Applying user experience research - NRBuzz presentation by Kagonya AworiiHub Research
The document discusses user experience (UX) research methods that can be used to understand users and improve products. It outlines both qualitative research methods like surveys, focus groups, interviews and contextual inquiry as well as analytical methods like personas, user stories, affinity diagrams and qualitative models. The goal of UX research is to speak the user's language and ensure that if a user cannot use a product, it does not work. Examples are provided of how UX research has been applied in industries like aviation, healthcare, hotels and developing new cereal products.
This document summarizes Quill, a collaborative design tool for creating cross-platform web application user interfaces. Quill uses models of domains, tasks and abstract user interfaces to automatically generate design proposals across different devices. The designer can then refine the designs while Quill propagates changes to maintain consistency. Quill's goal is to simplify web application development by reducing costs and increasing reach through a single codebase that adapts to any device screen.
Agile method in the support of UI Context-Aware Adaptation.Nesrine Mezhoudi
This document discusses agile methods for supporting context-aware user interface (UI) adaptation. It notes that adaptation is needed to accommodate diverse user needs, but current approaches lack flexibility and predictability. The document proposes an agile adaptation approach using a four-step loop to rapidly incorporate changes based on user interactions and context. This would enhance the user's role in runtime UI design through iterative prototyping of abstract models and combining recognition of adaptation triggers with selection of appropriate adaptation strategies.
A study for emotion search, inference, technology, service based on context a...JM code group
상황인식 기반의 감성 검색 및 추론 기술과 서비스에 관한 연구[A study for emotion search, inference, technology, service based on context awareness] 2009. 11. 06. 16:10-16:40(15-20분 발표, 10-15분 질의응답)
발표장소 : 중앙고등학교 내 인문학 박물관
행사 주관 : 한국학중앙연구원 현대한국연구소
A brief overview
Technology
CASE STUDY
Service
Interdisciplinary study and research
Q&A
Micro interactions and multi dimensional graphical user interfaces in the des...Vivian Motti
Wearables have a large potential to support diverse applications. However designing their interfaces is challenging. Limited resources, dynamic constraints and situational impairments add more challenges to the UI design for wearable devices. To support stakeholders in this activity, in this presentation we discuss two design paradigms for wrist worn devices: micro interactions and multi dimensional UIs. Slides presented at the HFES Annual Meeting in 2015.
Design Recommendations to Improve the User Interaction with Wrist Worn Devices
Byron Lowens, Vivian Motti and Kelly Caine
Clemson University, USA
WristSense 2015: Workshop on Sensing Systems and Applications Using Wrist Worn Smart Devices.
(co-located with IEEE PerCom 2015)
March 27th 2015
St. Louis, Missouri, USA
Applying user experience research - NRBuzz presentation by Kagonya AworiiHub Research
The document discusses user experience (UX) research methods that can be used to understand users and improve products. It outlines both qualitative research methods like surveys, focus groups, interviews and contextual inquiry as well as analytical methods like personas, user stories, affinity diagrams and qualitative models. The goal of UX research is to speak the user's language and ensure that if a user cannot use a product, it does not work. Examples are provided of how UX research has been applied in industries like aviation, healthcare, hotels and developing new cereal products.
This document summarizes Quill, a collaborative design tool for creating cross-platform web application user interfaces. Quill uses models of domains, tasks and abstract user interfaces to automatically generate design proposals across different devices. The designer can then refine the designs while Quill propagates changes to maintain consistency. Quill's goal is to simplify web application development by reducing costs and increasing reach through a single codebase that adapts to any device screen.
Agile method in the support of UI Context-Aware Adaptation.Nesrine Mezhoudi
This document discusses agile methods for supporting context-aware user interface (UI) adaptation. It notes that adaptation is needed to accommodate diverse user needs, but current approaches lack flexibility and predictability. The document proposes an agile adaptation approach using a four-step loop to rapidly incorporate changes based on user interactions and context. This would enhance the user's role in runtime UI design through iterative prototyping of abstract models and combining recognition of adaptation triggers with selection of appropriate adaptation strategies.
