presentation of the STARS4ALL project for the Project networking workshop at the 6th AAAI Conference on Human Computation & Crowdsourcing (HCOMP 2018) - July 5th 2018, Zurich
[Talk delivered at the UXPA Boston annual meeting, 2017]. The field of user experience is rapidly expanding to encompass new ways of interacting with people, data, and things. With companies like Facebook, Microsoft, Samsung, and Google leading the way, experiences per se are becoming products in their own right, and the cost of high quality virtual reality (VR) technologies and experiences has plummeted. The result? VR is being incorporated into the design process across many industries, and is altering not only the UX field, but the technological, economic, and social landscape of our world. This short talk provides an overview of 3 fundamental design principles for VR. While many principles for designing 2D experiences still apply, new principles are needed when designing immersive 3D experiences. As with 2D interfaces, relatively minor UX blunders merely interrupt “flow” or lead to confusion. For example, a prominent app for Google Cardboard forces users to temporarily remove and rotate the headset in order to navigate between environments, thereby breaking the immersion. But because VR is so much more immersive than other mediums, more serious UX blunders or unethical design decisions can potentially lead to psychological distress, fatigue, nausea, pain, or physical injury. In order to design high-quality, effective, safe and ethical VR experiences, UX practitioners need to account for the subtleties of human sensory systems and perceptual processes. This abbreviated version of a longer talk provides an overview of virtual reality, and then outlines a variety of practical UX design principles and application areas for this emerging technology. Audience members will be directed to helpful resources for getting started with VR and 3D modeling.
Basic information on Augmented Reality including history and various applications. Might be useful to educate the masses regarding AR (Augmented Reality).
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
[Talk delivered at the UXPA Boston annual meeting, 2017]. The field of user experience is rapidly expanding to encompass new ways of interacting with people, data, and things. With companies like Facebook, Microsoft, Samsung, and Google leading the way, experiences per se are becoming products in their own right, and the cost of high quality virtual reality (VR) technologies and experiences has plummeted. The result? VR is being incorporated into the design process across many industries, and is altering not only the UX field, but the technological, economic, and social landscape of our world. This short talk provides an overview of 3 fundamental design principles for VR. While many principles for designing 2D experiences still apply, new principles are needed when designing immersive 3D experiences. As with 2D interfaces, relatively minor UX blunders merely interrupt “flow” or lead to confusion. For example, a prominent app for Google Cardboard forces users to temporarily remove and rotate the headset in order to navigate between environments, thereby breaking the immersion. But because VR is so much more immersive than other mediums, more serious UX blunders or unethical design decisions can potentially lead to psychological distress, fatigue, nausea, pain, or physical injury. In order to design high-quality, effective, safe and ethical VR experiences, UX practitioners need to account for the subtleties of human sensory systems and perceptual processes. This abbreviated version of a longer talk provides an overview of virtual reality, and then outlines a variety of practical UX design principles and application areas for this emerging technology. Audience members will be directed to helpful resources for getting started with VR and 3D modeling.
Basic information on Augmented Reality including history and various applications. Might be useful to educate the masses regarding AR (Augmented Reality).
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
The talk explores a hypothesis in support of a very common reaction to zSpace. Beginning with assumptions and observations in physiology, evolution, and perception, we build a case that zSpace has surpassed a minimum performance threshold. Future implications are addressed.
Presentation about the STARS4ALL project I gave at the CAPSSI Workshop organized in Bratislava by the ChiC CSA project: https://capssi.eu/event/capssi-community-workshop/?instance_id=17
Night Knights: exploiting games to engage people in a citizen science campaignIrene Celino
Presentation from the STARS4ALL project at the DSI Fair 2017, during the Collective Sensing and Action workshop. Focus on the Night Knights classification game, available at http://www.nightknights.eu
Night Knights: creating awareness on light pollution through gamesGloria Re Calegari
Night Knights is a Game With A Purpose developed by Cefriel to create awareness about light pollution problem within the H2020 European project STARS4ALL. Pictures of the Earth taken by the International Space Station are classified by a cross validation process.
NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcareRiva Giuseppe
NeuroVR 1.5 is an open source virtual reality toolkit for researchers, psychologists and neuroscientists. Using it is possible to create custom virtual environments without any technical experience.
European Open Science Cloud future science projectsJisc
This online European Open Science Cloud (EOSC) event was held on 15 December 2021.
You’ll get information about:
- Developments in the EOSC Association
- The work of the new EOSC Advisory Groups and Task Forces
- What’s happening in some of the EOSC implementation projects
- Ways you can become involved in EOSC
UniCast, OutCast and GroupCast: Three Steps Toward Ubiquitous Peripheral Disp...Joe McCarthy
Artifacts and surfaces that can display digital content are proliferating at a steady rate. Many of these displays will be peripheral, i.e., used for content that is not directly related to one's primary activities. However, what kinds of content would people want to see on such peripheral displays? We have begun to investigate the use of peripheral displays in three workplace contexts: within an individual office (UniCast), outside an individual office (OutCast) and in a common area (GroupCast).
This presentation was given at UbiComp 2001. The paper associated with this presentation can be found here: http://interrelativity.com/joe/publications/UbiquitousPeripheralDisplays-UbiComp2001-abstract.html
A talk from the Consumer Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Steve Dann (Amplified Robot): Escape Room VR
Tick Tock Unlock, the story behind the creation of a multiplayer VR escape room experience.
http://AugmentedWorldExpo.com
Slides from T.J. Jankun-Kelly's IEEE VisWeek 2012 presentation on visualization for games. Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community
performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. We use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will
potentially have on the design and development of game and visualization technology in the future.
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)Bruce Damer
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009). This talk was delivered by slides and voice in the Forterra Olive platform.
The talk explores a hypothesis in support of a very common reaction to zSpace. Beginning with assumptions and observations in physiology, evolution, and perception, we build a case that zSpace has surpassed a minimum performance threshold. Future implications are addressed.
Presentation about the STARS4ALL project I gave at the CAPSSI Workshop organized in Bratislava by the ChiC CSA project: https://capssi.eu/event/capssi-community-workshop/?instance_id=17
Night Knights: exploiting games to engage people in a citizen science campaignIrene Celino
Presentation from the STARS4ALL project at the DSI Fair 2017, during the Collective Sensing and Action workshop. Focus on the Night Knights classification game, available at http://www.nightknights.eu
Night Knights: creating awareness on light pollution through gamesGloria Re Calegari
Night Knights is a Game With A Purpose developed by Cefriel to create awareness about light pollution problem within the H2020 European project STARS4ALL. Pictures of the Earth taken by the International Space Station are classified by a cross validation process.
NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcareRiva Giuseppe
NeuroVR 1.5 is an open source virtual reality toolkit for researchers, psychologists and neuroscientists. Using it is possible to create custom virtual environments without any technical experience.
European Open Science Cloud future science projectsJisc
This online European Open Science Cloud (EOSC) event was held on 15 December 2021.
You’ll get information about:
- Developments in the EOSC Association
- The work of the new EOSC Advisory Groups and Task Forces
- What’s happening in some of the EOSC implementation projects
- Ways you can become involved in EOSC
UniCast, OutCast and GroupCast: Three Steps Toward Ubiquitous Peripheral Disp...Joe McCarthy
Artifacts and surfaces that can display digital content are proliferating at a steady rate. Many of these displays will be peripheral, i.e., used for content that is not directly related to one's primary activities. However, what kinds of content would people want to see on such peripheral displays? We have begun to investigate the use of peripheral displays in three workplace contexts: within an individual office (UniCast), outside an individual office (OutCast) and in a common area (GroupCast).
