This document provides definitions and explanations of key concepts related to computers and programming. It defines what a computer is, computer programs, computer systems, software, hardware, operating systems, input/output devices, the CPU, storage devices, volatile and non-volatile memory, the program development life cycle, and the compilation process.
Slides introduce hardware and software components of Computer System and it also discusses generations of Programming language and Programming language translators. It will be Useful for 1st Engineering students of all disciplines.
A computer is an electronic device, operating under the control of instructions stored in its own memory that can accept data (input), process the data according to specified rules, provide information (output), and store the information for future use
Computer is an electronic device which converts row data into meaningful information .It can perform many task.It work very fast and accuratc.A computer programmed device with a set of instnections of perform is spicilic task and generate result at a very high speed
Slides introduce hardware and software components of Computer System and it also discusses generations of Programming language and Programming language translators. It will be Useful for 1st Engineering students of all disciplines.
A computer is an electronic device, operating under the control of instructions stored in its own memory that can accept data (input), process the data according to specified rules, provide information (output), and store the information for future use
Computer is an electronic device which converts row data into meaningful information .It can perform many task.It work very fast and accuratc.A computer programmed device with a set of instnections of perform is spicilic task and generate result at a very high speed
BASIC OF COMPUTER.pptx regarding detailsMuskanMukhi1
This is basically a presentation of IT regarding the topic Basics of a Computer. So anybody can use it for Information Technology. A PowerPoint presentation on the basics of computers typically covers fundamental concepts such as hardware components (CPU, memory, storage devices), software (operating systems, applications), input and output devices (keyboard, mouse, monitor), and basic computer operations (booting, file management, software installation). It may also touch upon topics like computer networks, internet basics, and computer security. The presentation aims to provide a foundational understanding of computers to beginners, highlighting their essential components and functions in a clear and concise manner.The PowerPoint presentation on the basics of computers provides a comprehensive overview suitable for beginners. It covers fundamental concepts including hardware components like CPU, memory, and storage devices, alongside software such as operating systems and applications. Additionally, it explores input and output devices like keyboards, mice, and monitors, and delves into basic computer operations such as booting, file management, and software installation. The presentation also touches upon computer networks, internet basics, and computer security, offering a foundational understanding of these topics. With clear explanations and visual aids, the presentation aims to equip beginners with essential knowledge about computers and their functionalities in a concise and accessible manner.
It covers hardware components like the CPU, memory, and storage devices, as well as software including operating systems and applications. Furthermore, it explains input and output devices such as keyboards, mice, and monitors, and discusses basic computer operations like booting and file management. Additionally, the presentation touches on computer networks, internet fundamentals, and computer security, providing a well-rounded understanding of key aspects of computing. With clear explanations and visual aids, the presentation aims to demystify computers and empower beginners to navigate the digital world with confidence.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
BASIC OF COMPUTER.pptx regarding detailsMuskanMukhi1
This is basically a presentation of IT regarding the topic Basics of a Computer. So anybody can use it for Information Technology. A PowerPoint presentation on the basics of computers typically covers fundamental concepts such as hardware components (CPU, memory, storage devices), software (operating systems, applications), input and output devices (keyboard, mouse, monitor), and basic computer operations (booting, file management, software installation). It may also touch upon topics like computer networks, internet basics, and computer security. The presentation aims to provide a foundational understanding of computers to beginners, highlighting their essential components and functions in a clear and concise manner.The PowerPoint presentation on the basics of computers provides a comprehensive overview suitable for beginners. It covers fundamental concepts including hardware components like CPU, memory, and storage devices, alongside software such as operating systems and applications. Additionally, it explores input and output devices like keyboards, mice, and monitors, and delves into basic computer operations such as booting, file management, and software installation. The presentation also touches upon computer networks, internet basics, and computer security, offering a foundational understanding of these topics. With clear explanations and visual aids, the presentation aims to equip beginners with essential knowledge about computers and their functionalities in a concise and accessible manner.
It covers hardware components like the CPU, memory, and storage devices, as well as software including operating systems and applications. Furthermore, it explains input and output devices such as keyboards, mice, and monitors, and discusses basic computer operations like booting and file management. Additionally, the presentation touches on computer networks, internet fundamentals, and computer security, providing a well-rounded understanding of key aspects of computing. With clear explanations and visual aids, the presentation aims to demystify computers and empower beginners to navigate the digital world with confidence.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
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This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
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The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
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Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
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DevOps and Testing slides at DASA ConnectKari Kakkonen
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Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
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2. WHAT IS COMPUTER ?