A study for emotion search, inference, technology, service based on context a...JM code group
상황인식 기반의 감성 검색 및 추론 기술과 서비스에 관한 연구[A study for emotion search, inference, technology, service based on context awareness] 2009. 11. 06. 16:10-16:40(15-20분 발표, 10-15분 질의응답)
발표장소 : 중앙고등학교 내 인문학 박물관
행사 주관 : 한국학중앙연구원 현대한국연구소
A brief overview
Technology
CASE STUDY
Service
Interdisciplinary study and research
Q&A
Micro interactions and multi dimensional graphical user interfaces in the des...Vivian Motti
Wearables have a large potential to support diverse applications. However designing their interfaces is challenging. Limited resources, dynamic constraints and situational impairments add more challenges to the UI design for wearable devices. To support stakeholders in this activity, in this presentation we discuss two design paradigms for wrist worn devices: micro interactions and multi dimensional UIs. Slides presented at the HFES Annual Meeting in 2015.
Design Recommendations to Improve the User Interaction with Wrist Worn Devices
Byron Lowens, Vivian Motti and Kelly Caine
Clemson University, USA
WristSense 2015: Workshop on Sensing Systems and Applications Using Wrist Worn Smart Devices.
(co-located with IEEE PerCom 2015)
March 27th 2015
St. Louis, Missouri, USA
Using Smartwatches to Assist Students with Intellectual and Developmental Dis...Vivian Motti
Wrist-worn smartwatches have potential to assist students with intellectual and developmental disabilities in class by helping with interpersonal collaboration, attention, and behavior. The authors developed a wearable application to explore this potential and conducted user research with students and staff through interviews and focus groups. Based on feedback, they will continue refining the application's design and functions to further support students in class and beyond.
Wearable Computing: Healthcare, Human Factors and PrivacyVivian Motti
Lecture presented at the Catholic University of Arequipa in Peru on March 28th, 2016. 'Avances de la Ingeniería Biomedical y las ciencias de las tecnologias de información en el desarrollo de dispositivos "wearables".
Aplicando Transformação em XML usando XSLT e XSL-FO - 1Vivian Motti
Este documento apresenta conceitos sobre XML, XSLT e XSL-FO, incluindo: (1) Uma introdução sobre XML, DTDs e esquemas; (2) Transformações de XML usando XSLT e XSL-FO; (3) Aplicações de XML, XSLT e XSL-FO.
Smart Wearables or Dumb Wearables? Understanding how Context Impacts the UX i...Vivian Motti
Slides presented at SigDoc 2016, on September 24th. This study highlights the problems users face in the interaction with wrist-worn wearables especially concerning contextual factors and severity ratings.
This document presents a computational framework for multi-dimensional context-aware adaptation. It discusses the need for adaptation across different contexts of use like devices, platforms, users and environments. The challenges include considering multiple contexts to provide adapted interfaces with high usability. The methodology involves gathering context information, implementing adaptation algorithms using techniques like machine learning, and validating the framework through case studies. The goal is to develop a unified and consistent approach that can adapt applications across multiple dimensions like context, platform and user profile.
Toward a Visual Vocabulary for Privacy ConceptsVivian Motti
This document discusses the development of a visual vocabulary for privacy concepts. It notes that privacy is a multi-disciplinary concept without universal definitions. Existing privacy solutions like terms and conditions are often too technical, long and complex. The document then presents research analyzing users' mental models of privacy through imagery themes of who, how, why and where. It develops a taxonomy of privacy codes organized by action, object, organization, people and concepts. The most frequent codes related to real-world actions and physical objects. The document concludes that a user-centric approach matching familiar concepts to UI design could help create more usable privacy solutions.
Design the Right thing ... and then Design things Right - UXSEA Summit 2019Kuldeep Kulshreshtha
This is the presentation deck from UX Conference session by Victor Ong of Bain and Company as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
Getting Started with User Research - Stir Trek 2011Carol Smith
Presented at Stir Trek: Thor Edition, in Columbus, Ohio on May 6, 2011.
