SlideShare a Scribd company logo
The Secret Mechanisms
DICE 2013
Jesse Schell
+ =
Beyonce
The Hype Curve
The Hype Curve
Put Jokes Here
Choco-fication!
1 - Plans
A plan is a real thing.
(Data courtesy EEDAR via Geoff Zatkin)
“Hafta” “Wanna”
Slavery Freedom
Work Play
Efficiency Pleasure
1849
=
?
+ =
Keys to Utopia: Magical Interfaces Fair Payment
Less A, more I Family & Friends Transformation
Email: jesse@schellgames.com
Twitter: @jesseschell
Slides: jesseschell.com
Thanks!

More Related Content

What's hot

Jumangi 3: Space Exploration || NASA Space Apps Alexandria
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJumangi 3: Space Exploration || NASA Space Apps Alexandria
Jumangi 3: Space Exploration || NASA Space Apps Alexandria
JanaNaief
 
Everyone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museumsEveryone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museums
Mia
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
Nicole Lazzaro
 
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pm
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pmAustin igda 2016 retrospective final 20 feb 15 at 5 24 pm
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pm
Frank Coppersmith
 
Intro
IntroIntro
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness EnginesComputers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness EnginesElizabeth Lawley
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community Creativity
VanLier
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
OliviaWaller2
 
Not Another Leaderboard! Or How I Learned to Love Gamification
Not Another Leaderboard! Or How I Learned to Love GamificationNot Another Leaderboard! Or How I Learned to Love Gamification
Not Another Leaderboard! Or How I Learned to Love Gamification
KineoPacific
 
Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014
Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014
Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014
Conference_by_EVRY
 
Fun & Frustration = Learning & Games
Fun & Frustration = Learning & GamesFun & Frustration = Learning & Games
Fun & Frustration = Learning & Gamesdrew davidson
 
Real World Gaming / Capture the Flag
Real World Gaming / Capture the FlagReal World Gaming / Capture the Flag
Real World Gaming / Capture the FlagRowan Wernham
 
The Pleasure Revolution 2015
The Pleasure Revolution 2015The Pleasure Revolution 2015
The Pleasure Revolution 2015
Jesse Schell
 
Halloween Party Ideas - Pumpkin Puzzles
Halloween Party Ideas - Pumpkin PuzzlesHalloween Party Ideas - Pumpkin Puzzles
Halloween Party Ideas - Pumpkin Puzzles
Ken Sapp
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
Raf Keustermans
 
Gamification
GamificationGamification
Gamification
mohsen saeidi
 
What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...
West Virginia University - Department of Communication Studies
 
Common social networking features with facebook
Common social networking features with facebookCommon social networking features with facebook
Common social networking features with facebookJoeyBotruff
 
Game layer
Game layerGame layer
Game layer
jschweitz
 

What's hot (20)

Jumangi 3: Space Exploration || NASA Space Apps Alexandria
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJumangi 3: Space Exploration || NASA Space Apps Alexandria
Jumangi 3: Space Exploration || NASA Space Apps Alexandria
 
Everyone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museumsEveryone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museums
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pm
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pmAustin igda 2016 retrospective final 20 feb 15 at 5 24 pm
Austin igda 2016 retrospective final 20 feb 15 at 5 24 pm
 
Intro
IntroIntro
Intro
 
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness EnginesComputers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community Creativity
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
Not Another Leaderboard! Or How I Learned to Love Gamification
Not Another Leaderboard! Or How I Learned to Love GamificationNot Another Leaderboard! Or How I Learned to Love Gamification
Not Another Leaderboard! Or How I Learned to Love Gamification
 
Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014
Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014
Guy_kawasaki_HOW_TO_BE_ENCHANTING_IT_tinget_2014
 
Brochure
BrochureBrochure
Brochure
 
Fun & Frustration = Learning & Games
Fun & Frustration = Learning & GamesFun & Frustration = Learning & Games
Fun & Frustration = Learning & Games
 
Real World Gaming / Capture the Flag
Real World Gaming / Capture the FlagReal World Gaming / Capture the Flag
Real World Gaming / Capture the Flag
 
The Pleasure Revolution 2015
The Pleasure Revolution 2015The Pleasure Revolution 2015
The Pleasure Revolution 2015
 
Halloween Party Ideas - Pumpkin Puzzles
Halloween Party Ideas - Pumpkin PuzzlesHalloween Party Ideas - Pumpkin Puzzles
Halloween Party Ideas - Pumpkin Puzzles
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
Gamification
GamificationGamification
Gamification
 
What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...
 
