UrbanGames is a project that uses location-based games and human computation to collect and verify information about cities from citizens. The project developed Urbanopoly, a game where players collect and validate data about venues in their neighborhoods to build their property portfolio. As players contribute data through gameplay and mini-games, a weighted voting system consolidates the information to high confidence levels for publication. An evaluation found Urbanopoly was enjoyable for players and effective at gathering data, with a precision of 92%. The project aims to engage citizens in improving smart city data through entertaining and purposeful games.
Urbanopoly: a Social and Location-based Game with a Purpose to Crowdsource your Urban Data
presentation given in Amsterdam on 2012/09/03 during SocialCom 2012
Urbanopoly: a Social and Location-based Game with a Purpose to Crowdsource your Urban Data
presentation given in Amsterdam on 2012/09/03 during SocialCom 2012
Presentation examining the strategies (why?), data and maps (what? where?), and tools (how?) for awesome nonprofit mapping and geographic information projects.
Mapbox, a Google map alternative
You can watch the presentation video on:
youtube:
https://www.youtube.com/playlist?list=PLT2xIm2X7W7gTTEy77_FZGvoqo3DQcVT-
aparat:
https://www.aparat.com/v/F5GAH
With the increasing needs of intelligent and autonomous systems to sense, move and react with the surroundings, it is a clear necessity to train such systems with as much relevant data as can be obtained. However, there are many challenges in obtaining real world data, particularly in a 3D environment. In this talk, I will cover some of the recent advances in Graphics and Computing techniques in 3D processing and their possible application in dynamic settings for autonomous systems. A vision of how synthetic data could be relevant in the future of intelligent systems is presented, along with the challenges. Backup material covers latest papers on the subject
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
geoinformatics handbook:it contains all open source software and commerical software of remote sensing,gis and photogrammerty and also all free data sources.free data sources such as DEM and LIDAR
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Competition stiffens in mobile games sector today. Deeper data analytics becomes critical for game developers/publishers to understand details of their business operation and get maximum out of it. How to define reasonable KPIs for different types of games? And how to calculate all these metrics such as LTV, CAC, and 1-7-14-30 days Retention? How to read and analysis these metrics in different phases of a game's lifecycle? And how does these metrics play compared with industry benchmarks?Answers in this session.
Esri CityEngine & Minecraft: Engaging Citizens in 3D City PlanningSafe Software
Researchers at VU, Amsterdam are leveraging Esri CityEngine and Minecraft to increase citizen engagement in neighborhood design & planning. Inspired by UN-Habitat’s Block by Block, the project combines 2D & 3D datasets to create a 3D model in CityEngine. This GIS output becomes a canvas of the city in Minecraft, offering a gaming-style geodesign tool that citizens and their children can interact with. This presentation will explore how 2D data can be leveraged in 3D with Esri CityEngine.
Esri CityEngine & Minecraft: Engaging Citizens in 3D City PlanningErin Lemky
Researchers at VU, Amsterdam are leveraging Esri CityEngine and Minecraft to increase citizen engagement in neighborhood design & planning. Inspired by UN-Habitat’s Block by Block, the project combines 2D & 3D datasets to create a 3D model in CityEngine. This GIS output becomes a canvas of the city in Minecraft, offering a gaming-style geodesign tool that citizens and their children can interact with. This presentation will explore how 2D data can be leveraged in 3D with Esri CityEngine.
the near future of tourism services based on digital tracesnicolas nova
Digital objects used by tourists such as mobile phones and cameras leave a large amount of traces. The phone can indeed be geolocated through cell-phone antennas or GPS and digital cameras take pictures that people can upload on web sharing platforms such as Flickr. All of this enable new application that allow to count tourists or provide them with new sorts of services. Based on existing experiments, the presentation will describe how the tourism industry can benefit from these digital traces to obtain new representations of tourists activities and to build up new services based on them
State of Kort Game - Presentation at SotM-EU in Karlsruhe June 13 2014Stefan Keller
This is a presentation on "State of the Kort Game" given at State of the Map Europe (SotM-EU), Karlsruhe (DE) June 13 2014.
Kort ist a mobile web app to fix OpenStreetMap data. It runs on the most commond browsers. The app uses the concept of gamification. Game-like elements like points (so called 'Koins') are collected by the players by fulfilling a mission, like adding names to POIs without one. All proposed solutions are validated by other players. If 3 players aggreed on a proposal it is integrated on OpenStreetMap.