Once you know who uses your product, all sorts of new questions start to emerge. How are they using the product? Why are they using it? What else might they want? In this session you will learn about three quick and easy methods to understand the users desires, needs and abilities. The basics of observations, interviews and card sorting will be covered. You will also learn ways to effectively share and communicate what you learn with your team.
The document discusses personas for library users and strategies for developing personas. It provides examples of different types of library personas including public library members, academic students and faculty, school students and staff, and librarians. It then discusses methods for gathering user data to inform persona development, such as interviews, surveys, usability testing, and site traffic analysis. The document emphasizes that personas should be based on user goals, behaviors, and attitudes to help libraries understand users and make decisions that are centered around user needs.
Brightfind world usability day 2016 full deck finalBrightfind
This document provides 40 tips for user experience design and research. Some key tips include:
- Conduct user research first before developing products to understand user needs.
- Test websites using only the keyboard to ensure full accessibility.
- Add ARIA attributes like aria-live and aria-atomic to dynamically updating content.
- Navigate every product with a screen reader to catch accessibility issues.
- Consider usability for all types of users including those with mobility or cognitive impairments.
- Continually test with users and get feedback to improve products based on real user needs.
The tips cover a wide range of topics from research methods, accessibility, interface design, and more.
H2O World - Advanced Analytics at Macys.com - Daqing ZhaoSri Ambati
The document discusses advanced analytics at Macys.com. It outlines the challenges of big data predictive modeling such as scaling models, ensuring timely models, integrating models, and testing models. It describes Macys.com's advanced analytics team which includes data scientists with backgrounds in quantitative fields. The team works on projects such as personalized site recommendations, response propensity models, customer acquisition/retention modeling, and experimentation platforms. It provides examples of Macys.com's real-time site personalization and customer segmentation work.
This document discusses interdisciplinary research in supply chain management. It begins with opening remarks and then observes that digital transformation is disrupting traditional research approaches and requiring more collaborative work. Supply chain management provides opportunities for integration across disciplines due to concerns like material, information and money flows that cut across boundaries. Interdisciplinary research is important for advancing knowledge, enhancing teaching quality, and making societal impacts. Examples of interdisciplinary research experiences are shared, like exploring the supply chain of medical devices and dental implants. Big opportunities for interdisciplinary research are discussed, such as in the contexts of smart cities and waste management initiatives. Prerequisites for interdisciplinary research include changing mindsets, learning across disciplines, and keeping societal impacts in view rather than
The user's experience is essential to producing quality documentation. There are many ways to learn more about your user audience and their needs. This understanding can lead to product improvements and increased customer satisfaction.
The talk I gave at WebExpo 2014 in Prague! Slides only.
Here is the abstract:
Usability testing, focus groups, interviews, contextual inquiry, customer development - there are many names and techniques for gathering insights from your users, your customers. In recent years, agile software development and lean startup have changed how research is conducted, and have raised awareness of how important it is to understand who you are building your products for.
In this talk, Johanna will cover best practices for gathering insights in the context of product development. Her session will address questions such as:
* What techniques are best at the early stage of a product?
* What exactly is customer development and how is it different?
* What are the skills you need to turn research results into actionable insights that inform your product strategy?
Johanna will share her own story of being a researcher and product manager, how and why her practice has changed, and provide actionable advice on embedding research in your process.
The document discusses case study methods in research. It defines a case study as a detailed analysis of a person, group or situation that is studied holistically using one or more methods. The document outlines the advantages of case studies in improving decision making and the disadvantages of lack of generalization and being time-consuming. It also discusses explanatory, exploratory and descriptive case study designs and provides steps for conducting a case study analysis, including thoroughly reading the case, defining the central issue, identifying constraints and alternatives, and developing an implementation plan.
The document summarizes a talk given by Barbara Ballard and David Malouf on patterns in interaction design. They define patterns as implicit solutions to recurring problems that can be combined into a pattern language. The talk discusses the evolution of patterns from Christopher Alexander's work in architecture to current uses in software engineering and user experience design. Examples of software, hardware, and context patterns are provided to illustrate different types of patterns.
