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D. Simone | July 16, 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012
 The average teenager has over 25 apps installed on their mobile device,
with an additional 33 percent of respondents stating they have downloaded
over 40 apps.
 In 2012, 76 percent of teenagers surveyed said they were spending more
time on digital devices in comparison to the previous year.
 56 percent stated they spent 'much more time' on their devices and
interacted more with friends on devices than in person.
* Data taken from 10,500 FunChat survey respondents between November 2011, and February 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012




D. Simone | July 16, 2012




D. Simone | July 16, 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012
http://1001tales.posterous.com/transmedia-engagement-participatory-culture-t
D. Simone | July 16, 2012
D. Simone | July 16, 2012
’
D. Simone | July 16, 2012
- Ad Week Magazine
D. Simone | July 16, 2012
We love him. We want to HUG him.
Unilever Knorr Canada Campaign:








“Salty isn’t just delivering a message;
he’s providing meaning. …watching
his videos or talking with Salty on
Twitter or FB or ChatRoulette …
doesn't feel like watching an ad. It
feels like FUN.”
-Marta Kagan (mzkagan.posterous.com)
D. Simone | July 16, 2012
’ ,
…
D. Simone | July 16, 2012
D. Simone | July 16, 2012
D. Simone | July 16, 2012
“Every Great [Thought] Leader is a
Great Storyteller.…”
-Dr. Howard Gardner, Harvard University Psychologist
D. Simone | July 16, 2012
D. Simone | July 16, 2012





“Whenever they solved a puzzle, the students
came to the game office where they were handed
a new envelope showing the Reality logo on the
front… The envelope contained a Reality card
pack. It consisted of a set of 10 playable cards and
instructions on what to do with them…”
D. Simone | July 16, 2012






“Projects included writing a story,
designing a game, recording a movie
and other interdisciplinary tasks.…”
Jeff Watson | http://remotedevice.net/
D. Simone | July 16, 2012
D. Simone | July 16, 2012
-TheRedHotMarketingBlender.com
D. Simone | July 16, 2012
Keep momentum after campaigns with
apps and games and social networks!
D. Simone | July 16, 2012
-Peter Drucker
Augmented Reality Creates Nifty
Brand->to->World Extensions
D. Simone | July 16, 2012
D. Simone | July 16, 2012
Questions?
@daphnesimone

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Transmedia 101 (pseweb 2012)

  • 1. D. Simone | July 16, 2012
  • 2.
  • 3. D. Simone | July 16, 2012
  • 4. D. Simone | July 16, 2012
  • 5. D. Simone | July 16, 2012
  • 6.  The average teenager has over 25 apps installed on their mobile device, with an additional 33 percent of respondents stating they have downloaded over 40 apps.  In 2012, 76 percent of teenagers surveyed said they were spending more time on digital devices in comparison to the previous year.  56 percent stated they spent 'much more time' on their devices and interacted more with friends on devices than in person. * Data taken from 10,500 FunChat survey respondents between November 2011, and February 2012
  • 7. D. Simone | July 16, 2012
  • 8. D. Simone | July 16, 2012    
  • 9.
  • 10. D. Simone | July 16, 2012    
  • 11. D. Simone | July 16, 2012
  • 12. D. Simone | July 16, 2012
  • 13. D. Simone | July 16, 2012
  • 14. D. Simone | July 16, 2012
  • 15. D. Simone | July 16, 2012 http://1001tales.posterous.com/transmedia-engagement-participatory-culture-t
  • 16. D. Simone | July 16, 2012
  • 17. D. Simone | July 16, 2012 ’
  • 18. D. Simone | July 16, 2012 - Ad Week Magazine
  • 19. D. Simone | July 16, 2012 We love him. We want to HUG him. Unilever Knorr Canada Campaign:         “Salty isn’t just delivering a message; he’s providing meaning. …watching his videos or talking with Salty on Twitter or FB or ChatRoulette … doesn't feel like watching an ad. It feels like FUN.” -Marta Kagan (mzkagan.posterous.com)
  • 20. D. Simone | July 16, 2012 ’ , …
  • 21. D. Simone | July 16, 2012
  • 22. D. Simone | July 16, 2012
  • 23.
  • 24. D. Simone | July 16, 2012 “Every Great [Thought] Leader is a Great Storyteller.…” -Dr. Howard Gardner, Harvard University Psychologist
  • 25. D. Simone | July 16, 2012
  • 26. D. Simone | July 16, 2012      “Whenever they solved a puzzle, the students came to the game office where they were handed a new envelope showing the Reality logo on the front… The envelope contained a Reality card pack. It consisted of a set of 10 playable cards and instructions on what to do with them…”
  • 27. D. Simone | July 16, 2012       “Projects included writing a story, designing a game, recording a movie and other interdisciplinary tasks.…” Jeff Watson | http://remotedevice.net/
  • 28. D. Simone | July 16, 2012
  • 29. D. Simone | July 16, 2012 -TheRedHotMarketingBlender.com
  • 30. D. Simone | July 16, 2012 Keep momentum after campaigns with apps and games and social networks!
  • 31. D. Simone | July 16, 2012 -Peter Drucker Augmented Reality Creates Nifty Brand->to->World Extensions
  • 32. D. Simone | July 16, 2012
  • 33. D. Simone | July 16, 2012 Questions? @daphnesimone