This is a report about our efforts to let volunteers contribute additional mission types. Besides restructions of mission types and internal refactoring issues, the main question is, how to design the user and machine-oriented interface. (http://www.kort.ch)
Create Minecraft Worlds with ArcGIS and the Data Interoperability ExtensionSafe Software
GIS professionals are experiencing excellent results combining GIS and gaming worlds such as Minecraft to engage wider and younger audiences to solve real problems. City planning, crisis management (floods, fires, etc.) and other tasks become fun and accessible to the public. Attendees will discover how to move IFC, Revit, CityEngine, and all kinds of other data through ArcGIS and into Minecraft using the ArcGIS Data Interoperability Extension. Implemented customer examples will be presented alongside strategies and tips, equipping attendees to implement these skills themselves.
Knowledge Technologies group at CefrielIrene Celino
Main research and innovation interests of the Knowledge technologies groups at Cefriel: Semantic Interoperability and Human Computation. Summary of our research lines,our approach, our offer and our experience in cooperative R&D projects.
Presentation examining the strategies (why?), data and maps (what? where?), and tools (how?) for awesome nonprofit mapping and geographic information projects.
Mapbox, a Google map alternative
You can watch the presentation video on:
youtube:
https://www.youtube.com/playlist?list=PLT2xIm2X7W7gTTEy77_FZGvoqo3DQcVT-
aparat:
https://www.aparat.com/v/F5GAH
With the increasing needs of intelligent and autonomous systems to sense, move and react with the surroundings, it is a clear necessity to train such systems with as much relevant data as can be obtained. However, there are many challenges in obtaining real world data, particularly in a 3D environment. In this talk, I will cover some of the recent advances in Graphics and Computing techniques in 3D processing and their possible application in dynamic settings for autonomous systems. A vision of how synthetic data could be relevant in the future of intelligent systems is presented, along with the challenges. Backup material covers latest papers on the subject
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
geoinformatics handbook:it contains all open source software and commerical software of remote sensing,gis and photogrammerty and also all free data sources.free data sources such as DEM and LIDAR
metrics driven design/ how to define just right kpi for mobile gameLeo Cui
Competition stiffens in mobile games sector today. Deeper data analytics becomes critical for game developers/publishers to understand details of their business operation and get maximum out of it. How to define reasonable KPIs for different types of games? And how to calculate all these metrics such as LTV, CAC, and 1-7-14-30 days Retention? How to read and analysis these metrics in different phases of a game's lifecycle? And how does these metrics play compared with industry benchmarks?Answers in this session.
Esri CityEngine & Minecraft: Engaging Citizens in 3D City PlanningSafe Software
Researchers at VU, Amsterdam are leveraging Esri CityEngine and Minecraft to increase citizen engagement in neighborhood design & planning. Inspired by UN-Habitat’s Block by Block, the project combines 2D & 3D datasets to create a 3D model in CityEngine. This GIS output becomes a canvas of the city in Minecraft, offering a gaming-style geodesign tool that citizens and their children can interact with. This presentation will explore how 2D data can be leveraged in 3D with Esri CityEngine.
Esri CityEngine & Minecraft: Engaging Citizens in 3D City PlanningErin Lemky
Researchers at VU, Amsterdam are leveraging Esri CityEngine and Minecraft to increase citizen engagement in neighborhood design & planning. Inspired by UN-Habitat’s Block by Block, the project combines 2D & 3D datasets to create a 3D model in CityEngine. This GIS output becomes a canvas of the city in Minecraft, offering a gaming-style geodesign tool that citizens and their children can interact with. This presentation will explore how 2D data can be leveraged in 3D with Esri CityEngine.
the near future of tourism services based on digital tracesnicolas nova
Digital objects used by tourists such as mobile phones and cameras leave a large amount of traces. The phone can indeed be geolocated through cell-phone antennas or GPS and digital cameras take pictures that people can upload on web sharing platforms such as Flickr. All of this enable new application that allow to count tourists or provide them with new sorts of services. Based on existing experiments, the presentation will describe how the tourism industry can benefit from these digital traces to obtain new representations of tourists activities and to build up new services based on them
State of Kort Game - Presentation at SotM-EU in Karlsruhe June 13 2014Stefan Keller
This is a presentation on "State of the Kort Game" given at State of the Map Europe (SotM-EU), Karlsruhe (DE) June 13 2014.