Okay, so the best way to find out something is to ask someone. But what's the best way to ask so that you get an answer to the question that you meant to ask and not to the question they thought that you asked? Join Kathryn Brockmeier, Nebraska Library Commission Research Analyst, for some tips and techniques for getting the information you need.
Decision filters are tools to align decisions with organizational values and goals. They are created through stakeholder conversations and communicated to teams. Teams then use the decision filters to determine what work to deliver and what not to deliver. Decision filters help reduce irrational decisions and losses by encouraging normative behaviors. They can be applied at any level of an organization for any scenario. When used properly, decision filters signal culture change and mold the culture into a better form aligned with values.
Using Smartwatches to Assist Students with Intellectual and Developmental Dis...Vivian Motti
Wrist-worn smartwatches have potential to assist students with intellectual and developmental disabilities in class by helping with interpersonal collaboration, attention, and behavior. The authors developed a wearable application to explore this potential and conducted user research with students and staff through interviews and focus groups. Based on feedback, they will continue refining the application's design and functions to further support students in class and beyond.
Wearable Computing: Healthcare, Human Factors and PrivacyVivian Motti
Lecture presented at the Catholic University of Arequipa in Peru on March 28th, 2016. 'Avances de la Ingeniería Biomedical y las ciencias de las tecnologias de información en el desarrollo de dispositivos "wearables".
Aplicando Transformação em XML usando XSLT e XSL-FO - 1Vivian Motti
Este documento apresenta conceitos sobre XML, XSLT e XSL-FO, incluindo: (1) Uma introdução sobre XML, DTDs e esquemas; (2) Transformações de XML usando XSLT e XSL-FO; (3) Aplicações de XML, XSLT e XSL-FO.
Smart Wearables or Dumb Wearables? Understanding how Context Impacts the UX i...Vivian Motti
Slides presented at SigDoc 2016, on September 24th. This study highlights the problems users face in the interaction with wrist-worn wearables especially concerning contextual factors and severity ratings.
This document presents a computational framework for multi-dimensional context-aware adaptation. It discusses the need for adaptation across different contexts of use like devices, platforms, users and environments. The challenges include considering multiple contexts to provide adapted interfaces with high usability. The methodology involves gathering context information, implementing adaptation algorithms using techniques like machine learning, and validating the framework through case studies. The goal is to develop a unified and consistent approach that can adapt applications across multiple dimensions like context, platform and user profile.
Toward a Visual Vocabulary for Privacy ConceptsVivian Motti
This document discusses the development of a visual vocabulary for privacy concepts. It notes that privacy is a multi-disciplinary concept without universal definitions. Existing privacy solutions like terms and conditions are often too technical, long and complex. The document then presents research analyzing users' mental models of privacy through imagery themes of who, how, why and where. It develops a taxonomy of privacy codes organized by action, object, organization, people and concepts. The most frequent codes related to real-world actions and physical objects. The document concludes that a user-centric approach matching familiar concepts to UI design could help create more usable privacy solutions.
Design the Right thing ... and then Design things Right - UXSEA Summit 2019Kuldeep Kulshreshtha
This is the presentation deck from UX Conference session by Victor Ong of Bain and Company as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
Getting Started with User Research - Stir Trek 2011Carol Smith
Presented at Stir Trek: Thor Edition, in Columbus, Ohio on May 6, 2011.
Once you know who uses your product, all sorts of new questions start to emerge. How are they using the product? Why are they using it? What else might they want? In this session you will learn about three quick and easy methods to understand the users desires, needs and abilities. The basics of observations, interviews and card sorting will be covered. You will also learn ways to effectively share and communicate what you learn with your team.
The document discusses personas for library users and strategies for developing personas. It provides examples of different types of library personas including public library members, academic students and faculty, school students and staff, and librarians. It then discusses methods for gathering user data to inform persona development, such as interviews, surveys, usability testing, and site traffic analysis. The document emphasizes that personas should be based on user goals, behaviors, and attitudes to help libraries understand users and make decisions that are centered around user needs.
