is team work - Design Exchange Nottigham, Jun 2016Mariana Morris
To get the whole project team involved in the UX process is essential to achieve a high quality product: developers meeting users and attending usability testing, designers and developers sketching together, clients actively participating in the design process. This talk provides practical UX techniques and tools to integrate UX in an Agile environment and get everyone in the project team contributing to the user experience.
Similar to User Research: a love story - Euro IA 2017 (20)
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
10. "If you can temporarily fall in love with your
test participants, [...] suddenly the person in
front of you is so much more interesting than
any of your own opinions.”
Antonella Pavese http://www.antonellapavese.com/
@oanasecara #EUROIA17
Hello. My name is oana and I am an UX designer by job title and User Researcher by heart based in Cork, ireland.
Thank you all for being here considering the last minute changes to the schedule.
If there is any consolation we are all in this together I also found out just a couple of hours ago that I will indeed be talking. So it’s been a bit of a wild morning.
But if you think I am saying this to justify any problems or stumbles in the talk ..rest assured that … you are completely right and that is exactly why I am saying it.
I work for Johnson Controls which is an incredibly big company but that many people may not have heard of. We are a market leader in fire safety and protection equipment, security, hvac, etc ..pretty much anything you would need to outfit a smart building from top to bottom.
Because of some mergers there are a couple of design teams around the company and we are slowly consolidating them. But sit stands now if a project does get a designer that person has to be IA, UX, Researcher, all in one. We do have a dedicated resource for visuals tho.
My talk today is more or less an ode to how important user research is and while it will touch all the areas of research it mostly focuses on the emotional aspects of doing field research.
And I can see some confused looks being sent my way, I mean we all know how important user research is..right?
Well we do, but in reality most companies do not. It’s up to us to bring them on board!
It is so important to find the users, go where they are. Try to understand.
I love reading about how others do research on a much larger scale and learning from them.
But in our case the research was limited, it was mostly myself and then I had to find a way to transmit the things I learned, and get people involved, emotionally involved , so that next time we could do more.
Since I was also the designer on the projects the research was made for implementing the takeaways in the designs was not the biggest issue.
The big challenge was getting all the team mates and the stakeholder invested in the project, getting them to feel for the user. And I had to be a bit creative with that. Find elements in the research that would appeal to them. Relatable events that would make the team members say “this is our user, I understand them better now”. I communicated them through presentations, slide deck, e-mails. It was always a short passage/story to get the attention and more information if they followed through.
And later in the talk I will give some real life examples of things i noticed during the research.
But first I want to talk about a slight different way of looking at the research process, it’s not a methodology or a process. Just a way I try to relate to the users I meet.
For the people that were here last year you may remember a lovely quick talk by Clementine in which pointed out that much of the language we use has to do with fighting, with war. I used to refer to the interesting events that happened during user research as “war stories” and let me tell you how proud i was of coming up with such a nice name until i saw that ..umm.. It’s been used before , a lot. We are warriors, we are attacking the issues and we fight for our believes.
And this analogy makes sense but I decided to try and see the issue from a different point of view.
How about looking at things from the perspective of love, since we’ve been told so many times that it’s better to make love not war.
I found this very nice perspective in an old blog post by Antonella Pavese :
"If you can temporarily fall in love with your test participants, [...] suddenly the person in front of you is so much more interesting than any of your own opinions.”
And this perspective really got me thinking and realising that the similarities do not stop there. We can keep looking at things through the emotional perspective of love.
Dim the lights ...soft music playing…
oh I’m just kidding, my boss actually made me promise I will not do something like that, she knows my love for the theatrics….
But let’s think about it…
Sometimes you start a new chapter in your life and you think to yourself,
NEXT: I don’t think I have time for love or a relationship anymore, at least not now.
I don’t think I have time for love or a relationship anymore, at least not now.
NEXT: Or you know we may only have time for the most practical sides of relationships *wink wink*
Or you know we may only have time for the most practical sides of relationships *wink wink*
NEXT: But then you decide to give it a chance and find yourself needing to look inside yourself and figure out what you want and what you need
But then you decide to give it a chance and find yourself needing to look inside yourself and figure out what you want and what you need
NEXT: how much time and effort will you invest in a relationship
how much time and effort will you invest in a relationship
NEXT: You talk with your friends and get advice from them, see what they think.
