Analysis of example student radio trailersbaldeep17_
The document analyzes examples of student radio trailers and identifies codes and conventions used. It notes that the examples all followed a similar pattern of announcing the channel and air date, including interviews and facts about the topic. Sounds specific to the topic were used in some to give listeners an idea of the documentary subject. A table lists positives such as announcing broadcast details, using music/sounds, clear script delivery, and interview montages, as well as potential negatives like unclear overlapping voices and irrelevant sound effects.
The document summarizes the strengths and weaknesses of a student magazine listing. Its strengths include an effective color scheme, variety of images from the documentary being featured, and interesting content that engages readers. Other strengths are the use of drop caps, columns, pull quotes, and inclusion of date, time and channel. Weaknesses are that some pictures are cut off, there is not enough focus on makeup application, the columns are split across the page, some images don't relate to the topic, and image quality is poor in places.
This document analyzes the student documentary "The Price of Your Future" and discusses its codes and conventions. It examines several scenes and interviews from the documentary, analyzing the mise-en-scene, shots, and stylistic elements used. It notes how aspects like clothing, backgrounds, and camerawork are used to portray different types of speakers and represent various groups. The document also reflects on distinguishing between types of interviews and creating a clear style for its own documentary.
This radio script discusses studies that have found a link between playing violent video games like Mortal Kombat, Call of Duty, and Grand Theft Auto and increased aggressive behavior in young people. It mentions several mass shootings where the perpetrators were reported to be inspired by violent video games. Experts and others are quoted discussing the potential effects of overexposure to violent video games and whether they can influence people to act aggressively outside of games. The script promotes a documentary that aims to explore if these games are major contributors to aggression or if they simply provide a fantasy escape from reality.
The document outlines group tasks and targets for a documentary filmmaking project. It assigns topics and research areas to different group members across various technologies for the weeks beginning September 26th. Reema will cover introductions, purposes, and types of documentaries using blogs, Prezi and PowerPoint. She will also brainstorm about video games and conduct audience research using Word and SlideShare. The others will research narrative structures, existing topics, criticisms and the history of documentaries. They will also brainstorm documentary ideas and gather facts relating to animal testing, feminism and violence.
Mediation involves altering or manipulating real footage or information to fit a purpose, such as tying documentary clips to the film's theme. The author's group will try to limit mediation when portraying interviewees' views to avoid changing their intended messages. However, mediation may be used in other areas like changing small props near an expert to imply greater intelligence. The goal is to represent opinions accurately while subtly shaping other visual elements.
The documentary "Super Size Me" represents modern American society negatively by focusing on issues of obesity. It criticizes the fast food industry, schools, and government for prioritizing profits over health. Specifically, it shows how schools serve unhealthy boxed meals and replace PE with literacy, and how the government cuts PE funding. It also shows how McDonald's heavily advertises to children. However, some experts and schools are trying to address obesity by banning junk food and increasing healthy options. Overall, the documentary uses an opinionated personal approach and engaging editing to educate viewers on the health impacts of fast food.
Analysis of example student radio trailersbaldeep17_
The document analyzes examples of student radio trailers and identifies codes and conventions used. It notes that the examples all followed a similar pattern of announcing the channel and air date, including interviews and facts about the topic. Sounds specific to the topic were used in some to give listeners an idea of the documentary subject. A table lists positives such as announcing broadcast details, using music/sounds, clear script delivery, and interview montages, as well as potential negatives like unclear overlapping voices and irrelevant sound effects.
The document summarizes the strengths and weaknesses of a student magazine listing. Its strengths include an effective color scheme, variety of images from the documentary being featured, and interesting content that engages readers. Other strengths are the use of drop caps, columns, pull quotes, and inclusion of date, time and channel. Weaknesses are that some pictures are cut off, there is not enough focus on makeup application, the columns are split across the page, some images don't relate to the topic, and image quality is poor in places.
This document analyzes the student documentary "The Price of Your Future" and discusses its codes and conventions. It examines several scenes and interviews from the documentary, analyzing the mise-en-scene, shots, and stylistic elements used. It notes how aspects like clothing, backgrounds, and camerawork are used to portray different types of speakers and represent various groups. The document also reflects on distinguishing between types of interviews and creating a clear style for its own documentary.
This radio script discusses studies that have found a link between playing violent video games like Mortal Kombat, Call of Duty, and Grand Theft Auto and increased aggressive behavior in young people. It mentions several mass shootings where the perpetrators were reported to be inspired by violent video games. Experts and others are quoted discussing the potential effects of overexposure to violent video games and whether they can influence people to act aggressively outside of games. The script promotes a documentary that aims to explore if these games are major contributors to aggression or if they simply provide a fantasy escape from reality.
