This talk will focus on a concept first described as “the internet of things” and subsequently as the “internet of everything” and “the programmable world/internet.”
Doesn't IT feel as if everything is about to change? And that you are the ones who can change it
Join Ian Aitchison as he describes how Process is becoming Physical, how re-thinking ITIL Event Management actually provides the key to changing the future of IT Service Management, and how dramatic shifts in current and pending technology have the potential to take us beyond the tipping point - into a new world of User Oriented IT.
Not just ideas and inspiration, this session contains practical examples of re-shaping 'back-end' ITIL activities into measurable improvements in IT Customer productivity.
If you don't engage now. You might not be engaged tomorrow.
For more about TFT please visit www.tomorrowsfuturetoday.com
Submit to speak at #TFT14 here: list.ly/list/7Pn-tft14-february-2014
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
The document discusses productivity in the context of the Quantified Self movement. It presents an agenda with 9 sections covering topics like digital workspaces, building blocks, value propositions, and conclusions. The goal of the Quantified Self is to use data to gain self-knowledge and act on real-time information to improve productivity. The document examines how technology can help quantify individual performance and optimize work.
The document discusses key concepts related to the Internet of Things (IoT). It describes IoT as connecting everyday physical objects to the internet through sensors and software. This allows objects to collect and exchange data. The document outlines some challenges with IoT, such as privacy, security, standards and regulation. It emphasizes the importance of collaborative and multistakeholder approaches to address these challenges.
The document discusses the evolution of smart objects from simple artifacts to complex machines, mass-produced products, customizable gizmos, and eventually SPIMES (smart objects defined by their digital information rather than physical form). It describes how SPIMES will interact through an "Internet of Things" enabled by identification technologies like RFID. The document outlines both benefits and concerns of a world where everyday objects are connected and trackable through global information networks.
The network as a design material: Interaction 16 workshopClaire Rowland
Exploring the UX challenges which the properties of networks and connectivity patterns pose to connected products/the internet of things: latency, reliability, intermittent connectivity
With 2017 just around the corner; what are we looking forward to? Will self-driving cars be a thing? Would we finally get AI’s? Join Brian Pichman from the Evolve Project as he takes you on a journey of what the future of technology may be.
This document discusses the design of products for an "internet of things" where physical objects are connected to the internet and can be identified by computers. It summarizes different levels of user experience in designing such products, including tangible interactions with physical interfaces, connectivity and sharing of data between objects and services, and visualization and reflection on collected usage data over time. Examples discussed include RFID-enabled objects, sensors in devices like the iPhone for tracking activity, and products that connect physical usage and data to online social networks and services.
Doesn't IT feel as if everything is about to change? And that you are the ones who can change it
Join Ian Aitchison as he describes how Process is becoming Physical, how re-thinking ITIL Event Management actually provides the key to changing the future of IT Service Management, and how dramatic shifts in current and pending technology have the potential to take us beyond the tipping point - into a new world of User Oriented IT.
Not just ideas and inspiration, this session contains practical examples of re-shaping 'back-end' ITIL activities into measurable improvements in IT Customer productivity.
If you don't engage now. You might not be engaged tomorrow.
For more about TFT please visit www.tomorrowsfuturetoday.com
Submit to speak at #TFT14 here: list.ly/list/7Pn-tft14-february-2014
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
The document discusses productivity in the context of the Quantified Self movement. It presents an agenda with 9 sections covering topics like digital workspaces, building blocks, value propositions, and conclusions. The goal of the Quantified Self is to use data to gain self-knowledge and act on real-time information to improve productivity. The document examines how technology can help quantify individual performance and optimize work.
The document discusses key concepts related to the Internet of Things (IoT). It describes IoT as connecting everyday physical objects to the internet through sensors and software. This allows objects to collect and exchange data. The document outlines some challenges with IoT, such as privacy, security, standards and regulation. It emphasizes the importance of collaborative and multistakeholder approaches to address these challenges.
The document discusses the evolution of smart objects from simple artifacts to complex machines, mass-produced products, customizable gizmos, and eventually SPIMES (smart objects defined by their digital information rather than physical form). It describes how SPIMES will interact through an "Internet of Things" enabled by identification technologies like RFID. The document outlines both benefits and concerns of a world where everyday objects are connected and trackable through global information networks.
The network as a design material: Interaction 16 workshopClaire Rowland
Exploring the UX challenges which the properties of networks and connectivity patterns pose to connected products/the internet of things: latency, reliability, intermittent connectivity
With 2017 just around the corner; what are we looking forward to? Will self-driving cars be a thing? Would we finally get AI’s? Join Brian Pichman from the Evolve Project as he takes you on a journey of what the future of technology may be.
This document discusses the design of products for an "internet of things" where physical objects are connected to the internet and can be identified by computers. It summarizes different levels of user experience in designing such products, including tangible interactions with physical interfaces, connectivity and sharing of data between objects and services, and visualization and reflection on collected usage data over time. Examples discussed include RFID-enabled objects, sensors in devices like the iPhone for tracking activity, and products that connect physical usage and data to online social networks and services.
