A presentation given at North Carolina State University in May 2012 relating to the ongoing research relating to tangible interaction and tools for personal growth by Alexandria Jarvis
Design Scripts: Designing (inter)action with intent Bas Leurs
The document discusses design scripts, which are ways that artifacts can prescribe or influence how users interact with and behave around the artifact. Some examples are given, like how speed bumps are designed to signal drivers to slow down. The document also discusses how designers aim to predict how users will interact with their designs and shape user behaviors. Finally, it notes that the principles of design scripts can be found in many fields that aim to influence human cognition, attitudes, and behaviors through the design of artifacts and environments.
Cloud Learning: Learning Environments in the Cloud EraTeemu Arina
The document discusses the transition to cloud-based learning environments. It notes that from 1980s to present, technologies transitioned from networks to the world wide web to web 2.0 with user-generated content. Currently, cloud computing enables widespread adoption of cloud-based services through application stores and distributed platforms. This allows for personal learning environments on smart interfaces and maximizing external capabilities. Context-based communication practices empower responsive and adaptive interactions in comparison to predictive models. Learning is now connected through interactions, sharing, and connections on demand through the cloud.
A few new approaches on business and societal transition within crisis situations. Field and operational technology developed by UHDR UniverseCity. Contact: info(at)uhdr.net . Operations in Europe, Canada, Turkey and Brasil
The document discusses trainings offered by INLPTA between 2005-2010. It provides details on various training modules in areas like learning theory, presentation skills, counseling certifications. It also lists the prices for different certifications and trainings. Early registration before a certain date is eligible for a 51% discount. Payment has to be made before another specified date. Contact information is provided at the end for inquiries.
The document discusses how authentic, emotionally intelligent leadership can lead to improved employee engagement, reduced chaos, increased customer loyalty, and higher revenue and profits. It emphasizes that developing new habits and greater self-awareness are essential to achieving better long-term results, as an individual's unconscious beliefs can pull them back to prior levels of performance without a change in mindset. The journey to mastery requires moving outside one's comfort zone.
El Hexagon: A holistic model of communicationTotal Identity
This presentation shows a model I call El Hexagon. This model brings together the market, the organization and the individual and the ways in which these are interconnected. The model clearly shows the transition from top-down to bottom-up communication. The layers in between might even be more interesting. It is a quite theoretical model but I think it is also a fun presentation.
One weeks narrative: Following one week's progress through questionsAlexandria Jarvis
This document outlines a taxonomy of actions for a goal accountability system involving "Gurus" and "Buddies". It lists over 50 potential interactions between users and Gurus at different stages of the goal and accountability process, from setting up accounts and goals to ongoing check-ins, challenges, and reflections. The taxonomy covers prompts, notifications, recordings, connections between users, and manual inputs to track goal progress through both digital and physical interactions.
The document outlines a 5 phase study for a goal management system centered around accountability between two friends. Phase 1 involves preliminary research through interviews. Phases 2-4 establish the foundation, envision user experiences, and map the system. Phase 5 demonstrates the designed interface and scenarios of user experience with the system.
Design Scripts: Designing (inter)action with intent Bas Leurs
The document discusses design scripts, which are ways that artifacts can prescribe or influence how users interact with and behave around the artifact. Some examples are given, like how speed bumps are designed to signal drivers to slow down. The document also discusses how designers aim to predict how users will interact with their designs and shape user behaviors. Finally, it notes that the principles of design scripts can be found in many fields that aim to influence human cognition, attitudes, and behaviors through the design of artifacts and environments.
Cloud Learning: Learning Environments in the Cloud EraTeemu Arina
The document discusses the transition to cloud-based learning environments. It notes that from 1980s to present, technologies transitioned from networks to the world wide web to web 2.0 with user-generated content. Currently, cloud computing enables widespread adoption of cloud-based services through application stores and distributed platforms. This allows for personal learning environments on smart interfaces and maximizing external capabilities. Context-based communication practices empower responsive and adaptive interactions in comparison to predictive models. Learning is now connected through interactions, sharing, and connections on demand through the cloud.
A few new approaches on business and societal transition within crisis situations. Field and operational technology developed by UHDR UniverseCity. Contact: info(at)uhdr.net . Operations in Europe, Canada, Turkey and Brasil
The document discusses trainings offered by INLPTA between 2005-2010. It provides details on various training modules in areas like learning theory, presentation skills, counseling certifications. It also lists the prices for different certifications and trainings. Early registration before a certain date is eligible for a 51% discount. Payment has to be made before another specified date. Contact information is provided at the end for inquiries.
The document discusses how authentic, emotionally intelligent leadership can lead to improved employee engagement, reduced chaos, increased customer loyalty, and higher revenue and profits. It emphasizes that developing new habits and greater self-awareness are essential to achieving better long-term results, as an individual's unconscious beliefs can pull them back to prior levels of performance without a change in mindset. The journey to mastery requires moving outside one's comfort zone.
El Hexagon: A holistic model of communicationTotal Identity
This presentation shows a model I call El Hexagon. This model brings together the market, the organization and the individual and the ways in which these are interconnected. The model clearly shows the transition from top-down to bottom-up communication. The layers in between might even be more interesting. It is a quite theoretical model but I think it is also a fun presentation.
One weeks narrative: Following one week's progress through questionsAlexandria Jarvis
This document outlines a taxonomy of actions for a goal accountability system involving "Gurus" and "Buddies". It lists over 50 potential interactions between users and Gurus at different stages of the goal and accountability process, from setting up accounts and goals to ongoing check-ins, challenges, and reflections. The taxonomy covers prompts, notifications, recordings, connections between users, and manual inputs to track goal progress through both digital and physical interactions.
The document outlines a 5 phase study for a goal management system centered around accountability between two friends. Phase 1 involves preliminary research through interviews. Phases 2-4 establish the foundation, envision user experiences, and map the system. Phase 5 demonstrates the designed interface and scenarios of user experience with the system.
The document discusses the evolution of corporate learning ecosystems from traditional formal learning approaches to more connected, collaborative approaches. It notes several trends driving this change, including cognitive overload, generational impacts, and a gap between learning at home and work. The author advocates for a learning ecosystem that allows employees to learn through interactions with peers, experts, and resources. Examples are provided of how this contrasts with traditional learning models and how organizations can transition to support more social, connected learning.
The document discusses instructional design and its importance. It covers instructional design basics, how theories like behaviorism, cognitivism, and constructivism influence approaches. It highlights how instructional design can engage both minds and hearts through techniques like stories, examples, and reflection. The goal is to design learning that delivers solutions and performance support both in formal training and on the job.
