My talk from Web Directions Summit 2018, about things designers and developers should know about each other. If you've ever asked or been asked "should designers code", this talk is for you :)
How to Get the Most Out of Your Graphic and Website Designers SlidesLERN_AC_2015
This document provides guidance on how marketing professionals can get the most out of their graphic and website designers. It outlines what designers want marketing teams to know, what designers need from marketing teams, and what designers want from marketing teams to ensure successful design projects. Key points include providing proofed copy, clear directions, necessary resources, timeframes, and feedback to designers while respecting their design expertise. Overall it emphasizes effective communication, setting expectations, and working collaboratively as a team.
Sketching As a Communication and Collaboration Tool.Aaron Irizarry
Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.
Take a deep dive look at my world, mentality, and processes. Here, I share past work like web design and illustration. I also share some thoughts about the future.
The document provides tips for an effective portfolio to help job seekers in the communication arts field. It emphasizes that a portfolio should showcase the applicant's skills and experience through well-designed, relevant samples of their work. Specifically, it recommends including 5-7 pieces that demonstrate experience across platforms and evolution over time. It also stresses the importance of good writing, clear organization, and accessibility across devices. The goal is for the portfolio to give a strong, brief impression of the applicant's qualifications for the desired position.
Demystifying industry expectations job title-ui-ux designerSV.CO
This document provides information about UI/UX design roles at startups. It discusses the importance of skills like design, product management, and web/mobile development for startups. It then profiles a UI/UX designer, describing her educational and career path, including roles at Google, a startup she co-founded, and currently at Freshdesk. The document emphasizes that designers can contribute throughout the product development process, from seed ideas to rationalizing decisions.
Architect is an Enabling Orchestra LeaderBusiness901
An Architect is an enabling orchestra leader not a distant composer. This is a transcription of a Business901 Podcast.
The tag line was part of a twitter exchange with @ingvald thanks!
This document provides guidance on how to design an effective logo. It emphasizes that logos should be simple, with 93% of successful logos using a simple design. Logos should use a limited color palette, typically one or two colors that match the company's message. Emerging trends in logo design emphasize minimalism, monoline designs, negative space, and hand-drawn styles. Designers must balance creating original logos with the need to take on multiple projects, avoiding plagiarism.
How to Get the Most Out of Your Graphic and Website Designers SlidesLERN_AC_2015
This document provides guidance on how marketing professionals can get the most out of their graphic and website designers. It outlines what designers want marketing teams to know, what designers need from marketing teams, and what designers want from marketing teams to ensure successful design projects. Key points include providing proofed copy, clear directions, necessary resources, timeframes, and feedback to designers while respecting their design expertise. Overall it emphasizes effective communication, setting expectations, and working collaboratively as a team.
Sketching As a Communication and Collaboration Tool.Aaron Irizarry
Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.
Take a deep dive look at my world, mentality, and processes. Here, I share past work like web design and illustration. I also share some thoughts about the future.
The document provides tips for an effective portfolio to help job seekers in the communication arts field. It emphasizes that a portfolio should showcase the applicant's skills and experience through well-designed, relevant samples of their work. Specifically, it recommends including 5-7 pieces that demonstrate experience across platforms and evolution over time. It also stresses the importance of good writing, clear organization, and accessibility across devices. The goal is for the portfolio to give a strong, brief impression of the applicant's qualifications for the desired position.
Demystifying industry expectations job title-ui-ux designerSV.CO
This document provides information about UI/UX design roles at startups. It discusses the importance of skills like design, product management, and web/mobile development for startups. It then profiles a UI/UX designer, describing her educational and career path, including roles at Google, a startup she co-founded, and currently at Freshdesk. The document emphasizes that designers can contribute throughout the product development process, from seed ideas to rationalizing decisions.
Architect is an Enabling Orchestra LeaderBusiness901
An Architect is an enabling orchestra leader not a distant composer. This is a transcription of a Business901 Podcast.
The tag line was part of a twitter exchange with @ingvald thanks!
This document provides guidance on how to design an effective logo. It emphasizes that logos should be simple, with 93% of successful logos using a simple design. Logos should use a limited color palette, typically one or two colors that match the company's message. Emerging trends in logo design emphasize minimalism, monoline designs, negative space, and hand-drawn styles. Designers must balance creating original logos with the need to take on multiple projects, avoiding plagiarism.