A computer is a programmable machine or device that performs pre-defined or programmed computations
or controls operations that are expressible in numerical or logical terms at high speed and with great
accuracy.
Or
A computer is a digital electronics machine that can be programmed to carry out sequences of arithmetic or
logical operation automatically.
Or
Programmable machine designed to perform arithmetic and logical operation automatically and sequentially
as inputs given by users .
3. WHAT IS COMPUTER PROGRAM?
• A computer program is a sequence or set of instruction in a programming language for a computer to
execute. Computer programs are one component of software which also include documentation and
other intangible components.
WHAT IS COMPUTER SYSTEM?
• Computer System= Hardware + Software + User
• Computer system is made up of three main components :
a. Hardware = Internal devices + Peripheral devices : All physical part of the computer (or everything we
can touch) are known as hardware.
b. Software = Programs : Software gives “intelligence” to the computer.
c. User : Person who operate computer
4. WHAT IS SOFTWARE?
• Software is a set of instructions, data or programs used to operate computers and execute specific tasks.
For example, MS PAINT, ORACLE, JAVA, WINDOWS OPERATING SYSTEM etc. Software is
computer instructions that tell the hardware what to do. Software is programs, which are instruction sets
written by programmers.
• Types of Software:
a. Application Software: - Application software directs the computer to execute commands given by the
user and may be said to include any program that processes data for a user. For example, word
processors, spreadsheets, database management, inventory and payroll programs etc.
b. System Software: - System software is a type of computer program that is designed to run a computer’s
hardware and application programs. System software comprises the programs that you use to manage
your computer, including operating systems such as Windows, Linux, or UNIX for larger computers and
Google Android and Apple iOS for smartphones.
5. WHAT IS HARDWARE?
• Hardware is the equipment, or the physical devices, associated with a computer. For example,
keyboards, mice, speakers, and printers are all hardware. Hardware is the physical parts of a computer,
such as the processor, memory modules and the screen.
6. WHAT IS OPERATING SYSTEM?
• An operating system (OS) is system software that manages computer hardware and software resources
and provides common services for computer programs. The Operating System is often described as a
translator; it translates the language of the hardware (binary numbers) into the language of the software
(written programs) and then displays it in a way that humans can understand (text, images and sound).
7. WHAT IS INPUT DEVICES?
• An input device is a piece of hardware used to provide data to a computer used for interaction and
control. It allows the input of raw data to the computer for processing. Inputs are any devices that send
information into the computer. For example, a mouse has a position on the screen and is able to tell the
computer when a button is clicked and which button is clicked. A keyboard is able to send key presses to
the computer.
8. WHAT IS OUTPUT DEVICES?
• Outputs are any devices that are able to show information to the user. Good examples of these are the
screen, which shows the user text and images, and headphones, which are able to play sounds for the
user to listen to.
9. WHAT IS CPU?
• A Central Processing Unit is also called a processor, central processor, or microprocessor. It carries
out all the important functions of a computer. It receives instructions from both the hardware and active
software and produces output accordingly. It stores all important programs like operating systems and
application software. CPU also helps Input and output devices to communicate with each other. Owing
to these features of CPU, it is often referred to as the brain of the computer.
• The main processing device in any computer is the CPU (Central Processing Unit), which performs
binary calculations to make the computer run. This component is often referred to as the ‘brain of the
computer’.
10. • Generally, a CPU has three components:
a. ALU (Arithmetic Logic Unit) : It is the arithmetic logic unit, which performs arithmetic and logical
functions. Arithmetic functions include addition, subtraction, multiplication division, and comparisons.
Logical functions mainly include selecting, comparing, and merging the data.
b. Control Unit : The control unit (CU) is a component of a computer's central processing unit (CPU) that
directs the operation of the processor. It tells the computer's memory, arithmetic/logic unit and input and
output devices how to respond to the instructions that have been sent to the processor.
c. Memory or Storage Unit : It is called Random access memory (RAM). It temporarily stores data,
programs, and intermediate and final results of processing. So, it acts as a temporary storage area that
holds the data temporarily, which is used to run the computer.
