Why and when does Agile work ? Because when it hooks us in a great story . Just like a movie, and just like a TV series , a Demo is an episode. Up to you Product developmental to make it a great story that users will want to be part of .
Demo Driven Development - Your Product is a Serial ExperimentOana Juncu
Did you say Agile Product Development ? How do you know you're on the track of delivering incremented Business Value of a product ? Demo Driven Development , based on Storytelling crafted tests proposes to address this topic. This is the support of a workshop presented at Agile Testing Days 2014
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
Game developer Mark Linott takes us through the entire gaming development process, from initial 'I've got an idea' to shipping... and what a journey! A fascinating and educating insight into a multi-million pound industry.
The document discusses the differences between pre-production and production phases of game development. It outlines seven myths about game development practices and provides counterpoints to each myth. The key points made are that extensive pre-production with rapid prototyping is important for defining the game design before full production. Detailed documentation and planning are less important than building playable versions to test ideas and verify fundamentals.
The Demo Driven Product Development AbstractOana Juncu
Iterative product development is like a TV series: You tell a story about the product where customers are heroes. User Experience is nothing more or less than good empathetic storytelling.
Digital Storytelling in a Natural Science CourseMorris Pelzel
This document provides guidance for students creating a digital story project for Professor Goldsmith's Animal Behavior class. The digital story should communicate scientific research findings to a general audience using multimedia like photos, video, and audio in a 3-7 minute narrated presentation. Students should draft a script, storyboard the visual and audio components, and then produce the final digital story. Resources and examples are provided to help students design and create a high-quality digital story.
Building Literacy with Technology (K-6)Katie Morrow
This document provides examples of how to use technology to build literacy skills. It discusses using various apps on iPads to focus on writing processes like journaling and note-taking. Students can take photos or record audio to add to documents. Other apps allow creating story summaries and podcasts, taking visual notes, developing comprehension through interactive books, and authoring digital books. Web-based tools are suggested for reviewing content and facilitating discussions. The overall message is that emphasizing verbs like create, challenge, and collaborate can shift focus from the technology tools to literacy-building processes.
Demonstrating learning using iPads and Online toolsJenny Jongste
This is a presentation created for the EduIT 2014 conference. It explains the myriad of ways that you can have students demonstrate their understandings using iPad and various online tools.
Adobe sparks in english language learning and teachingVenezuela TESOL
This document outlines an agenda for a workshop on Adobe Spark. It includes an introduction to Adobe Spark, demonstrations of its page, video, and post features, and a hands-on session for participants to try Adobe Spark. The agenda also discusses how Adobe Spark can be used for English language teaching and learning, with examples such as digital storytelling, presentations, book reviews, and announcements.
Demo Driven Development - Your Product is a Serial ExperimentOana Juncu
Did you say Agile Product Development ? How do you know you're on the track of delivering incremented Business Value of a product ? Demo Driven Development , based on Storytelling crafted tests proposes to address this topic. This is the support of a workshop presented at Agile Testing Days 2014
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
Game developer Mark Linott takes us through the entire gaming development process, from initial 'I've got an idea' to shipping... and what a journey! A fascinating and educating insight into a multi-million pound industry.
The document discusses the differences between pre-production and production phases of game development. It outlines seven myths about game development practices and provides counterpoints to each myth. The key points made are that extensive pre-production with rapid prototyping is important for defining the game design before full production. Detailed documentation and planning are less important than building playable versions to test ideas and verify fundamentals.
The Demo Driven Product Development AbstractOana Juncu
Iterative product development is like a TV series: You tell a story about the product where customers are heroes. User Experience is nothing more or less than good empathetic storytelling.
Digital Storytelling in a Natural Science CourseMorris Pelzel
This document provides guidance for students creating a digital story project for Professor Goldsmith's Animal Behavior class. The digital story should communicate scientific research findings to a general audience using multimedia like photos, video, and audio in a 3-7 minute narrated presentation. Students should draft a script, storyboard the visual and audio components, and then produce the final digital story. Resources and examples are provided to help students design and create a high-quality digital story.