Current And Future Trends in Media and Information - Media and Information Li...Mark Jhon Oxillo
The document discusses various emerging technologies including telemedicine, augmented reality, smart home devices, computer vision, haptics, contextual awareness, voice recognition, artificial intelligence, eye tracking, internet glasses, wearable technology, 3D environments, and ubiquitous learning. Many of these technologies aim to enhance interactions between users and computers through touch, sight, location awareness and adaptive, personalized experiences. They may be applied across fields such as healthcare, education, transportation and public services.
Interusability: designing a coherent system UX: NUX 23.10.15Claire Rowland
The document discusses key considerations for designing coherent user experiences (UX) across interconnected Internet of Things (IoT) devices and systems. It identifies several facets of IoT UX design that are more complex than standalone products, including conceptual models of how systems work, consistency across device interfaces, and providing continuity of interactions across devices that may be offline intermittently. It provides examples of both best and worst practices for addressing these challenges in a user-centered way. The overall message is that good consumer UX for IoT systems is difficult due to the complexity of distributed interactions compared to single devices.
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utenteFulvio Corno
Seminario formativo nel contesto della challenge "Conservazione del cibo, comportamenti sociali e sostenibilità" promossa dal Contamination Lab di Torino nel mese di Novembre 2018.
The document is an agenda for a presentation on digital transformation and e-strategies. It includes sections on productivity today, digital workspaces, building blocks, value propositions, market metaphors, and conclusions. Productivity is defined as the ability to act on real-time information. The presentation aims to discuss how digital tools can help improve productivity.
Slides for September 26th Internet of Things Webinar I ran for RS to kick off their new Internet of Things Design Centre we contributed content to. bit.ly/IOT-Webinar
The document discusses the "Quantified Self" movement, which uses self-tracking tools to gain self-knowledge. It explores how technologies like sensors, mobile devices, and data visualization are helping people quantify and understand aspects of themselves, such as physical activity, health metrics, productivity, learning, and social interactions. The goal is to use data to provide insights, but the document cautions that data must be interpreted properly to have value and not promote "magical thinking."
UX for the internet of things: ThingsCon 150505Claire Rowland
This document summarizes some key differences in UX design for internet of things (IoT) devices compared to traditional internet and software applications. It discusses how IoT products need to (1) have clear value propositions that solve tangible problems, (2) use conceptual models that simplify the complex connectivity of devices, and (3) implement interaction models that provide coherence across interconnected systems and handle issues like latency, reliability and intermittent connectivity. The document cautions that good consumer UX for IoT will remain challenging due to the complexity of designing experiences for networks of devices that work seamlessly together.
Lifted by the Cloud is a vision of cloud-based accessibility presentation by Wayne Caswell as part of a contest sponsored by the FCC, the Coleman Institute for Cognitive Disabilities, and Raising the Floor. It’s based on the author’s 2006 presentation on BIG Broadband and Gigabit-to-the-Home.
This document discusses the concept of the "Internet of Things" and how connecting everyday objects to the internet through sensors and communication capabilities could help address issues like environmental monitoring and sustainability. Specifically, it proposes a system that uses small wireless sensors powered by trees to monitor forests for fires, with the data transmitted between sensors and to a command center. It advocates for an open Internet of Things to give people a direct role in measuring issues like air pollution and climate change in order to motivate solutions.
Bank of America Digital Wellbeing Presentation Salema Veliu
Exploring some of the new challenges emerging with transformative technology including:
- Understanding Human psychosocial and technology needs and preferences (PsychoTechnology).
• New Mental Health Digital disorders including but not limited to Techno Stress.
• Techno Values and Identities.
Why we need to:
- Reshape and rethink our conditioning with technology.
Protect mental health, human interaction and values.
• The importance of finding balance between the artificial and natural worlds.
• Show a keener interest in Digital Human rights and Technology with AI governance and regulation.
This document discusses the limits of surveillance (veillance) as technology allows for more ubiquitous monitoring. It notes that while embedded sensors have provided benefits, issues arise when these sensors become mobile and able to constantly track people. Prolonged monitoring can lead to "vigilance fatigue" due to information overload and constant pressure. Further, as devices like Google Glass and wearables integrate more deeply into daily life and even people's bodies, they risk reducing privacy and depth of experience in favor of constant connectivity and data collection. Some argue for the need for "digital detox" periods to mitigate the effects of perpetual monitoring.
The Future of the Internet of Things and its Home ApplicationsNael Radwan
Internet of Things (IoT) is a network of human Meshing with everything that exists around us
like our daily life communication through mobiles or the internet. In the next two or three years of (2020),
the internet will be changed to IoT. IoT can connect the smart objects through different technologies like
Bluetooth, ZigBee, and Radio Frequency Identifier (RFID). This paper highlights the effects of IoT on
human beings and their privacy, we suggest how to use IoT with smart home technology to improve the
living style. Smart home technology provides automated, intelligent, smart, innovative and ubiquitous
services to residential users through Information Communication Technology (ICT). The IoT usage has
some drawbacks like fraud and looting people, as a human being will be a part of the IoT. We also discuss
practical examples of a point-to-point connection between the devices. In IoT enabled smart home
environment various things such as lighting, home applications, connecting computers, security camera,
linking home with Civil Defense.
