This is a introduction part, at the UX Seminar in my ex-working place.
Actually i mixed all materials and Pictures at here, slideshare. i feel i am really sorry not to say the sources.(i forgot and can't find the site of sources)
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
A basic duality: The Web was originally conceived as a hypertextual information space;
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.
Author: Jesse James Garret, 30 March 2000
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
Marcelo Paiva - Who has the time to design, learn and grow? (UXDEV Summit 2017)Marcelo Paiva
From working as a freelancer to collaborating in teams, managing a group and becoming an Executive. The career path for a product designers - and developers - is maturing. But how do you grow on your career without losing touch with the creative passion that lead you to this field in the first place?
This presentation will show you how to grow and lead teams by staying ahead of the curve on new tools, efficient workflows and latest design trends while having fun and enabling others.
Rubedo CMS : designing content and user layouts.
For each of your content types, you can create your own custom content layout by selecting the fields (title, summary, date, image…) you want to be displayed. To go any further, you can decide whether each element will be displayed or not for each device (desktop, tablet or smartphone).
For each of your content types, you can create your own custom content layout by selecting the fields (title, summary, date, image…) you want to be displayed. To go any further, you can decide whether each element will be displayed or not for each device (desktop, tablet or smartphone).
Not sure how well this presentation stands on it's own, so you might want to check out the accompanying blog post http://www.springbox.com/insight/post/Getting-Started-with-Mobile-UX-Design.aspx
UXVision - 20 things you need to know about UX for Content - Tal Florentin | ...TAL FLORENTIN
A double case study showing 2 success stories of UX design for leading content websites MaVeZe.co.il and UXVToday.co.il, together with a practical set of tips that everyone who's designing UX for content should think about during the process. Taking you behind the scenes of UX design.
Find out why and how working working your UX process from the content is a strategy that can lead to becoming a strategic design influencer with a seat at the decision table. It can also reduce UX churn in design due to lack of content at the start of design. Maybe most important, it can drive significant improvements in key metrics including end-user satisfaction.
The 'Aha' Moment: How Great Designs Play With Our Psychology?Logo Design Guru
We, as humans, respond differently to different elements of design. Different colors, shapes, typefaces – all create an interaction of association that is individual. Thus, a skilled designer is one who can employ each of these elements effectively, playing into the psychology of it’s viewers, and infer particular characteristics of a brand, to the target audience.
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
User-centered design: A road map to usabilityWill Sansbury
Nobody ever set out to build a Web site that’s difficult to use. Even so, many sites prove to be frustrating for the very people they’re built to serve. When we design without a clear and proven understanding of the site’s audience–or with our own preferences and biases unchecked–we put the overall usability and effectiveness of the site at jeopardy.
In this presentation, Will Sansbury overviews user-centered design, a process that infuses concern for the audience into every step of creating a site or software product. He shares practical tools for learning about your audience initially, checking your decisions against your understanding of the audience throughout the design process, and gauging the effectiveness of your final design using qualitative usability testing.
As an information architect on the WhatsUp Gold team at Ipswitch, Will has experimented with integrating user experience design into the Scrum software development process. Because he’s a practitioner first, he has a pragmatic, from-the-trenches view that makes user experience and user-centered design approachable to designers and developers of all skill levels.
This presentation was delivered at RefreshAugusta on July 22, 2009.
The way that content creation has traditionally been positioned in organisations – usually as copywriting, and under the guardianship of the marketing team – has led to all kinds of important things slipping through the cracks and causing UX havoc later on.
Inscrutable error messages, badly truncated headlines, and conflicting factual information pop up like ghouls and ghosties on a House of Horror ride, and upset our users when least expected.
Lean Business Analysis and UX Runway - Natalie WarnertNatalie Warnert
How to integrate BAs and UX in a Agile/Lean environment to create an MVP to learn while reducing potential waste. Presented at Lviv IT Arena, 2015 in Lviv, Ukraine by Natalie Warnert, October 3, 2015
www.nataliewarnert.com
A basic duality: The Web was originally conceived as a hypertextual information space;
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.
Author: Jesse James Garret, 30 March 2000
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
Marcelo Paiva - Who has the time to design, learn and grow? (UXDEV Summit 2017)Marcelo Paiva
From working as a freelancer to collaborating in teams, managing a group and becoming an Executive. The career path for a product designers - and developers - is maturing. But how do you grow on your career without losing touch with the creative passion that lead you to this field in the first place?
This presentation will show you how to grow and lead teams by staying ahead of the curve on new tools, efficient workflows and latest design trends while having fun and enabling others.
Rubedo CMS : designing content and user layouts.
