The document summarizes the steps taken to texture 3D models of a space station for rendering. The key steps are: 1. Locating named surfaces in the surface editor panel and applying textures. UV maps were placed on some models and images added. 2. Finding saved surfaces in the surface editor tab and adding UV maps by using the map tab and selecting the correct option. 3. Editing a chosen photo in Photoshop to the shape of the UV map and saving it as a JPEG to create the finished UV texture in the modeler.