11. WHAT IS STORAGE DEVICES?
• A storage device is any type of computing hardware that is used for storing, porting or extracting data
files and objects. Storage devices can hold and store information both temporarily and permanently.
They may be internal or external to a computer, server or computing device.
13. S. No. Volatile Memory Non-Volatile Memory
1.
Volatile memory is the type of memory in which data
is lost as it is powered-off.
Non-volatile memory is the type of memory in which data
remains stored even if it is powered-off.
2. Contents of Volatile memory are stored temporarily.
Contents of Non-volatile memory are stored
permanently.
3. It is faster than non-volatile memory. It is slower than volatile memory.
4.
RAM(Random Access Memory) is an example of
volatile memory.
ROM(Read Only Memory) is an example of non-volatile
memory.
5.
In volatile memory, data can be easily transferred in
comparison to non-volatile memory.
In non-volatile memory, data can not be easily
transferred in comparison to volatile memory.
6. In Volatile memory, process can read and write. In Non-volatile memory, process can only read.
7. Volatile memory generally has less storage capacity.
Non-volatile memory generally has more storage
capacity than volatile memory.
DIFFERENCE BETWEEN VOLATILE & NON-VOLATILE MEMORY
14. 8.
In volatile memory, the program’s data are stored
which are currently in process by the CPU.
In non-volatile memory, any kind of data which has to be
saved permanently are stored.
9. Volatile memory is more costly per unit size. Non-volatile memory is less costly per unit size.
10.
Volatile memory has a huge impact on the system’s
performance.
Non-volatile memory has a huge impact on a system’s
storage capacity.
11.
In volatile memory, processor has direct access to
data.
In non-volatile memory, processor has no direct access
to data.
12.
Volatile memory chips are generally kept on the
memory slot.
Non-volatile memory chips are embedded on the
motherboard.
13.
Advantages-
•Fast speed
•Low power consumption
•Better system performance as it increases speed
Advantages-
•More reliable
•Stores data permanently
•Inexpensive memory
•Helps in booting of operating system
14.
Disadvantages-
•Expensive
•Limited storage space
•Stores data temporarily
Disadvantages-
•Slow speed
•Can only read data
15. WHAT IS PROGRAM DEVELOPMENT LIFE CYCLE?
• Program development is the process of creating application programs. Program development life
cycle (PDLC) contains five phases of program development: analyzing, designing, coding, debugging
and testing, and implementing and maintaining application software.
16. • The following are six steps in the Program Development Life Cycle:
1. Analyze the problem. The computer user must figure out the problem, then decide how to resolve the
problem - choose a program.
2. Design the program. A flow chart is important to use during this step of the PDLC. This is a visual
diagram of the flow containing the program. This step will help you break down the problem.
3. Code the program. This is using the language of programming to write the lines of code. The code is
called the listing or the source code. The computer user will run an object code for this step.
4. Debug the program. The computer user must debug. This is the process of finding the "bugs" on the
computer. The bugs are important to find because this is known as errors in a program.
5. Formalize the solution. One must run the program to make sure there are no syntax and logic errors.
Syntax are grammatical errors and logic errors are incorrect results.
6. Document and maintain the program. This step is the final step of gathering everything together.
Internal documentation is involved in this step because it explains the reasoning one might of made a
change in the program or how to write a program.
17. WHAT IS COMPILATION PROCESS?
• After a computer program is typed using programming language statements and stored in memory, it
must be translated to machine language that represents the millions of on/off circuits within the
computer.
• Your programming language statements are called source code, and the translated machine language
statements are object code.
• Each programming language uses a piece of software, called a compiler or an interpreter, to translate
your source code into machine language.
• Machine language is also called binary language, and is represented as a series of 0s and 1s.
• After a program’s source code is successfully translated to machine language, the computer can carry
out the program instructions. When instructions are carried out, a program runs, or executes. In a typical
program, some input will be accepted, some processing will occur, and results will be output
18. WHAT IS COMPILATION PROCESS IN C LANGUAGE?
• The compilation is a process of converting the source code into object code.
• It is done with the help of the compiler. The compiler checks the source code for the syntactical or
structural errors, and if the source code is error free, then it generates the object code.
• The c compilation process converts the source code taken as input into the object code or machine code.
The compilation process can be divided into four steps, i.e., Pre-processing, Compiling, Assembling,
and Linking.
