Training Methods
BHMS4424 Career Planning and Employee Development
Effective training design is not just about imparting
knowledge; it's about creating an environment where
learning is applied, skills are developed, and growth is
fostered.
Session Outline
01
Presentation
methods.
02
Hands-on methods.
03
Group building methods.
04
New technologies used
for training.
05
Types of e-learning
environment.
06
Technology-based training
methods.
Intended Learning
Outcomes
By the end of this session, you will be able to:
• analyze the strengths and weaknesses of various traditional training
methods, such as lectures, hands-on approaches, and group
building techniques, and determine their suitability for different
learning objectives.
• explain how new technologies, including computer-based training,
online learning, and social media, enhance the learning experience
and transfer of skills compared to traditional methods.
Summary: Lecture 4
Programme Design
• Pre-training, learning event, and post-training.
• Key points for designing effective learning programmes:
1. Selecting and preparing the training space: Comfort, accessibility, quiet
environment, adequate space, visibility.
2. Choosing trainers: Qualifications, teaching skills, industry knowledge, adaptability,
interpersonal skills, feedback and evaluation.
3. Creating a positive learning environment: High collaboration, high vs low self-
direction, prepare materials, practice techniques, audience-centric design, pre-
training engagement.
4. Designing courses and lessons: curriculum, course program, course sequence, design
document, lesson plan.
5. Curriculum road map: Visual overview of the learner pathways, course sequence and
lesson plan.
6. Choosing training providers: Request for proposal (RFP)
7. Understanding transfer of training: Transfer focus, self-management, manager &
peers support, opportunities for application, and technological support.
A learning system is a structured framework designed to
facilitate the acquisition and application of knowledge and
skills. It encompasses various approaches, including:
Guided Competency Development: Focuses on
structured pathways to enhance specific skills and
competencies.
Guided Contextual Learning: Involves learning
experiences that are directly related to real-world
contexts and applications.
Social Contextual Learning: Emphasizes
collaboration and interaction among learners in
social settings to enhance understanding.
Social Competency Development: Aims to build
interpersonal skills and competencies through
social interactions.
A Learning
System
Guided
Competency
Developmen
t
Guided
Contextual
Learning
Social
Competency
Developmen
t
Social
Contextual
Learning
Created and Guided
by the Company
Created and Guided
by the Users
Context Based
Learning
Competency
Based Learning
1. Traditional Training Methods:
• Require an instructor or facilitation
• Involve face-to-face interaction between
trainees
2. Technology-Based Training Methods
Training
Methods
Traditional Training Methods
1. Presentation Methods:
• Lecture
• Audiovisual
2. Hands-On-Methods:
• On-the-job training (OJT)
• Self-directed learning
• Apprenticeship
• Simulations
• Case studies
• Business games
• Role plays
• Behavior modeling
3. Group Building Methods:
• Adventure learning
• Team training
• Action learning
1. Trainees are passive recipients of information,
which may include:
• Facts or information
• Processes
• Problem-solving methods
2. Includes lectures and audio-visual techniques
1. Presentation
Methods
• Trainers share information by talking.
• This method is the most affordable and
saves time when teaching.
• It works well for big groups of learners.
• It helps demonstrate behaviors and can
be combined with technology.
1.1 Lectures
• Involves using tools like overheads, slides, and
videos.
• Helps improve skills in communication, interviewing,
and customer service.
• Shows how to follow procedures clearly.
• Videos are popular for teaching, but they are usually
not used by themselves.
1.2 Audiovisual
Techniques
• Requires trainees to be actively engaged in
their learning.
• Includes activities like on-the-job training (OJT),
simulations, case studies, business games,
role-playing, and behavior modeling.
Great for:
• Developing specific skills.
• Understanding how to apply skills and
behaviors at work.
• Experiencing every part of completing a task.
• Handling interpersonal issues.
2. Hands-On-
Method
• New or less experienced employees
learn while working by watching their
peers or managers.
• It’s informal training, not always part of
a formal program.
• Useful for:
• Training newly hired employees.
• Upgrading skills of experienced
employees.
• Cross-training employees in different
roles.
• Helping transferred or promoted
employees get settled.
2.1 On-the-job
Training (OJT)
• Employees take charge of their own learning,
deciding when and how it happens and who helps
them.
• Trainers act as facilitators to support the learning
process.
2.2 Self-directed
Learning
• A training method that combines on-
the-job experience with classroom
learning.
