Presentation by Pedro Russo (EU-UNAWE) for the opening of the Communicating Astronomy with the Public 2011 Conference ( http://www.communicatingastronomy.org/cap2011/index.html)
Cultural resources are really valuable assets. Most of them are managed by public institutions (museums, libraries, archives). Exposing them allowing reuse will enable innovation and economic growth. These slides were presented at Creative CH Workshop in Florence, Feb 2014.
STARS4ALL general presentation at ALAN2016Oscar Corcho
The STARS4ALL project aims to create a platform to support Light Pollution Initiatives (LPIs) through citizen-based sensor data acquisition, games, and funding. LPIs address issues like loss of night sky visibility, environmental and economic impacts of excess light, and threats to species. The project will select up to 10 new LPIs in year 2, offering technical support and a small travel budget to address issues like energy efficiency, astronomy, health, and biodiversity. Citizens, organizations, and local authorities are encouraged to propose their own LPI or join the External Citizen Activist Team.
This document summarizes the EU Web Accessibility Directive (EU) 2016/2102, which requires all public sector bodies and websites in EU member states to be accessible to people with disabilities by certain deadlines. It mandates that public sector bodies make their websites and mobile apps accessible and provide an accessibility statement. Member states must enforce and monitor digital accessibility and report results to the EU Commission. The directive was approved in 2016, entered into force that year, and has implementation timelines for new and old websites and mobile apps running through 2021. It aims to support the EU Commission and demonstrate technologies like machine learning for large-scale accessibility monitoring.
The document discusses the ENERGIC-OD project, which aims to attract new entrants to the open data geospatial information market by facilitating access to geospatial data through a single API. It does this by engaging communities and networks of users, lowering barriers, and fostering collaboration and incentives. The goal is to build an ecosystem for business opportunities and innovation in open data over the long term.
Could the Military use your Technology?Andy Fawkes
This presentation was delivered at the Digital Shoreditch Festival in London on 21 May 2013. Its purpose was to introduce the defence market to the digital sector in London. It covers:
The Importance of Public Sector, Funding Levels, Size of Defence Market, UK Defence and Industry,
Digital Sector Opportunities, UK Defence Entry Points, and
Pros and Cons
This document provides guidance on promoting Europeana, a digital platform for cultural heritage in Europe. It encourages sharing information about Europeana with various stakeholders like project partners, colleagues, networks, and policymakers. It offers Europeana's communications tools and brand guidelines to help with dissemination efforts. Finally, it outlines Europeana's communications support structure including its corporate communications, distribution and engagement team, Europeana Awareness PR campaign, and Communicators Group.
Cultural resources are really valuable assets. Most of them are managed by public institutions (museums, libraries, archives). Exposing them allowing reuse will enable innovation and economic growth. These slides were presented at Creative CH Workshop in Florence, Feb 2014.
STARS4ALL general presentation at ALAN2016Oscar Corcho
The STARS4ALL project aims to create a platform to support Light Pollution Initiatives (LPIs) through citizen-based sensor data acquisition, games, and funding. LPIs address issues like loss of night sky visibility, environmental and economic impacts of excess light, and threats to species. The project will select up to 10 new LPIs in year 2, offering technical support and a small travel budget to address issues like energy efficiency, astronomy, health, and biodiversity. Citizens, organizations, and local authorities are encouraged to propose their own LPI or join the External Citizen Activist Team.
This document summarizes the EU Web Accessibility Directive (EU) 2016/2102, which requires all public sector bodies and websites in EU member states to be accessible to people with disabilities by certain deadlines. It mandates that public sector bodies make their websites and mobile apps accessible and provide an accessibility statement. Member states must enforce and monitor digital accessibility and report results to the EU Commission. The directive was approved in 2016, entered into force that year, and has implementation timelines for new and old websites and mobile apps running through 2021. It aims to support the EU Commission and demonstrate technologies like machine learning for large-scale accessibility monitoring.
The document discusses the ENERGIC-OD project, which aims to attract new entrants to the open data geospatial information market by facilitating access to geospatial data through a single API. It does this by engaging communities and networks of users, lowering barriers, and fostering collaboration and incentives. The goal is to build an ecosystem for business opportunities and innovation in open data over the long term.
