This document provides an overview of use case diagrams and their components. It discusses actors, use cases, associations, generalizations, includes and extends relationships. It provides examples of use case diagrams and explains when to use certain relationships. The key points are that use case diagrams model a system's functionality from the user's perspective, show actors and their goals, and use relationships to structure common or optional behaviors between use cases.
The document discusses Java virtual machines and how Java code is executed. It defines a virtual machine as an abstraction layer that allows programs to interact with different operating systems. It then describes how the Java virtual machine works, executing Java bytecode and allowing code to run on any platform. It outlines the components of the JVM, including the class loader, execution engine, and garbage collector.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, and document software systems. It uses graphical notations to model structural and behavioral aspects of a system. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams model user interactions, class diagrams show system entities and relationships, sequence diagrams visualize object interactions over time, and state diagrams depict object states and transitions. UML aims to simplify the complex process of software design through standardized modeling.
Design and Implementation in Software EngineeringKourosh Sajjadi
These slides were presented to the software engineering class held in IAUN. The main context is provided from the "Software Engineering" book authored by Sommerville.
Most of the icons used in the slides are provided in the flaticon.com website.
Thanks to our professor Habib Seifzadeh.
A cooperation with Mohammad Mostajeran.
The document discusses data flow diagrams (DFDs) and use cases for modeling system requirements. It provides details on how DFDs can be used to model the flow of data through a system using processes, data stores, external entities, and data flows. The document also explains how use cases specify system functionality through interactions between actors and the system. Examples of a DFD and use cases for an online auction system are provided.
The document discusses Unit II of a syllabus which covers class diagrams, including elaboration, domain modeling, finding conceptual classes and relationships. It discusses when to use class diagrams and provides examples of a class diagram for a hotel management system. It also discusses inception and elaboration phases in software development processes and provides artifacts used in elaboration. Finally, it discusses domain modeling including how to identify conceptual classes, draw associations, and avoid adding too many associations.
The document discusses requirements capture using UML use case diagrams. It describes how use case diagrams can be used to capture functional requirements by modeling actors, use cases, and relationships. Key aspects covered include identifying use cases and actors, documenting use case descriptions, modeling relationships between use cases and actors, and tips for effective use case modeling.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, and documenting software systems. It uses various diagrams to model different views of a system, such as structural diagrams (e.g. class diagrams), behavioral diagrams (e.g. sequence diagrams), and deployment diagrams. The key building blocks of UML include things (classes, interfaces, use cases), relationships (associations, generalizations), and diagrams. UML aims to provide a clear blueprint of software systems for both technical and non-technical audiences.
The document discusses use case diagrams in object oriented design and analysis. It defines use cases as descriptions of system functionality from a user perspective. Use case diagrams depict system behavior, users, and relationships between actors, use cases, and other use cases. The key components of use case diagrams are described as actors, use cases, the system boundary, and relationships. Common relationships include association, extend, generalization, uses, and include. An example use case diagram for a cellular telephone is provided to illustrate these concepts.
The document discusses UML deployment diagrams which visualize the physical topology of a system where software artifacts are deployed. Deployment diagrams show nodes, which can be device or execution environment nodes, and artifacts deployed on the nodes. Communication paths represent connections between deployment targets that allow exchange of signals and messages. Deployments show the allocation of artifacts to deployment targets using dependencies labeled with "deploy". An example diagram depicts the deployment of a web application across load balanced servers.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
The document introduces Unified Modeling Language (UML) as a standard modeling language used to express and design software systems. UML uses basic building blocks like model elements, relationships, and diagrams to create complex structures for modeling. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. Class diagrams specifically model the static structure of a system by showing classes, interfaces, attributes, operations, and relationships between model elements.
UML (Unified Modeling Language) is used for object-oriented modeling and consists of 14 diagram types used to model the structure, behavior, and business processes of an application. The most commonly used diagram is the class diagram, which shows classes, attributes, operations, and relationships between classes. Other diagram types include component diagrams, deployment diagrams, object diagrams, package diagrams, use case diagrams, activity diagrams, state machine diagrams, sequence diagrams, and communication diagrams. An example of modeling an online shopping system is provided using user case diagrams, domain models, activity diagrams, and component diagrams.
The outlines of this lecture:
- Memory Addresses in Computer
- Definition of Pointers
- Access to Pointer Value
- star and & Operators
- Passing Pointer as Parameters
- Pointers with Constants
- Pointers with String
- Arrays of Pointers
- cString library
- Exercise
This document provides an overview of use case diagrams and their components. It discusses actors, use cases, associations, generalizations, includes and extends relationships. It provides examples of use case diagrams and explains when to use certain relationships. The key points are that use case diagrams model a system's functionality from the user's perspective, show actors and their goals, and use relationships to structure common or optional behaviors between use cases.
The document discusses Java virtual machines and how Java code is executed. It defines a virtual machine as an abstraction layer that allows programs to interact with different operating systems. It then describes how the Java virtual machine works, executing Java bytecode and allowing code to run on any platform. It outlines the components of the JVM, including the class loader, execution engine, and garbage collector.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, and document software systems. It uses graphical notations to model structural and behavioral aspects of a system. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams model user interactions, class diagrams show system entities and relationships, sequence diagrams visualize object interactions over time, and state diagrams depict object states and transitions. UML aims to simplify the complex process of software design through standardized modeling.