UI/UX Learning: From Discovery to DesignRobert Hsu
A talk on the UX Process from Discovery to Design
Event: The Behance Portfolio Review, Kolkata (https://bit.ly/2HEWzfS)
Talk Video available on:
Discovery Phase: https://youtu.be/rAebyPoHHdw
Design Phase: https://youtu.be/jM4j7VPLni0
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
Cap Watkins, Designing for Scale, WarmGun 2013500 Startups
The document discusses principles of product design such as getting involved early, not working in silos, sharing information, celebrating failure, and taking iterative and measurable approaches. It notes that approach B which is short, iterative, and measurable is preferred as it allows for mistakes and learning from ideas. The document also describes a specific project involving redesigning a listing page that was planned as a failure to test ideas over a short 4-6 week period.
The document summarizes a presentation by Patrick Neeman and Troy Parke on how to effectively tell stories through a portfolio to land UX design jobs. They discuss common questions about portfolios, including whether template sites are acceptable, how many projects to include, how to handle confidential work, and what information to include in an "About Me" section. The speakers emphasize using case studies to tell stories about projects, focusing on the problem, process, results and applicant's involvement. They advise showing personality and consistency across profiles and avoiding generic templates or galleries of screenshots without context.
This document outlines five traits that are important for creating a successful logo: 1) Set the design direction by clarifying the brand's purpose, values, and point of difference; 2) Use a sketchpad in the early stages for quick, unconstrained ideas; 3) Work in black and white initially without colors as a distraction; 4) Simplify the design as much as possible for maximum recognizability; 5) Avoid being too literal and let the brand's actions define the symbol's meaning over time.
This document provides guidance on creating a personal branding logo and developing personal branding deliverables. It outlines a three step process: 1) understanding how you want to be perceived, 2) creating a logo and color palette, and 3) applying your brand identity across online profiles and physical/digital deliverables like business cards, resumes, and social media profiles. Examples of photography, videography, graphic design, and audio logos are shown, along with tips for creating a versatile, simple, and timeless logo. The document encourages thinking critically about designs and creating a style guide.
This document provides an introduction and preface to a book about graphic design. It discusses the author's journey in the design industry and perspectives on how the field has evolved. The preface describes how the author aims to inspire designers and non-designers to think about design and how it is changing communication visually. It also urges readers to see promise in empty spaces and understand how to become designers who can create stories and fill spaces.
This document provides tips for creating an effective portfolio to help land a job. It recommends including 2-3 projects that show your full process and best work. The portfolio should be tailored to the intended audience or employer and highlight your skills, thought process, and interests. Visual design is also important - the portfolio should use a clear hierarchy, 2 fonts at most, impactful imagery, and start and end with strong pieces. It's advised to get feedback and improve the portfolio at every opportunity before submitting it.
This document provides information and guidelines about designing logos and corporate stationery. It discusses what a logo is and different types of logos such as abstract, emblematic, letterform, descriptive, illustrative, typographic, and wordmark logos. It also covers establishing a design process, principles of logo design including simplicity, memorability, timelessness and versatility. Mistakes to avoid in logo design like using too many fonts or effects are highlighted. Guidelines for designing corporate stationery like consistency, simplicity and readability are also discussed.
This document provides an introduction and overview of UX design. It defines UX design, explains the UX process of asking, designing and testing, and how it differs from graphic and web design by focusing on psychology, ergonomics, and user experience across devices. It also offers advice on where to start learning UX design through books, courses, and practicing by copying best apps, and provides contact information for the author to help answer questions.
The candidate was asked a series of general and UX-specific questions about their background, experience, design process, tools used, and how they would approach various UX projects and challenges. They were queried on topics like their portfolio, career goals, design influences, planning usability tests, collaborating with teams, and handling feedback. The interview aimed to assess the candidate's qualifications, approach, and skills for UX design roles.
This document discusses various aspects of design including what design is, what makes good and bad design, and tips for non-designers. It focuses on user experience design and how technology, interaction design, and visual design contribute to the overall user experience. Key aspects of Web 2.0 such as user-generated content, collaboration, and interactivity are highlighted. The document stresses the importance of continuously improving one's designs and ensuring each new creation provides more value than the last.
Building a $100k and flexible design careeradambcarney
This book is a step-by-step overview to how to build a 100k and flexible career in graphic design. It was written by a group of people who actually do it, and is loaded with practical information.