Kort ist a mobile web app to fix OpenStreetMap data. It runs on the most commond browsers. The app uses the concept of gamification. Game-like elements like points (so called 'Koins') are collected by the players by fulfilling a mission, like adding names to POIs without one. All proposed solutions are validated by other players. If 3 players aggreed on a proposal it is integrated on OpenStreetMap.
This is a report about our efforts to let volunteers contribute additional mission types. Besides restructions of mission types and internal refactoring issues, the main question is, how to design the user and machine-oriented interface. (http://www.kort.ch)
Create Minecraft Worlds with ArcGIS and the Data Interoperability ExtensionSafe Software
GIS professionals are experiencing excellent results combining GIS and gaming worlds such as Minecraft to engage wider and younger audiences to solve real problems. City planning, crisis management (floods, fires, etc.) and other tasks become fun and accessible to the public. Attendees will discover how to move IFC, Revit, CityEngine, and all kinds of other data through ArcGIS and into Minecraft using the ArcGIS Data Interoperability Extension. Implemented customer examples will be presented alongside strategies and tips, equipping attendees to implement these skills themselves.
Knowledge Technologies group at CefrielIrene Celino
Main research and innovation interests of the Knowledge technologies groups at Cefriel: Semantic Interoperability and Human Computation. Summary of our research lines,our approach, our offer and our experience in cooperative R&D projects.
Interplay of Game Incentives, Player Profiles and Task Difficulty in Games with ...Irene Celino
presentation of my paper at EKAW 2018 in Nancy - How to take multiple factors into account when evaluating a Game with a Purpose? How is player behaviour or participation influenced by different incentives? How does player engagement impact their accuracy in solving tasks? In this paper, we present a detailed investigation of multiple factors affecting the evaluation of a GWAP and we show how they impact on the achieved results. We inform our study with the experimental assessment of a GWAP designed to solve a multinomial classification task.
Involving people in Citizen Science through game incentives: the case of the ...Irene Celino
presentation of the STARS4ALL project for the Project networking workshop at the 6th AAAI Conference on Human Computation & Crowdsourcing (HCOMP 2018) - July 5th 2018, Zurich
Ninja Riders: sensibilizzare i giovani a una mobilità più sicura attraverso i...Irene Celino
Presentazione dl progetto Ninja Riders all'evento "Behavioural change e sostenibilità ambientale: innovazione, strumenti, tecnologie" organizzato da Poliedra presso il Politecnico di MIlano - 16 maggio 2018
invited talk about my experience on Human Computation and Games with a Purpose for VGI at the Workshop on "Volunteered Geographic Information: Enabling VGI creation, management and sharing", at CNR in MIlano on April 16th 2018
Seminar about Human Computation and Games with a Purpose in the context of the Data Semantics course (Data Science Master course) at the University of Milano Bicocca
BotDCAT-AP: An Extension of the DCAT Application Profile for Describing Datas...Irene Celino
presentation of the paper at the PROFILES workshop @ ISWC-2017 in Vienna
Abstract: Although it is still an emerging technology, the increasing usage of chatbots (also known as bots) has opened a promising touchpoint for citizen and customer engagement. A chatbot consists of a computer program aimed at simulating a conversation between humans and machines through the formulation of appropriate answers making use of external knowledge. Therefore, managing external knowledge is a crucial task for the design and development of chatbots. To facilitate the reuse of existing data sources in chatbot applications, in this paper we propose BotDCAT-AP, an extension of the Data Catalogue (DCAT) Application Profile for describing datasets for chatbots. BotDCAT-AP enables the description of intents (i.e., the actions users want to accomplish by interacting with a chatbot) and entities (i.e., individual information units associated to an intent) supported by a dataset and the method to access it. A practical usage of BotDCAT-AP is shown to demonstrate the value of its adoption.