Design and Implementation in Software EngineeringKourosh Sajjadi
These slides were presented to the software engineering class held in IAUN. The main context is provided from the "Software Engineering" book authored by Sommerville.
Most of the icons used in the slides are provided in the flaticon.com website.
Thanks to our professor Habib Seifzadeh.
A cooperation with Mohammad Mostajeran.
The document discusses data flow diagrams (DFDs) and use cases for modeling system requirements. It provides details on how DFDs can be used to model the flow of data through a system using processes, data stores, external entities, and data flows. The document also explains how use cases specify system functionality through interactions between actors and the system. Examples of a DFD and use cases for an online auction system are provided.
The document discusses Unit II of a syllabus which covers class diagrams, including elaboration, domain modeling, finding conceptual classes and relationships. It discusses when to use class diagrams and provides examples of a class diagram for a hotel management system. It also discusses inception and elaboration phases in software development processes and provides artifacts used in elaboration. Finally, it discusses domain modeling including how to identify conceptual classes, draw associations, and avoid adding too many associations.
The document discusses requirements capture using UML use case diagrams. It describes how use case diagrams can be used to capture functional requirements by modeling actors, use cases, and relationships. Key aspects covered include identifying use cases and actors, documenting use case descriptions, modeling relationships between use cases and actors, and tips for effective use case modeling.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, and documenting software systems. It uses various diagrams to model different views of a system, such as structural diagrams (e.g. class diagrams), behavioral diagrams (e.g. sequence diagrams), and deployment diagrams. The key building blocks of UML include things (classes, interfaces, use cases), relationships (associations, generalizations), and diagrams. UML aims to provide a clear blueprint of software systems for both technical and non-technical audiences.
The document discusses use case diagrams in object oriented design and analysis. It defines use cases as descriptions of system functionality from a user perspective. Use case diagrams depict system behavior, users, and relationships between actors, use cases, and other use cases. The key components of use case diagrams are described as actors, use cases, the system boundary, and relationships. Common relationships include association, extend, generalization, uses, and include. An example use case diagram for a cellular telephone is provided to illustrate these concepts.
The document discusses UML deployment diagrams which visualize the physical topology of a system where software artifacts are deployed. Deployment diagrams show nodes, which can be device or execution environment nodes, and artifacts deployed on the nodes. Communication paths represent connections between deployment targets that allow exchange of signals and messages. Deployments show the allocation of artifacts to deployment targets using dependencies labeled with "deploy". An example diagram depicts the deployment of a web application across load balanced servers.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
The document introduces Unified Modeling Language (UML) as a standard modeling language used to express and design software systems. UML uses basic building blocks like model elements, relationships, and diagrams to create complex structures for modeling. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. Class diagrams specifically model the static structure of a system by showing classes, interfaces, attributes, operations, and relationships between model elements.
UML (Unified Modeling Language) is used for object-oriented modeling and consists of 14 diagram types used to model the structure, behavior, and business processes of an application. The most commonly used diagram is the class diagram, which shows classes, attributes, operations, and relationships between classes. Other diagram types include component diagrams, deployment diagrams, object diagrams, package diagrams, use case diagrams, activity diagrams, state machine diagrams, sequence diagrams, and communication diagrams. An example of modeling an online shopping system is provided using user case diagrams, domain models, activity diagrams, and component diagrams.
The outlines of this lecture:
- Memory Addresses in Computer
- Definition of Pointers
- Access to Pointer Value
- star and & Operators
- Passing Pointer as Parameters
- Pointers with Constants
- Pointers with String
- Arrays of Pointers
- cString library
- Exercise
In this lecture, I present concept of arrays in C ++ , I cover :
- Arrays defination
- Initializing arrays
- Input and output with arrays
- Examples of arrays
- Histogram using arrays
- Calculate the frequency of dice
- Calculate the frequency of characters in a string
- Static arrays
- Arrays as arguments
- Two-dimensional arrays
اسئلة نهائية لمقرر تقنية تصميم صفحات الويب - 1266
اعداد الطالبة: أنوار شوخة – فرع رام الله والبيرة
كلية التكنولوجيا والعلوم التطبيقية
جامعة القدس المفتوحة
In this lecture, I present concept of functions in C ++ , I cover :
-The concept of functions
-Function template and definition
-Explanation of an example of a Factorial function
-Mathematical examples
-Empty arguments
-Function of perfect number
-Function of prime number
-Function of friendly numbers
-Generate random numbers
-Example of dice game
-GRN problems
-Time function
-Enumeration
-Crops game
-The concept of recursion function
-Example of recursion function
-Fibonacci series with recursion
-Reference arguments
-Default arguments
-Overloading functions
-Examples of overloading
-Template functions
In this lecture, I present the basics of C ++ , I cover :
- Introduction
- Your first program
- Escape characters
- Data types
- Variables
- Scope
- Constants
- Input and output
- Storage classes
- Mathematical calculations
- Shifting
- Logical operations
الفصل الرابع الأعلان عن الإجراء Sub
الاجراء ( procedure )
هو مجموعة من الاوامر و التعليمات ( code ) تحت اسم ما عند استدعاء هذا الاسم يتم تنفيذ هذه الاوامر و التعليمات
المفاهيم الأساسية للتعامل مع تعابير اللامبدا والتي أصبح التعامل معها ممكنا في لغة الجافا مع إصدارها الثامن كما يتضمن هذا الشرح أهمية استخدام تعابير اللامبدا مع الواجهات الوظيفية و مجموعة متنوعة من الأمثلة . . .