The document discusses the design of a smart device called SenSEE to help visually impaired people better perceive the world. It begins with an analysis section that identifies the target market as people with low vision or blindness. An anthropological observation notes that vision is important for 80% of cognition and losing it can impact learning, memory, spatial awareness and more. The design concept is then presented, with the goal of redefining the connection between the brain and eyes by creating an artificial human eye. Key features discussed include it being smart and connected to cloud services, able to instantly process information through identification, learning and multitasking. The product would have a non-visual interface using voice or gestures for fast operation. Finally, four concept options for
This document describes the development of an interactive table called Fable designed for children with various abilities, including disabilities. It discusses the design process, prototype features, and future possibilities for Fable. The table allows up to four children, including those who are blind, deaf, use a wheelchair, or have cerebral palsy, to play collaborative games together. Features include accessible buttons and games to help teach lessons and foster learning, interaction, and fun. The creator hopes Fable can one day be scaled up or down in size and include more players to provide an inclusive space for all children to learn and play together.
This document discusses open educational practices and the concept of generativism. It addresses four major learning theories: behaviorism, cognitivism, constructivism, and connectivism. It also discusses the value chain in reaching meaning from data to knowledge to learning. The document contrasts adaptive versus generative learning and poses several queries about how generativism could inspire sustainable knowledge generation and sharing. It questions how generative skills and open educational practices could support lifelong learning and advanced competencies.
The document discusses cultivating meaningful experiences through online communities. It emphasizes that user experience design should focus not just on functionality, usability, and reliability, but also on creating experiences that are pleasurable, memorable, convenient, and meaningful to users. To do this, designers must prioritize aesthetics, design for flow states, leverage game mechanics and learning theory, and create experiences with personality that empower users and elicit desire. The goal is to build products that bring joy to people's lives rather than just functioning as programmed.
The Persuasive Communication Model offers a convenient system that you can use to design mobile applications, websites, or social media campaigns. You can use the model when you are developing new products, trying to improve old ones, or seeking to identify the success principles that lay behind your competitors’ products.
When designing new technologies or fixing old ones, the model provides a checklist of persuasion principles that you can use to compare your design with scientifically validate influence principles. If you wish to understand what makes your competitors’ technology work, you cannot just copy their product. Rather, you can use the model to reverse engineer their persuasive architecture, and then adapt their persuasive architecture to your unique product and market.
This presentation does not include the Persuasive Design Cheat Sheet. Sign-up for my newsletter to be notified of the next public release: http://www.cugelman.com
Some of the science behind this presentation:
http://www.jmir.org/2011/1/e17/
This document discusses measuring human experiences beyond traditional metrics like customer satisfaction. It argues that experiences are shaped by meanings, contexts, and ecosystems rather than just features. The document presents frameworks to measure experiences along dimensions like duration, intensity, triggers, and significance. It advocates aligning products with missions and designing experiences that enhance preferable outcomes. New metaphors are needed to measure experiences, which are more like gravitational systems than linear optimizations.
The document discusses designing user experiences and outlines 7 principles for creating optimal experiences:
1. Create a great first impression with attractive design.
2. Provide attentive service that anticipates user needs.
3. Allow for personalization and customization.
4. Pay attention to details.
5. Provide feedback to prevent frustration and manage expectations.
6. Make the experience fun through things like points and leaderboards.
7. Craft an environment like Starbucks or Virgin that enhances the overall experience.
mediaX at Stanford University connects businesses with Stanford University’s world-renowned faculty to study new ways for people and technology to intersect.
We are the industry affiliate program to Stanford’s H-STAR Institute. We help our members explore how the thoughtful use of technology can impact a range of fields, from entertainment to learning to commerce. Together, we’re researching innovative ways for people to collaborate, communicate, and interact with the information, products, and industries of tomorrow.
12 1012 m3 bpp manchester km 1 ver 0102ma-design.com
This document discusses key concepts in knowledge management (KM), including definitions of knowledge, data, information, and the KM processes of capturing, sharing, and applying knowledge. It explores tacit and explicit knowledge and the SECI model of knowledge conversion. Some of the main challenges and goals of KM are reliable technology infrastructure, connecting people to share knowledge, simplifying knowledge sharing and coding processes, and developing unconscious competence through learning. The ultimate aim of KM is to support business objectives and drive continuous learning and innovation within an organization.
12 1012 m3 bpp manchester km 1 ver 0102ma-design.com
The document discusses key concepts in knowledge management (KM), including definitions of KM, types of knowledge (tacit vs explicit), and KM processes. It provides an overview of the SECI model of knowledge conversion and discusses how one company, ARES, approaches KM by integrating it into their business processes. The document also references perspectives on KM from thought leaders in the field and includes a list of references for further reading.
The document discusses key aspects of starting and building an enduring company culture. It emphasizes listening, learning, leading, iterating, and pivoting. Founders should study the vision, management statements, and value propositions to understand the company. The culture should be incorporated into the vision and mission through a simple statement and common language. Hiring plays a crucial role in blending the culture by assessing a candidate's aptitude, abilities, attitude, and cultural intelligence.
Universal Design for Learning (UDL) was created to make curriculum accessible to all students by providing multiple means of representation, action and expression, and engagement. UDL principles encourage offering students various ways to acquire information and knowledge, to demonstrate what they know, and to stay motivated. When combined with technology, UDL can help customize learning and support diverse learners through flexible use of tools like video, audio, interactive models and online graphic organizers.
This document provides an introduction and overview of a course on managing information systems. It discusses key concepts that will be covered, including what an information system is, how information systems can help organizations improve and leverage knowledge, and how results will be measured. The document also outlines the course agenda, which will examine process-centric systems, social networks, search, and mobility. It poses discussion questions on the role of information technology in innovation and challenges the idea that IT no longer provides competitive advantages.
The document discusses designing user experiences to move beyond usability and functionality to create experiences that are meaningful, pleasurable, and memorable. It presents the User Experience Curve model which outlines a hierarchy of needs from basic tasks to more subjective experiences involving aesthetics, flow, and emotional engagement. The goal is to cross the "chasm" from task-focused design to experience-focused design that brings joy and excitement to users.
Learning Solutions 2011 #LS2011 presentation on Learner Experience Design. Address what instructional design can learn from Ux (User Experience Design).