Could the Military use your Technology?Andy Fawkes
This presentation was delivered at the Digital Shoreditch Festival in London on 21 May 2013. Its purpose was to introduce the defence market to the digital sector in London. It covers:
The Importance of Public Sector, Funding Levels, Size of Defence Market, UK Defence and Industry,
Digital Sector Opportunities, UK Defence Entry Points, and
Pros and Cons
This document provides guidance on promoting Europeana, a digital platform for cultural heritage in Europe. It encourages sharing information about Europeana with various stakeholders like project partners, colleagues, networks, and policymakers. It offers Europeana's communications tools and brand guidelines to help with dissemination efforts. Finally, it outlines Europeana's communications support structure including its corporate communications, distribution and engagement team, Europeana Awareness PR campaign, and Communicators Group.
The document provides an overview of media and communications in the online age. It discusses the evolution of media from pre-historic times to today, focusing on how new technologies like the printing press, radio, television, and internet have changed media. It defines media as both the technologies that enable communication as well as the social and cultural practices around each technology. The document then examines the transition to digital media and the impacts of convergence and user-generated content through Web 2.0.
Presentation by Peter Nijkamp in cooperation with
Karima Kourtit
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
This presentation was given at WorkTech 2010 Conference at Salford Quays.
It covers the following:
1. The BBC in the digital age
2. Future Media & Technology at MediaCity:UK
3. BBC Research & Development
4. A moment to ponder on innovation…
5. Current activities around MediaCity:UK
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
The Impact Of Social Networks Pp Presentationguest22b446
Social networking sites (SNSs) have significantly impacted the media industry by facilitating new ways to distribute information and enable marketing opportunities. SNSs allow users to share and view their social connections, opening up opportunities for companies to directly engage with consumers. While SNSs are not media platforms themselves, their rise has challenged traditional models of information dissemination and forced the media industry to evolve by developing new specialized tools and content delivery methods to adapt to changing user behaviors and preferences online. The relationship between SNSs and traditional media is now highly symbiotic, with both influencing each other's ongoing evolution.
Electronic Media (Media and Communication) -ZKZareen Khan
Electronic media can be categorized as broadcast media, non-broadcast media, and narrowcast media. Broadcast media uses electric signals to reach a large, general audience simultaneously through tools like television and radio. Non-broadcast media does not use signals and can be distributed through physical devices like CDs, DVDs, and video tapes. Narrowcast media targets a specific, local community through limited subscription or niche interest channels like podcasts, cable TV, or satellite radio.
The document provides a history of television, the internet, and related technologies. It discusses:
1) The development of television from mechanical scanning methods in the 19th century to early electronic TV and color broadcasts in the 1920s-1930s.
2) The origins and evolution of the internet from the 1950s onward, starting as a government project and leading to innovations like internet TV.
3) The emergence of Web 2.0 in the late 1990s and 2000s, bringing social media, user-generated content, and new forms of online engagement.
4) A brief overview of internet pop-ups as an advertising method and their origins in the late 1990s.
Mikolt Csap: ICT for the Creative IndustriesECIAonline
The document discusses the cultural and creative industries in Europe and the role of information and communication technologies (ICT). It notes that the industries have experienced 9% growth from 2007-2011, employ 14 million people, and have a total value added of €860 billion. It also outlines several ICT technologies that are highly relevant to different creative industry sectors. The document calls for supporting research and innovation to develop new ICT tools for the creative industries and foster collaboration between the sectors.
Media art refers to artworks that use new media technologies like digital art, computer graphics, virtual reality, video games and more. Over time, many disciplines have been considered forms of media art, including biotech art, computer art, digital art, interactive art, kinetic art, multimedia art, network art, robotic art, sound art, space art, technological art and video art. The development of media art has coincided with technological advances from the 19th century onward, with artists increasingly incorporating new tools like photography, film, radio, television and computers into their work. Major milestones included the invention of the camera, movie projector, radio, television, computers and the internet. Art movements also influenced media art,
This document discusses the rise of niche publishers and prosumers in the media landscape and how it affects mainstream media. It outlines YLE's strategy to engage with social media by making its content, services, and employees more open and interactive online. YLE aims to serve smaller niche audiences, support user-generated content, and provide tools for outside developers and audiences to utilize and discuss its content online. The strategy emphasizes embracing more openness, dialogue and less brand control in order to interact with the public.