For each of your content types, you can create your own custom content layout by selecting the fields (title, summary, date, image…) you want to be displayed. To go any further, you can decide whether each element will be displayed or not for each device (desktop, tablet or smartphone).
For each of your content types, you can create your own custom content layout by selecting the fields (title, summary, date, image…) you want to be displayed. To go any further, you can decide whether each element will be displayed or not for each device (desktop, tablet or smartphone).
Not sure how well this presentation stands on it's own, so you might want to check out the accompanying blog post http://www.springbox.com/insight/post/Getting-Started-with-Mobile-UX-Design.aspx
UXVision - 20 things you need to know about UX for Content - Tal Florentin | ...TAL FLORENTIN
A double case study showing 2 success stories of UX design for leading content websites MaVeZe.co.il and UXVToday.co.il, together with a practical set of tips that everyone who's designing UX for content should think about during the process. Taking you behind the scenes of UX design.
Find out why and how working working your UX process from the content is a strategy that can lead to becoming a strategic design influencer with a seat at the decision table. It can also reduce UX churn in design due to lack of content at the start of design. Maybe most important, it can drive significant improvements in key metrics including end-user satisfaction.
The 'Aha' Moment: How Great Designs Play With Our Psychology?Logo Design Guru
We, as humans, respond differently to different elements of design. Different colors, shapes, typefaces – all create an interaction of association that is individual. Thus, a skilled designer is one who can employ each of these elements effectively, playing into the psychology of it’s viewers, and infer particular characteristics of a brand, to the target audience.
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
User-centered design: A road map to usabilityWill Sansbury
Nobody ever set out to build a Web site that’s difficult to use. Even so, many sites prove to be frustrating for the very people they’re built to serve. When we design without a clear and proven understanding of the site’s audience–or with our own preferences and biases unchecked–we put the overall usability and effectiveness of the site at jeopardy.
In this presentation, Will Sansbury overviews user-centered design, a process that infuses concern for the audience into every step of creating a site or software product. He shares practical tools for learning about your audience initially, checking your decisions against your understanding of the audience throughout the design process, and gauging the effectiveness of your final design using qualitative usability testing.
As an information architect on the WhatsUp Gold team at Ipswitch, Will has experimented with integrating user experience design into the Scrum software development process. Because he’s a practitioner first, he has a pragmatic, from-the-trenches view that makes user experience and user-centered design approachable to designers and developers of all skill levels.
This presentation was delivered at RefreshAugusta on July 22, 2009.
The way that content creation has traditionally been positioned in organisations – usually as copywriting, and under the guardianship of the marketing team – has led to all kinds of important things slipping through the cracks and causing UX havoc later on.
Inscrutable error messages, badly truncated headlines, and conflicting factual information pop up like ghouls and ghosties on a House of Horror ride, and upset our users when least expected.
Lean Business Analysis and UX Runway - Natalie WarnertNatalie Warnert
How to integrate BAs and UX in a Agile/Lean environment to create an MVP to learn while reducing potential waste. Presented at Lviv IT Arena, 2015 in Lviv, Ukraine by Natalie Warnert, October 3, 2015
www.nataliewarnert.com
Introducing a simple way of programing robots, hardware in general and various approaches developed by Microsoft Research Cambridge. The talk was held at the MSRC Christmas Lecture 2005.
Kris Kitani from Carnegie Mellon University and Chieko Asakawa, IBM Fellow, presented a “Cognitive Assistant for the Blind” as part of the Cognitive Systems Institute Speaker Series.
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
2. History & Definition...
Elements of UX...
UXD Process ...
Interaction Patterns...
Future of UX...
usync. will always be about solving problems at the core.
3. Universe of User Experience
usync. will always be about solving problems at the core.
4. 10 yrs ago...
usync. will always be about solving problems at the core.
5. Today ...
usync. will always be about solving problems at the core.
6. Experience...
“If our Gods and hopes are nothing but
scientific phenomena then let us admit
it must be said that our love is scientific
as well.”
- In the ‘L'È ve future’ by Auguste Villiers de l'Isle-Adam
René Descartes
usync. will always be about solving problems at the core.
11. - the Eastman Kodak slogan in 1900
usync. will always be about solving problems at the core.
12. History...
6~70s 80s 90s 2000 2010
1996 2006
1962 1970
P3 Asimo
UNIMATE Seiki
1964 1981 1992 2001 Web 2.0
Mouse Star CERN_G XP
1975 1983 1998 2007
DSC Dyna-Tac MPMan iPhone
usync. will always be about solving problems at the core.