Eilidh is an interaction designer who recently graduated from the Copenhagen Institute of Interaction Design's pilot year program. For her final project, she is investigating how personal informatics tools can help people achieve balance in their lives by making them more aware of their lifestyle habits and enabling behavior changes. She is interested in whether tracking intangible information about daily actions can trigger changes and help people identify areas of fulfillment. Some existing personal informatics tools she has researched include Nike+ for running, Wattson for energy usage, Google Power Meter, Last.fm for music listening, and Dopplr for travel tracking.
This guide provides information on the current and proposed information architecture for the NCMH. The current taxonomy has some overlaps and inconsistencies. The proposed taxonomy aims to address these issues by organizing information into 8 main sections with equal hierarchy and consistent nomenclature. It will be presented as a series of posters to allow for easy review and modification. Both the physical and digital spaces will benefit from the new clear and coherent information system.
This document proposes a long-term goal management system called The Goal Buddy System (GBS) that uses an experiential approach through gameplay, social interaction, and tangible interaction to encourage goal achievement. The GBS connects two friends, called goal buddies, who use a handheld device linked to a desktop app. They meet regularly to discuss progress, commit to tasks, and provide challenges for each other. The system aims to amplify the goal process rather than compress it. It incorporates three principles: inquiry through goal assessment questions, accountability through discussions between goal buddies, and activity through assigned tasks and challenges. The document outlines the system's structure, cycle, and design investigations that embody the principles through tangible
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The document discusses the evolution of corporate learning ecosystems from traditional formal learning approaches to more connected, collaborative approaches. It notes several trends driving this change, including cognitive overload, generational impacts, and a gap between learning at home and work. The author advocates for a learning ecosystem that allows employees to learn through interactions with peers, experts, and resources. Examples are provided of how this contrasts with traditional learning models and how organizations can transition to support more social, connected learning.
The document discusses instructional design and its importance. It covers instructional design basics, how theories like behaviorism, cognitivism, and constructivism influence approaches. It highlights how instructional design can engage both minds and hearts through techniques like stories, examples, and reflection. The goal is to design learning that delivers solutions and performance support both in formal training and on the job.
The document discusses the design of a smart device called SenSEE to help visually impaired people better perceive the world. It begins with an analysis section that identifies the target market as people with low vision or blindness. An anthropological observation notes that vision is important for 80% of cognition and losing it can impact learning, memory, spatial awareness and more. The design concept is then presented, with the goal of redefining the connection between the brain and eyes by creating an artificial human eye. Key features discussed include it being smart and connected to cloud services, able to instantly process information through identification, learning and multitasking. The product would have a non-visual interface using voice or gestures for fast operation. Finally, four concept options for
This document describes the development of an interactive table called Fable designed for children with various abilities, including disabilities. It discusses the design process, prototype features, and future possibilities for Fable. The table allows up to four children, including those who are blind, deaf, use a wheelchair, or have cerebral palsy, to play collaborative games together. Features include accessible buttons and games to help teach lessons and foster learning, interaction, and fun. The creator hopes Fable can one day be scaled up or down in size and include more players to provide an inclusive space for all children to learn and play together.
This document discusses open educational practices and the concept of generativism. It addresses four major learning theories: behaviorism, cognitivism, constructivism, and connectivism. It also discusses the value chain in reaching meaning from data to knowledge to learning. The document contrasts adaptive versus generative learning and poses several queries about how generativism could inspire sustainable knowledge generation and sharing. It questions how generative skills and open educational practices could support lifelong learning and advanced competencies.
The document discusses cultivating meaningful experiences through online communities. It emphasizes that user experience design should focus not just on functionality, usability, and reliability, but also on creating experiences that are pleasurable, memorable, convenient, and meaningful to users. To do this, designers must prioritize aesthetics, design for flow states, leverage game mechanics and learning theory, and create experiences with personality that empower users and elicit desire. The goal is to build products that bring joy to people's lives rather than just functioning as programmed.
The Persuasive Communication Model offers a convenient system that you can use to design mobile applications, websites, or social media campaigns. You can use the model when you are developing new products, trying to improve old ones, or seeking to identify the success principles that lay behind your competitors’ products.
When designing new technologies or fixing old ones, the model provides a checklist of persuasion principles that you can use to compare your design with scientifically validate influence principles. If you wish to understand what makes your competitors’ technology work, you cannot just copy their product. Rather, you can use the model to reverse engineer their persuasive architecture, and then adapt their persuasive architecture to your unique product and market.
This presentation does not include the Persuasive Design Cheat Sheet. Sign-up for my newsletter to be notified of the next public release: http://www.cugelman.com
Some of the science behind this presentation:
http://www.jmir.org/2011/1/e17/
This document discusses measuring human experiences beyond traditional metrics like customer satisfaction. It argues that experiences are shaped by meanings, contexts, and ecosystems rather than just features. The document presents frameworks to measure experiences along dimensions like duration, intensity, triggers, and significance. It advocates aligning products with missions and designing experiences that enhance preferable outcomes. New metaphors are needed to measure experiences, which are more like gravitational systems than linear optimizations.
The document discusses designing user experiences and outlines 7 principles for creating optimal experiences:
1. Create a great first impression with attractive design.
2. Provide attentive service that anticipates user needs.
3. Allow for personalization and customization.
4. Pay attention to details.
5. Provide feedback to prevent frustration and manage expectations.
6. Make the experience fun through things like points and leaderboards.
7. Craft an environment like Starbucks or Virgin that enhances the overall experience.
mediaX at Stanford University connects businesses with Stanford University’s world-renowned faculty to study new ways for people and technology to intersect.
We are the industry affiliate program to Stanford’s H-STAR Institute. We help our members explore how the thoughtful use of technology can impact a range of fields, from entertainment to learning to commerce. Together, we’re researching innovative ways for people to collaborate, communicate, and interact with the information, products, and industries of tomorrow.
12 1012 m3 bpp manchester km 1 ver 0102ma-design.com
This document discusses key concepts in knowledge management (KM), including definitions of knowledge, data, information, and the KM processes of capturing, sharing, and applying knowledge. It explores tacit and explicit knowledge and the SECI model of knowledge conversion. Some of the main challenges and goals of KM are reliable technology infrastructure, connecting people to share knowledge, simplifying knowledge sharing and coding processes, and developing unconscious competence through learning. The ultimate aim of KM is to support business objectives and drive continuous learning and innovation within an organization.
12 1012 m3 bpp manchester km 1 ver 0102ma-design.com
The document discusses key concepts in knowledge management (KM), including definitions of KM, types of knowledge (tacit vs explicit), and KM processes. It provides an overview of the SECI model of knowledge conversion and discusses how one company, ARES, approaches KM by integrating it into their business processes. The document also references perspectives on KM from thought leaders in the field and includes a list of references for further reading.