This presentation was given at UbiComp 2001. The paper associated with this presentation can be found here: http://interrelativity.com/joe/publications/UbiquitousPeripheralDisplays-UbiComp2001-abstract.html
A talk from the Consumer Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Steve Dann (Amplified Robot): Escape Room VR
Tick Tock Unlock, the story behind the creation of a multiplayer VR escape room experience.
http://AugmentedWorldExpo.com
Slides from T.J. Jankun-Kelly's IEEE VisWeek 2012 presentation on visualization for games. Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community
performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. We use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will
potentially have on the design and development of game and visualization technology in the future.
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)Bruce Damer
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009). This talk was delivered by slides and voice in the Forterra Olive platform.
Knowledge Technologies group at CefrielIrene Celino
Main research and innovation interests of the Knowledge technologies groups at Cefriel: Semantic Interoperability and Human Computation. Summary of our research lines,our approach, our offer and our experience in cooperative R&D projects.
Interplay of Game Incentives, Player Profiles and Task Difficulty in Games with ...Irene Celino
presentation of my paper at EKAW 2018 in Nancy - How to take multiple factors into account when evaluating a Game with a Purpose? How is player behaviour or participation influenced by different incentives? How does player engagement impact their accuracy in solving tasks? In this paper, we present a detailed investigation of multiple factors affecting the evaluation of a GWAP and we show how they impact on the achieved results. We inform our study with the experimental assessment of a GWAP designed to solve a multinomial classification task.
Ninja Riders: sensibilizzare i giovani a una mobilità più sicura attraverso i...Irene Celino
Presentazione dl progetto Ninja Riders all'evento "Behavioural change e sostenibilità ambientale: innovazione, strumenti, tecnologie" organizzato da Poliedra presso il Politecnico di MIlano - 16 maggio 2018
invited talk about my experience on Human Computation and Games with a Purpose for VGI at the Workshop on "Volunteered Geographic Information: Enabling VGI creation, management and sharing", at CNR in MIlano on April 16th 2018
Seminar about Human Computation and Games with a Purpose in the context of the Data Semantics course (Data Science Master course) at the University of Milano Bicocca
BotDCAT-AP: An Extension of the DCAT Application Profile for Describing Datas...Irene Celino
presentation of the paper at the PROFILES workshop @ ISWC-2017 in Vienna
Abstract: Although it is still an emerging technology, the increasing usage of chatbots (also known as bots) has opened a promising touchpoint for citizen and customer engagement. A chatbot consists of a computer program aimed at simulating a conversation between humans and machines through the formulation of appropriate answers making use of external knowledge. Therefore, managing external knowledge is a crucial task for the design and development of chatbots. To facilitate the reuse of existing data sources in chatbot applications, in this paper we propose BotDCAT-AP, an extension of the Data Catalogue (DCAT) Application Profile for describing datasets for chatbots. BotDCAT-AP enables the description of intents (i.e., the actions users want to accomplish by interacting with a chatbot) and entities (i.e., individual information units associated to an intent) supported by a dataset and the method to access it. A practical usage of BotDCAT-AP is shown to demonstrate the value of its adoption.
Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urb...Irene Celino
presentation of the paper "Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urban Objects" at the International Smart City Conference (IEEE ISC2) about citizen engagement, playful design, smart cities
Smart City Semantics - Data Analytics and Human Computation to understand the...Irene Celino
Smart City Semantics: Data Analytics and Human Computation to understand the Living Land Use. Presentation at the "Comitato Italo-Svizzero per la Geoinformatica"
Towards a Semantic City Service EcosystemIrene Celino
Presentation at the 5th Workshop on Semantics for Smarter Cities @ ISWC 2014
We introduce the concept of City Service Ecosystem (CSE) as digital environment for the governance of urban services. We trace the research challenges and opportunities of adding semantics to improve the management of such ecosystems, especially in relation to description, publication and retrieval of urban-related Web services. We explain the peculiarities and distinct characteristics of CSEs resulting from their relation to the city space.