Building Literacy with Technology (K-6)Katie Morrow
This document provides examples of how to use technology to build literacy skills. It discusses using various apps on iPads to focus on writing processes like journaling and note-taking. Students can take photos or record audio to add to documents. Other apps allow creating story summaries and podcasts, taking visual notes, developing comprehension through interactive books, and authoring digital books. Web-based tools are suggested for reviewing content and facilitating discussions. The overall message is that emphasizing verbs like create, challenge, and collaborate can shift focus from the technology tools to literacy-building processes.
Demonstrating learning using iPads and Online toolsJenny Jongste
This is a presentation created for the EduIT 2014 conference. It explains the myriad of ways that you can have students demonstrate their understandings using iPad and various online tools.
Adobe sparks in english language learning and teachingVenezuela TESOL
This document outlines an agenda for a workshop on Adobe Spark. It includes an introduction to Adobe Spark, demonstrations of its page, video, and post features, and a hands-on session for participants to try Adobe Spark. The agenda also discusses how Adobe Spark can be used for English language teaching and learning, with examples such as digital storytelling, presentations, book reviews, and announcements.
This document discusses models of organizational change. It describes how organizations emerge, grow, decline and die in two loops - a dominant system and an emerging system. As the dominant system reaches its peak and starts declining, pioneers in the emerging system connect, share purposes and protect each other as their innovations take hold. The document provides exercises to help identify pioneers of change, connect them, and nourish and protect them as the dominant system transitions toward a new emerging system. It also discusses how to provide compassion and illumination to the dying dominant system.
Change The Perspective On Change at Agile IndiaOana Juncu
Organisations are living systems not industrial pipelines. This is the support of my workshop presenting the 2 Loops model by Berkana Institute, a model of change in society and organisations inspired by the cycle of life of living systems
This si the support of a workshop hosted at Agile India 2020. It presents a pattern to work our courage by befriending with our fears to access our authentic leadership. It highlights the relationship between fears, transformation, and the Theory U model as tools to see fears as our life journey friends or as "symptoms" we need to listen to.
Organisations are living systems and change just as every living being: rise, peak, decline and die. This is the support of the workshop the "2 Loops" Change Model from the Berkana Institute, combined with Theory U, Dave Gray approach on working on the Liminal Space, as presented at DDDEU22 conference.
The Process Work part was not presented. The support covers more that it could be presented in a 2 hours workshop. This is a sample of a 2 days workshop.
Please contact me if you are interested.
Accéder à votre Leadership par le storytellingOana Juncu
Nous pouvons accéder à notre leadership par la façon dont nous racontons des histoires qui comptent pour nous. Cela nous connecte à nos valeurs profondes et nous rendent visibles.
Ceci est le support de mon workshop sur l'accès à notre leadership par les histoires"
Pour pouvoir regarder nos peurs et les transformer en alliés, un premier pas est d'augmenter notre résilience. Ceci est le support de mon webinar "Dansons, jouons avec nos peurs https://www.eventbrite.fr/e/billets-dansons-jouons-avec-nos-peurs-108965777574#
If we talk about "fathers Founder of a nation" , I want to honour the women founders of IT". This Presentation honours the names of women who made the digital world possible
The document discusses human systems design and organizational change. It introduces the Cynefin model for classifying systems as simple, complicated, complex, or chaotic. For organizations facing change, threat levels increase from simple to chaotic systems. The document advocates applying theories like Theory U and Deep Democracy to guide organizations through change using practices like suspending viewpoints, prototyping solutions, and achieving group consensus. The goal is to help organizations transition from rigid to resilient, antifragile systems capable of learning and adapting to change.
Le cout de nos peurs ou comment prendre des décisions courageuses Oana Juncu
Ceci est le support de l'atelier "Le cout de la peur" présenté à Agile Tour Paris 2018. Il tente de mettre en lumière comment nos scénarios d'évitement influence notre posture, nos interactions avec les autres et influence fortement le comportement collectif que nous appelons des fois "culture de l'entreprise". Le décryptage s'appuie entre autres sur la Thérie U
Le support de l'atelier à FlowConFR Paris 2018 : une illustration de la théorie U , comme protocole de changement avec un éclairage sur le lien possible entre l'émergence des solution et le passage par une étape de chaos
The most up to date version fo the workshop support on relating human behaviour related to danger and survival scenarios from an individual and organisation perspective. We may invest a lot in avoiding to get out of the status quo.