The document outlines group tasks and targets for a documentary filmmaking project. It assigns topics and research areas to different group members across various technologies for the weeks beginning September 26th. Reema will cover introductions, purposes, and types of documentaries using blogs, Prezi and PowerPoint. She will also brainstorm about video games and conduct audience research using Word and SlideShare. The others will research narrative structures, existing topics, criticisms and the history of documentaries. They will also brainstorm documentary ideas and gather facts relating to animal testing, feminism and violence.
Mediation involves altering or manipulating real footage or information to fit a purpose, such as tying documentary clips to the film's theme. The author's group will try to limit mediation when portraying interviewees' views to avoid changing their intended messages. However, mediation may be used in other areas like changing small props near an expert to imply greater intelligence. The goal is to represent opinions accurately while subtly shaping other visual elements.
The documentary "Super Size Me" represents modern American society negatively by focusing on issues of obesity. It criticizes the fast food industry, schools, and government for prioritizing profits over health. Specifically, it shows how schools serve unhealthy boxed meals and replace PE with literacy, and how the government cuts PE funding. It also shows how McDonald's heavily advertises to children. However, some experts and schools are trying to address obesity by banning junk food and increasing healthy options. Overall, the documentary uses an opinionated personal approach and engaging editing to educate viewers on the health impacts of fast food.
This document discusses creativity and representation in skills development. For creativity, it covers working in a group to generate more ideas for documentaries, analyzing other student and professional documentaries for inspiration, and making creative decisions around titles and sequences. For representation, it analyzes a past magazine focusing on portraying ethnicity and gender, noting how rock magazines typically targeted white audiences and males through stereotypical social groups and facial expressions.
The documentary analyzes domestic violence through expert interviews and footage. In one scene, an elderly woman discusses the need to help domestic violence victims. Another scene shows a presentation on domestic violence to an audience of women. Later, children are shown playing in a bright room, representing hope, while their mother discusses her personal experience with domestic violence in the background. The documentary includes debates with experts and a final scene of a woman picking up her belongings while laughing with her child, showing how domestic violence situations can become more positive.
First documentary script and timings pdfReema Chauhan
This document contains the script and timing details for a documentary about the effects of video games. It lists 8 sections of the documentary with their start and end times. It also includes 8 potential script ideas and sections of narration. The document reflects on making the narration engaging for the audience through enthusiasm and leaving them curious for more at the end.
The document provides guidance for writing a magazine article to promote a documentary. It recommends brainstorming important topics before drafting. For the introduction, it suggests using rhetorical questions to engage readers on social issues related to video games. Regarding images, it says to include a wide range from the documentary to show its contents, with captions explaining relevance. The document discusses using the documentary's color scheme and including key elements from the first five minutes as well as the debate around video game violence's impact on children. It stresses finding a balance of viewpoints through expert findings and quotes.
This document discusses planning for a documentary on the effects of violent video game content. It proposes interviewing media studies teachers and a psychology teacher about how media influences children and how they develop behaviors. It suggests filming the psychology notice board and including background footage of the college. It also discusses asking interviewees and students their views on whether violent video games have impacts and if they see it as a problem.
This document outlines the topics and tasks to be covered across four meetings for a documentary film project. It includes discussions on types of documentaries, narrative structure, brainstorming documentary topics, researching existing documentaries, creating proposals, writing essays, storyboarding documentary ideas, learning camera and audio techniques, and evaluating strengths and weaknesses. The group will cover foundations of documentaries, explore various topics, develop proposals, produce written work, storyboard concepts, and learn technical skills over their four planned meetings.
A radio trailer advertises a BBC documentary that explores the link between violent video games and real-world aggression. The trailer references mass shootings and quotes people in the documentary questioning if playing violent games can inspire such acts. It promotes watching the documentary to learn more about whether these games are a major factor in aggressive behavior.
This document contains a questionnaire to gather feedback on a double page magazine spread. It asks questions about the conventions used, whether it resembles existing magazines, potential improvements, the effectiveness of pull quotes, typical elements looked for in spreads, the most interesting part of the article, thoughts on the masthead font and heading, and whether the images are appealing. Respondents are asked to answer questions with short responses or by selecting yes, no or other options. The questionnaire aims to collect opinions that can be used to evaluate and enhance the double page spread design.