Living Land Use - Telecom Big Data Challenge - Trento ICT Days 2014Irene Celino
Short presentation of the Living Land Use application (http://livinglanduse.cefriel.com/), finalist in the Application track of the Telecom Italia Big Data Challenge (http://www.telecomitalia.com/tit/en/bigdatachallenge.html) @ Trento ICT Days - April 3rd 2014
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Involving people in Citizen Science through game incentives: the case of the STARS4ALL project on Light Pollution
1. Involving people in Citizen Science
through game incentives:
the case of the STARS4ALL project
on Light Pollution
Irene Celino, Gloria Re Calegari and Andrea Fiano
Cefriel – Politecnico di Milano
2. About the STARS4ALL project
Objective: fighting light pollution,
defending the “stars for all citizens”
right, encouraging citizens to care
and preserve European skies’
darkness
Consortium: 2 ICT (UPM, CEFRIEL),
1 Social Science (SOTON), 2
Economy (ECN, ESCP Europe), 1
Biodiversity (IGB-Berlin), 2
Astronomy (IAC, UCM) + a growing
set of external activists
http://www.stars4all.eu/
3. Fighting… what? Light pollution?
Transition to LED technology is good for energy saving but very dangerous in terms of light pollution!
4. Light pollution: should you really care?
Excessive light at night has a number of adverse effects:
Diminished night sky visibility, because of light scattering
(i.e. you can’t see the stars anymore, especially from cities)
Negative ripercussion on the circadian clock of higher vertebrates,
including humans (i.e. you don’t sleep well at night)
Interference with life and reproduction of many species
(e.g. birds loosing their orientation while migrating because they
get confused by city lights)
5. Light pollution as seen from above
Astronauts on board of the
International Space Station (ISS) take a
lot of pictures as part of their activity
NASA makes all those pictures available
for free use online
Still we need to tell the pictures we
need (i.e. cities at night) apart from all
other photos
Italian astronaut Samantha Cristoforetti taking pictures
from the ISS windows during her space service
6. Stars and completely black images
(to calibrate light pollution measures)
Classifying ISS pictures
Cities at night
(primary objective)
Aurora borealis ISS Daylight or mixed
7. Night Knights www.nightknights.eu
Game with a Purpose, i.e. pure gaming application that
“hides” a computational task
Users play to achieve the game goals, but their actions
contribute to the solution of the ISS image classification issue
Game mood related to astronauts, spaceship crew,
countdown to lift-off, space mission, etc.
Multilingual Web application with responsive design to be
easily played on mobile devices
8. Night Knights gameplay www.nightknights.eu
Double-player mechanism with
1-minute game timer
Goal to pick the same category
for each picture
Gain points for agreements
from agreements between
players we can derive the
pictures’ “true” classification
(cross-validation)
9. Night Knights incentives www.nightknights.eu
Personal profile and
leaderboards (all time and
last 10 games best players)
Badges for specific game
achievements
Access to and download of
the most beautiful pictures
you played with
10. (Data Linking) GWAP Enabler
• Night Knights is just an example of a GWAP to solve a Data Linking problem
• Classification is a basic (and common) example of data linking
• The GWAP Enabler is a “white-label” version of the software behind Night Knights is
open source (Apache v2 license)
• A full end-to-end tutorial to use and customize the GWAP Enabler to create another
data linking GWAP is also available
11. Resources
Night Knights https://www.nightknights.eu/
Data from Night Knights http://ckan.stars4all.eu/dataset
GWAP Enabler https://github.com/STARS4ALL/gwap-enabler
Tutorial of GWAP Enabler https://github.com/STARS4ALL/gwap-enabler-tutorial
G. Re Calegari, A. Fiano and I. Celino: “A Framework to build Games with a Purpose for Linked Data Refinement”,
International Semantic Web Conference 2018, Resources Track, 2018
G. Re Calegari, G. Nasi and I. Celino: “Human Computation vs. Machine Learning: an Experimental Comparison for
Image Classification”, Human Computation Journal, vol. 5, issue 1, pp. 13-30, DOI: 10.15346/hc.v5i1.2, 2018
12. Thanks for your attention! www.stars4all.eu
Irene Celino – Cefriel – @iricelino – irene.celino@cefriel.com