Scientists have increasingly communicated their research to non-specialists to address public concerns about the direction of their work. However, such communication has often had limited success because it tended to involve researchers talking at the public rather than engaging in two-way communication. The European Commission requires projects they fund to communicate their aims, results, and the community support received to engage the public and media. Effective communication includes using diverse methods like videos, exhibitions, and blogs to disseminate results and increase visibility of European research.
Media art refers to artworks that incorporate emerging technologies and depend on technological components. It has evolved alongside technological advancements over the past two centuries. Key developments include the invention of photography, film, radio, television, and computers. Artists have integrated these new media into their practices, helping to redefine traditional art forms and giving rise to new genres like video art, digital art, and internet art. Media art continues to expand rapidly with new technologies and is collected and exhibited in art institutions.
This document discusses challenges facing public service media in the digital era and opportunities for public service media to create an open ecosystem. It argues that public service media should open itself up by cooperating with other public media organizations, making content available to audiences on third-party platforms, and licensing content under free and open licenses to partner with non-profit organizations like Wikipedia. Examples are given of how public broadcasters in Germany are beginning to adopt more open strategies, like making historical videos available on Wikipedia. The document advocates for public service media to act as platform operators and curators within a shared "public open space," cooperating with other organizations for common good, innovation, and public value.
The document discusses the evolution of media from traditional to new forms. It describes how traditional print media and radio broadcasting dominated mass communication prior to the Information Age using centralized and one-way transmission to large anonymous audiences. It then outlines the development of new computational media relying on the internet and digital technologies for interactive and personalized communication between individuals and small groups. The conclusion suggests that while new technologies drive media changes, cultural shifts also influence new technology adoption.
1. The Anella Cultural project aims to connect cultural centers across Catalonia with an optical fiber network to facilitate the exchange of cultural content and promote innovation.
2. The initial phase will connect 5 centers, with plans to expand the network to 14 centers total.
3. The network will allow for live streaming of events, on-demand access to files, and new forms of artistic collaboration and research across locations.
Juan Francisco Delgado Morales is the President of the Community Association of Telecentres Networks. The main mission of the association is to create a network of organizations focused on establishing, promoting, and maintaining public internet access centers to advance the information society through innovative public access to information and communication technology. The association currently connects over 8,000 telecentres across Spain that provide broadband internet access and equipment to around 3.5 million active participants. The strategic objectives for 2010-2014 include becoming a national benchmark for using information and communication technology for socioeconomic transformation, promoting telecentres as spaces for social innovation, and strengthening services provided to citizens, small and medium-sized enterprises, and freelancers.
The document discusses 12 creative media industries: advertising, animation, computer games, facilities, fashion and textiles, film, interactive media, other content creation, photo imaging, publishing, radio, and television. It provides brief descriptions of each industry, including common products and services. Sources of further information are also referenced to encourage additional research on the industries. The purpose is to help students learn about career opportunities within the creative media sector.
ChIMERA International Conference and Investment Forum of Creative and Cultura...Informest
The Chamber of Commerce and Industry (CCI) Nice Côte d'Azur represents the interests of the business community in the French Riviera, giving the chance to entrepreneurs for creating, innovating and developing in the best conditions.
The document provides an overview of media and communications in the online age. It discusses the evolution of media from pre-historic times to today, focusing on how new technologies like the printing press, radio, television, and internet have changed media. It defines media as both the technologies that enable communication as well as the social and cultural practices around each technology. The document then examines the transition to digital media and the impacts of convergence and user-generated content through Web 2.0.
Presentation by Peter Nijkamp in cooperation with
Karima Kourtit
Advanced Brainstorm Carrefour (ABC): ‘Smart People in Smart Cities’ Matej Bel University, Banská Bystrica, Slovakia (August, 2016)
This presentation was given at WorkTech 2010 Conference at Salford Quays.
It covers the following:
1. The BBC in the digital age
2. Future Media & Technology at MediaCity:UK
3. BBC Research & Development
4. A moment to ponder on innovation…
5. Current activities around MediaCity:UK
This presentation is a contribution to the definition of the New Media concept. Prepared by Ismail H. Polat. (Instructor in New Media Department @ Kadir Has University, Istanbul.