Computers have had a significant impact on society in several ways. They have automated many repetitive jobs and made office work and communication more efficient. Computers have also transformed education by enabling simulated learning and online research. However, extensive computer use can negatively impact health by straining muscles and vision. Younger generations are also spending more time playing computer games instead of socializing offline. While computers connect people, they also threaten privacy and enable fraud if information is hacked.
How to Build Your Future in the Internet of Things Economy. Jennifer RigginsFuture Insights
FOWA London 2015
The trillion-dollar IoT economy will impact our lives so much more than even the Internet itself. From IoT protocols to hypermedia APIs to devices to new networks of communication, you need to learn how to overcome very arduous security, privacy, and just-too-soon barriers in order to build your own future in the IoT space. Jennifer's talk is a result of talking to dozens of Internet of Things influencers and experts - come along to learn about her findings!
Consumer Experience in the Internet of Things: Conceptual FoundationsDonna Hoffman
This document discusses using assemblage theory to understand consumer experience in the context of the Internet of Things (IoT) and smart homes. It proposes that as IoT devices interact within a smart home, they form an assemblage whose identity and properties emerge from the interactions in ways that cannot be reduced to the individual parts. Understanding consumer experience requires examining how consumers interact with and are affected by the smart home assemblage over time, as new capacities and experiences emerge through these dynamic interactions.
Implementing ‘Namebers’ Using Microchip Implants: The Black Box Beneath The SkinFoCAS Initiative
The document discusses the history and controversies surrounding human microchip implants. It describes some early commercial uses of implants for access control by employees, including cases in Spain and the US. However, implants are controversial as they present privacy and control issues if mandated, as well as technical risks. The document outlines both benefits claimed by proponents and concerns raised by critics regarding emerging implant technologies.
In this presentation, Abhijeet introduces IoT and associated trends. Abhijeet's interest area lies in is to study and refine common protocols and standards that will allow such a diverse collection of smart things to communicate and share information.
Current And Future Trends in Media and Information - Media and Information Li...Mark Jhon Oxillo
The document discusses various emerging technologies including telemedicine, augmented reality, smart home devices, computer vision, haptics, contextual awareness, voice recognition, artificial intelligence, eye tracking, internet glasses, wearable technology, 3D environments, and ubiquitous learning. Many of these technologies aim to enhance interactions between users and computers through touch, sight, location awareness and adaptive, personalized experiences. They may be applied across fields such as healthcare, education, transportation and public services.
Interusability: designing a coherent system UX: NUX 23.10.15Claire Rowland
The document discusses key considerations for designing coherent user experiences (UX) across interconnected Internet of Things (IoT) devices and systems. It identifies several facets of IoT UX design that are more complex than standalone products, including conceptual models of how systems work, consistency across device interfaces, and providing continuity of interactions across devices that may be offline intermittently. It provides examples of both best and worst practices for addressing these challenges in a user-centered way. The overall message is that good consumer UX for IoT systems is difficult due to the complexity of distributed interactions compared to single devices.
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utenteFulvio Corno
Seminario formativo nel contesto della challenge "Conservazione del cibo, comportamenti sociali e sostenibilità" promossa dal Contamination Lab di Torino nel mese di Novembre 2018.
The document is an agenda for a presentation on digital transformation and e-strategies. It includes sections on productivity today, digital workspaces, building blocks, value propositions, market metaphors, and conclusions. Productivity is defined as the ability to act on real-time information. The presentation aims to discuss how digital tools can help improve productivity.
Slides for September 26th Internet of Things Webinar I ran for RS to kick off their new Internet of Things Design Centre we contributed content to. bit.ly/IOT-Webinar
The document discusses the "Quantified Self" movement, which uses self-tracking tools to gain self-knowledge. It explores how technologies like sensors, mobile devices, and data visualization are helping people quantify and understand aspects of themselves, such as physical activity, health metrics, productivity, learning, and social interactions. The goal is to use data to provide insights, but the document cautions that data must be interpreted properly to have value and not promote "magical thinking."
UX for the internet of things: ThingsCon 150505Claire Rowland
This document summarizes some key differences in UX design for internet of things (IoT) devices compared to traditional internet and software applications. It discusses how IoT products need to (1) have clear value propositions that solve tangible problems, (2) use conceptual models that simplify the complex connectivity of devices, and (3) implement interaction models that provide coherence across interconnected systems and handle issues like latency, reliability and intermittent connectivity. The document cautions that good consumer UX for IoT will remain challenging due to the complexity of designing experiences for networks of devices that work seamlessly together.
Lifted by the Cloud is a vision of cloud-based accessibility presentation by Wayne Caswell as part of a contest sponsored by the FCC, the Coleman Institute for Cognitive Disabilities, and Raising the Floor. It’s based on the author’s 2006 presentation on BIG Broadband and Gigabit-to-the-Home.
