Infomatica, as it stands today, is a manifestation of our values, toil, and dedication towards imparting knowledge to the pupils of the society. Visit us: http://www.infomaticaacademy.com/
Infomatica, as it stands today, is a manifestation of our values, toil, and dedication towards imparting knowledge to the pupils of the society. Visit us: http://www.infomaticaacademy.com/
This document discusses using augmented reality to enhance education. It proposes developing an application that uses augmented reality to make the learning process more interactive and engaging. The application would recognize text or images from a book using the phone's camera. It would then display relevant 3D models, videos or additional information on the phone screen. This would make physical books more interactive and provide clarification of concepts without extensive screen time. The document outlines the proposed method, design and implementation using technologies like Vuforia, Unity, and Blender. It suggests this approach could help motivate students by providing immersive experiences and help them better visualize and understand concepts from textbooks.
This document summarizes a research paper on using virtual and augmented reality in education. The paper provides a literature review on VR and AR, analyzing their implementation in educational models. It then proposes a model for developing integrated learning objects using VR and AR. The model involves designing, introducing, exploring, constructing, and sharing VR and AR learning objects that can be integrated into other educational content. To validate this model, the paper describes an experiment comparing its features to existing virtual learning environments. The results suggest the model could effectively integrate VR and AR learning objects into educational platforms and environments.
Infomatica, as it stands today, is a manifestation of our values, toil, and dedication towards imparting knowledge to the pupils of the society. Visit us: http://www.infomaticaacademy.com/
Infomatica, as it stands today, is a manifestation of our values, toil, and dedication towards imparting knowledge to the pupils of the society. Visit us: http://www.infomaticaacademy.com/
This document discusses using augmented reality to enhance education. It proposes developing an application that uses augmented reality to make the learning process more interactive and engaging. The application would recognize text or images from a book using the phone's camera. It would then display relevant 3D models, videos or additional information on the phone screen. This would make physical books more interactive and provide clarification of concepts without extensive screen time. The document outlines the proposed method, design and implementation using technologies like Vuforia, Unity, and Blender. It suggests this approach could help motivate students by providing immersive experiences and help them better visualize and understand concepts from textbooks.
This document summarizes a research paper on using virtual and augmented reality in education. The paper provides a literature review on VR and AR, analyzing their implementation in educational models. It then proposes a model for developing integrated learning objects using VR and AR. The model involves designing, introducing, exploring, constructing, and sharing VR and AR learning objects that can be integrated into other educational content. To validate this model, the paper describes an experiment comparing its features to existing virtual learning environments. The results suggest the model could effectively integrate VR and AR learning objects into educational platforms and environments.
- AUGMENTED REALITY ART from an emerging technology to a novel creative.-SPRI...parulian
This document provides an overview of the third edition of the book "Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium". The book has 21 chapters organized into 4 parts that cover theoretical aspects, augmented reality art in various spaces, and case studies. It explores how augmented reality has developed as an artistic medium over the past decade. The book is intended to serve as an introduction to augmented reality art for artists, researchers, students and others interested in the field. It analyzes technology adoption trends and provides frameworks and examples of how augmented reality art has been used in spaces like biennials, public art, and to engage with social and political issues.
The document appears to be a template for creating PowerPoint presentations, and includes various layouts and designs that can be customized with text, images, and other content. It contains sections with titles like "Agenda Layout", "Our Services", "TimeLine Layout", and "Table Layout" that demonstrate different slide designs. The template is meant to provide users with a variety of presentation structures and formats to choose from to create their own presentations.
Panduan create account setup password dan submit paper di sentrinov 2019 (1)parulian
Panduan ini memberikan instruksi lengkap untuk membuat akun EDAS, mengatur kata sandi, dan mengirimkan makalah ke konferensi Sentrinov melalui platform EDAS. Langkah-langkahnya meliputi membuat akun baru, mengatur kata sandi melalui email, memilih bidang ilmu, mengunggah makalah, dan mengirimkan makalah.