The document discusses key aspects of starting and building an enduring company culture. It emphasizes listening, learning, leading, iterating, and pivoting. Founders should study the vision, management statements, and value propositions to understand the company. The culture should be incorporated into the vision and mission through a simple statement and common language. Hiring plays a crucial role in blending the culture by assessing a candidate's aptitude, abilities, attitude, and cultural intelligence.
Universal Design for Learning (UDL) was created to make curriculum accessible to all students by providing multiple means of representation, action and expression, and engagement. UDL principles encourage offering students various ways to acquire information and knowledge, to demonstrate what they know, and to stay motivated. When combined with technology, UDL can help customize learning and support diverse learners through flexible use of tools like video, audio, interactive models and online graphic organizers.
This document provides an introduction and overview of a course on managing information systems. It discusses key concepts that will be covered, including what an information system is, how information systems can help organizations improve and leverage knowledge, and how results will be measured. The document also outlines the course agenda, which will examine process-centric systems, social networks, search, and mobility. It poses discussion questions on the role of information technology in innovation and challenges the idea that IT no longer provides competitive advantages.
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Learning Solutions 2011 #LS2011 presentation on Learner Experience Design. Address what instructional design can learn from Ux (User Experience Design).
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This document proposes a long-term goal management system called The Goal Buddy System (GBS) that uses an experiential approach through gameplay, social interaction, and tangible interaction to encourage goal achievement. The GBS connects two friends, called goal buddies, who use a handheld device linked to a desktop app. They meet regularly to discuss progress, commit to tasks, and provide challenges for each other. The system aims to amplify the goal process rather than compress it. It incorporates three principles: inquiry through goal assessment questions, accountability through discussions between goal buddies, and activity through assigned tasks and challenges. The document outlines the system's structure, cycle, and design investigations that embody the principles through tangible
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Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
The Goal Buddy System: Imagining an Experiential Approach to Long-Term Goal Management through Playful Interaction
1. The Goal Buddy System: Imagining an Experiential Approach
to Long-term Goal Management through Playful Interaction
Department of Graphic Design, College of Design, North Carolina State University
Alexandria Jarvis
May 2012
Advisory Committee
Denise Gonzales Crisp, Professor of Graphic Design
Committee Chair
Scott Townsend, Associate Professor of Graphic Design
Committee Member
Martha Scotford, Professor of Graphic Design
Committee Member
2. Researchable Question
How might the design of playful
interactions within a long-term goal
management system encourage the
process of goal achievement?
3. Subquestions
How can the design of a tangible system
embody inquiry, accountability, and activity?
How can a designed system connect two
friends through the goal achievement process?
In what ways can the design of an
interconnected tangible and graphic interface
support the goal achievement process?
4. What is a long-term goal?
a personal aim to achieve a particular state, condition,
status, knowledge, or skill that requires commitment over
an extended period of time
5. What is a long-term goal?
Why are our long-term goals important?
6. What is a long-term goal?
Why are our long-term goals important?
What is my approach?
7. What is a long-term goal?
Why are our long-term goals important?
What is my approach?
+ EXPE R I E NTIAL
or UTI LITAR IAN
8. DAI LY GOALS
S HAR E D GOALS
What is a long-term goal?
ACCUMULATING GOALS
Why are our long-term goals important?
PROFI LE
What is my approach? PROFI LE
+ EXPE R I E NTIAL
UTI LITAR IAN
“HOW I DI D IT”
CR EATI NG STAKE S
PROFI LE PAG E
MAKI NG A GOAL
9. Audit
DAI LY GOALS
S HAR E D GOALS
What is a long-term goal?
ACCUMULATING GOALS
Why are our long-term goals important?
PROFILE
What is my approach? PROFILE
+ EXPE R I E NTIAL
or UTI LITAR IAN
“HOW I DI D IT”
CREATING STAKES
PROFI LE PAG E
MAKING A GOAL
10. Chi’s Story
What is a long-term goal?
Why are our long-term goals important?
What is my approach?
+ EXPE R I E NTIAL
UTI LITAR IAN
one-up
11. wooooo!
Dan’s Story
What is a long-term goal?
Why are our long-term goals important?
What is my approach?
+ EXPE R I E NTIAL
UTI LITAR IAN
ICAL
PHYS
NCE
AMBIA
L
SOCIA
HOW
LK...
LE TS TA DID
12. KEY R ESOU RCE
Materializing New Media : Embodiment in Information Aesthetics (Munster 2006, 117-149)
Visibility of
the Interface
US E R PARTICI PANT HOST
Relationship
with Computer or
Characteristics TRADITIONAL E M BODI E D E M B E DDE D
of Interaction
13. Materializing New Media : Embodiment in Information Aesthetics (Munster 2006, 117-149)
Visibility of
the Interface
US E R PARTICI PANT HOST
Relationship
with Computer or
Characteristics TRADITIONAL E M BODI E D E M B E DDE D
of Interaction
Utilitarian
Information Seeking
Intuitive Visual Language
Fixed
Objective
ie: See the work of Jakob Neilsen
14. one-up
Materializing New Media : Embodiment in Information Aesthetics (Munster 2006, 117-149)
Visibility of
the Interface
US E R PARTICI PANT HOST
Relationship
with Computer or
Characteristics TRADITIONAL E M BODI E D E M B E DDE D
of Interaction
Experiential
Tangible or Ambient
Multi-modal
Directly Manipulatable Interface
Subjective
ie: See the book Where the Action
(Dourish 2001)
15. What is a long-term goal?
A B
Why are our long-term goals important?
What is my approach?
16. help.
Ahhh!
!?!#!
What is a long-term goal?
Yyyy j k i
mOp Lx
A B
b cd ef x ty n
Why are our long-term goals important?
What is my approach?