• Most apprenticeships are found in
skilled trades like plumbing, carpentry,
electrical work, and pipe fitting.
2.3 Apprenticeship
• Mimics real-life situations for training.
• Trainees’ decisions reflect actual outcomes they
might face at work.
• Replicates the equipment used on the job.
• Useful for teaching production, process skills,
management, and interpersonal skills.
• Development can be costly and requires regular
updates as new information arises.
2.4 Simulation
• Describe how employees or
organizations handled challenging
situations.
• Trainees are required to:
• Analyze and critique the actions
taken.
• Identify appropriate actions.
• Suggest alternative approaches.
• Assumes that employees will remember
and apply the knowledge and skills
learned.
• The learning environment should allow
2.5 Case Studies
• Trainees gather information, analyze it, and make
decisions.
• Primarily focused on developing management skills.
• Mimic the competitive nature of business
environments.
• Designed to demonstrate understanding and
application of knowledge, skills, or behaviors.
• Offer multiple alternative courses of action for
trainees to explore.
2.6 Business
Games
• Trainees act out assigned characters,
such as a manager, client, or
disgruntled employee.
• Commonly used in training programs
focused on interpersonal skills.
2.7 Role Plays
• A model demonstrates key behaviors for trainees to replicate.
• Provides opportunities for practice of these key behaviors.
• Based on principles of social learning theory.
• More effective for teaching skills and behaviors than factual
information.
• Focuses on displaying key behaviors that trainees will practice
to develop similar skills.
Effective modeling includes:
• Clear presentation of key behaviors.
• Credibility to trainees.
• Overview and repetition of key behaviors.
• Review of key behaviors.
• Presentation of both positive and negative examples.
2.8 Behavior
Modeling
• Aimed at improving team effectiveness.
• Defined as two or more people with specific
roles working together towards a common
goal.
Experiential Learning Involves:
• Gaining conceptual knowledge and theory.
• Participating in behavioral simulations.
• Analyzing activities.
• Connecting theory to on-the-job or real-life
situations.
3. Group
Building
Methods
Focuses on developing teamwork and leadership skills
through structured activities.
Activities include:
• Wilderness training
• Outdoor training
• Drum circles
• Cooking classes
Aims to enhance skills related to group effectiveness,
such as:
• Self-awareness
• Problem-solving
• Conflict management
3.1 Adventure
Learning
Aims to improve team effectiveness
through various methods:
• Cross Training: Team members learn
and practice each other’s skills.
• Coordination Training: Focuses on
sharing information and decision-
making to enhance performance.
• Leader Training: Training specifically for
team managers or facilitators.
• Scenario-Based Training: Places team
members in realistic contexts for
learning.
• Guided Team Self-Correction:
Emphasizes continuous learning and
knowledge sharing within teams.
3.2 Team Training
Involves teams or work groups focused on:
• Solving actual problems.
• Committing to an action plan.
• Being accountable for executing the plan.
Problems Addressed:
• Changing the business.
• Better utilizing technology.
• Removing barriers between customers and the
company.
• Developing global leaders.
3.3 Action Learning
Choosing a Training Method
Types of Learning Outcomes:
• Knowledge acquisition
• Skill development
• Behavioral change
Considerations:
• Learning: Assess how well the method promotes understanding.
• Transfer of Training: Evaluate how effectively skills are applied in real-world situations.
• Cost Evaluation: Analyze the costs associated with the training method.
• Effectiveness: Consider how effective the training method is in achieving desired outcomes.
Team Building activities: https://youtu.be/lcv4n9qK6ZQ?si=mtPZyPDMZHtlt2dZ
• Employees gain control over their learning.
• Access to knowledge and expert systems as
needed.
• Learning environment mirrors the actual work
environment.
• Choice of media for learning is available.
• Reduced administrative activities.
• Monitoring of employees' accomplishments
during training.
• Traditional training methods can be delivered
remotely, eliminating the need for central
training locations.
Benefits of
Technology
New Technologies Used for
Training
New Technologies Used for
Training
Types of Learning Environment
1. Computer-Based Training, Online Learning,
Web-Based Training, E-Learning
2. Social Media: Wikis, Blogs, Microblogs, and
Social Networks
3. Blended Learning
4. Mobile Technology and Learning
5. Distance Learning
Technology-
Based Training
Methods
Refers to instruction and delivery of training by
computer through the internet or the web.
1. Computer-
Based Training
(CBT)
Online and mobile tools for interactive communication
and sharing user-created content.