Dokumen tersebut merupakan model silabus mata pelajaran bahasa Inggris untuk sekolah menengah pertama yang mencakup pendahuluan, kompetensi dasar, materi pokok, dan contoh rencana pelaksanaan pembelajaran. Tujuan pembelajaran bahasa Inggris adalah mengembangkan kompetensi komunikatif siswa melalui penggunaan berbagai teks lisan dan tulis. Siswa diharapkan mampu berkomunikasi dan meny
Dokumen tersebut merupakan model silabus mata pelajaran Ilmu Pengetahuan Sosial (IPS) untuk Sekolah Menengah Pertama/Madrasah Tsanawiyah yang dikembangkan oleh Kementerian Pendidikan dan Kebudayaan. Silabus ini menjelaskan rasional, kompetensi yang diharapkan, kerangka pengembangan kurikulum, dan kompetensi dasar IPS untuk kelas VII sampai IX dengan fokus pada konsep ruang dan interaksi antarruang serta
Dokumen tersebut merupakan model silabus mata pelajaran matematika untuk Sekolah Menengah Pertama/Madrasah Tsanawiyah yang mencakup pendahuluan, kompetensi dasar, materi pokok, dan contoh model silabus serta rencana pelaksanaan pembelajaran untuk kelas VII, VIII, dan IX.
03 silabus bahasa indonesia smp 20012017-okparulian
Ringkasan dokumen tersebut adalah:
1. Dokumen tersebut merupakan model silabus mata pelajaran Bahasa Indonesia untuk Sekolah Menengah Pertama/Madrasah Tsanawiyah yang disusun oleh Kementerian Pendidikan dan Kebudayaan;
2. Silabus ini memberikan kerangka dasar tentang kompetensi yang diharapkan setelah siswa mempelajari Bahasa Indonesia, lingkup materi pelajaran, dan pengembangan kurikulum Bahasa Indonesia.
Dokumen tersebut merupakan model silabus mata pelajaran Pendidikan Pancasila dan Kewarganegaraan untuk Sekolah Menengah Pertama/Madrasah Tsanawiyah yang disusun oleh Kementerian Pendidikan dan Kebudayaan. Silabus ini menjelaskan kompetensi yang diharapkan setelah siswa mempelajari PPKn, kerangka pengembangan kurikulum PPKn, dan contoh kompetensi dasar serta materi pokok untuk kelas VII
Mata kuliah Matematika 3 membahas konsep-konsep dasar persamaan diferensial linier orde satu dan lebih tinggi, metode penyelesaian persamaan linier tak homogen, penerapan persamaan diferensial pada rangkaian listrik, serta transformasi Laplace, Laplace invers, deret Fourier, dan integral Fourier.
This document provides an overview of the key concepts covered in Chapter 6 of a mathematics textbook, which includes:
1) Defining rational expressions as ratios of two polynomials and focusing on adding, subtracting, multiplying, and dividing rational expressions.
2) Concluding with solving rational equations and applications of rational equations.
3) Summarizing the chapter sections, which cover topics like rational expressions and functions, operations on rational expressions, and applications of rational equations.
This document introduces the concept of functions and relations. It defines a relation as a set of ordered pairs where the domain is the set of first elements and the range is the set of second elements. Relations can be defined by tables, graphs, equations or correspondences. The document provides examples of finding the domain and range of relations defined in various ways. It also gives an example of using a linear relation between femur length and height to estimate a person's height from skeletal remains.
This document discusses key concepts related to graphing and the rectangular coordinate system. It introduces plotting points in the coordinate plane using ordered pairs (x,y) and defining the four quadrants. It also presents the midpoint formula for finding the midpoint between two points on a line segment by taking the average of the x-coordinates and y-coordinates. An example applies the midpoint formula to find the meeting point for two hikers located at different points on a map.
This document provides an overview of sets of numbers and interval notation in algebra. It defines key terms like natural numbers, integers, rational numbers, and irrational numbers. Rational numbers can be written as a ratio of integers, while irrational numbers cannot. The document explains how to classify numbers based on these sets and represents sets of numbers visually on a number line. It introduces inequality symbols like <, >, ≤, ≥ and uses them to compare numbers. Finally, it explains how to use interval notation, like (a, b], [c, d), to represent sets of real numbers algebraically.