Brightfind world usability day 2016 full deck finalBrightfind
This document provides 40 tips for user experience design and research. Some key tips include:
- Conduct user research first before developing products to understand user needs.
- Test websites using only the keyboard to ensure full accessibility.
- Add ARIA attributes like aria-live and aria-atomic to dynamically updating content.
- Navigate every product with a screen reader to catch accessibility issues.
- Consider usability for all types of users including those with mobility or cognitive impairments.
- Continually test with users and get feedback to improve products based on real user needs.
The tips cover a wide range of topics from research methods, accessibility, interface design, and more.
H2O World - Advanced Analytics at Macys.com - Daqing ZhaoSri Ambati
The document discusses advanced analytics at Macys.com. It outlines the challenges of big data predictive modeling such as scaling models, ensuring timely models, integrating models, and testing models. It describes Macys.com's advanced analytics team which includes data scientists with backgrounds in quantitative fields. The team works on projects such as personalized site recommendations, response propensity models, customer acquisition/retention modeling, and experimentation platforms. It provides examples of Macys.com's real-time site personalization and customer segmentation work.
This document discusses interdisciplinary research in supply chain management. It begins with opening remarks and then observes that digital transformation is disrupting traditional research approaches and requiring more collaborative work. Supply chain management provides opportunities for integration across disciplines due to concerns like material, information and money flows that cut across boundaries. Interdisciplinary research is important for advancing knowledge, enhancing teaching quality, and making societal impacts. Examples of interdisciplinary research experiences are shared, like exploring the supply chain of medical devices and dental implants. Big opportunities for interdisciplinary research are discussed, such as in the contexts of smart cities and waste management initiatives. Prerequisites for interdisciplinary research include changing mindsets, learning across disciplines, and keeping societal impacts in view rather than
The user's experience is essential to producing quality documentation. There are many ways to learn more about your user audience and their needs. This understanding can lead to product improvements and increased customer satisfaction.
The talk I gave at WebExpo 2014 in Prague! Slides only.
Here is the abstract:
Usability testing, focus groups, interviews, contextual inquiry, customer development - there are many names and techniques for gathering insights from your users, your customers. In recent years, agile software development and lean startup have changed how research is conducted, and have raised awareness of how important it is to understand who you are building your products for.
In this talk, Johanna will cover best practices for gathering insights in the context of product development. Her session will address questions such as:
* What techniques are best at the early stage of a product?
* What exactly is customer development and how is it different?
* What are the skills you need to turn research results into actionable insights that inform your product strategy?
Johanna will share her own story of being a researcher and product manager, how and why her practice has changed, and provide actionable advice on embedding research in your process.
The document discusses case study methods in research. It defines a case study as a detailed analysis of a person, group or situation that is studied holistically using one or more methods. The document outlines the advantages of case studies in improving decision making and the disadvantages of lack of generalization and being time-consuming. It also discusses explanatory, exploratory and descriptive case study designs and provides steps for conducting a case study analysis, including thoroughly reading the case, defining the central issue, identifying constraints and alternatives, and developing an implementation plan.
The document summarizes a talk given by Barbara Ballard and David Malouf on patterns in interaction design. They define patterns as implicit solutions to recurring problems that can be combined into a pattern language. The talk discusses the evolution of patterns from Christopher Alexander's work in architecture to current uses in software engineering and user experience design. Examples of software, hardware, and context patterns are provided to illustrate different types of patterns.
Okay, so the best way to find out something is to ask someone. But what's the best way to ask so that you get an answer to the question that you meant to ask and not to the question they thought that you asked? Join Kathryn Brockmeier, Nebraska Library Commission Research Analyst, for some tips and techniques for getting the information you need.
Decision filters are tools to align decisions with organizational values and goals. They are created through stakeholder conversations and communicated to teams. Teams then use the decision filters to determine what work to deliver and what not to deliver. Decision filters help reduce irrational decisions and losses by encouraging normative behaviors. They can be applied at any level of an organization for any scenario. When used properly, decision filters signal culture change and mold the culture into a better form aligned with values.
