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Jason DaPonte
                 9 December 2010
KOM JE      K?   @jasondaponte

at Mediamatic    h p://www.entertheswarm.com
My Definition of Mobile




Any interaction with an
audience member on a portable
device or in a mobile situation!
The Web Strikes Back




Everyone will realize they
forgot about the mobile web !

Beware of HTML5 apps, jail
broken app stores and open
dev platforms!
                                                  Mister-­‐E	
  on	
  Flickr	
  
The Web Strikes Back

      BBC iPlayer on mobile!
      A multi-media web app!
The Web Strikes Back
      BBC Football Live Text!
      The Web keeps it simple!
Multi-scr n goes mainstream




Users will expect services that
let them: !Socialize (first),
Control and Share across
devices!


                                               AMagill	
  on	
  Flickr	
  
Multi-scr n goes mainstream

                                                   Michael Jacksonʼs death !

                                                   The story unfolded on
                                                   Twitter and SMS in the
                                                   UK and Europe!

                                                   Users experienced the story
                                                   across their screens using the
                                                   rules of social media!

h4p://www.flickr.com/photos/raouldraws/	
  
Multi-scr n goes mainstream

      ABC My Generation!

      Creates a ʻsocialʼ second-screen!
Multi-scr n goes mainstream

      BBC!

      Two-screen
      entertainment!
      Synchronous and asynchronous
      experiences are both important!
Multi-scr n goes mainstream

      BBC!

      Two-screen
      entertainment!
      Synchronous and asynchronous
      experiences are both important!
Multi-scr n goes mainstream

                        TellArt: Two screen
                        interactions!




Tellart.com	
  
Subphones co ect everything




The ʻphonesʼ we wear will
change how communicate –
and wonʼt look like phones!
Subphones co ect everything
Subphones co ect everything




University	
  of	
  Washington	
  
Small-scr n 3D Leads The Way




Games, content, then
interfaces!
                                        Lucas	
  Hoyos	
  on	
  Flickr	
  
Small-scr n 3D Leads The Way

      Osmos!

      Survival story in an !
      iPad game!
      Engages touch and visualization
      to ʻplay the dataʼ and learn about
      biology and physics (no reading)!
Small-scr n 3D Leads The Way

                                                                                   Mozilla Labs Seabird
                                                                                   Concept Phone!




(Mozilla	
  Labs	
  h4p://mozillalabs.com/conceptseries/2010/09/23/seabird/)	
  
A Ba le Over Location




Could we see a giant fall?!

                                                 realSMILEY	
  on	
  Flickr	
  
A Ba le Over Location
A Ba le Over Location
       The Location You!
       Could Be In!
       The Wilderness Downtown:!
       Sparks emotional response!
       by using location to tap 

       into our nostalgia!
A Ba le Over Location
       Context beyond location!
       Combines attention data!
       and location data!
Fun and Play are Everywhere




Game dynamics will drive
behaviour and products!
Fun and Play are Everywhere

       Foursquare: Building a
       city guides (and more?)
       through play!
Jason DaPonte

THANKS!   jasonpdaponte@g glemail.com
          @jasondaponte

          h p://www.entertheswarm.com

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THE SWARM @ Mediamatic, Amsterdam: Mobile Trends for the Culture Sector

  • 1. Jason DaPonte 9 December 2010 KOM JE K? @jasondaponte at Mediamatic h p://www.entertheswarm.com
  • 2. My Definition of Mobile Any interaction with an audience member on a portable device or in a mobile situation!
  • 3. The Web Strikes Back Everyone will realize they forgot about the mobile web ! Beware of HTML5 apps, jail broken app stores and open dev platforms! Mister-­‐E  on  Flickr  
  • 4. The Web Strikes Back BBC iPlayer on mobile! A multi-media web app!
  • 5. The Web Strikes Back BBC Football Live Text! The Web keeps it simple!
  • 6. Multi-scr n goes mainstream Users will expect services that let them: !Socialize (first), Control and Share across devices! AMagill  on  Flickr  
  • 7. Multi-scr n goes mainstream Michael Jacksonʼs death ! The story unfolded on Twitter and SMS in the UK and Europe! Users experienced the story across their screens using the rules of social media! h4p://www.flickr.com/photos/raouldraws/  
  • 8. Multi-scr n goes mainstream ABC My Generation! Creates a ʻsocialʼ second-screen!
  • 9. Multi-scr n goes mainstream BBC! Two-screen entertainment! Synchronous and asynchronous experiences are both important!
  • 10. Multi-scr n goes mainstream BBC! Two-screen entertainment! Synchronous and asynchronous experiences are both important!
  • 11. Multi-scr n goes mainstream TellArt: Two screen interactions! Tellart.com  
  • 12. Subphones co ect everything The ʻphonesʼ we wear will change how communicate – and wonʼt look like phones!
  • 13. Subphones co ect everything
  • 14. Subphones co ect everything University  of  Washington  
  • 15. Small-scr n 3D Leads The Way Games, content, then interfaces! Lucas  Hoyos  on  Flickr  
  • 16. Small-scr n 3D Leads The Way Osmos! Survival story in an ! iPad game! Engages touch and visualization to ʻplay the dataʼ and learn about biology and physics (no reading)!
  • 17. Small-scr n 3D Leads The Way Mozilla Labs Seabird Concept Phone! (Mozilla  Labs  h4p://mozillalabs.com/conceptseries/2010/09/23/seabird/)  
  • 18. A Ba le Over Location Could we see a giant fall?! realSMILEY  on  Flickr  
  • 19. A Ba le Over Location
  • 20. A Ba le Over Location The Location You! Could Be In! The Wilderness Downtown:! Sparks emotional response! by using location to tap 
 into our nostalgia!
  • 21. A Ba le Over Location Context beyond location! Combines attention data! and location data!
  • 22. Fun and Play are Everywhere Game dynamics will drive behaviour and products!
  • 23. Fun and Play are Everywhere Foursquare: Building a city guides (and more?) through play!
  • 24. Jason DaPonte THANKS! jasonpdaponte@g glemail.com @jasondaponte h p://www.entertheswarm.com