13. History...
6~70s 80s 90s 2000 2010
Product LED Market LED Socially LED
Consumption Experience Network
Tech Driven People Driven Value Driven
Sense-making
Products Interface
Open Innovation
Hardware Aesthetics
Co-creation
Functionality Emotions
usync. will always be about solving problems at the core.
14. History...
6~70s 80s 90s 2000 2010
MMI & HMI HCI HCI HCI
Man Human Human Human
Machine Computer Centered Centered
Interface Interface Interface Innovation
&
Human
Machine
Interface
3 4
1 2
MMI was used early on in control room design for anything operated on or observed by an operator, e.g. dials, switches, knobs and gauges.
usync. will always be about solving problems at the core.
15. Definition of HCI...
“Human-Computer Interaction is a
discipline concerned with the design,
evaluation and implementation of
interactive computing systems for
human use and with the study of
major phenomena surrounding them.
- ACM/SIGCHI 1992
The human–computer interface can be described as the point of communication between the human user and the computer.
usync. will always be about solving problems at the core.
16. Definition Again...
usync. will always be about solving problems at the core.
17. Interface & Interaction
Humane
Device
usync. will always be about solving problems at the core.
18. Interface & Interaction
Humane
Interface Interaction
Device
usync. will always be about solving problems at the core.
19. Interface & Interaction
Humane
Human Man People User
Also think about : the meaning of each term with history
usync. will always be about solving problems at the core.
20. Interface & Interaction
Humane
Interface
Device
usync. will always be about solving problems at the core.
21. Interface & Interaction
Humane
Interaction
Device
usync. will always be about solving problems at the core.
22. Relation Map
Information architecture – development of the process and/or information flow of the system
Usability - a qualitative attribute that assesses how easy user interfaces are to use. also refers to methods for improving ease-of-use during the design process.
usync. will always be about solving problems at the core.
23. User experience
“ Most often abbreviated UX, but
sometimes UE, is a term used to describe
the overarching experience a person has
as a result of their interactions with a
particular product or service, its delivery,
and related artifacts, according to their
design.
usync. will always be about solving problems at the core.
24. Elements of UX
usync. will always be about solving problems at the core.
25. Success of Apple
usync. will always be about solving problems at the core.
26. Brand?
usync. will always be about solving problems at the core.
27. Design & Feature?
usync. will always be about solving problems at the core.
28. User interface?
usync. will always be about solving problems at the core.
39. Design Principles...
Affordance
Mental Model
Simplicity
Redundancy Emotion
Efficiency Satisfaction
Accessibility
Learnability Error tolerance
Metaphor
Aesthetic
Labeling Navigation
User Interface Mapping
Constraint
Effectiveness
Information Architecture Consistency
Visibility
Helpfulness Controllability
Attitude
Feedback
Intuitiveness Joy of use
Perceptibility
Also see : Usability principles (Nielsen 2001)
usync. will always be about solving problems at the core.
40. Design Principles...
Affordance
Mapping
Constraint
Also see : Usability principles (Nielsen 2001)
usync. will always be about solving problems at the core.
41. Affordance...
usync. will always be about solving problems at the core.
Also see Jacob Nielsen’s ‘perceived Affordance’
42. Affordance...
usync. will always be about solving problems at the core.
43. Constraints...
usync. will always be about solving problems at the core.
44. Constraints...
usync. will always be about solving problems at the core.
45. Mapping...
usync. will always be about solving problems at the core.
46. Mapping...
usync. will always be about solving problems at the core.
47. The last...
usync. will always be about solving problems at the core.
48. User Emotional Design : Affect
The last...
usync. will always be about solving problems at the core.
49. What we need More...
usync. will always be about solving problems at the core.
50. Apophenia...
see : Klaus Conrad, A Cognitive Approach to Situation Awareness: Theory and Application, 1958
usync. will always be about solving problems at the core.
51. Observation...
usync. will always be about solving problems at the core.
53. The Next will focus on...
usync. will always be about solving problems at the core.
54. Process & Methodology
Determine Best Test Conduct Usability Test Analysis Result
Technical assessment Heuristic Expert Evaluation Quantitative data
Qualitative data
Competitive analysis Paper prototype tests
Usability principle
Evaluate products/Services High-fidelity prototype tests
Existing process validation Semi-structured interviews Problem coding
New process development Think Aloud protocols Prioritize Issues
Process optimization Card Sorting Iterative refinement
Flow illustration Focused user workshops
usync. will always be about solving problems at the core.
55. Our interface were [not] just a matter of
the optimal button placement and clicking sequence... ...
Joel Spolsky
Thank you…
usync. will always be about solving problems at the core.