Jen McGinn gives a presentation on persona development. She defines personas as hypothetical archetypes that represent important user groups. Personas are defined by their goals and come in the form of 1-2 page descriptions with names and personal details. McGinn discusses different uses of personas and provides advice based on her experience. She also presents two case studies where personas were developed for an existing training product and a new product to validate initial personas and gather additional user insights.
The document discusses the Human Centered Design (HCD) Toolkit from IDEO, which provides guidance on designing solutions for an audience. It outlines three phases - HEAR, CREATE, and DELIVER. The HEAR phase involves understanding an audience's wants, frustrations, and realities through stories, observations, and identifying needs. The toolkit also describes three lenses of HCD - desirability, feasibility, and viability - and that the overlap of these lenses leads to successful implementation. Research in the HEAR phase must capture an audience's stories, observations, and deeper understanding of needs.
Design considerations for machine learning systemAkemi Tazaki
Critical commentary based on my professional experience in designing apps with artificial intelligence and on desktop research. Presentation slides for Botscampe 2016.
How can you design your organisation to make sense of data for better strategic decision making? In today’s Industry 4.0, many organisations aim to leverage upon vast amounts of data they are exposed to. This session harnesses the power of design thinking to give audiences the opportunity to realise the potential this methodology has regardless of the scale of data.
This document provides an overview of qualitative analysis methods for coding interview and document data. It begins with an agenda for covering two main qualitative approaches, coding exercises, slides on qualitative analysis, and potential brainstorming and affinity diagramming exercises if time allows. It then discusses common features of qualitative analytic methods including affixing codes, noting reflections, sorting materials to identify patterns, and gradually developing generalizations. Finally, it provides details on coding and categorization procedures, the iterative nature of qualitative analysis, and ensuring the credibility and rigor of qualitative findings.
Similar to Understanding the Wearability of Head-mounted Devices from a Human-Centered Perspective (20)
Wearable technologies have shown a large potential to amplify human abilities. Thanks to their close contact to the human body, their miniaturized dimensions and continuous data collection, wearable technologies are versatile, meeting system requirements across domains. Wearable technologies have grown in quantity and quality over the past decades, gaining widespread adoption. Still, ensuring that wearables properly meet users’ needs remains an open challenge. Through illustrative examples of diverse applications, in this talk I provide an overview of wearable computing. I discuss the challenges and opportunities in the design of user interfaces for wearable interaction, and conclude with a roadmap for next-generation wearables.
The document discusses privacy issues related to emerging technologies like wearables and smart home devices. It begins with an outline of topics to be covered, including contextualizing privacy, theoretical definitions versus real-world practices, privacy studies on online reviews, and open questions. The rest of the document delves into these topics, finding that privacy is a multidimensional concept that varies by context and individual. User studies of online reviews reveal different perspectives on privacy concerns for technologies. Imagery analysis identifies common metaphors and mental models around privacy concepts. Open questions remain around simplifying privacy and developing effective user-centric solutions.
Smartwatch Applications as Assistive TechnologiesVivian Motti
This document discusses using smartwatches as assistive technologies to help neurodiverse students in inclusive education settings. It outlines research on developing a smartwatch app called Wearable Life (WELI) to discreetly provide interventions to students in class from assistants. Through user-centered design including requirements gathering, prototyping, and field studies, WELI features like focus, participation, and rewards notifications were well received. The research found promise for assistive smartwatches to enhance inclusion while allowing for personalized, context-aware assistance over time.
This document discusses wearable technologies and their applications in healthcare. It covers various form factors of wearables including wrist-worn devices, head-mounted devices, and on-skin interfaces. Sensors that can be integrated into wearables to collect physiological and environmental data are also outlined. While wearables show promise in areas like remote patient monitoring and behavior change, challenges remain around user interfaces, validation of sensor data, and privacy/security risks that must be addressed for wearables to become widely adopted in healthcare.
