2. “… elevating the geographic code beyond its instrumentalised status as a latitude longitude coordinated point on earth to the level of existential, inhabited, experienced and lived place…. “ ( Julian Bleecker ) Trodn –more than GPS
3. Aim The aim of this project is to use the situated place as an alternative means of training and education that focuses on the interstitial fold as a hook to motivate the user into changing their behaviour and therefore knowledge. (after Paul Carter - Material Thinking )
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5. “ From the standpoint of the child, the great waste in the school comes from his inability to utilize the experiences he gets outside the school in any complete and free way within the school itself..." ( John Dewey ) An educational issue – virtual vs the real
6. Serious Games Ontology – a solution Serious Games = Game Based Simulation Game Based Simulation =using locative media Locative media = using Physical + Virtual ( + Aug ) reality Locative media = immersive active learning
7. Ben Sawyer and Peter Smith, http://www.seriousgames.org/presentations/serious-games-taxonomy-2008_web.pdf Flow Chart
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12. iBlox’s are positioned in SL by the ‘guide’ avatar GPS co-ords are translated to Real World. Users apply their devices to navigate and interact around these specifically positioned virtual iBlox’s The Trodn game –using iBlox
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14. GUI Using a traffic light colour code, the user will navigate interfacing with the virtual iBlox. This interaction will also affect the attributes of the iBlox prims in SL.