Night Knights: exploiting games to engage people in a citizen science campaignIrene Celino
Presentation from the STARS4ALL project at the DSI Fair 2017, during the Collective Sensing and Action workshop. Focus on the Night Knights classification game, available at http://www.nightknights.eu
Presentation about the STARS4ALL project I gave at the CAPSSI Workshop organized in Bratislava by the ChiC CSA project: https://capssi.eu/event/capssi-community-workshop/?instance_id=17
Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urb...Irene Celino
presentation of the paper "Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urban Objects" at the International Smart City Conference (IEEE ISC2) about citizen engagement, playful design, smart cities
Smart City Semantics - Data Analytics and Human Computation to understand the...Irene Celino
Smart City Semantics: Data Analytics and Human Computation to understand the Living Land Use. Presentation at the "Comitato Italo-Svizzero per la Geoinformatica"
Smart City Semantics - Data Analytics and Human Computation to understand the...
Urbanopoly @ PlanetData review
1. UrbanGames
Irene Celino, Dario Cerizza, Simone Contessa,
Marta Corubolo, Daniele Dell'Aglio,
Emanuele Della Valle, Stefano Fumeo, Federico Piccinini
December 12th, 2012, Luxembourg
2. UrbanGames - Motivation
citizens as sensors,
check-in logging,
Urban Computing and mobile apps
Location-based Services
Urban
Games
Linked Data and Games with a
Semantic Web Purpose and
Crowdsourcing
open/gov data,
structured data, collecting data, cleaning
social networks, data, engaging the user,
tourism data and supporting the user while
recommendations entertaining him/her
UrbanGames in PlanetData - 12/12/12 Slide 2 of 25
3. UrbanGames - Approach
• Urban Games:
• to consume, create and assess the quality of
Smart Cities-related Linked Data
• via a Human Computation approach
• for users in mobility with smart phone devices
• Traditional Human Computation approaches are
based on users' domain knowledge…
…while Urban Games are based on and aim at
exploiting "on site" users' experience knowledge
UrbanGames in PlanetData - 12/12/12 Slide 3 of 25
4. UrbanGames - Execution
• State-of-the-art analysis
• Concept generation and
selection
• Urbanopoly prototype
implementation
• Evaluation results and outlook
UrbanGames in PlanetData - 12/12/12 Slide 4 of 25
5. UrbanGames work plan
(WP9 – WP10 – WP11)
12 14 16 18 20 22 24
Task 9.1 Concept D9.1 UrbanGames
and Design CEFRIEL Concept and design
Task 9.2 D9.2 UrbanGames
Prototype and
Implementation CEFRIEL evaluation
and Evaluation
Task 10 UrbanGames
dissemination and CEFRIEL Deliverable number
D10.1 UrbanGames
exploitation analysis and title
Dissemination,
exploitation and
Task 11 UrbanGames management report
activity management
CEFRIEL
UrbanGames in PlanetData - 12/12/12 Slide 5 of x
6. Human Computation
Game with a Purpose
Purpose
within
the game:
Purpose outside the game:
helping image search engines with manual tagging
UrbanGames in PlanetData - 12/12/12 Slide 6 of 25
7. Urbanopoly as a
Game with a Purpose
Purpose within Create your venues' portfolio and become
the game: the greatest landlord ever!
Purpose outside Collect and verify information about your city
the game: by playing with the neighborhood around you
http://bit.ly/urbanopoly
UrbanGames in PlanetData - 12/12/12 Slide 7 of 25
8. Urbanopoly – high-level view
Game purpose: check and correct geo-spatial data
from pre-existing sources + collect missing data
game to buy / sell 2
LinkedGeoData + venues with missions
players
Lombardia Open Data
data about
1 venues as
missions
bootstrap of
"venues" data
GWAP approach to
consolidate data 3
verified / improved data
+ new data
4
UrbanGames in PlanetData - 12/12/12 Slide 8 of 25
9. Urbanopoly Input Data
OpenStreetMap (OSM)
http://www.openstreetmap.org/
via LinkedGeoData (LGD)
http://linkedgeodata.org/
data as linked data, described by an ontology
Lombardia Open Data
https://dati.lombardia.it
data about "agriturismo" places as CSV converted to RDF
Urbanopoly data bootstrap: venues are "instances" of
selected LGD "classes" with their OSM tags as features,