Cards - Users with Disabilities - Course MaterialVivian Motti
The accessibility cards is a set of 16 personas illustrating users with diverse disabilities. The personas include users described in the book "A web for everyone: Designing accessible user experiences" authored by Horton and Quesenbery (2014) and presented in W3C user stories (at: https://www.w3.org/WAI/people-use-web/user-stories/). The contents are shared with creative commons license with attribution. The cards have been developed thanks to the financial support of Teach Access. About Teach Access: Teach Access is a unique collaboration among members of higher education, the technology industry and advocates for accessibility, with a shared goal of making technology broadly accessible by infusing accessibility into higher education, with enhanced training and collaborations with people with disabilities. Teach Access includes members from leading tech companies, academic institutions and disability advocacy organizations and other non-profit institutions. Teach Access operates as a fiscal sponsorship fund at the Silicon Valley Community Foundation (SVCF). To learn more visit teachaccess.org or email info@teachaccess.org.
Assisting Students with Intellectual and Developmental Disabilities in Inclus...Vivian Motti
This document discusses a smartwatch application called WELI that was designed to assist students with intellectual and developmental disabilities in inclusive classrooms. WELI allows users to regulate their executive functions and emotional states by receiving prompts and interventions during daily activities. It combines automated prompts with semi-automated interventions from an assistant to support daily planning, mood regulation, self-assessment, and personalized interventions. The stakeholders who benefit from this solution include healthcare practitioners, therapists, instructors, and students. Assistive wearables like WELI have the potential to monitor users, deliver personalized assistance, and provide real-time support to improve outcomes for people with disabilities.
Assisting Students with Intellectual and Developmental Disabilities in Inclus...Vivian Motti
Poster: Assisting Students with Intellectual Disabilities in Inclusive Education with a Smartwatch Application.
Presented at: Computing Community Consortium (CCC) Early Career Researcher Symposium, 2018. Washington, DC, USA.
https://youtu.be/CC6jvVQW1Fk
Assisting Students with Intellectual and Developmental Disabilities in Inclus...Vivian Motti
Smartwatches have a large potential to support everyday activities. However, their potential as assistive technologies in inclusive academic environments is unclear. To investigate how smartwatches can support students with intellectual and developmental disabilities (IDDs) to perform activities that require emotional and behavioral skills and involve communication, collaboration and planning, we implemented WELI. WELI (Wearable Life) is a wearable application designed to assist young adults with IDDs attending a postsecondary education program. This paper reports on the user-centric design process adopted in the development of WELI, and describes how smartwatches can assist students with IDDs in special education. The results reported are drawn from 8 user studies with 58 participants in total. WELI features include behavioral intervention, mood regulation, reminders, checklists, surveys and rewards. Results indicate that several considerations must be taken into account when designing for students with IDD, and that overall the students are enthusiastic about adopting an innovative smartwatch application in class, as they reacted positively about the technology and features provided.
mHealth Application to Inform Caregivers of Babies with Congenital Zika Virus...Vivian Motti
This document discusses the development of an mHealth application to support caregivers of babies with Congenital Zika Virus Syndrome. The app aims to provide psychosocial support and access to validated information and resources. It will track child development milestones and connect caregivers to early intervention and pediatric services. The benefits of the app include being low-cost, culturally tailored, scalable, and developed through a user-centered design approach to meet the specific needs of patients.
Smartwatch Applications for Mental Health: A Qualitative Analysis of Users’ P...Vivian Motti
This document analyzes user perspectives on 10 smartwatch applications for mental health. It identifies applications that offer multimodal interventions combining audio, images and vibration. Users found these apps effective for interventions and customizable features. However, the most common complaints were about costs and unstable implementations with crashes and bugs. The analysis identified benefits like customizable sounds and drawbacks like limited settings. There is still room for improving efficacy, privacy and mitigating risks as healthcare shifts to patient-centric solutions using digital technologies.