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
This document provides an overview of Week 4 topics in a digital design course, including trends in graphic design, career paths, and tools for design inspiration. It discusses exploring typography, illustrations, photography, minimalism, bold colors, patterns, textures, and infographics as recent design trends. The document also covers traditional and new methods for capturing design inspiration, such as mood boards, social bookmarking tools like Pinterest, and designer profiles. It provides tips for building a strong portfolio, such as including appropriate examples, context for work, revising constantly, and organizing content.
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
Are Agile Projects Doomed to Half-Baked Design?theinfonaut
Today's web-based applications go live every few weeks. Agile methodologies like Extreme Programming and Scrum, focus on short development cycles, accelerated feedback from users and customers, and incremental delivery. On the technical side these approaches can bring discipline and predictability to short release cycles. But can these incremental methodologies incorporate successful design techniques? Using case studies and examples from their own project experience, Alex and Leslie will discuss how to integrate design and Agile, discussing what works, what problems arise, and most importantly, the changes in mindset that are necessary on an integrated Agile design/implementation team.
UI/UX Learning: From Discovery to DesignRobert Hsu
A talk on the UX Process from Discovery to Design
Event: The Behance Portfolio Review, Kolkata (https://bit.ly/2HEWzfS)
Talk Video available on:
Discovery Phase: https://youtu.be/rAebyPoHHdw
Design Phase: https://youtu.be/jM4j7VPLni0
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
Cap Watkins, Designing for Scale, WarmGun 2013500 Startups
The document discusses principles of product design such as getting involved early, not working in silos, sharing information, celebrating failure, and taking iterative and measurable approaches. It notes that approach B which is short, iterative, and measurable is preferred as it allows for mistakes and learning from ideas. The document also describes a specific project involving redesigning a listing page that was planned as a failure to test ideas over a short 4-6 week period.
The document summarizes a presentation by Patrick Neeman and Troy Parke on how to effectively tell stories through a portfolio to land UX design jobs. They discuss common questions about portfolios, including whether template sites are acceptable, how many projects to include, how to handle confidential work, and what information to include in an "About Me" section. The speakers emphasize using case studies to tell stories about projects, focusing on the problem, process, results and applicant's involvement. They advise showing personality and consistency across profiles and avoiding generic templates or galleries of screenshots without context.
This document outlines five traits that are important for creating a successful logo: 1) Set the design direction by clarifying the brand's purpose, values, and point of difference; 2) Use a sketchpad in the early stages for quick, unconstrained ideas; 3) Work in black and white initially without colors as a distraction; 4) Simplify the design as much as possible for maximum recognizability; 5) Avoid being too literal and let the brand's actions define the symbol's meaning over time.
This document provides guidance on creating a personal branding logo and developing personal branding deliverables. It outlines a three step process: 1) understanding how you want to be perceived, 2) creating a logo and color palette, and 3) applying your brand identity across online profiles and physical/digital deliverables like business cards, resumes, and social media profiles. Examples of photography, videography, graphic design, and audio logos are shown, along with tips for creating a versatile, simple, and timeless logo. The document encourages thinking critically about designs and creating a style guide.
This document provides an introduction and preface to a book about graphic design. It discusses the author's journey in the design industry and perspectives on how the field has evolved. The preface describes how the author aims to inspire designers and non-designers to think about design and how it is changing communication visually. It also urges readers to see promise in empty spaces and understand how to become designers who can create stories and fill spaces.
This document provides tips for creating an effective portfolio to help land a job. It recommends including 2-3 projects that show your full process and best work. The portfolio should be tailored to the intended audience or employer and highlight your skills, thought process, and interests. Visual design is also important - the portfolio should use a clear hierarchy, 2 fonts at most, impactful imagery, and start and end with strong pieces. It's advised to get feedback and improve the portfolio at every opportunity before submitting it.
This document provides information and guidelines about designing logos and corporate stationery. It discusses what a logo is and different types of logos such as abstract, emblematic, letterform, descriptive, illustrative, typographic, and wordmark logos. It also covers establishing a design process, principles of logo design including simplicity, memorability, timelessness and versatility. Mistakes to avoid in logo design like using too many fonts or effects are highlighted. Guidelines for designing corporate stationery like consistency, simplicity and readability are also discussed.
This document provides an introduction and overview of UX design. It defines UX design, explains the UX process of asking, designing and testing, and how it differs from graphic and web design by focusing on psychology, ergonomics, and user experience across devices. It also offers advice on where to start learning UX design through books, courses, and practicing by copying best apps, and provides contact information for the author to help answer questions.
