This document contains a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, uncompressed audio formats (.wav and .aiff files), lossy compression, sound cards, digital sound processors, random access memory, mono/stereo/surround sound, analogue and digital recording systems, MIDI, software sequencers, plugins, MIDI keyboards, and constraints from bit-depth and sample rate on file size. The student has researched definitions and provided details on how each term relates to their own production practice.