This document discusses the concept of the "Internet of Things" and how connecting everyday objects to the internet through sensors and communication capabilities could help address issues like environmental monitoring and sustainability. Specifically, it proposes a system that uses small wireless sensors powered by trees to monitor forests for fires, with the data transmitted between sensors and to a command center. It advocates for an open Internet of Things to give people a direct role in measuring issues like air pollution and climate change in order to motivate solutions.
Bank of America Digital Wellbeing Presentation Salema Veliu
Exploring some of the new challenges emerging with transformative technology including:
- Understanding Human psychosocial and technology needs and preferences (PsychoTechnology).
• New Mental Health Digital disorders including but not limited to Techno Stress.
• Techno Values and Identities.
Why we need to:
- Reshape and rethink our conditioning with technology.
Protect mental health, human interaction and values.
• The importance of finding balance between the artificial and natural worlds.
• Show a keener interest in Digital Human rights and Technology with AI governance and regulation.
This document discusses the limits of surveillance (veillance) as technology allows for more ubiquitous monitoring. It notes that while embedded sensors have provided benefits, issues arise when these sensors become mobile and able to constantly track people. Prolonged monitoring can lead to "vigilance fatigue" due to information overload and constant pressure. Further, as devices like Google Glass and wearables integrate more deeply into daily life and even people's bodies, they risk reducing privacy and depth of experience in favor of constant connectivity and data collection. Some argue for the need for "digital detox" periods to mitigate the effects of perpetual monitoring.
The Future of the Internet of Things and its Home ApplicationsNael Radwan
Internet of Things (IoT) is a network of human Meshing with everything that exists around us
like our daily life communication through mobiles or the internet. In the next two or three years of (2020),
the internet will be changed to IoT. IoT can connect the smart objects through different technologies like
Bluetooth, ZigBee, and Radio Frequency Identifier (RFID). This paper highlights the effects of IoT on
human beings and their privacy, we suggest how to use IoT with smart home technology to improve the
living style. Smart home technology provides automated, intelligent, smart, innovative and ubiquitous
services to residential users through Information Communication Technology (ICT). The IoT usage has
some drawbacks like fraud and looting people, as a human being will be a part of the IoT. We also discuss
practical examples of a point-to-point connection between the devices. In IoT enabled smart home
environment various things such as lighting, home applications, connecting computers, security camera,
linking home with Civil Defense.
Computers have had a significant impact on society in several ways. They have automated many repetitive jobs and made office work and communication more efficient. Computers have also transformed education by enabling simulated learning and online research. However, extensive computer use can negatively impact health by straining muscles and vision. Younger generations are also spending more time playing computer games instead of socializing offline. While computers connect people, they also threaten privacy and enable fraud if information is hacked.
How to Build Your Future in the Internet of Things Economy. Jennifer RigginsFuture Insights
FOWA London 2015
The trillion-dollar IoT economy will impact our lives so much more than even the Internet itself. From IoT protocols to hypermedia APIs to devices to new networks of communication, you need to learn how to overcome very arduous security, privacy, and just-too-soon barriers in order to build your own future in the IoT space. Jennifer's talk is a result of talking to dozens of Internet of Things influencers and experts - come along to learn about her findings!
Consumer Experience in the Internet of Things: Conceptual FoundationsDonna Hoffman
This document discusses using assemblage theory to understand consumer experience in the context of the Internet of Things (IoT) and smart homes. It proposes that as IoT devices interact within a smart home, they form an assemblage whose identity and properties emerge from the interactions in ways that cannot be reduced to the individual parts. Understanding consumer experience requires examining how consumers interact with and are affected by the smart home assemblage over time, as new capacities and experiences emerge through these dynamic interactions.
Implementing ‘Namebers’ Using Microchip Implants: The Black Box Beneath The SkinFoCAS Initiative
The document discusses the history and controversies surrounding human microchip implants. It describes some early commercial uses of implants for access control by employees, including cases in Spain and the US. However, implants are controversial as they present privacy and control issues if mandated, as well as technical risks. The document outlines both benefits claimed by proponents and concerns raised by critics regarding emerging implant technologies.
In this presentation, Abhijeet introduces IoT and associated trends. Abhijeet's interest area lies in is to study and refine common protocols and standards that will allow such a diverse collection of smart things to communicate and share information.
This document provides an overview of the Internet of Things (IoT). It defines IoT as a network of devices embedded with sensors that are connected to the Internet. These devices can collect and share data over the Internet. The document outlines major components of IoT including sensors, connectivity, data analytics, security and more. It also discusses design principles for connected devices such as privacy, ambient technology and affordances. Finally, it briefly mentions Internet principles of communication like transmitting data in packets with source and destination addresses using standardized protocols.
A Lecture given during a Learning Lunch at A Hundred Years. Overviewing the changing web and how the Internet of Things is impacting the use of the internet and how designers thing about it.
This document provides an overview of artificial general intelligence and related concepts. It discusses how:
- Focused artificial intelligence will likely exceed human performance in most tasks, but common sense knowledge may remain an exception.