The candidate was asked a series of general and UX-specific questions about their background, experience, design process, tools used, and how they would approach various UX projects and challenges. They were queried on topics like their portfolio, career goals, design influences, planning usability tests, collaborating with teams, and handling feedback. The interview aimed to assess the candidate's qualifications, approach, and skills for UX design roles.
This document discusses various aspects of design including what design is, what makes good and bad design, and tips for non-designers. It focuses on user experience design and how technology, interaction design, and visual design contribute to the overall user experience. Key aspects of Web 2.0 such as user-generated content, collaboration, and interactivity are highlighted. The document stresses the importance of continuously improving one's designs and ensuring each new creation provides more value than the last.
Building a $100k and flexible design careeradambcarney
This book is a step-by-step overview to how to build a 100k and flexible career in graphic design. It was written by a group of people who actually do it, and is loaded with practical information.
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
This document provides an overview of Week 4 topics in a digital design course, including trends in graphic design, career paths, and tools for design inspiration. It discusses exploring typography, illustrations, photography, minimalism, bold colors, patterns, textures, and infographics as recent design trends. The document also covers traditional and new methods for capturing design inspiration, such as mood boards, social bookmarking tools like Pinterest, and designer profiles. It provides tips for building a strong portfolio, such as including appropriate examples, context for work, revising constantly, and organizing content.
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
Are Agile Projects Doomed to Half-Baked Design?theinfonaut
Today's web-based applications go live every few weeks. Agile methodologies like Extreme Programming and Scrum, focus on short development cycles, accelerated feedback from users and customers, and incremental delivery. On the technical side these approaches can bring discipline and predictability to short release cycles. But can these incremental methodologies incorporate successful design techniques? Using case studies and examples from their own project experience, Alex and Leslie will discuss how to integrate design and Agile, discussing what works, what problems arise, and most importantly, the changes in mindset that are necessary on an integrated Agile design/implementation team.
Putting Design Back into Instructional DesignCammy Bean
The document discusses putting design back into instructional design. It defines design as a rational, logical process intended to solve problems and create plans. Good design should have purpose and make people feel human. Instructional design processes like ADDIE are discussed, as well as design thinking approaches. The document argues that instructional design is missing design qualities like empathy, experimentation, intuition and emotion. It provides tips for better elearning design such as understanding the problem, considering systems, observing not assuming, making designs touchable and intuitive, and focusing on people.
When you get started with digital learning, technology is only one of the many challenges. What is even more difficult is creating a learning experience that engages your learners and transforms the performance of your organisation. One of the keys to a successful digital learning course is designing learning experiences that allow your employees to practice their new found skills.
This webinar will introduce you to processes, ideas and tactics that will allow you to build engaging and effective digital learning programs.
Topics to that where covered:
- What does an instructional designer do?
- Introduction to basic frameworks and theories
- The instructional design process
- Hints and tips about visual design and media
- Trends in digital learning authoring tools
How to create a portfolio for M . Design Admission? Surya Konijeti
Tips to design your portfolio for admission into Masters in Design. Based on Experience in India. Mostly viable for Transportation, Product , Industry, UI, UX Design.
Sorry for not including examples.
May be updated as my view and perception for Design changes.
Mail me for any queries and discussions.
In the course of her career working solo, in a duo, with agencies, with corporations, and with a startup, Meagan's learned a few valuable lessons (some the hard way) about how to grow as a designer. She'll talk about how she got started, as well as insights on collaborating, evolving your style, and getting things launched. You'll also hear about the design maxims she holds dear (and which ones she ignores), and the web development techniques that have strengthened her design skills. She hopes to leave you with some ideas for how to be a web design champion.
Designers are from Venus - Presentationas Given to CD2Chad Udell
1. The presentation notes differences in how developers and designers work, such as developers focusing on tasks/milestones while designers iterate ideas, but argues neither stereotype is fully true.
2. It recommends standardizing processes, communication, and file organization to facilitate teamwork. Designers should consider usability and developers should value design.
3. Changing work habits could include designers learning development skills and developers taking on graphic design tasks occasionally to gain perspective. Teams should communicate closely and present a unified front to clients.
Hacking UX : Design Thinking for TechiesMelissa Ng
Melissa is facilitating a workshop on design thinking for developers. She began by introducing herself and her company, which provides product design services. She then had participants introduce themselves and their roles. To get a sense of the group's objectives, Melissa had them write down goals on post-its and sort them into piles of similar objectives. Some common goals were learning UX techniques and best practices, building products with a user-focused mindset, and understanding how to apply methods. To make the session relevant, Melissa conducted user research with developers to understand what they struggle with regarding UX, such as effort prioritization, aligning work with business needs, and understanding how users think.