You talk with your friends and get advice from them, see what they think.
And now I will be the first to say that there is no right or wrong way to search for love. In this day and age so much of our life is online, it’s simpler and much more convenient. Much easier to manage.
NEXT: So many online dating sites, you join and know more or less what type of partner you are looking for.
So many online dating sites, you join and know more or less what type of partner you are looking for.
NEXT: And when you meet someone you get to know them as much as possible, you talk with them but there are restrictions to this type of relationships,
And when you meet someone you get to know them as much as possible, you talk with them but there are restrictions to this type of relationships,
NEXT: sure it’s convenient and may not be such a strain on you, time and money wise
sure it’s convenient and may not be such a strain on you, time and money wise
Also it’s a very good starting place especially when you are not quite at peak confidence.
NEXT: But let’s be honest there is nothing quite like meeting that one person face to face
But let’s be honest there is nothing quite like meeting that one person face to face
NEXT: There are just so many things that you can learn about someone when you can experience all parts of their behaviour
There are just so many things that you can learn about someone when you can experience all parts of their behaviour
NEXT: And there are so many ways to meet people in this world, Some people may not be right for you, some may not think you are right for them
And there are so many ways to meet people in this world, Some people may not be right for you, some may not think you are right for them
NEXT: Sometimes that is as easy as going out for a couple of drinks and chatting with people
Sometimes that is as easy as going out for a couple of drinks and chatting with people
NEXT: and sometimes it involves more planning in order to have a good date
and sometimes it involves more planning in order to have a good date
NEXT: And you have many decisions to make in a relationship, you have to manage the comfort level of both participants.
And you have many decisions to make in a relationship, you have to manage the comfort level of both participants. Sure for you it’s so much easier to get them to come to that one cafe that you know like the back of your hand and would make you feel comfortable
NEXT: besides you know everybody there and if you would not notice something about your date you know for sure you pal working the counter will notice and tell you.
besides you know everybody there and if you would not notice something about your date you know for sure you pal working the counter will notice and tell you.
NEXT: Or you can meet up in a place of their choosing where you may not be as comfortable in but you know your date will be and will open up much more. Tho make sure you are safe there
Or you can meet up in a place of their choosing where you may not be as comfortable in but you know your date will be and will open up much more. Tho make sure you are safe there
But i would argue that it’s all worth it because there are so many things that you can learn about the person in front of you when they are in a setting that is familiar to them you can see how they interact with others.
More often than not they will challenge your preconceived notions about them and show you things that you were not expecting.
NEXT: You also know that the moment the date is over your friends will want to know everything that happened
You also know that the moment the date is over your friends will want to know everything that happened
NEXT: and it does not hurt to try and take some pictures of it just for reference
and it does not hurt to try and take some pictures of it just for reference
NEXT: Sure some dates will go better than other and some partners will be much better
Sure some dates will go better than other and some partners will be much better, some may be trying to pretend they are something they are not and online that may have worked but in person there is a better chance you will notice the smoke and mirrors.
NEXT: Some may even bring their mom with them
Some may even bring their mom with them
And you may be asking..why did I got through all of this talk about love and emotions. There are many reasons but one of the main ones is that I wanted to set the mood for what’s to come.
As I said before in the talk we are looking for those events, those elements that help us relate to the users. Small little gems that sometimes are the ones that inform big design decisions .. and sometimes they are just the ones that change you as a designer, as a researcher, as a human!
Can you plan to get these type of take aways, not really. But somehow I never really walked away from a field study without at least one of them.
And I want to share some of my favourite moments with you. each of them has been used over and over again by myself to motivate the team and engage the stakeholders, and they have been incredibly powerful and effective.
One of our projects had to do with fire inspectors and technicians. For people that may have not come across them before these are teams of people that have to go around buildings and check every since part of the fire safety system (sprinkler, alarms , pull stations, fire panels, etc.)
I was on location with inspectors and normally we would stay for a whole day in the same building but this time we had to drive between multiple sites because the inspections were quite short, the configuration was me in a rental car and two inspectors each in their truck.
And since it was my first time in California and I was jetlagged … i just asked the inspectors to tell me the address for the next place, to put it in the GPS , there was no way i would manage to follow them.