This document discusses different methods for collecting audience feedback on products, including qualitative and quantitative research. It recommends using a combination of methods.
Specifically, it recommends:
1) Conducting a focus group to get detailed feedback and allow for follow-up questions, while also challenging stereotypes by including a diverse set of perspectives.
2) Using questionnaires to collect feedback but ensuring a variety of open-ended and closed-ended questions.
3) Considering focus groups and questionnaires together to get comprehensive feedback that can be used to improve products and conventions.
The document discusses the author's skills development over their AS and A2 Media Studies coursework. Specifically, it covers how the author's creativity and digital technology skills have improved. For creativity, the author discusses researching documentaries more thoroughly to be more unique. For digital skills, the author notes learning Premiere and enjoying its editing tools, though still having more to learn. The use of audio gain and editing montages are highlighted. Overall, the author reflects on progress and looks forward to further developing their skills.
The document summarizes the layout and design conventions of an article from Radio Times magazine. Key aspects include the use of drop caps to indicate the start of the article, a large main image spanning one page to convey the topic, and an enlarged heading on the left with a subheading below. The style represents the in-house magazine format with a navy and white color scheme. The target audience appears to be middle-aged women based on the subject of the main image and language used. Strengths include professionally spaced text and clear, relevant images while weaknesses are a lack of visual interest and limited color palette that may not appeal to younger readers.
The document analyzes radio trailers and identifies typical codes and conventions. It discusses three student documentaries that were listened to, noting that effective trailers use intriguing quotes about the topic at the beginning without revealing it. Sound effects are also used that relate to the topic. Most trailers include background music, titles, air dates and channels to promote the full documentary. Trailers also use clips like interviews and opinions to represent different viewpoints.
Gatekeeping theory originated from Kurt Lewin in 1943 to describe how individuals control information flow by allowing some to pass through a "gate" while blocking others. The theory was initially applied to newspapers but can also apply to documentary production by allowing filmmakers to filter out irrelevant information from research and footage to improve the quality and focus of the documentary's message.
This document lists three sources used for a table on the arguments for and against violent video games: a BBC article discussing a study finding no link between violent games and aggression in children, a Telegraph article on the same study, and a Time article discussing the debate over violent games.
Initial ideas for what needs to go into the script Reema Chauhan
This document outlines the initial ideas and structure for a documentary script about the effects of video game violence on students. It includes potential expert quotations on topics like the academic and psychological impacts. It also discusses conducting student interviews about their video game habits and experiences. The script would include background footage from YouTube comments and introduce interviews with experts and students on their views. Statistics about video game usage would provide context. The overall documentary would explore the issues raised and different perspectives on how video games influence adolescents.
The documentary Benefits Street proved controversial when aired in 2014. Some residents felt misled about the show's intentions and were unhappy with how they were portrayed. The document analyzes the controversy, researching the show and Channel 4's representation of working class subjects. It finds the network portrayed residents sympathetically in profiles and videos but the show still sparked intense debate, complaints, and threats towards those featured.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This document discusses creativity and representation in skills development. For creativity, it covers working in a group to generate more ideas for documentaries, analyzing other student and professional documentaries for inspiration, and making creative decisions around titles and sequences. For representation, it analyzes a past magazine focusing on portraying ethnicity and gender, noting how rock magazines typically targeted white audiences and males through stereotypical social groups and facial expressions.
The documentary analyzes domestic violence through expert interviews and footage. In one scene, an elderly woman discusses the need to help domestic violence victims. Another scene shows a presentation on domestic violence to an audience of women. Later, children are shown playing in a bright room, representing hope, while their mother discusses her personal experience with domestic violence in the background. The documentary includes debates with experts and a final scene of a woman picking up her belongings while laughing with her child, showing how domestic violence situations can become more positive.
First documentary script and timings pdfReema Chauhan
This document contains the script and timing details for a documentary about the effects of video games. It lists 8 sections of the documentary with their start and end times. It also includes 8 potential script ideas and sections of narration. The document reflects on making the narration engaging for the audience through enthusiasm and leaving them curious for more at the end.
The document provides guidance for writing a magazine article to promote a documentary. It recommends brainstorming important topics before drafting. For the introduction, it suggests using rhetorical questions to engage readers on social issues related to video games. Regarding images, it says to include a wide range from the documentary to show its contents, with captions explaining relevance. The document discusses using the documentary's color scheme and including key elements from the first five minutes as well as the debate around video game violence's impact on children. It stresses finding a balance of viewpoints through expert findings and quotes.