- Networking specialized AIs could provide a foundation for artificial general intelligence, similar to how human society achieves complex tasks through communication and division of labor.
- A "conscious operating system" could play a role in directing an AI network, sensors, actuators and robots, initially programmed by humans, and potentially developing its own goals over time.
The term “Internet of Things” refers to all those objects or
devices of everyday life that are connected to the Internet
and that have some kind of intelligence.
The Internet of Things (IoT) is a concept that describes a totally interconnected world. It’s a world where devices of every shape and size are manufactured with “smart” capabilities that allow them to communicate and interact with other devices, exchange data, make autonomous decisions and perform useful tasks based on preset conditions.
IoT is expected to gross over $19 trillion over the next few years. However, the problem is that these ‘things’ have myths surrounding them, some of which are impacting how organizations develop the apps to support them.
Any new technology involves a certain amount of uncertainty and business risk. In the case of the Internet of Things, however, many of the risks have been exaggerated or misrepresented. While the IoT vision will take years to mature fully, the building blocks to begin this process are already in place.
Key hardware and software are either available today or under development; stakeholders need to address security and privacy concerns, and collaborate to implement the open standards that will make the IoT safe, secure, reliable and interoperable, and allow the delivery of secured services as seamlessly as possible.
The document discusses recent trends in information technology including virtual and augmented reality, cloud computing, 5G wireless, the Internet of Things (IoT), and big data analytics. It provides an agenda for the session covering these topics and case studies applying these technologies. Examples of how IoT is enabling industrial automation and transportation are presented. The growth of big data and opportunities it provides are also summarized. The document concludes with a discussion of how information technology is developing through artificial intelligence, machine learning, smart devices, data, and social media.
Introducing the Internet of Things: lecture @IULM UniversityLeandro Agro'
This document discusses the Internet of Things (IoT) and how connected devices and sensors will continue to proliferate and connect physical objects to the internet. It notes that while internet access is widespread, the number of connected objects is still small compared to unconnected objects. It envisions that the next revolution will be connecting previously unconnected objects and networks of sensors. It discusses how technologies like mobile phones, social networks, open hardware, and self-tracking are enabling more connectivity between people, devices, and data. The size of the IoT market is forecasted to grow exponentially in the coming years.
This a IOT base ppt slide. It's more describe IOT system history and IOt devices . And also given most valuable and relevant information about IOT and devices.
This document discusses how the Internet of Things (IoT) can provide "perfect information" by connecting everything to the internet and collecting data from sensors. It explains that IoT involves digitizing the physical world, uncovering unused "dark data", connecting more devices with sensors, and using the data collected to create useful insights. The document outlines how businesses can find relevant data sources, collect data from endless sensors and communication methods, transform that data into actionable information using analytics platforms, and present the information through dashboards, heads-up displays, and smart advisors to empower decision making. The goal is to leverage IoT to know anything, anytime, anywhere and make fully informed choices.
Workshop on designing for consumer IoT, covering value, designing the system UX/interusability, and handling network issues such as latency/reliability and intermittent connections.
The document provides an overview of the Internet of Everything (IoE). It discusses the history and key concepts of IoE, including its four pillars of people, processes, data, and things. Examples are given of how IoE is being applied across different industries through integrating sensors and connected devices to optimize processes and improve services.
power point presentation on 'Internet of things' by Utkarsh Sinh currently pursuing B.tech in Electronics & Instrumentation Engineering at IIT(ISM) Dhanbad. all the FAQs regarding it has been answered here.Amazon Alexa popular among it is also discussed on this ppt.
The Internet of Things (IoT for Beginners Guide)Ashish Kumar
You might have heard plenty of jargons related to the internet, but the one that has become a buzzword recently and is broken into the mainstream as potentially the most significant term for the way we communicate, work and live in the near future is: The Internet of Things (IoT). Today, everyone is talking about the Internet of Things (IoT) from the newspaper to tech blogs. But what, exactly, is the IoT for beginners? Let’s find out. For more details visit: https://goo.gl/qT4LYA
The Internet of Things (IoT) is an umbrella term which covers a broad repertoire of sensors, applications, technologies, and use cases as they are enabled by the network of objects and devices with an IP address (Internet Protocol). Smart locks, smart cars, smart security system, smart thermostats, and smart health monitor are some of the examples of The Internet of Things (IoT) you’ve probably heard recently, and you’re going to hear more as the year progresses.
Similar to The Programmable Internet of Things (20)
What does the fragmentation of the internet mean for design and usability?Rich Miller
The panel discussion focused on how the fragmentation of the internet into proprietary platforms and devices is affecting design, usability, and user experience. Specifically, the panelists discussed:
- Whether browser-based or proprietary/device-based models lead to better design and how this affects product strategy.
- The tradeoffs between proprietary apps and mobile web sites, and what can be learned from the iPad user experience.
- How social computing is impacting user productivity and behavior, and when users may experience "social computing hangover".