Useful For:
• Sharing links to resources for new learning.
• Identifying future training needs and supporting
ongoing learning.
• Serving as a coaching and mentoring tool.
• Connecting learners during formal training events.
• Engaging Generation X and millennial employees.
• Providing content before in-person learning sessions.
• Blog: A webpage where an author posts entries, and
readers can comment.
• Wiki: A website that lets multiple users create, edit,
and update content to share knowledge.
• Microblog/Microsharing: Tools like Twitter that allow
short messages, links, and multimedia sharing.
• Shared Media: Audio or video content, such as
YouTube, that can be accessed and shared with others.
2. Social Media
Combines online learning, in-person instruction, and other
methods to deliver content.
Offers the benefits of both face-to-face teaching and technology,
while reducing the downsides of each.
3. Blended
Learning
Components:
• Wireless Systems: Wi-Fi and Bluetooth.
• Mobile Devices: PDAs and
smartphones.
• Software Applications: Tools for audio,
word processing, spreadsheets,
internet, email, and messaging.
• Training Delivery: Using devices like
smartphones, netbooks, or iPads.
• Formal Learning: E-learning courses,
podcasts, or videos accessible on
mobile devices.
• Informal Learning: Communication
through Twitter, blogs, or Facebook.
• Apps: Applications designed for
4. Mobile
Technology and
Learning
• Distance Learning: Used by companies in different
locations to share information about new products,
policies, and to provide skills training and expert
lectures.
• Teleconferencing: Real-time audio, video, and text
communication between individuals or groups in
different locations.
• Virtual Classroom: Online training led by an
instructor, accessible to employees in various
locations through computers and the internet.
5. Distance
Learning
Advantages:
• Cost Savings: Training is accessible from home or
office.
• Fewer Trainers Needed: Reduces the number of
trainers required.
• Lower Travel Costs: Saves on airfare, food, and lodging
for employees.
Consider When:
• There’s a sufficient budget and resources.
• Trainees are in different locations.
• Trainees are comfortable with technology.
• It aligns with the company’s strategy and culture.
• There’s limited time for training.
Choosing New
Technology
Training
Methods
Further Readings
01
Noe, R. A. (2023). Employee training & development.
(9th ed.). McGraw-Hill. – Ch. 5

Training Methods for employee trainings.

  • 1.
    Training Methods BHMS4424 CareerPlanning and Employee Development Effective training design is not just about imparting knowledge; it's about creating an environment where learning is applied, skills are developed, and growth is fostered.
  • 2.
    Session Outline 01 Presentation methods. 02 Hands-on methods. 03 Groupbuilding methods. 04 New technologies used for training. 05 Types of e-learning environment. 06 Technology-based training methods.
  • 3.
    Intended Learning Outcomes By theend of this session, you will be able to: • analyze the strengths and weaknesses of various traditional training methods, such as lectures, hands-on approaches, and group building techniques, and determine their suitability for different learning objectives. • explain how new technologies, including computer-based training, online learning, and social media, enhance the learning experience and transfer of skills compared to traditional methods.
  • 4.
    Summary: Lecture 4 ProgrammeDesign • Pre-training, learning event, and post-training. • Key points for designing effective learning programmes: 1. Selecting and preparing the training space: Comfort, accessibility, quiet environment, adequate space, visibility. 2. Choosing trainers: Qualifications, teaching skills, industry knowledge, adaptability, interpersonal skills, feedback and evaluation. 3. Creating a positive learning environment: High collaboration, high vs low self- direction, prepare materials, practice techniques, audience-centric design, pre- training engagement. 4. Designing courses and lessons: curriculum, course program, course sequence, design document, lesson plan. 5. Curriculum road map: Visual overview of the learner pathways, course sequence and lesson plan. 6. Choosing training providers: Request for proposal (RFP) 7. Understanding transfer of training: Transfer focus, self-management, manager & peers support, opportunities for application, and technological support.
  • 5.
    A learning systemis a structured framework designed to facilitate the acquisition and application of knowledge and skills. It encompasses various approaches, including: Guided Competency Development: Focuses on structured pathways to enhance specific skills and competencies. Guided Contextual Learning: Involves learning experiences that are directly related to real-world contexts and applications. Social Contextual Learning: Emphasizes collaboration and interaction among learners in social settings to enhance understanding. Social Competency Development: Aims to build interpersonal skills and competencies through social interactions. A Learning System Guided Competency Developmen t Guided Contextual Learning Social Competency Developmen t Social Contextual Learning Created and Guided by the Company Created and Guided by the Users Context Based Learning Competency Based Learning
  • 6.