Fear is a survival mechanism, therefore it's sane. Nevertheless, we, as individuals ans organisations invest a great quota of our energy to reassure ourselves and the system we're contributing to. This slide deck is the support of an workshop that help us tap in our organisation's collective "unconscious" behaviour and discover how much higher you may invest in risk adverse activities rather than delivering value for customers.
Our brain's one job is survival, therefore has to decide fast. To take the best decisions in the fastest way, our brain is a learning machine that builds patterns continuously. While building patterns, it installs cognitive biases. This is our brain's most fascinating contradiction. Let's take a journey through our most frequent cognitive biases;
The 3 cycles of Agile Adoptions I experienced over time : the "Agile asa how-to technically bring another method in the organisation", the "Agile as state of mind way", the "Clarified Intention beyond Agile". The story of Agile implementation goes from linear thinking through cultural change shock toward system thinking.
This document discusses stages of agile adoption from different perspectives - "HowTo", "Therapy", and "Purpose". It describes three stages: (1) viewing agile as a silver bullet solution, (2) despairing when agile is not working, and (3) intentionally contributing value through collaboration and experimentation. The final stage involves refactoring culture with a shared vision and a focus on usefulness, prototyping ideas, and driving transformational change.
Our brain is set-up to make fast decisions - To make fast decisions we base them on our assumptions rather on field reality. So our decisions are biased by our own cognitive process. Getting some awareness how our cognitive biases operate, may help change leaders, product managers, and pretty much everyone who's interacting with other people....
If we want to be a culture change player, it helps to understand what are our own beliefs and assumptions before trying to change others. Based on the Liminal Thinking Approach and the Third Culture Kids profile (TCK) , here is a tool for a journey to deconstruct our confirmation and attribution biases.
Les Organisations Agile : embarquer le sensOana Juncu
Sur la route de mon expérience de "sherpa Agile" qui accompagne les entreprises dans leur initiative d'adoption de la démarche Agile, j'ai observé 3 stages d'adoption. Et celle qui prend le plus de sens est celle qui ... embarque le sens de cette transformation : Pour Qui? Pourquoi ?
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
This document discusses models of organizational change. It describes how organizations emerge, grow, decline and die in two loops - a dominant system and an emerging system. As the dominant system reaches its peak and starts declining, pioneers in the emerging system connect, share purposes and protect each other as their innovations take hold. The document provides exercises to help identify pioneers of change, connect them, and nourish and protect them as the dominant system transitions toward a new emerging system. It also discusses how to provide compassion and illumination to the dying dominant system.
Change The Perspective On Change at Agile IndiaOana Juncu
Organisations are living systems not industrial pipelines. This is the support of my workshop presenting the 2 Loops model by Berkana Institute, a model of change in society and organisations inspired by the cycle of life of living systems
This si the support of a workshop hosted at Agile India 2020. It presents a pattern to work our courage by befriending with our fears to access our authentic leadership. It highlights the relationship between fears, transformation, and the Theory U model as tools to see fears as our life journey friends or as "symptoms" we need to listen to.
Organisations are living systems and change just as every living being: rise, peak, decline and die. This is the support of the workshop the "2 Loops" Change Model from the Berkana Institute, combined with Theory U, Dave Gray approach on working on the Liminal Space, as presented at DDDEU22 conference.
The Process Work part was not presented. The support covers more that it could be presented in a 2 hours workshop. This is a sample of a 2 days workshop.
Please contact me if you are interested.
Accéder à votre Leadership par le storytellingOana Juncu
Nous pouvons accéder à notre leadership par la façon dont nous racontons des histoires qui comptent pour nous. Cela nous connecte à nos valeurs profondes et nous rendent visibles.