17. SYSTE M MAP
It all starts with a friend
GOAL B U DDY G OAL B U D DY
G RAPH I C U S E R I NTE R FACE G RAPH I C U S E R I NTE R FACE
< DAS H B OAR D > < DAS H B OAR D >
TAN G I B LE U S E R I NTE R FACE TAN G I B LE U S E R I NTE R FACE
< D EVI CE > < D EVI CE >
G OAL B U D DY COM M U N ITY
18. SYSTE M MAP
It all starts with a friend
GOAL B U DDY G OAL B U D DY
G RAPH I C U S E R I NTE R FACE G RAPH I C U S E R I NTE R FACE
< DAS H B OAR D > < DAS H B OAR D >
TAN G I B LE U S E R I NTE R FACE TAN G I B LE U S E R I NTE R FACE
< D EVI CE > < D EVI CE >
G OAL B U D DY COM M U N ITY
19. E LE M E NTS OF GAM E PLAY
Task
a single activity which will allow a goal-setter
to come closer to their goal achievement
Challenge
a question, prompt, chosen by a person’s
partner goal buddy which is delivered through
the tangible device while a task is being done
20. GOAL B U DDY CYCLE
Choose a challenge
for your buddy
Begin a task
Browse challenges
Record Task PLAN B EG I N TAS K
Challenge is revealed
I will...
M E ET
DI SCUSS
Recall Tasks
& Challenges
COM PLETE Accept the challenge
CHALLE N E NG E
M E ET
Buddies meet
E N D TAS K
Respond to challenge
Finish a task I learned
that...
21. DE MONSTRATION OF USE
ANG E LA
Wants to explore and curate a
SAM I
do-able eco-friendly lifestyle
Wants to practice regularly
and compete at east coast b-boy
battle in August
29. SAM PLES OF CHALLE NG ES
one up you your role m
ONE ou ROLE is
r ta
ode
Who
Can y
sk?
l?
MODEL
State one characteristic
UP
Find a more specific
activity within your task they have & incorporate
and report about it it into your current task.
e makes pe ur task have
2X tic
REPORT o
y
rfec
Prac
pha
Does
t!
ses?
When you finish your task, Create different phases
Do it again. Complete at
least 20-30 minutes of
additional work.
OUT to organize your task.
Record the outcome.
are your cond
RATE YOUR
How
ition
s?
Browse challenges
CONDITIONS How are the conditions
of your while completing
this task? How could
they improve?
33. Begin a task Challenge is revealed
one up you
ONE ou
r ta
Can y
sk?
UP
Find a more specific
activity within your task
and report about it
Accept the challenge
34. Begin a task Challenge is revealed
CHALLENGES
one up you
ONE ou
r ta
Can y
sk?
UP
Find a more specific
activity within your task
and report about it
Respond to challenge
Accept the challenge
I learned
that...
36. i
OA L
IPTIO N OF G
DE SCR
Wild
Card
Default e
Challeng
Default e
Challeng
Default e
Challeng
Task
Current
tion of
Descrip
SE N D
ddy...
r your bu
a mes sage fo
Leave
i
ECO-FREINDLY
One
Up
Role 2X
Model
Report
Out
Get a greener lifestyle/Lower Footprint
Remember when you were trying to...
38. GOAL B U DDY CYCLE
Choose a challenge
for your buddy
Begin a task
Browse challenges
Record Task PLAN B EG I N TAS K
Challenge is revealed
I will...
M E ET
DI SCUSS
Recall Tasks
& Challenges
COM PLETE Accept the challenge
CHALLE N E NG E
M E ET
Buddies meet
E N D TAS K
Respond to challenge
Finish a task I learned
that...
39. KEY R ESOU RCE
Game Design: Gamification by Design (Zichermann and Cunningham 2011, 24-33)
We both agree, my task We both agree, my task
task for this week is... for this week is... task
< LEVE L 1 : NOVICE >
task task
Complete Goal Oriented Task
task My goal is... My goal is... task
< LEVE L 2 : PROB LE M SOLVE R >
ONE UP
REPORT OUT Respond to Task Challenge
2X < LEVE L 3 : EXPE RT > ROLE MODEL
Complete four tasks and accept four challenges
REPORT OUT 2X ROLE MODEL ONE UP
< LEVE L 4 : MASTE R > < LEVE L 5 : VI S IONARY >
Create your own challenge to contribute Complete goal and start a new goal
to the Goal Buddy Community
100% REVERSE GIT R’ DONE
40. KEY R ESOU RCE
Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction.
(Hornecker and Burr 2006, 5-6)
TANGIBLE SPACIAL EMBODIED EXPRESSIVE
MANIPULATION INTERACTION FACILITATION REPRESENTATION
Haptic Direct Inhabited Space Embodied Constraints Representational
Manipulation Significance
Configurable Materials
Externalization
Lightweight Interaction Non-Fragmented Multiple Access Points
Visibility
Isomorph Effects
Full Body Interaction Tailored Percieved Coupling
Representation
Performative
Interaction
42. AU DIT
DAI LY G OALS
S HAR E D G OALS
ACCU M U LATI N G G OALS
PR OFI LE
PR OFI LE
“H OW I D I D IT”
CR EATI N G STAK E S
PR OFI LE PAG E
MAK I N G A G OAL
R E P ORTI N G ACTIVIT
AD D I N G STATS
TE M PLATE PR OFI LE F OLLOW U P QU E STI ON S
43. AU DIT
DAI LY G OALS
S HAR E D G OALS
LI ST OF G OALS
PR OFI LE
PR OFI LE
“H OW I D I D IT”
CR EATI N G STAK E S
PR OFI LE PAG E
MAK I N G A G OAL
ACCU M U LATI NG GOALS
R E P ORTI N G ACTIVIT
AD D I N G STATS
TE M PLATE PR OFI LE F OLLOW U P QU E STI ON S
44. AU DIT
DAI LY G OALS
S HAR E D G OALS
LI ST OF G OALS
PR OFI LE
PR OFI LE
“H OW I D I D IT”
CR EATI N G STAK E S
PR OFI LE PAG E
MAK I N G A G OAL
QUANTITATIVE FE E DBACK R E P ORTI N G ACTIVIT
AD D I N G STATS
TE M PLATE PR OFI LE F OLLOW U P QU E STI ON S
45. CHALLE NG ES
Push the goal setter to assess and clarify those
actions and the overall goal.
46. GOAL ASSESM E NT CR ITE R IA
Determination Support 1. Who do I know who is also working towards
this goal currently?
Willingness 1. Describe the conditions or state which will let
me know I have met this goal. I will know I have
ATTAI NAB LE ATTAI NAB LE
2. Who has tried to achieve this goal, but has & Urgency met my goal when...
failed, is still working on it? What are their 2. How will I be rewarded when I reach this goal
R E LEVANT R E LEVANT struggles? or how might I reward myself?
3. If I had to choose a role model for this goal, who S PECI FIC 3. Am I working towards this goal now?
would it be & why? 4. What kind of tasks have I already done which
1. Why is this goal meaningful to M EASU RAB LE
4. Who might try to accomplish a part or whole of have helped me work towards this goal?
me and why? this goal if I asked them to join me? 5. What skills do I need to accomplish this goal?