thus Urbanopoly data are RDF statements of the form:
<venue> <feature> <value>
UrbanGames in PlanetData - 12/12/12 Slide 9 of 25
11. Urbanopoly gameplay (2/2)
the map with the the player’s venue the “wheel of the leaderboard
close-by venues portfolio fortune” when with the best
to be visited visiting an players
occupied venue
UrbanGames in PlanetData - 12/12/12 Slide 11 of 25
12. Urbanopoly mini-games for
Data Collection
data acquisition challenges as data validation challenges to check
contributions to an advertising campaign pre-existing data or other players’
– left: inserting a value, contribution – left: answering a quiz,
right: taking a picture right: rating a poster
UrbanGames in PlanetData - 12/12/12 Slide 12 of 25
13. Urbanopoly Data Consolidation (1/2)
Each statement has a confidence score:
{ <venue> <feature> <value> . } <confidence>
which indicates the probability of the statement to be true
Each player action is taken as an evidence of the
associated knowledge and alters the confidence score
A weighted majority voting algorithm aggregates the
evidences:
◦ Difficulty to acquire the contribution (e.g., typing vs. check box)
◦ Player’s reputation (e.g., number of errors)
◦ Player’s distance to the venue at contribution time (as sensed by the
device geo-positioning)
UrbanGames in PlanetData - 12/12/12 Slide 13 of 25
14. Urbanopoly Data Consolidation (2/2)
When the confidence score overcomes a threshold, the
triple <venue> <feature> <value> gets consolidated
There are two thresholds:
◦ An upper threshold: if the confidence score
becomes greater than this threshold,
the triple can be considered true
◦ A lower threshold: if the confidence score
becomes smaller than this threshold,
the triple can be considered false
◦ The values of thresholds are set with an initial evaluation of the
collected data in order to maximize the trade-off between the
correctness of the consolidated information (accuracy) and the
system ability to collect contributions (throughput)
UrbanGames in PlanetData - 12/12/12 Slide 14 of 25
15. Urbanopoly Data Publication (1/2)
True statements are published as linked open data
◦ If a statement's confidence overcomes the threshold, the
statement is asserted: <venue> <feature> <value>
(as in LinkedGeoData/OpenStreetMap)
But there's more interesting information to publish!
◦ False statements, statements' confidence, provenance
information (who said what, when and where), etc.
◦ We created a Human Computation ontology extending the
W3C PROV-O ontology (cf. http://swa.cefriel.it/ontologies/hc)
◦ We published this further knowledge as annotations to the
player's evidences (technically speaking, the reification of the
<venue> <feature> <value> statements)
UrbanGames in PlanetData - 12/12/12 Slide 15 of 25
16. Urbanopoly Data Publication (2/2)
Human Computation ontology and its relation with the
W3C PROV-O ontology
provo:Entity
contributionFrom aggregatedFrom Consolidated
Contribution
Information
provo:Agent
solutionTo
aggregatedBy
Contributor
Human enabledBy Human
Computation Computation
solvedBy
Task Algorithm
provo:Activity
Cf. http://swa.cefriel.it/linkeddata/
UrbanGames in PlanetData - 12/12/12 Slide 16 of 25
17. Urbanopoly Evaluation (1/2)
"Enjoyability" of the game (engagement potential):
◦ Average life play: ALP = Played Time / Active Players
◦ ~ 100 minutes very good result
"Effectiveness" of the GWAP mechanism:
◦ Throughput = Solved Problems / Played Time
◦ ~ 287 collected evidences / hour very good
◦ ~ 5 consolidated statements / hour improvable
"Precision" of the results (measured on results' subset)
◦ Accuracy = ( (P – FP) + (N – FN) ) / (P + N)
◦ ~ 92 % very good result
UrbanGames in PlanetData - 12/12/12 Slide 17 of 25
18. Urbanopoly Evaluation (2/2)
"Playability" of the game
◦ Evaluation survey at http://bit.ly/u-survey, with questions about
usability, social aspects, physical presence, motivation, etc.
◦ Feedbacks very encouraging
"Sociability" through Facebook channel
◦ With Facebook Insights (http://www.facebook.com/insights/), tracking
of installs, demographics,
log-ins, content sharing, etc.