The Impact Of Social Networks Pp Presentationguest22b446
Social networking sites (SNSs) have significantly impacted the media industry by facilitating new ways to distribute information and enable marketing opportunities. SNSs allow users to share and view their social connections, opening up opportunities for companies to directly engage with consumers. While SNSs are not media platforms themselves, their rise has challenged traditional models of information dissemination and forced the media industry to evolve by developing new specialized tools and content delivery methods to adapt to changing user behaviors and preferences online. The relationship between SNSs and traditional media is now highly symbiotic, with both influencing each other's ongoing evolution.
Electronic Media (Media and Communication) -ZKZareen Khan
Electronic media can be categorized as broadcast media, non-broadcast media, and narrowcast media. Broadcast media uses electric signals to reach a large, general audience simultaneously through tools like television and radio. Non-broadcast media does not use signals and can be distributed through physical devices like CDs, DVDs, and video tapes. Narrowcast media targets a specific, local community through limited subscription or niche interest channels like podcasts, cable TV, or satellite radio.
The document provides a history of television, the internet, and related technologies. It discusses:
1) The development of television from mechanical scanning methods in the 19th century to early electronic TV and color broadcasts in the 1920s-1930s.
2) The origins and evolution of the internet from the 1950s onward, starting as a government project and leading to innovations like internet TV.
3) The emergence of Web 2.0 in the late 1990s and 2000s, bringing social media, user-generated content, and new forms of online engagement.
4) A brief overview of internet pop-ups as an advertising method and their origins in the late 1990s.
Mikolt Csap: ICT for the Creative IndustriesECIAonline
The document discusses the cultural and creative industries in Europe and the role of information and communication technologies (ICT). It notes that the industries have experienced 9% growth from 2007-2011, employ 14 million people, and have a total value added of €860 billion. It also outlines several ICT technologies that are highly relevant to different creative industry sectors. The document calls for supporting research and innovation to develop new ICT tools for the creative industries and foster collaboration between the sectors.
Media art refers to artworks that use new media technologies like digital art, computer graphics, virtual reality, video games and more. Over time, many disciplines have been considered forms of media art, including biotech art, computer art, digital art, interactive art, kinetic art, multimedia art, network art, robotic art, sound art, space art, technological art and video art. The development of media art has coincided with technological advances from the 19th century onward, with artists increasingly incorporating new tools like photography, film, radio, television and computers into their work. Major milestones included the invention of the camera, movie projector, radio, television, computers and the internet. Art movements also influenced media art,
This document discusses the rise of niche publishers and prosumers in the media landscape and how it affects mainstream media. It outlines YLE's strategy to engage with social media by making its content, services, and employees more open and interactive online. YLE aims to serve smaller niche audiences, support user-generated content, and provide tools for outside developers and audiences to utilize and discuss its content online. The strategy emphasizes embracing more openness, dialogue and less brand control in order to interact with the public.
Scientists have increasingly communicated their research to non-specialists to address public concerns about the direction of their work. However, such communication has often had limited success because it tended to involve researchers talking at the public rather than engaging in two-way communication. The European Commission requires projects they fund to communicate their aims, results, and the community support received to engage the public and media. Effective communication includes using diverse methods like videos, exhibitions, and blogs to disseminate results and increase visibility of European research.
Media art refers to artworks that incorporate emerging technologies and depend on technological components. It has evolved alongside technological advancements over the past two centuries. Key developments include the invention of photography, film, radio, television, and computers. Artists have integrated these new media into their practices, helping to redefine traditional art forms and giving rise to new genres like video art, digital art, and internet art. Media art continues to expand rapidly with new technologies and is collected and exhibited in art institutions.
This document discusses challenges facing public service media in the digital era and opportunities for public service media to create an open ecosystem. It argues that public service media should open itself up by cooperating with other public media organizations, making content available to audiences on third-party platforms, and licensing content under free and open licenses to partner with non-profit organizations like Wikipedia. Examples are given of how public broadcasters in Germany are beginning to adopt more open strategies, like making historical videos available on Wikipedia. The document advocates for public service media to act as platform operators and curators within a shared "public open space," cooperating with other organizations for common good, innovation, and public value.
The document discusses the evolution of media from traditional to new forms. It describes how traditional print media and radio broadcasting dominated mass communication prior to the Information Age using centralized and one-way transmission to large anonymous audiences. It then outlines the development of new computational media relying on the internet and digital technologies for interactive and personalized communication between individuals and small groups. The conclusion suggests that while new technologies drive media changes, cultural shifts also influence new technology adoption.