Common social networking features with facebook
Common social networking features with facebookCommon social networking features with facebook
Common social networking features with facebook
 
Game layer
Game layerGame layer
Game layer
 

Viewers also liked

The Secret Mechanics
The Secret MechanicsThe Secret Mechanics
The Secret Mechanics
Jesse Schell
 
On Magic
On MagicOn Magic
On Magic
Jesse Schell
 
What does a game designer do
What does a game designer doWhat does a game designer do
What does a game designer doJesse Schell
 
Designing For Kids And Parents Playing Together
Designing For Kids And Parents Playing TogetherDesigning For Kids And Parents Playing Together
Designing For Kids And Parents Playing Together
Jesse Schell
 
What Games Are Good At
What Games Are Good AtWhat Games Are Good At
What Games Are Good At
Jesse Schell
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game Design
Jesse Schell
 
Curiosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenCuriosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happen
Jesse Schell
 

Viewers also liked (7)

The Secret Mechanics
The Secret MechanicsThe Secret Mechanics
The Secret Mechanics
 
On Magic
On MagicOn Magic
On Magic
 
What does a game designer do
What does a game designer doWhat does a game designer do
What does a game designer do
 
Designing For Kids And Parents Playing Together
Designing For Kids And Parents Playing TogetherDesigning For Kids And Parents Playing Together
Designing For Kids And Parents Playing Together
 
What Games Are Good At
What Games Are Good AtWhat Games Are Good At
What Games Are Good At
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game Design
 
Curiosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenCuriosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happen
 

More from Jesse Schell

Transformational Engagement
Transformational EngagementTransformational Engagement
Transformational Engagement
Jesse Schell
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
Jesse Schell
 
Great Teams Make Great Games
Great Teams Make Great GamesGreat Teams Make Great Games
Great Teams Make Great Games
Jesse Schell
 
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdfThe Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
Jesse Schell
 
Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)
Jesse Schell
 
VR/AR Tips
VR/AR TipsVR/AR Tips
VR/AR Tips
Jesse Schell
 
Four Arrows, Five Questions
Four Arrows, Five QuestionsFour Arrows, Five Questions
Four Arrows, Five Questions
Jesse Schell
 
VR and AR: What Works, What's Next
VR and AR: What Works, What's NextVR and AR: What Works, What's Next
VR and AR: What Works, What's Next
Jesse Schell
 
The Secret Process for Creating Games that Matter
The Secret Process for Creating Games that MatterThe Secret Process for Creating Games that Matter
The Secret Process for Creating Games that Matter
Jesse Schell
 
Hololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry LabHololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry Lab
Jesse Schell
 
The Craft of Experience
The Craft of ExperienceThe Craft of Experience
The Craft of Experience
Jesse Schell
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
Jesse Schell
 
Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017
Jesse Schell
 
The Secret Process for Making Games that Matter
The Secret Process for Making Games that MatterThe Secret Process for Making Games that Matter
The Secret Process for Making Games that Matter
Jesse Schell
 
Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025
Jesse Schell
 
Game Studio Leadership: You Can Do It
Game Studio Leadership: You Can Do ItGame Studio Leadership: You Can Do It
Game Studio Leadership: You Can Do It
Jesse Schell
 
VR and the Future of Education
VR and the Future of EducationVR and the Future of Education
VR and the Future of Education
Jesse Schell
 
The World of Ludus
The World of LudusThe World of Ludus
The World of Ludus
Jesse Schell
 
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New HandsLessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Jesse Schell
 
40 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 201640 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 2016
Jesse Schell
 

More from Jesse Schell (20)

Transformational Engagement
Transformational EngagementTransformational Engagement
Transformational Engagement
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
 
Great Teams Make Great Games
Great Teams Make Great GamesGreat Teams Make Great Games
Great Teams Make Great Games
 
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdfThe Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
 
Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)
 
VR/AR Tips
VR/AR TipsVR/AR Tips
VR/AR Tips
 
Four Arrows, Five Questions
Four Arrows, Five QuestionsFour Arrows, Five Questions
Four Arrows, Five Questions
 
VR and AR: What Works, What's Next
VR and AR: What Works, What's NextVR and AR: What Works, What's Next
VR and AR: What Works, What's Next
 
The Secret Process for Creating Games that Matter
The Secret Process for Creating Games that MatterThe Secret Process for Creating Games that Matter
The Secret Process for Creating Games that Matter
 
Hololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry LabHololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry Lab
 
The Craft of Experience
The Craft of ExperienceThe Craft of Experience
The Craft of Experience
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
 
Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017
 
The Secret Process for Making Games that Matter
The Secret Process for Making Games that MatterThe Secret Process for Making Games that Matter
The Secret Process for Making Games that Matter
 
Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025
 
Game Studio Leadership: You Can Do It
Game Studio Leadership: You Can Do ItGame Studio Leadership: You Can Do It
Game Studio Leadership: You Can Do It
 
VR and the Future of Education
VR and the Future of EducationVR and the Future of Education
VR and the Future of Education
 
The World of Ludus
The World of LudusThe World of Ludus
The World of Ludus
 
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New HandsLessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
 
40 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 201640 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 2016
 

The Secret Mechanisms - DICE 2013

Editor's Notes

  1. I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.
  2. Magical interfacesAI Characters with less “A” and more “I”Payment systems that feel fairSocial systems that bring me closer to family and friendsGames that transform me into the person I want to become