19. 1. Preprocessor : The source code is the code which is written in a text editor and the source code file is given an
extension ".c". This source code is first passed to the preprocessor, and then the preprocessor expands this
code. After expanding the code, the expanded code is passed to the compiler. In a preprocessing process all the
comments line will be removed because it is for use not for machine. In this step macro expansion is done.
The preprocessor creates an intermediate file where some pre-written assembly level instructions replace the
defined constant or expression. In this steps file inclusion process is also done by #include statements.
2. Compiler : The code which is expanded by the preprocessor is passed to the compiler. The compiler converts
this code into assembly code. Or we can say that the C compiler converts the pre-processed code into
assembly code. In this phase compiler gives the information about any syntax error or warning available in
your code.
3. Assembler : The assembly code is converted into object code by using an assembler. The name of the object
file generated by the assembler is the same as the source file. The extension of the object file in DOS is '.obj,'
and in UNIX, the extension is 'o'. If the name of the source file is 'hello.c', then the name of the object file
would be 'hello.obj'. Here assembly level code is converted into a machine understandable code that in binary
code using an assembler. It is prewritten program that translate assembly code into machine code.
4. Linker : A Linker is a computer program that takes one or more object files generated by a compiler and
combines them into one, executable program. The linker is to link the object code of our program with the
object code of the library files and other files. The output of the linker is the executable file. The name of the
executable file is the same as the source file but differs only in their extensions. In DOS, the extension of the
executable file is '.exe', and in UNIX, the executable file can be named as 'a.out'.
20. WHAT IS ALGORITHM?
• An algorithm is a sequence of well-defined instructions for completing a task or solving a problem. An
algorithm is that it contains the finite set of instructions which are being carried in a specific order to
perform the specific task. It is not the complete program or code; it is just a solution (logic) of a
problem, which can be represented either as an informal description using a Flowchart or Pseudocode.
21. Algorithm Examples :
1. Convert from one unit to another. (feet, yards, kilometers, miles)
2. Find square of Number.
3. Print total income from items sold in the week.
4. Multiplication of numbers entered by the user.
5. Sort a list of names in alphabetical order.
6. Quickly Find name in list.
7. Merging of list.
8. Find highest number from 2 numbers.
22. Characteristics or properties of Algorithm
1. Precision – The steps are precisely stated (defined).
2. Uniqueness – Results of each step are uniquely defined and only depend on the input and the result of
the preceding steps.
3. Finiteness – The algorithm stops after a finite number of instructions are executed.
4. Input – The algorithm receives input.
5. Output – The algorithm produces output.
6. Generality – The algorithm applies to a set of inputs.
23. Guidelines/Notation for Developing an Algorithm
Following guidelines must be followed while developing an algorithm:
1. An algorithm will be enclosed by START (or BEGIN) and STOP (or END).
2. To accept data from user, generally used statements are INPUT, READ, GET or OBTAIN.
3. To display result or any message, generally used statements are PRINT, DISPLAY, or WRITE.
4. Generally, COMPUTE or CALCULATE is used while describing mathematical expressions and based
on situation relevant operators can be used.
24. Advantages of Algorithm
1. It is a stepwise representation of a solution to a given problem, which makes it easy to understand.
2. An algorithm uses a definite procedure.
3. It is not dependent on any programming language, so it is easy to understand for anyone even without
programming knowledge.
4. Every step in an algorithm has its own logical sequence so it is easy to debug.
5. By using algorithm, the problem is broken down into smaller pieces or steps hence, it is easier for
programmer to convert it into an actual program.
Disadvantages of Algorithm
1. Algorithm is Time consuming.
2. Difficult to show Branching and Looping in Algorithms.
3. Big tasks are difficult to put in Algorithms.
25. Algorithm 1: Algorithm to convert temperature from Fahrenheit to Celsius.
Input: F
Output: C
F: temperature in Fahrenheit
C: temperature in Celsius.
Step 1: Start.
Step 2: Read temperature (Fahrenheit) in F.
Step 3: calculate C=(5(F-32))/9.
Step 4: Display C as temperature in Celsius.
Step 5: Stop.
26. Algorithm 2: Sum of two numbers
Input : A,B
Output : Sum
A : First number
B : Second number
Sum : Addition of both number
Step 1: Start
Step 2: Input first number in A
Step 3: Input second number in B
Step 4: Sum=A+B
Step 5: Display value of sum
Step 6: Stop