ATTAI NAB LE
2. What values do you hold which 5. Who will I share this goal with? 6. If I had time to start working on this goal
motivate this goal? 6. How will I integrate others in these activities? TI M E LY tomorrow, what is the first task I would need to
3. Is my goal positive and does it 7. Resources complete?
promote my general well-being? 8. What resources must be present in order to 7. Group or order these tasks into series of
4. If I had to name this month/ accomplish this goal? For example: training, phases. Name these phases.
year according to my goal, what information, physical space, material things 8. Which one of these phases can you work on
would it be called? 9. What kind of supplementary resources would this month?
5. If I had to name this month/ help me accomplish this goal? 9. What task will you try to accomplish in the next
year according to how I will feel two weeks?
when I accomplish this goal what 10.Can that task break up into smaller steps?
would it be called?
Opportunity & Control Evaluation Values 1. My goal supports my value for...
Self-Direction, Universalism, Benevolence,
Conformity, Tradition, Security, Power,
ATTAI NAB LE M EASU RAB LE S PECI FIC
Achievement, Enjoyment, Stimulation
R E LEVANT TI M E LY R E LEVANT 2. To achieve this type of goal it would help for
someone find the following values important
A Spiritual Life, A Varied Life, A World at
1. What are some conditions that must be present in 1. Does my action plan devote enough time to complete my
Peace, etc.
order to work on this goal? goal-oriented task?
3. Out of all of the values, which 3 are the most
For example: social, physical, financial, emotional & 2. Was your action plan successful? How might you alter in
important?
mental, ambient/environmental factors in response to your progress?
4. What strengthens each of those values?
2. How can I make my goal more specific? 3. How might you alter your working conditions to help you
What weakens each of those values
3. How can I make my goal more flexible? accomplish your goal?
4. What are possible obstacles that could prevent me
from reaching this goal?
47. GOAL ASSESM E NT CR ITE R IA
Determination Support 1. Who do I know who is also working towards
this goal currently?
Willingness 1. Describe the conditions or state which will let
me know I have met this goal. I will know I have
ATTAI NAB LE ATTAI NAB LE
2. Who has tried to achieve this goal, but has & Urgency met my goal when...
failed, is still working on it? What are their 2. How will I be rewarded when I reach this goal
R E LEVANT R E LEVANT struggles? or how might I reward myself?
3. If I had to choose a role model for this goal, who S PECI FIC 3. Am I working towards this goal now?
1. Why is this goal meaningful to If I had to choose a role model for this
would it be & why?
4. Who might try to accomplish a part or whole of
M EASU RAB LE
4. What kind of tasks have I already done which
have helped me work towards this goal?
me and why?
2. What values do you hold which
goal, who would it be and why? this goal if I asked them to join me? ATTAI NAB LE 5. What skills do I need to accomplish this goal?
5. Who will I share this goal with? 6. If I had time to start working on this goal
motivate this goal? 6. How will I integrate others in these activities? TI M E LY tomorrow, what is the first task I would need to
3. Is my goal positive and does it 7. Resources complete?
promote my general well-being? 8. What resources must be present in order to 7. Group or order these tasks into series of
4. If I had to name this month/ accomplish this goal? For example: training, phases. Name these phases.
year according to my goal, what information, physical space, material things 8. Which one of these phases can you work on
would it be called? 9. What kind of supplementary resources would this month?
5. If I had to name this month/ help me accomplish this goal? 9. What task will you try to accomplish in the next
year according to how I will feel two weeks?
when I accomplish this goal what 10.Can that task break up into smaller steps?
10.Can
would it be called?
Opportunity & Control Evaluation Values 1. My goal supports my value for...
Self-Direction, Universalism, Benevolence,
Conformity, Tradition, Security, Power,
ATTAI NAB LE M EASU RAB LE S PECI FIC
Achievement, Enjoyment, Stimulation
R E LEVANT TI M E LY R E LEVANT 2. To achieve this type of goal it would help for
someone find the following values important
A Spiritual Life, A Varied Life, A World at
1. What are some conditions that must be present in 1. Does my action plan devote enough time to complete my
Peace, etc.
order to work on this goal? goal-oriented task?
3. Out of all of the values, which 3 are the most
For example: social, physical, financial, emotional & 2. Was your action plan successful? How might you alter in
important?
mental, ambient/environmental factors in response to your progress?
4. What strengthens each of those values?
2. How can I make my goal more specific? 3. How might you alter your working conditions to help you
What weakens each of those values
3. How can I make my goal more flexible? accomplish your goal?
4. What are possible obstacles that could prevent me
from reaching this goal?
48. GOAL ASSESM E NT CR ITE R IA
Determination Support 1. Who do I know who is also working towards
this goal currently?
Willingness 1. Describe the conditions or state which will let
me know I have met this goal. I will know I have
ATTAI NAB LE ATTAI NAB LE
2. Who has tried to achieve this goal, but has & Urgency met my goal when...
failed, is still working on it? What are their 2. How will I be rewarded when I reach this goal
R E LEVANT R E LEVANT struggles? or how might I reward myself?
3. If I had to choose a role model for this goal, who S PECI FIC 3. Am I working towards this goal now?
1. Why is this goal meaningful to If I had to choose a role model for this
would it be & why?
4. Who might try to accomplish a part or whole of
M EASU RAB LE
4. What kind of tasks have I already done which
have helped me work towards this goal?
me and why?
2. What values do you hold which
goal, who would it be and why? this goal if I asked them to join me? ATTAI NAB LE 5. What skills do I need to accomplish this goal?
5. Who will I share this goal with? 6. If I had time to start working on this goal
motivate this goal? 6. How will I integrate others in these activities? TI M E LY tomorrow, what is the first task I would need to
3. Is my goal positive and does it 7. Resources complete?
promote my general well-being? 8. What resources must be present in order to 7. Group or order these tasks into series of
4. If I had to name this month/ accomplish this goal? For example: training, If I had time to start working on this
phases. Name these phases.
year according to my goal, what
would it be called?
information, physical space, material things
9. What kind of supplementary resources would
goal tomorrow, what is the first task
8. Which one of these phases can you work on
this month?
5. If I had to name this month/
year according to how I will feel
help me accomplish this goal? I would need to complete?
9. What task will you try to accomplish in the next
two weeks?
when I accomplish this goal what 10.Can that task break up into smaller steps?
10.Can
would it be called?
Opportunity & Control Evaluation Values 1. My goal supports my value for...