This document discusses planning for a documentary on the effects of violent video game content. It proposes interviewing media studies teachers and a psychology teacher about how media influences children and how they develop behaviors. It suggests filming the psychology notice board and including background footage of the college. It also discusses asking interviewees and students their views on whether violent video games have impacts and if they see it as a problem.
This document outlines the topics and tasks to be covered across four meetings for a documentary film project. It includes discussions on types of documentaries, narrative structure, brainstorming documentary topics, researching existing documentaries, creating proposals, writing essays, storyboarding documentary ideas, learning camera and audio techniques, and evaluating strengths and weaknesses. The group will cover foundations of documentaries, explore various topics, develop proposals, produce written work, storyboard concepts, and learn technical skills over their four planned meetings.
A radio trailer advertises a BBC documentary that explores the link between violent video games and real-world aggression. The trailer references mass shootings and quotes people in the documentary questioning if playing violent games can inspire such acts. It promotes watching the documentary to learn more about whether these games are a major factor in aggressive behavior.
This document contains a questionnaire to gather feedback on a double page magazine spread. It asks questions about the conventions used, whether it resembles existing magazines, potential improvements, the effectiveness of pull quotes, typical elements looked for in spreads, the most interesting part of the article, thoughts on the masthead font and heading, and whether the images are appealing. Respondents are asked to answer questions with short responses or by selecting yes, no or other options. The questionnaire aims to collect opinions that can be used to evaluate and enhance the double page spread design.
This document discusses different methods for collecting audience feedback on products, including qualitative and quantitative research. It recommends using a combination of methods.
Specifically, it recommends:
1) Conducting a focus group to get detailed feedback and allow for follow-up questions, while also challenging stereotypes by including a diverse set of perspectives.
2) Using questionnaires to collect feedback but ensuring a variety of open-ended and closed-ended questions.
3) Considering focus groups and questionnaires together to get comprehensive feedback that can be used to improve products and conventions.
The document discusses the author's skills development over their AS and A2 Media Studies coursework. Specifically, it covers how the author's creativity and digital technology skills have improved. For creativity, the author discusses researching documentaries more thoroughly to be more unique. For digital skills, the author notes learning Premiere and enjoying its editing tools, though still having more to learn. The use of audio gain and editing montages are highlighted. Overall, the author reflects on progress and looks forward to further developing their skills.
The document summarizes the layout and design conventions of an article from Radio Times magazine. Key aspects include the use of drop caps to indicate the start of the article, a large main image spanning one page to convey the topic, and an enlarged heading on the left with a subheading below. The style represents the in-house magazine format with a navy and white color scheme. The target audience appears to be middle-aged women based on the subject of the main image and language used. Strengths include professionally spaced text and clear, relevant images while weaknesses are a lack of visual interest and limited color palette that may not appeal to younger readers.
The document analyzes radio trailers and identifies typical codes and conventions. It discusses three student documentaries that were listened to, noting that effective trailers use intriguing quotes about the topic at the beginning without revealing it. Sound effects are also used that relate to the topic. Most trailers include background music, titles, air dates and channels to promote the full documentary. Trailers also use clips like interviews and opinions to represent different viewpoints.
Gatekeeping theory originated from Kurt Lewin in 1943 to describe how individuals control information flow by allowing some to pass through a "gate" while blocking others. The theory was initially applied to newspapers but can also apply to documentary production by allowing filmmakers to filter out irrelevant information from research and footage to improve the quality and focus of the documentary's message.
This document lists three sources used for a table on the arguments for and against violent video games: a BBC article discussing a study finding no link between violent games and aggression in children, a Telegraph article on the same study, and a Time article discussing the debate over violent games.
Initial ideas for what needs to go into the script Reema Chauhan
This document outlines the initial ideas and structure for a documentary script about the effects of video game violence on students. It includes potential expert quotations on topics like the academic and psychological impacts. It also discusses conducting student interviews about their video game habits and experiences. The script would include background footage from YouTube comments and introduce interviews with experts and students on their views. Statistics about video game usage would provide context. The overall documentary would explore the issues raised and different perspectives on how video games influence adolescents.
The documentary Benefits Street proved controversial when aired in 2014. Some residents felt misled about the show's intentions and were unhappy with how they were portrayed. The document analyzes the controversy, researching the show and Channel 4's representation of working class subjects. It finds the network portrayed residents sympathetically in profiles and videos but the show still sparked intense debate, complaints, and threats towards those featured.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.