Ceci est le support de mon workshop sur l'accès à notre leadership par les histoires"
Pour pouvoir regarder nos peurs et les transformer en alliés, un premier pas est d'augmenter notre résilience. Ceci est le support de mon webinar "Dansons, jouons avec nos peurs https://www.eventbrite.fr/e/billets-dansons-jouons-avec-nos-peurs-108965777574#
If we talk about "fathers Founder of a nation" , I want to honour the women founders of IT". This Presentation honours the names of women who made the digital world possible
The document discusses human systems design and organizational change. It introduces the Cynefin model for classifying systems as simple, complicated, complex, or chaotic. For organizations facing change, threat levels increase from simple to chaotic systems. The document advocates applying theories like Theory U and Deep Democracy to guide organizations through change using practices like suspending viewpoints, prototyping solutions, and achieving group consensus. The goal is to help organizations transition from rigid to resilient, antifragile systems capable of learning and adapting to change.
Le cout de nos peurs ou comment prendre des décisions courageuses Oana Juncu
Ceci est le support de l'atelier "Le cout de la peur" présenté à Agile Tour Paris 2018. Il tente de mettre en lumière comment nos scénarios d'évitement influence notre posture, nos interactions avec les autres et influence fortement le comportement collectif que nous appelons des fois "culture de l'entreprise". Le décryptage s'appuie entre autres sur la Thérie U
Le support de l'atelier à FlowConFR Paris 2018 : une illustration de la théorie U , comme protocole de changement avec un éclairage sur le lien possible entre l'émergence des solution et le passage par une étape de chaos
The most up to date version fo the workshop support on relating human behaviour related to danger and survival scenarios from an individual and organisation perspective. We may invest a lot in avoiding to get out of the status quo.
Fear is a survival mechanism, therefore it's sane. Nevertheless, we, as individuals ans organisations invest a great quota of our energy to reassure ourselves and the system we're contributing to. This slide deck is the support of an workshop that help us tap in our organisation's collective "unconscious" behaviour and discover how much higher you may invest in risk adverse activities rather than delivering value for customers.
Our brain's one job is survival, therefore has to decide fast. To take the best decisions in the fastest way, our brain is a learning machine that builds patterns continuously. While building patterns, it installs cognitive biases. This is our brain's most fascinating contradiction. Let's take a journey through our most frequent cognitive biases;
The 3 cycles of Agile Adoptions I experienced over time : the "Agile asa how-to technically bring another method in the organisation", the "Agile as state of mind way", the "Clarified Intention beyond Agile". The story of Agile implementation goes from linear thinking through cultural change shock toward system thinking.
This document discusses stages of agile adoption from different perspectives - "HowTo", "Therapy", and "Purpose". It describes three stages: (1) viewing agile as a silver bullet solution, (2) despairing when agile is not working, and (3) intentionally contributing value through collaboration and experimentation. The final stage involves refactoring culture with a shared vision and a focus on usefulness, prototyping ideas, and driving transformational change.
Our brain is set-up to make fast decisions - To make fast decisions we base them on our assumptions rather on field reality. So our decisions are biased by our own cognitive process. Getting some awareness how our cognitive biases operate, may help change leaders, product managers, and pretty much everyone who's interacting with other people....
If we want to be a culture change player, it helps to understand what are our own beliefs and assumptions before trying to change others. Based on the Liminal Thinking Approach and the Third Culture Kids profile (TCK) , here is a tool for a journey to deconstruct our confirmation and attribution biases.
Les Organisations Agile : embarquer le sensOana Juncu
Sur la route de mon expérience de "sherpa Agile" qui accompagne les entreprises dans leur initiative d'adoption de la démarche Agile, j'ai observé 3 stages d'adoption. Et celle qui prend le plus de sens est celle qui ... embarque le sens de cette transformation : Pour Qui? Pourquoi ?
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
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15. @ojuncu
Let’s tell that story !
A Product is the Story where Users
are Heroes
Persona Storyboard
Remember it’s not about “a cat” , it’s about your special cat
22. @ojuncu
21
Increase User Experience Sprint By Sprint !
The Demo Story :
What else can happen on the way ?
Sprint StoryboardLast Sprint “Trailer” = Last Demo
What are the main facts ?
How did it end ?