The document provides an overview of instructional design, including its history from ancient philosophers to modern educational experiments and models. It discusses how multimedia has influenced instructional design and provides examples. Two common instructional design models are described - ADDIE and Dick and Carey's model. The document also discusses analyzing needs, defining projects, developing instruction, and evaluating. It provides examples of connecting the core process model to ADDIE and explores instructional design career opportunities and skills. Finally, it outlines an assignment for students to create a job aid instructing others on a basic task in 3 sentences or less.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
A presentation for the Sydney MeetUp group: Sydney eLearning and Instructional Designers about how to apply design thinking concepts of product development to instructional design.
Costanoa Expert Series: What Business Leaders Should Know About Design- Order 4Costanoa Ventures
What do you measure to make sure your user experience improvements move the needle for your product and go to market strategies? How do you invest in UX wisely?
Audrey Crane from DesignMap presents the last of the four orders of design: Value, Vision, and Hiring.
Basic Engineering Design (Part 1): Identify the ProblemDenise Wilson
The document describes the process of identifying problems during the engineering design cycle. It explains that the first step is to brainstorm problems, not solutions, through defining goals, generating many ideas, organizing ideas by theme, identifying priorities, comparing ideas to priorities, and selecting top choices. It also discusses choosing a team by meeting potential members, identifying their strengths, finding people with the right work ethic, personality, and skills through networking and feedback from others. The goal is to avoid "wrong" teams without trust, commitment, accountability or results.
Designing for Customer needs: A UX PerspectiveRichard O'Brien
This document discusses user experience (UX) design from conducting primary customer research to iterating a design based on feedback. It recommends talking to 10-15 target customers to understand their needs better than assumptions allow. Key insights should be analyzed to develop customer personas and design principles. Early prototypes using tools like Fluid UI can gather more feedback to iteratively improve the solution. The goal is to quickly apply lessons to design an experience that truly meets customer needs.
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
As the principal UX architect at Slide UX, Erin manages a team of designers who have worked and hired on both the client & agency sides. Leave this session with practical guidelines for when to hire in-house vs outsource, how to identify the type(s) of designers you need, and where to find them.
Smart Design is the more productive innovation strategy for products and organizations. Based on Design Thinking, Array Designs agency from San Mateo, CA brings us a Workshop on how to become a strategic UX designer.
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
Similar to Things designers and developers should know (WDS18) (20)
NOTE many of these slides used animated GIFs which did not survive PDF export.
A talk about the cost and accessibility of custom HTML components, compared with native HTML elements.
Reminder that most of the CSS isn't useful, it just matches Chrome (Windows) default design. In realistic scenarios you will be creating a custom design.
In that custom design you need to handle static, focus, hover, active and disabled states; and set cursor and user-select.
The document discusses challenges in naming things for design systems and provides recommendations. It addresses naming things for branding, different stakeholders, and technical implementation. Key points are to brand for culture, name for communication across teams, and structure naming for APIs to manage changes over time.
UI Libraries: should rolling your own be the way you roll?Ben Buchanan
A presentation given at Web Directions Respond 2015. It covers the broader context and value of UI libraries within design systems; and particularly covers whether you should build your own UI library or use something off the shelf.
A few things that aren't instantly obvious from the slides... RWD = Responsive Web Design. I reference my work on three UI libraries - ACE (Ansarada), AUI (Atlassian), Big UI (Bigcommerce).
I included GNU Terry Pratchett as Pterry had passed just a few days before (http://www.gnuterrypratchett.com).
Some thoughts on learning new things when you work on the web - particularly things you don't think you can learn, or you're afraid to start learning.
Some relevant links:
Ueli Steck - The Swiss Machine: https://www.youtube.com/watch?v=VUWBbepsdmY
Ueli Steck - A New Vision: https://www.youtube.com/watch?v=8yns694E5Qg
The document discusses the merits of static websites and argues they are not outdated. Static sites can be fast, secure, and simple to deploy. They are well-suited for blogs, documentation, and small to medium sites. While dynamic content requires "oldschool scripting," several Node.js tools like Hexo and Romulus make building static sites straightforward. The document provides criteria for evaluating static site generators and an example comparing the activity levels of popular options.