1. The Anella Cultural project aims to connect cultural centers across Catalonia with an optical fiber network to facilitate the exchange of cultural content and promote innovation.
2. The initial phase will connect 5 centers, with plans to expand the network to 14 centers total.
3. The network will allow for live streaming of events, on-demand access to files, and new forms of artistic collaboration and research across locations.
Juan Francisco Delgado Morales is the President of the Community Association of Telecentres Networks. The main mission of the association is to create a network of organizations focused on establishing, promoting, and maintaining public internet access centers to advance the information society through innovative public access to information and communication technology. The association currently connects over 8,000 telecentres across Spain that provide broadband internet access and equipment to around 3.5 million active participants. The strategic objectives for 2010-2014 include becoming a national benchmark for using information and communication technology for socioeconomic transformation, promoting telecentres as spaces for social innovation, and strengthening services provided to citizens, small and medium-sized enterprises, and freelancers.
The document discusses 12 creative media industries: advertising, animation, computer games, facilities, fashion and textiles, film, interactive media, other content creation, photo imaging, publishing, radio, and television. It provides brief descriptions of each industry, including common products and services. Sources of further information are also referenced to encourage additional research on the industries. The purpose is to help students learn about career opportunities within the creative media sector.
ChIMERA International Conference and Investment Forum of Creative and Cultura...Informest
The Chamber of Commerce and Industry (CCI) Nice Côte d'Azur represents the interests of the business community in the French Riviera, giving the chance to entrepreneurs for creating, innovating and developing in the best conditions.
Similar to The International Legacy of the International Year of Astronomy 2009 (20)
The document summarizes the development and goals of the UNAWE (Universe Awareness) program and the Universe in the Box educational kit. It discusses how the kit aims to inspire children's interest in science and technology using astronomy concepts tailored for different ages and cultures. The kit covers topics like the Earth-Moon-Sun system, the solar system, constellations, and the life cycles of stars. It has been implemented and tested in several countries. The document also outlines plans for an Islamic Heritage Astronomy kit that would showcase the contributions of Muslim scientists and use astronomy concepts to foster cultural understanding.
Astronomy Literacy Goals by Pedro Russo, Cecilia Scorza & H. Lee unawe
This document outlines the goals and process for developing astronomy literacy concepts for an 18-year-old. It aims to establish a benchmark for astronomy education around the globe based on existing science literacy goals. The development process involves drafting concepts, gathering community input, revisions, and expert reviews. The initial concepts are based on existing benchmarks but tailored for global use and different age groups, with 10 main principles and 50 sub-principles covering topics like the solar system, stars, and cosmology.
"Universe Awareness Sri Lanka – a volunteer effort" by Thilina Heenatigalaunawe
UNAWE Sri Lanka is an astronomy outreach program that began in 2009 as part of International Year of Astronomy. Since then, it has reached over 1500 girl guides and 34 orphanages through its Saturday Astronomy Program and SpaceScoop publications. While volunteers are not always reliable, focused efforts with student ambassadors, interns, and regular meetups have been effective. Moving forward, the program aims to provide astronomy resources for people with disabilities, publish multilingual educational materials, and bring the Universe in a Box exhibit to additional cities.
Short presentation at the UNAWE International Workshop 2015 in Leiden, the Netherlands 5 - 9 October. Astronomy, education, unawe, science education, outreach, primary education, children
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
The International Legacy of the International Year of Astronomy 2009
1. International Legacy of the
International Year of Astronomy 2009
Pedro Russo
Leiden University / IAU C55
e. russo@strw.leidenuniv.nl
t. @unawe | @pruss
f. facebook.com/unawe
2. IYA2009 “Stakeholders”
148 countries, 40 international
organisations and 28 global projects
31. • Coordinate the network of IAU-appointed PO
Ambassadors
• On-line database of professional astronomical
facilities
• On-line database of Public Outreach and
amateur networks associations, organisations,
and institutions.
• On-line Public Outreach clearing house
32. • Disseminate global PO activities (e.g.: regular
updates, press releases, promotion products)
• Co-coordinate global EPO activities
• Prepare, plan and implement an PO Annual
Strategy, including an annual global EPO
Communication, Pro-Am and Citizen-Scientist
programmes.
• Coordinate, engage and build synergies with
the amateur astronomers community and
programmes