    1. Traditional TrainingMethods: • Require an instructor or facilitation • Involve face-to-face interaction between trainees 2. Technology-Based Training Methods Training Methods
  • 7.
    Traditional Training Methods 1.Presentation Methods: • Lecture • Audiovisual 2. Hands-On-Methods: • On-the-job training (OJT) • Self-directed learning • Apprenticeship • Simulations • Case studies • Business games • Role plays • Behavior modeling 3. Group Building Methods: • Adventure learning • Team training • Action learning
  • 8.
    1. Trainees arepassive recipients of information, which may include: • Facts or information • Processes • Problem-solving methods 2. Includes lectures and audio-visual techniques 1. Presentation Methods
  • 9.
    • Trainers shareinformation by talking. • This method is the most affordable and saves time when teaching. • It works well for big groups of learners. • It helps demonstrate behaviors and can be combined with technology. 1.1 Lectures
  • 10.
    • Involves usingtools like overheads, slides, and videos. • Helps improve skills in communication, interviewing, and customer service. • Shows how to follow procedures clearly. • Videos are popular for teaching, but they are usually not used by themselves. 1.2 Audiovisual Techniques
  • 11.
    • Requires traineesto be actively engaged in their learning. • Includes activities like on-the-job training (OJT), simulations, case studies, business games, role-playing, and behavior modeling. Great for: • Developing specific skills. • Understanding how to apply skills and behaviors at work. • Experiencing every part of completing a task. • Handling interpersonal issues. 2. Hands-On- Method
  • 12.
    • New orless experienced employees learn while working by watching their peers or managers. • It’s informal training, not always part of a formal program. • Useful for: • Training newly hired employees. • Upgrading skills of experienced employees. • Cross-training employees in different roles. • Helping transferred or promoted employees get settled. 2.1 On-the-job Training (OJT)
  • 13.
    • Employees takecharge of their own learning, deciding when and how it happens and who helps them. • Trainers act as facilitators to support the learning process. 2.2 Self-directed Learning
  • 14.
    • A trainingmethod that combines on- the-job experience with classroom learning. • Most apprenticeships are found in skilled trades like plumbing, carpentry, electrical work, and pipe fitting. 2.3 Apprenticeship
  • 15.
    • Mimics real-lifesituations for training. • Trainees’ decisions reflect actual outcomes they might face at work. • Replicates the equipment used on the job. • Useful for teaching production, process skills, management, and interpersonal skills. • Development can be costly and requires regular updates as new information arises. 2.4 Simulation
  • 16.
    • Describe howemployees or organizations handled challenging situations. • Trainees are required to: • Analyze and critique the actions taken. • Identify appropriate actions. • Suggest alternative approaches. • Assumes that employees will remember and apply the knowledge and skills learned. • The learning environment should allow 2.5 Case Studies
  • 17.
    • Trainees gatherinformation, analyze it, and make decisions. • Primarily focused on developing management skills. • Mimic the competitive nature of business environments. • Designed to demonstrate understanding and application of knowledge, skills, or behaviors. • Offer multiple alternative courses of action for trainees to explore. 2.6 Business Games
  • 18.
    • Trainees actout assigned characters, such as a manager, client, or disgruntled employee. • Commonly used in training programs focused on interpersonal skills. 2.7 Role Plays
  • 19.
    • A modeldemonstrates key behaviors for trainees to replicate. • Provides opportunities for practice of these key behaviors. • Based on principles of social learning theory. • More effective for teaching skills and behaviors than factual information. • Focuses on displaying key behaviors that trainees will practice to develop similar skills. Effective modeling includes: • Clear presentation of key behaviors. • Credibility to trainees. • Overview and repetition of key behaviors. • Review of key behaviors. • Presentation of both positive and negative examples. 2.8 Behavior Modeling
  • 20.
    • Aimed atimproving team effectiveness. • Defined as two or more people with specific roles working together towards a common goal. Experiential Learning Involves: • Gaining conceptual knowledge and theory. • Participating in behavioral simulations. • Analyzing activities. • Connecting theory to on-the-job or real-life situations. 3. Group Building Methods
  • 21.
    Focuses on developingteamwork and leadership skills through structured activities. Activities include: • Wilderness training • Outdoor training • Drum circles • Cooking classes Aims to enhance skills related to group effectiveness, such as: • Self-awareness • Problem-solving • Conflict management 3.1 Adventure Learning
  • 22.