I think they took that as a challenge. Because as you can see in this picture ( that was surely not taken by the person driving on the interstate…and that person surely was not me. I’m a bad role model for kids i know… )
this is how we drove. I was constantly flanked by the two cars. They made sure I stayed with them …
I felt safe and protected and since that is part of our company motto that was the perfect feeling to have. It followed perfectly from the rest of the events of the day. Our users were making our customers and every body they interacted with feel respected and safe and protected. And my job was to make sure we make them feel like that in return.
Fast forward some months change the project, this ne about inspection piping and water flows (i know i live the rockstar life). In this one a business decision has been made that the application should be on an iPad, and development was already starting. The team had to test how would inspectors deal with that. I was not supposed to be on location with them our product owner was just supposed to note if all inspectors could easily take notes on the ipad, if they had problems handling it, etc. And they're great with it, no complains, they're very careful with the device, in their pocket when not used etc. That should have been the end of that discussion.
It surely would have been if I would not have been on location. because another thing i noticed was that when they pulled out their phones to do something with them they would be left on any piece of equipment closest to them. very often in harms way.
So we wanted to see if the perceived value of an ipad mini that was not their own and just borrowed changed the behaviour that much. So the next day insted of giving the technicians the ipad we have then a notepad that had the exact shape and size as the ipad it was just , well, cheap.
Now do you want to play a game of spot the notepad?
We found an issue with the study an could fix it in time to have great results, and I can say that right now this project is developed for a phone rather then a tab. so it mattered.
You think you know …but the users may have other ideas ..
About a year ago I was working on a couple of projects with Scott Safety, they were one of our business units that manufactures firefighting gear. Back then Scott Safety which is an US business was part of JCI right now it may already be part of 3M as it has been sold as it’s been migrating for the past few months.
The project I worked on was the Scott Sight, which is fireman mask that has a thermal imaging camera included in the mask. My team was tasked with creating the mobile application that will be sued to configure the camera. It was a great project and wonderful to work on. We had the mask for a while and used it.
A story that is sad and that stayed with me. When I first got to the location where i was conducting the field studies for the mask app I knew what I wanted to ask the respondents and I knew what I wanted to find out. I wanted to find the good and the bad, I just wanted to understand.
What I did not know was that about a week before I arrived an accident happened and they lost one of the firefighters. Now of course I cannot know if our products could have saved his life or not, if they could have helped…but maybe …
It was in those moments that it became real to me. While sitting down and talking with senior. experienced firefighters and seeing their grief. Seeing the impact.
That’s when I fully realised that this can be life and death. Sure on a logical level I always knew but this is when I felt it, I connected emotionally with it.
And every time I told this story I got the same reaction, same deep connection. This was a project on which no one complained about working just a bit harder, just a bit longer. We all wanted to feel we are doing something about this.
But I do not want to leave you with a sad story, would not be a very nice way to end a presentation full of love and emotions. So I will tell you one more.
I was still in the US with the firefighters and we were having a group discussion with a couple of senior ones, they were people that have collaborated with Scott for a long time. Experienced ones.
And one of them I knew was one of the first people to always test any new device, he was very good at giving feedback, not a fan of technology but with a healthy appreciation of it when it made sense and with no tolerance for useless bells and whistles. But he was extremely tech savy whe it came to firefighting devices.
Now halfway trough the meeting someone comes in as asks him is he was time to teach a class next Wednesday. the “let me get check my calendar” was expected. what was not expected was him reaching in his pocket and pull out a lil battered paper planners, leaf trough it and see that he was indeed free. His reply “Yeah I’m free, let me pencil you in.” and he pulled out a pencil and did just that, he penciled him in. It was the first time seeing this idiom happen before my eyes.
Know that the users will surprise you.
I could talk so much more about this but the time is almost up …
In ending all I can say is that I hope that this talk was a pleasant one , that you laughed and felt with me trough the user interactions I presented. But most of all I hope it made you love your users even more. Because I will stubbornly believe that every person in this room loves their users even just a teeny bit. They can be difficult and frustrating at times, doing research can be the hardest thing you ever did, and the most pleasant all in one. But at the end of the day you will learn and you will be surprised.