Wearable privacy skeletons in the data closetVivian Motti
Slides presented by Byron Lowens -- PhD candidate at Clemson University, describing privacy concerns from wearable users. Paper published at The Fifth IEEE International Conference on Healthcare Informatics
Wearable Life: a Wrist-Worn Application to Assist Students in Special EducationVivian Motti
This document describes research into developing a wearable application to assist students with intellectual and developmental disabilities in a post-secondary education program. The researchers conducted a needs assessment including interviews and focus groups with students and staff. Based on their findings, they designed a smartwatch and mobile application that provides students with reminders, checklists, flashcards, and behavior monitoring to help them in class. An initial prototype was tested and found to be well-received by users, though further refinement is needed to balance notification usefulness with unobtrusiveness and battery life. The system demonstrates the potential for wearable technologies to support students with special needs in educational activities.
UX Design for Wrist-Worn Wearables – how contextual dynamics influence intera...Vivian Motti
The large range of applications for wearable devices provides numerous opportunities for these technologies in diverse domains. However, the dynamic changes in the context of use during the user interaction, summed with the heterogeneity of users’ profiles, challenges the design of effective interfaces and interactive solutions for wearable technologies. In addition to that, wearables often have limited resources: their computational power, processing capabilities, screen dimensions and modalities are often constrained. Finally, the novelty in this market is characterized by limited guidance to effectively aid developers and designers to ensure high usability levels and to promote a great user experience in the design of the wearable interaction. To provide a high quality user experience, the context of use where the user interaction takes place needs to be thoroughly investigated and understood, accommodating its dynamic changes, as well as the specific needs and requirements of diverse users’ profiles in the design of interfaces and interaction. In this talk, you will learn about how context impacts the design of wearables, especially concerning wrist-worn devices, such as fitness trackers and smartwatches. More specifically, you will gain knowledge about: (1) a set of contextual factors that impact the wrist-worn interaction, ranging from environment, to platform and user profile, and (2) how those factors must be considered in the design of the user interaction for wearables, benefiting multimodal interactive solutions as well as multidisciplinary application domains.
Human Centered Solutions of On Body Technologies to Improve Healthcare
Presented at the CCC symposium on national priorities and societal needs, MAy 9th, 2016, Washington DC
Wrist-Worn Interaction: Design Challenges and OpportunitiesVivian Motti
Poster presented at the Georgia Tech Symposium on Design and Wearable Technologies, on May 9th.
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Monitoring and Managing Anomaly Detection on OpenShift
Overview
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Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
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4. Deployment Using ArgoCD for Edge Devices
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5. Introduction to Apache Kafka and S3
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6. Viewing Kafka Messages in the Data Lake
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7. What is Prometheus?
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9. What is Camel K?
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10. Configuring Camel K Integrations for Data Pipelines
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11. What is a Jupyter Notebook?
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12. Jupyter Notebooks with Code Examples
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Monitoring and Managing Anomaly Detection on OpenShift.pdf
Understanding the Wearability of Head-mounted Devices from a Human-Centered Perspective
1. Understanding the Wearability
of Head-Mounted Devices
from a Human-Centered Perspective
Vivian Genaro Motti
Kelly Caine
School of Computing
Clemson University
Seattle, September 16th, 2014
3. Motivations
— Extensive research
— Technical solutions
— Individual applications
— Novel approaches and methods
— What about the users?
3
4. Users
4
— Hesitate to adopt
— Abandon fast
— Lack of engagement
— Not satisfied
5. Goal
— Identify, prioritize and understand what users think
about head-mounted devices
— End users and potential users
— Existing and prospective devices
5
Helmets
Headbands
Contact lenses
Glasses
Goggles
Masks
Ear pieces
Ear plugs
Head phones
Head sets
6. Method
— Review and analysis of
— Online reviews and commentaries about head-mounted devices
— Protocol
— Set of sources (websites, forums)
— Set of devices (HMD, existing, prospects)
— Data collection
— Data analysis
— Highlight, categorize, prioritize
6
16. Final Remarks
— Aid to bridge the gap between
— Design decisions
— Actual users’ needs
— End goal
— To improve the design of HMD
16
17. Thanks!
— vgenaro@clemson.edu
— This material is based upon work supported by the National Science
Foundation under Grant No. 1314342. Any opinions, findings, and
conclusions or recommendations expressed in this material are those of the
author(s) and do not necessarily reflect the views of the National Science
Foundation.
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