    Aims to improveteam effectiveness through various methods: • Cross Training: Team members learn and practice each other’s skills. • Coordination Training: Focuses on sharing information and decision- making to enhance performance. • Leader Training: Training specifically for team managers or facilitators. • Scenario-Based Training: Places team members in realistic contexts for learning. • Guided Team Self-Correction: Emphasizes continuous learning and knowledge sharing within teams. 3.2 Team Training
  • 23.
    Involves teams orwork groups focused on: • Solving actual problems. • Committing to an action plan. • Being accountable for executing the plan. Problems Addressed: • Changing the business. • Better utilizing technology. • Removing barriers between customers and the company. • Developing global leaders. 3.3 Action Learning
  • 24.
    Choosing a TrainingMethod Types of Learning Outcomes: • Knowledge acquisition • Skill development • Behavioral change Considerations: • Learning: Assess how well the method promotes understanding. • Transfer of Training: Evaluate how effectively skills are applied in real-world situations. • Cost Evaluation: Analyze the costs associated with the training method. • Effectiveness: Consider how effective the training method is in achieving desired outcomes. Team Building activities: https://youtu.be/lcv4n9qK6ZQ?si=mtPZyPDMZHtlt2dZ
  • 25.
    • Employees gaincontrol over their learning. • Access to knowledge and expert systems as needed. • Learning environment mirrors the actual work environment. • Choice of media for learning is available. • Reduced administrative activities. • Monitoring of employees' accomplishments during training. • Traditional training methods can be delivered remotely, eliminating the need for central training locations. Benefits of Technology
  • 26.
  • 27.
  • 28.
    Types of LearningEnvironment
  • 29.
    1. Computer-Based Training,Online Learning, Web-Based Training, E-Learning 2. Social Media: Wikis, Blogs, Microblogs, and Social Networks 3. Blended Learning 4. Mobile Technology and Learning 5. Distance Learning Technology- Based Training Methods
  • 30.
    Refers to instructionand delivery of training by computer through the internet or the web. 1. Computer- Based Training (CBT)
  • 31.
    Online and mobiletools for interactive communication and sharing user-created content. Useful For: • Sharing links to resources for new learning. • Identifying future training needs and supporting ongoing learning. • Serving as a coaching and mentoring tool. • Connecting learners during formal training events. • Engaging Generation X and millennial employees. • Providing content before in-person learning sessions. • Blog: A webpage where an author posts entries, and readers can comment. • Wiki: A website that lets multiple users create, edit, and update content to share knowledge. • Microblog/Microsharing: Tools like Twitter that allow short messages, links, and multimedia sharing. • Shared Media: Audio or video content, such as YouTube, that can be accessed and shared with others. 2. Social Media
  • 32.
    Combines online learning,in-person instruction, and other methods to deliver content. Offers the benefits of both face-to-face teaching and technology, while reducing the downsides of each. 3. Blended Learning
  • 33.
    Components: • Wireless Systems:Wi-Fi and Bluetooth. • Mobile Devices: PDAs and smartphones. • Software Applications: Tools for audio, word processing, spreadsheets, internet, email, and messaging. • Training Delivery: Using devices like smartphones, netbooks, or iPads. • Formal Learning: E-learning courses, podcasts, or videos accessible on mobile devices. • Informal Learning: Communication through Twitter, blogs, or Facebook. • Apps: Applications designed for 4. Mobile Technology and Learning
  • 34.
    • Distance Learning:Used by companies in different locations to share information about new products, policies, and to provide skills training and expert lectures. • Teleconferencing: Real-time audio, video, and text communication between individuals or groups in different locations. • Virtual Classroom: Online training led by an instructor, accessible to employees in various locations through computers and the internet. 5. Distance Learning
  • 35.
    Advantages: • Cost Savings:Training is accessible from home or office. • Fewer Trainers Needed: Reduces the number of trainers required. • Lower Travel Costs: Saves on airfare, food, and lodging for employees. Consider When: • There’s a sufficient budget and resources. • Trainees are in different locations. • Trainees are comfortable with technology. • It aligns with the company’s strategy and culture. • There’s limited time for training. Choosing New Technology Training Methods
  • 36.
    Further Readings 01 Noe, R.A. (2023). Employee training & development. (9th ed.). McGraw-Hill. – Ch. 5