- Whether the open sharing aspects of Web 2.0 are viable long-term or if the future lies with closed proprietary platforms, and which aspects of Web 2.0 may
The Human Feedback Loop - World Usability Day 2012Rich Miller
The document discusses the human feedback loop in computing. It defines the feedback loop as processes that evaluate, moderate, and confirm as information passes from the human through an interface to a computer and back. It outlines four stages: 1) evidence of a behavior is measured and stored, 2) relevant information is relayed to the human, 3) the information illuminates paths ahead, and 4) the human recalibrates behavior and acts, restarting the loop. The document discusses why feedback loops are important for understanding reality and tapping into human learning and aspirations. It also notes challenges in designing effective feedback loops and potential future applications.
This document provides an overview of smartphone apps, including:
- Smartphones are increasingly powerful pocket computers that run apps for a variety of tasks. Apps are smaller programs compared to desktop software.
- Popular apps fall under categories like social, lifestyle, games, productivity, news and entertainment. Example apps mentioned include LinkedIn, Kayak, LexisNexis's Get a Case app, and ESPN Scorecenter.
- Designing effective mobile apps requires addressing challenges of limited screen space and gestures like tapping. Guidelines emphasize simplicity, taking advantage of mobile features, and supporting efficient workflows.
Trends in Human-Computer Interaction in Information SeekingRich Miller
The document discusses trends in human-computer interaction for information seeking. It provides 1) a framework for understanding information seeking behavior based on Marchionini's process model, 2) a vision of integrating new technologies into interfaces to enhance access and organization of growing amounts of information, and 3) an overview of significant technologies expected to impact future interfaces, such as natural language, visualization, ubiquitous computing and more. The framework and trends can be used to develop more effective next-generation user interfaces.
This document summarizes a presentation about Web 2.0 and what it means for business. It discusses key concepts of Web 2.0 like user participation, collective intelligence, and lightweight software. Examples are given of how these concepts are implemented on sites like Wikipedia, Flickr, and Google. The presentation also covers implications for business, including embracing a Web 2.0 mentality, using analytics, and designing applications that leverage networked resources and user contributions.
WUD2008 - The Numbers Revolution and its Effect on the WebRich Miller
The document discusses how the "numbers revolution" is affecting the web and user experience design through increased data collection and analysis. It covers how more data availability and analysis tools are enabling new types of applications for decision support, personalization, prediction and visualization. This is changing how people access and think about information by augmenting human cognition with computer analysis. The document provides many examples of current and emerging applications that utilize these approaches in areas like business, health, sports and media.
Visual thinking is an approach to understanding, creating, and communicating information visually. It involves using techniques from information visualization, mind mapping, sequential visual representations, and principles from film and comics. Visual thinking can enhance performance in thinking, representing, and communicating. It is useful for tasks like problem solving, maintaining productivity, and producing more compelling products. The Vizability textbook and exercises teach visual thinking skills that can be applied in work and life.
RPWORLD offers custom injection molding service to help customers develop products ramping up from prototypeing to end-use production. We can deliver your on-demand parts in as fast as 7 days.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
2. INTRODUCTION AND DEFINITION
What is it?
The confluence of…
1.
physical things (including humans) that can sense and/or broadcast information,
2.
purely digital things in the internet that can both gather and transmit information, and
3.
software that can interconnect all these things and trigger thing actions based on the
occurrence of events.
Related/Synonymous labels
Internet of things
Internet of everything
Industrial internet
Programmable world
Sensor web
*This topic is closely related to last year’s Human Feedback Loop panel, in that things may be used to both gather
and feedback information to humans
3. IT IS BECOMING AN INCREASINGLY HOT TOPIC
Carla Diana
NYT video (1:45)
WIRED - Welcome to the Programmable world
TECHCRUNCH - Making Sense Of The Internet Of Things
READWRITEWEB – Collection of articles related to Internet of Things
MASHABLE - Collection of articles related to Internet of Things
Internet of Things Consortium
Invisible Usability
Open Data
Interoperability
Security
4. EXAMPLE EVENT-BASED ACTION SYSTEM OF THE PAST
Relied on an event being
detected by a sensor
…but the sensor was the
actual human user
How would the internet
of things handle this
situation?
…and users had to initiate the action (press
button on a pendant to contact the dispatch
service, which simply substituted for a phone call)
5. EXAMPLES OF CONNECTED THINGS IN THE REAL WORLD
http://www.businessweek.com/articles/2013-05-29/behind-the-internet-of-things-is-android-and-its-everywhere
6. 5 STAGES OF THE INTERNET OF THINGS
http://www.symplio.com/2011/09/4-infographics-about-internet-of-things/
7. I.O.T. IS POTENTIALLY (ALREADY?) VAST
http://www.symplio.com/2011/09/4-infographics-about-internet-of-things/
8. LANDSCAPE ACCORDING TO TECHCRUNCH
Platforms
1. it is easier and cheaper
than ever to produce
hardware
2. the world of wireless
connectivity has
dramatically evolved
3. the Internet of Things is
able to leverage an entire
infrastructure
Verticals
1. lot of early action directly
at the vertical application
level.