◦ Example of published "story" on
Facebook Timeline:
◦ Statistics about "stories" and
"impressions":
◦ Interesting results, but channel
to be further exploited
UrbanGames in PlanetData - 12/12/12 Slide 18 of 25
19. Creating Awareness
Spreading the word:
◦ Institutional sites: CEFRIEL website, PoliMI website
◦ Interview and dedicated post on semanticweb.com
Urbanopoly: Gamers’ Way To Smarten Up Cities
Letting Urbanopoly "compete" with other apps:
◦ Participation to the 10th "Semantic Web Challenge"
selected among finalists
◦ Participation to the "OpenApp Lombardia" contest
Setting up various communication channels:
◦ Social networks: YouTube, Facebook, Twitter
◦ App stores and dedicated websites: Google Play,
Urbanopoly website, iTunes, UrbanMatch website
UrbanGames in PlanetData - 12/12/12 Slide 19 of 25
20. Scientific Dissemination
I. Celino, S. Contessa, M. Corubolo, D. Dell'Aglio, E. Della Valle, S. Fumeo and T. Krüger: "Linking
Smart Cities Datasets with Human Computation – the case of UrbanMatch", Proceeding of
the 11th International Semantic Web Conference, ISWC 2012, Part II, Springer LNCS 7650, pp.
34–49, 2012.
I. Celino, D. Cerizza, S. Contessa, M. Corubolo, D. Dell'Aglio, E. Della Valle and S. Fumeo:
"Urbanopoly – a Social and Location-based Game with a Purpose to Crowdsource your
Urban Data", Proceedings of the the 4th IEEE International Conference on Social Computing,
Workshop on Social Media for Human Computation (SoHuman2012), pp. 910-913, DOI:
10.1109/SocialCom-PASSAT.2012.138, 2012.
I. Celino, S. Contessa, M. Corubolo, D. Dell'Aglio, E. Della Valle, S. Fumeo, T. Krüger:
"UrbanMatch – linking and improving Smart Cities Data", In Proceedings of the Linked Data
on the Web Workshop (LDOW2012), CEUR Volume 937, co-located with the World Wide Web
Conference (WWW2012), April 16th, Lyon, France, 2012.
I. Celino, D. Cerizza, S. Contessa, M. Corubolo, D. Dell'Aglio, E. Della Valle, S. Fumeo and F.
Piccinini: "Urbanopoly: Collection and Quality Assessment of Geo-spatial Linked Data via a
Human Computation Game", Proceedings of the 10th Semantic Web Challenge 2012, November
2012.
I. Celino: "Volunteered Geographic Information Provenance: Semantic Web-based
Representation and Publishing", accepted with revision, IEEE Transactions on Geoscience and
Remote Sensing (TGRS) for the Special Issue on "Geoscience Data Provenance"
I. Celino, D. Dell'Aglio, E. Della Valle: "Citizen Computation: effective Community
Participation to Smart Cities", under review, IEEE Communications Magazine for the Special
Issue on "Smart Cities"
UrbanGames in PlanetData - 12/12/12 Slide 20 of 25
21. Lessons learned
Urbanopoly achieves the purpose for which it was designed
◦ Designing a GWAP means "tuning" the right mix of gaming elements
and purpose-related features
◦ Improvements and extensions are of course possible, e.g. by adding
further mini-games in the global game narration
◦ Physical presence is often (but not always) a good replacement for
location-specific knowledge
Urbanopoly players are not OpenStreetMap editors
◦ Different motivations can exist for the same purpose
◦ The purpose of a GWAP should definitely be hidden
◦ Different users can be complementary
UrbanGames are not the universal solution for any task
UrbanGames in PlanetData - 12/12/12 Slide 21 of 25
22. Citizen Science
Glacier NPS http://www.flickr.com/photos/glaciernps/4427416227/
Mount Rainier NPS
http://www.flickr.com/photos/mountrainiernps/6997851139/
Glacier NPS http://www.flickr.com/photos/glaciernps/4427412443/
UrbanGames in PlanetData - 12/12/12 Slide 22 of 25
23. http://www.flickr.com/photos/borisvanhoytema/685879933/ http://www.flickr.com/photos/gareth1953/6786545520/
UrbanGames in PlanetData - 12/12/12
What about those citizens?
http://www.flickr.com/photos/8482460@N06/6884509346/ http://www.flickr.com/photos/paul_houle/3301438074/
Slide 23 of 25
24. Citizen Computation
Human Computation Citizen Science
exploiting volunteers
exploiting human capabilities
to collect scientific data or
to solve computational tasks
to conduct experiments
difficult for machines
"in the world"
Citizen Computation
exploiting human capabilities
to contribute to a mixed
computational system
by living "in the world"
UrbanGames in PlanetData - 12/12/12 Slide 24 of 25
25. Thanks for your attention!
Irene Celino
CEFRIEL – ICT Institute,
Politecnico di Milano
irene.celino@cefriel.it