Self-Direction, Universalism, Benevolence,
Conformity, Tradition, Security, Power,
ATTAI NAB LE M EASU RAB LE S PECI FIC
Achievement, Enjoyment, Stimulation
R E LEVANT TI M E LY R E LEVANT 2. To achieve this type of goal it would help for
someone find the following values important
A Spiritual Life, A Varied Life, A World at
1. What are some conditions that must be present in 1. Does my action plan devote enough time to complete my
Peace, etc.
order to work on this goal? goal-oriented task?
3. Out of all of the values, which 3 are the most
For example: social, physical, financial, emotional & 2. Was your action plan successful? How might you alter in
important?
mental, ambient/environmental factors in response to your progress?
4. What strengthens each of those values?
2. How can I make my goal more specific? 3. How might you alter your working conditions to help you
What weakens each of those values
3. How can I make my goal more flexible? accomplish your goal?
4. What are possible obstacles that could prevent me
from reaching this goal?
49. GOAL ASSESM E NT CR ITE R IA
Determination Support 1. Who do I know who is also working towards
this goal currently?
Willingness 1. Describe the conditions or state which will let
me know I have met this goal. I will know I have
ATTAI NAB LE ATTAI NAB LE
2. Who has tried to achieve this goal, but has & Urgency met my goal when...
failed, is still working on it? What are their 2. How will I be rewarded when I reach this goal
R E LEVANT R E LEVANT struggles? or how might I reward myself?
3. If I had to choose a role model for this goal, who S PECI FIC 3. Am I working towards this goal now?
1. Why is this goal meaningful to If I had to choose a role model for this
would it be & why?
4. Who might try to accomplish a part or whole of
M EASU RAB LE
4. What kind of tasks have I already done which
have helped me work towards this goal?
me and why?
2. What values do you hold which
goal, who would it be and why? this goal if I asked them to join me? ATTAI NAB LE 5. What skills do I need to accomplish this goal?
5. Who will I share this goal with? 6. If I had time to start working on this goal
motivate this goal? 6. How will I integrate others in these activities? TI M E LY tomorrow, what is the first task I would need to
3. Is my goal positive and does it 7. Resources complete?
promote my general well-being? 8. What resources must be present in order to 7. Group or order these tasks into series of
4. If I had to name this month/ accomplish this goal? For example: training, If I had time to start working on this
phases. Name these phases.
year according to my goal, what
would it be called?
information, physical space, material things
9. What kind of supplementary resources would
goal tomorrow, what is the first task
8. Which one of these phases can you work on
this month?
5. If I had to name this month/
year according to how I will feel
help me accomplish this goal? I would need to complete?
9. What task will you try to accomplish in the next
two weeks?
when I accomplish this goal what 10.Can that task break up into smaller steps?
10.Can
would it be called?
Opportunity & Control Evaluation Values 1. My goal supports my value for...
Self-Direction, Universalism, Benevolence,
Conformity, Tradition, Security, Power,
ATTAI NAB LE M EASU RAB LE S PECI FIC
Achievement, Enjoyment, Stimulation
R E LEVANT TI M E LY R E LEVANT 2. To achieve this type of goal it would help for
someone find the following values important
What are conditions that must be present in that must beaction plan devote enough time to complete my
1. What are some some conditions 1. Does my
A Spiritual Life, A Varied Life, A World at
Peace, etc.
order to work on this goal? goal-oriented task?
present in order financial, emotional & this goal?your action plan successful? How might you alter in
For example: social, physical, to work on 2. Was
3. Out of all of the values, which 3 are the most
important?
mental, ambient/environmental factors in response to your progress?
4. What strengthens each of those values?
2. How can I make my goal more specific? 3. How might you alter your working conditions to help you
For example: social, physical, financial,
3. How can I make my goal more flexible? accomplish your goal?
What weakens each of those values
emotional & mental, ambient/
4. What are possible obstacles that could prevent me
from reaching this goal?
environmental factors
50. GOAL ASSESM E NT CR ITE R IA
ATTAINABLE
DeterminationSupport 1. Who do I know who is also working towards
Willingness 1. Describe the conditions or state which will let
SPECIFIC
this goal currently? me know I have met this goal. I will know I have
ATTAI NAB LE ATTAI NAB LE
2. Who has tried to achieve this goal, but has & Urgency met my goal when...
failed, is still working on it? What are their 2. How will I be rewarded when I reach this goal
R E LEVANT R E LEVANT struggles? or how might I reward myself?
3. If I had to choose a role model for this goal, who S PECI FIC 3. Am I working towards this goal now?
would it be & why? 4. What kind of tasks have I already done which
1. Why is this goal meaningful to M EASU RAB LE
4. Who might try to accomplish a part or whole of have helped me work towards this goal?
me and why? this goal if I asked them to join me? 5. What skills do I need to accomplish this goal?
ATTAI NAB LE
2. What values do you hold which 5. Who will I share this goal with? 6. If I had time to start working on this goal
motivate this goal? 6. How will I integrate others in these activities? TI M E LY tomorrow, what is the first task I would need to
3. Is my goal positive and does it
TIMELY
7. Resources complete?
promote my general well-being? 8. What resources must be present in order to 7. Group or order these tasks into series of
4. If I had to name this month/ accomplish this goal? For example: training, phases. Name these phases.
year according to my goal, what information, physical space, material things 8. Which one of these phases can you work on
would it be called? 9. What kind of supplementary resources would this month?
5. If I had to name this month/ help me accomplish this goal? 9. What task will you try to accomplish in the next
year according to how I will feel two weeks?
when I accomplish this goal what 10.Can that task break up into smaller steps?
10.Can
would it be called?
Opportunity & Control MEASURABLE
Evaluation Values 1. My goal supports my value for...
Self-Direction, Universalism, Benevolence,
Conformity, Tradition, Security, Power,
ATTAI NAB LE M EASU RAB LE S PECI FIC
Achievement, Enjoyment, Stimulation
R E LEVANT TI M E LY R E LEVANT 2. To achieve this type of goal it would help for
someone find the following values important
RELEVANT
1. What are some conditions that must be present in
order to work on this goal?
For example: social, physical, financial, emotional &
1. Does my action plan devote enough time to complete my
goal-oriented task?
2. Was your action plan successful? How might you alter in
A Spiritual Life, A Varied Life, A World at
Peace, etc.
3. Out of all of the values, which 3 are the most
important?
mental, ambient/environmental factors in response to your progress?