2. Nest Labs seem to have
adopted a deeply
integrated vertical
strategy where they
control key pieces of the
product
Building Blocks
1. the ultimate prize for
many ambitious players in
the space is to become the
software platform
2. Successful players will be
open and cooperative with
other players
http://www.businessweek.com/articles/2013-05-29/behind-the-internet-of-things-is-android-and-its-everywhere
9. EXAMPLE APPLICATIONS AND PLAYERS (BY VERTICAL)
Quantified Self /
Fitness-Health
• Withings
• Fitbit
• Jawbone
Lifestyle
Connected Home
• Fitbark
• Bitponics
• Belkin
• Smarthings
• Nest
Industries &
Industrial Internet
• Dashlabs
• Telcare
• Robotics
• 3D printing
10. HOME AUTOMATION EXAMPLES
* motion detector triggers picture capture
Ray:
…PS. No trick or treaters here yet.
I am watching the front walk from my dlink while working
Todd
…here's a normal set of shots (we have 2 cams) of
my wife arriving home from work (top is from
upstairs camera)
11. -Physical and purely
digital things can
gather and/or
broadcast info
-Rules are used to
connect things and
control the world
Examples of things that do 1 or 2 of 3 but not all
-blink and Phillips lights = no gather or broadcast
(most things that gather also broadcast)
-an oil rig in South Dakota gathers and broadcasts
info but mostly about itself
-an evernote folder can gather info about itself and
modify its attributes/contents
12. EARLY DAYS DRIVEN BY EARLY ADOPTERS
Russell M Davies says…
A friend …Andy Huntingdon calls this stage the Geocities of things. It is about
making stuff that might be a bit trivial and a bit silly and a bit pointless, but you get
the satisfaction of making it yourself.
…"creating something personal, even of moderate quality, has a different kind of
appeal to consuming something made by others, even of high quality".
This is a world where people make the things you would make if you were left to
invent stuff on your own….. only gets thought about and only gets made by people
who are tinkering, imagining and playing around the edges.
Then when it really hits the mainstream….
According to one estimate, there will be 50 billion things online by 2020; another
estimate suggests it will be a trillion - nobody really knows
http://www.bbc.co.uk/news/magazine-15018894
13. THE INTERNET OF THINGS DESIGN SPACE
Nature of thing
Origin of Control
Physical
Purely Digital
Local/manual
- Switch dog collar
transmitter on/off
n/a?
-direct
- Use app to find
out where dog ran
away to
- Manually add
note to evernote
folder
-indirect
-rule-based
- Create rule to text
you when dog
breaches the
perimeter
- Create rule to
auto-add to
evernote folder all
captured pics
Remote/networked
Each cell
represents a
user interface
14. THINGS TO CONSIDER RE: USER BEHAVIOR AND DESIGN
•
Design needs to take into account 1) the physical things, 2) the purely digital things,
and especially 3) the definition, awareness and controlling of things
•
Shifting from a socially-dominated internet to one that is more pragmatic and
functional?
•
Transcending notification/alerting to a new age of personal automation which
involves things performing tasks on your behalf
•
Thinking in terms of tools/channels decomposed from larger applications
•
How will/should the creation and execution of rules manifest itself in user
interfaces? This is the classic tradeoff between simplicity and power/control.
•
Open vs. closed rule-management and execution systems
•
Some things follow their own local rules, e.g. termites, flying robot insects, etc.
•
Analytics are an essential component in communication between things, and often
in the form of a thing’s attributes
15. DESIGN GUIDELINES – CARLA DIANA
“It’s an enormous puzzle where the pieces are disparate products, tools and protocols,
but those designers who are up for the challenge are the ones the ones who will
truly succeed in creating a future filled with products that have a positive impact on
people’s lives.”
6 overarching guidelines when designing for the Internet of Things.
1. Watch out for information overload
2. Life now, data later (easy start with basics, get into deeper capabilities later)
3. Focus on the when, where and why (e.g. avoid bothering human at 2:30 am)
4. Connect with people emotionally
5. Play nice with others (cooperation between thing-makers)
6. Know when to borrow the screen (e.g. things without displays can leverage
smartphone)
http://smartdesignworldwide.com/thinking/digital-experiences/one-dogs-adventures-with-the-internet-of-things/
16. DESIGN GUIDELINES – JAMES STOLP
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
Design + technology. It’s not one or the other
Design can drive global adoption of very complex things.
Design can integrate new technology seamlessly into daily life.
This hasn’t happened yet for the physical graph.
We don’t need to start from scratch.
Make it easy.
Make it intelligent
Make it open.
Make it mobile.
Make it beautiful.
Make it agile.
Make it together
Add it all up, and we’re making it livable
Keep the conversation going!
http://build.smartthings.com/blog/designing-the-internet-of-things/
17. MORE DESIGN GUIDANCE
The Open Design method (based on Open Source) suggests that…
•
In a world full of connectivity…we need new business models in the
internet of things, e.g. quick and dirty experiments and trial and
error design, demonstrated by the auto industry.
http://www.theinternetofthings.eu/content/open-design-and-internet-things
Yves Behar
•
High-profile designer behind products like the Jawbone, Jambox and
the Ouya gaming console…
•
Says…the biggest reason design is so critical, specifically for
connected devices, is that these items need to integrate with their
surroundings more than other devices.