Lightning talk given to SydJS, about using ARIA attributes as an off-shelf definition of state, as well as for accessbility. For a better transcript and some background, see http://weblog.200ok.com.au/2013/03/aria-sydjs-lightning-talk.html
Meet up Milano 14 _ Axpo Italia_ Migration from Mule3 (On-prem) to.pdfFlorence Consulting
Quattordicesimo Meetup di Milano, tenutosi a Milano il 23 Maggio 2024 dalle ore 17:00 alle ore 18:30 in presenza e da remoto.
Abbiamo parlato di come Axpo Italia S.p.A. ha ridotto il technical debt migrando le proprie APIs da Mule 3.9 a Mule 4.4 passando anche da on-premises a CloudHub 1.0.
Ready to Unlock the Power of Blockchain!Toptal Tech
Imagine a world where data flows freely, yet remains secure. A world where trust is built into the fabric of every transaction. This is the promise of blockchain, a revolutionary technology poised to reshape our digital landscape.
Toptal Tech is at the forefront of this innovation, connecting you with the brightest minds in blockchain development. Together, we can unlock the potential of this transformative technology, building a future of transparency, security, and endless possibilities.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
Instagram has become one of the most popular social media platforms, allowing people to share photos, videos, and stories with their followers. Sometimes, though, you might want to view someone's story without them knowing.
Gen Z and the marketplaces - let's translate their needsLaura Szabó
The product workshop focused on exploring the requirements of Generation Z in relation to marketplace dynamics. We delved into their specific needs, examined the specifics in their shopping preferences, and analyzed their preferred methods for accessing information and making purchases within a marketplace. Through the study of real-life cases , we tried to gain valuable insights into enhancing the marketplace experience for Generation Z.
The workshop was held on the DMA Conference in Vienna June 2024.
Things designers and developers should know (WDS18)
1. Things Designers and Developers Should KnowThings Designers and Developers Should Know
Ben Buchanan
@200okpublic, designops.expert
2.
3.
4.
5.
6. Design Dev
Creativity, problem solving ⬌ Creativity, problem solving
Design critique ⬌ Code review
Sketching, discovery ⬌ Spikes, PoC
Oh it's easy, my nephew designed a
website!
⬌ Oh it's easy, my nephew built a
website!
13. Would we ask...?Would we ask...?
Should we be good at our jobs?
Should we build empathy with coworkers?
14. To what level should you code/design?To what level should you code/design?
None at all
Understand but don't do
Do to non-production standard
Do to production standard
15. Levels of knowledgeLevels of knowledge
None at all part of the job
Understand but don't do
Do to non-production standard
Do to production standard
16. Levels of knowledgeLevels of knowledge
None at all part of the job
Understand but don't do
Do to non-production standard
Do to production standard career change
19. ResultsResults
How much code should designers know or do?
2.8%2.8%
52.3%52.3%
42%42%
2.8%2.8%
None at all Know how code works, but
not write any code
Be able to write code, but
not to production
standard
Be able to code to
production level
20. ResultsResults
How much design should developers know or do?
1.1%1.1%
47.7%47.7% 48.3%48.3%
2.8%2.8%
None at all Know how design works,
but don't do any design
Be able to do some
design, but not to
production standard
Be able to design to
production level
21. LevelsLevels (now with data for extra shine!)(now with data for extra shine!)
None at all
Understand but don't do
Do to non-production standard
Do to production standard
22. What should you learn, then?What should you learn, then?
Roles and process
'The basics'
History and schools of the craft
23. How important is it to understand roles, process and principles?
1 (not important) 2 3 4 (critical)
33. Development RolesDevelopment Roles
Frontend/UI code for rendering things
Backend/Application code to apply business rules
Data code to supply content
DevOps code to deploy the other code
QA code to make sure the other code is still working
34. Would you believe developers haven't produced lovely infographics about their roles?
40. The Basics™ for designersThe Basics™ for designers
The medium HTML, CSS, JS
Where design breaks code accessibility, performance
Working together versioning
52. The Basics™ for developersThe Basics™ for developers
Design is not random fundamentals
Design language fundamentals
Design as problem solving research, Design Thinking
61. Golden rule of collaborative knowledge
Learn about others as you'd
have them learn about you.
Corollary
Be a guide for others to
find the joy you found.
64. LinksLinks
Learn to Code HTML & CSS
Chris Coyier: Hey designers, if you only know one thing about JavaScript, this is what I
would recommend
WAI: Accessibility for designers
Webaim: Accessibility for designers
Paciello Group CCA
Yesenia Perez-Cruz: Design decisions through the lens of performance
Brad Frost: performance budget builder
https://www.performancebudget.io/