4. What strengthens each of those values?
2. How can I make my goal more specific? 3. How might you alter your working conditions to help you
What weakens each of those values
3. How can I make my goal more flexible? accomplish your goal?
4. What are possible obstacles that could prevent me
from reaching this goal?
S.M.A.R.T. criteria: Specific, Measurable, Actionable, Relevant, and Timely. (Doran 1981, 36)
51. GOAL ASSESM E NT CR ITE R IA
Determination Support 1. Who do I know who is also working towards
this goal currently?
Willingness 1. Describe the conditions or state which will let
me know I have met this goal. I will know I have
ATTAI NAB LE ATTAI NAB LE
2. Who has tried to achieve this goal, but has & Urgency met my goal when...
failed, is still working on it? What are their 2. How will I be rewarded when I reach this goal
R E LEVANT R E LEVANT struggles? or how might I reward myself?
3. If I had to choose a role model for this goal, who S PECI FIC 3. Am I working towards this goal now?
would it be & why? 4. What kind of tasks have I already done which
1. Why is this goal meaningful to M EASU RAB LE
4. Who might try to accomplish a part or whole of have helped me work towards this goal?
me and why? this goal if I asked them to join me? 5. What skills do I need to accomplish this goal?
ATTAI NAB LE
2. What values do you hold which 5. Who will I share this goal with? 6. If I had time to start working on this goal
motivate this goal? 6. How will I integrate others in these activities? TI M E LY tomorrow, what is the first task I would need to
3. Is my goal positive and does it 7. Resources complete?
promote my general well-being? 8. What resources must be present in order to 7. Group or order these tasks into series of
4. If I had to name this month/ accomplish this goal? For example: training, phases. Name these phases.
year according to my goal, what information, physical space, material things 8. Which one of these phases can you work on
would it be called? 9. What kind of supplementary resources would this month?
5. If I had to name this month/ help me accomplish this goal? 9. What task will you try to accomplish in the next
year according to how I will feel two weeks?
when I accomplish this goal what 10.Can that task break up into smaller steps?
10.Can
would it be called?
Opportunity & Control Evaluation Values 1. My goal supports my value for...
Self-Direction, Universalism, Benevolence,
Conformity, Tradition, Security, Power,
ATTAI NAB LE M EASU RAB LE S PECI FIC
Achievement, Enjoyment, Stimulation
R E LEVANT TI M E LY R E LEVANT 2. To achieve this type of goal it would help for
someone find the following values important
A Spiritual Life, A Varied Life, A World at
1. What are some conditions that must be present in 1. Does my action plan devote enough time to complete my
Peace, etc.
order to work on this goal? goal-oriented task?
3. Out of all of the values, which 3 are the most
For example: social, physical, financial, emotional & 2. Was your action plan successful? How might you alter in
important?
mental, ambient/environmental factors in response to your progress?
4. What strengthens each of those values?
2. How can I make my goal more specific? 3. How might you alter your working conditions to help you
What weakens each of those values
3. How can I make my goal more flexible? accomplish your goal?
4. What are possible obstacles that could prevent me
from reaching this goal?
The pursuit of personal goals: A motivational approach to well-being and life adjustment (Brunstein 1993, 1063)
53. I NVESTIGATION ON E Tangible / Tasks
How are tasks recorded?
PAPE R
VI DEO
AU DIO
54. I NVESTIGATION ON E Tangible / Challenges
How are challenges browsed?
LI M ITE D B ROWS I NG
?
role one up
2x
FU LL B ROWS I NG
?
one up
2x
silly
conditions
round robin
role model
freeze
NO B ROWS I NG
one up
55. I NVESTIGATION ON E Graphic / Tasks
Viewing Recorded Task Archive
DESCRIPTION OF GOAL DESCRIPTION OF GOAL DESCRIPTION OF GOAL
Wild Wild Wild
Card Card Card
Default Default Default Default Default Default
Challenge Challenge Challenge Challenge Challenge Challenge
Default Default Default
Challenge Challenge Challenge
Description of Current Task Description of Current Task Description of Current Task
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Description of Completed Task ///////////////////////////////////////////////////////////////////////////
Description of Incomplete Task ///////////////////////////////////////////////////////////////////////////
Description of Incomplete Task
/////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////
Description of Completed Task Description of Completed Task Description of Completed Task
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Description of Incomplete Task Description of Completed Task Associated Challenge Response
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Description of Completed Task Description of Completed Task Description of Completed Task
Leave a message for your buddy... SEND Leave a message for your buddy... SEND Leave a message for your buddy... SEND
56. I NVESTIGATION ON E Graphic / Challenges
Browsing Challenge Gallery Role Model
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DESCRIPTION OF GOAL
CHOOSE YOUR CHALLENGE
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User Created Prompt
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Challenge Challenge
Who is your
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Challenge
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Role Model?
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Description of Current Task Challenge Challenge
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Description of Completed Task
Challenge
Develop one task
in response to a
skill or attribute
Description of Completed Task
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they have.
Description of Completed Task
Leave a message for your buddy... SEND
Saving Challenges for Buddy in Dashboard
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DESCRIPTION OF GOAL DESCRIPTION OF GOAL
CHOOSE YOUR CHALLENGE
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Challenge
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Model Challenge Challenge
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Challenge Challenge
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Description of Current Task Challenge MORE
Challenge Description of Current Task
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Challenge
Description of Completed Task Description of Completed Task
Description of Completed Task Description of Completed Task
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Description of Incomplete Task
Description of Incomplete Task
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Description of Completed Task Description of Completed Task
Leave a message for your buddy... SEND Leave a message for your buddy... SEND
57. I NVESTIGATION ON E Graphic Overview
Dashboard (Front) Dashboard (Back) Overview of GUI in context
i Choose your Buddy i DESCRIPTION OF GOAL
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Challenge Challenge
DESCRIPTION OF GOAL
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Challenge
Description of Current Task
Leave a message for your buddy... SEND
Wild CHOOSE YOUR CHALLENGE
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Challenge Challenge
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Challenge
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Challenge Challenge
Your Name Your Buddy’s Name
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Challenge Compact View
Activate your TUI i i
DESCRIPTION OF GOAL
Description of Current Task Your TUI Activation Code... ACTIVATE
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Challenge Challenge
Choose your Meeting Status Default
Description of Completed Task Challenge
Description of Completed Task Local Remote Description of Current Task
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Leave a message for your buddy... SEND
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Description of Incomplete Task
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Description of Completed Task We meet every Thursday ON OFF
Leave a message for your buddy... SEND
New to this? Find out more... i DONE