•
…e.g….there’s no way, aside from making it available in a few
different colors, for Behar to know how a user has decorated his
living space
http://pandodaily.com/2013/05/30/yves-behar-on-design-and-the-internet-of-things/
Upcoming book
18. IMPLICATIONS FOR THIS YEAR’S THEME
HEALTHCARE: COLLABORATING FOR BETTER SYSTEMS
•
Healthcare is probably as deep into this as any industry
•
Healthcare necessarily includes a wide range of very sophisticated things
•
Healthcare has long been determining the appropriate resource allocation between
humans and machines, so probably can teach other industries about how to best
leverage PIOT
•
“Sensing” is a huge component of healthcare, so more sensors communicating
status is a good thing if it is kept under control
19. GENERAL CAPABILITIES OF THINGS AUTOMATION
Monitor and alert
Communications support
Create and/or combine content
Copy/backup content from one location to another
Keeping records of activities, organizing content
Seeking more information about related events, things, etc.
20. TOOLS FOR PROGRAMMING THE WEB
•
IFTTT.com = if this then that
• Programming things
•
Yahoo Pipes
• Creating and manipulating data to feed to things
•
Yahoo Query Language
• Based on SQL, allows one to extract data from the web
•
APIs and other programmatic interfaces
• Provide capability to leverage valuable, organized data services
21. EXAMPLES AND DEMONSTRATIONS
Points to consider
Tools are becoming increasingly accessible to “mere mortals”
The possibilities are endless
There is still much progress to be made
Demos
IFTTT + Phillips hue light bulbs
IFTTT + Blink(1) USB light
Yahoo Pipes, YQL, and APIs + IFTTT
23. ONE MAN’S QUEST TO CONTROL ROOM LIGHTING
Phil Wittmer says…
Couple of videos to share after my Phillips Hue install.
First, here are some IFTTT recipes in action:
http://www.youtube.com/watch?v=rP-L4OqO07U
And here’s one that’s much more fun—using my phone’s mic input to create a dynamic
light show based on music that’s playing:
http://www.youtube.com/watch?v=VNTj0gEKLtI
It’s lots of fun, but already running up against some limitations of what the IFTTT and
Hue recipes can do. With a bit more development, this is going to be super powerful.
24. BLINK WARS – RIGHT VS. LEFT SIDE OF THE ROOM
Right side of the room sends email with subject: red to richmiller1@gmail.com
vs.
Left side of the room sends email with subject: green to richmiller1@gmail.com
Which team can create more blinks?
Meanwhile….
25. GETTING DATA USING YAHOO PIPES, YQL, ETC.
1. Using YQL and Yahoo Fantasy sports API to extract a fantasy basketball team roster
…which provides input to…
2. Using yahoo pipes to create RSS news feeds for all players on a fantasy team
…which can then be feed to the IFTTT RSS channel, e.g.
29. QUESTIONS AND DISCUSSION
Contact info
richmiller1@gmail.com
richard.miller@lexisnexis.com
www.linkedin.com/in/richmiller1/
Twitter = @millerrich
Slideshare = http://www.slideshare.net/rdm121
Slides for this talk will be posted, but feel free to email me directly
30. JEFF SOPER ON SECURITY
There was one question ask yesterday about how secure are these devices. I don’t remember who asked the question but I was
hoping that you might remember who it was. Anyway I have an answer the that question.
Most of the intern enable device like cameras, light witch controllers, etc. do not have a lot of security around them. Most of
them do not use SSL and if they require authentication it is generally basic authentication. Many of these devices are
running small microcontrollers. The memory is limited and they are processing the request directly. The generally looking
at the network as a serial data stream, think of the data coming from an old dial up modem. Larger devices like printers,
media centers, etc. are usually running on a microprocessor. This means they are generally running some form of Linux the
security on these device can very. Again most of these devices are not utilizing SSL due to the overhead both in hardware
and software.
Generally these devices rely on external security. They generally assume they are on a closed network or a network protected by
a firewall. In other words if a network is not secured the device are open for attack. So what are the risks? Some might
say, I am not worried that someone sees my driveway, backyard, etc. I have nothing to hide. This is not always the risk
involved. In the case of many IP camera and routers you can update the firmware on these devices. Since most of these
devices are running Linux and they open to hacking and uploading of custom code. The risk becomes greater if the device is
opened to the internet.
The general safety rules for connected device think of these devices as you would any computer on your network. Always
change the default passwords on the device if it is behind a fire wall. If you change the ID do that also. I have a different
password for your router than your attached devices. This provides multiple levels of protection. Only expose the devices
that you really need on the internet. Remember you do not need to expose a device if it makes requests to the
outside. Do not assume just because you change the port that it is hidden. Port scanners are simple scripts that can be run
by almost anyone and it does not offer protect.
Jeffrey W. Soper
Senior Software Engineer
Interactive Citation Workstation/LDC CPM Rep.
jeffrey.soper@lexisnexis.com