The document provides step-by-step instructions for playing a puzzle game. It describes the launch screen, welcome scene, level selection, gameplay involving matching and removing puzzle pieces, bonus features like hints and shuffling, a pause option, and scoring/sharing outcomes after completing a level or running out of time.
Practicing Agile Accessibility in Large OrganizationsDevOps.com
In a lot of ways, accessibility is talked about and practiced as if it is a hydra dragon. Every time you think you’ve made an improvement, you cut off one head of the accessibility dragon and two heads grow back. In particular, there are a lot of myths out there that you can’t do accessibility in an agile development environment.
A lot of that stems from accessibility being thought of something you do manually, and also often only as user acceptance testing or usability testing. And while that’s an important part of accessibility, there is much more you can do to integrate accessibility into your agile processes to produce accessible products. In this live webinar, we will cover how to practice agile accessibility in large organizations.
Practicing Agile Accessibility in Large OrganizationsDevOps.com
In a lot of ways, accessibility is talked about and practiced as if it is a hydra dragon. Every time you think you’ve made an improvement, you cut off one head of the accessibility dragon and two heads grow back. In particular, there are a lot of myths out there that you can’t do accessibility in an agile development environment.
A lot of that stems from accessibility being thought of something you do manually, and also often only as user acceptance testing or usability testing. And while that’s an important part of accessibility, there is much more you can do to integrate accessibility into your agile processes to produce accessible products. In this live webinar, we will cover how to practice agile accessibility in large organizations.
PowerPointLabs (http://www.comp.nus.edu.sg/~pptlabs/) is an add-in for PowerPoint to help less-experience user to make professional-look presentation slides. This presentation is a brief tutorial about the PowerPointLabs.
This is a very special release of our Tune Hopper Design Document v1.0 for everyone to see how we wrote and created the educational design behind our app. I hope this gives other future app developers a great foundation to work with when designing their own apps! Please contact us at www.TuneHopper.com for any questions about this and other presentations!
1. Open the project with Xcode.
Run the program, you will first see launch screen:
2. After a while, the program will automatically jump to welcome scene:
3. Click on the “Play” button, the level selection scene will pop up:
4. Click on level 1 button, the program will jump to game scene
5. Click on one of the piece with character:
That piece should be highlighted:
Click on another piece with the same character, there should be a
valid path between them. The path connecting the two pieces will
appear, and the two pieces will disappear. Combo/score info should
be updated. You will also hear a “Ka-ching” sound:
6. Click on the restart button:
A new game should appear. Click on one of the piece with character:
it should be highlighted:
then click on a piece with a different character:
the highlight should disappear, the combo and score should not
change, time decrements. You will also hear an error sound:
7. Restart the game. Click on the bomb button, two pieces will be
removed from the board. You will also hear an explosion sound:
8. Click on the lightbulb hint button, two pieces will change their sizes,
you will also hear a “Duang” sound:
9. Click on the timer button, you will see an increment in remaining time:
10. Click on the shuffle button, the board will be shuffled:
11. Click on the pause button:
The game should be paused with a pop up window:
Click on the resume button:
The pop up window should disappear, and the game resumes.
12. Click on the “back” button:
It will switch back to the level selection view, and you can choose any
level from there:
13. If you finish the game within total time, the game should switch to a
new view with your score/star-rating/sharing:
There are 4 possible scenarios:
14. Click on the Facebook sharing button, login with your Facebook
account:
After you login, you can share your game score:
15. If you do not finish the game within total time, the game should switch
to a new view with “game over” sign.
Press the “back to menu” button:
16. You should see the level selection view:
Click on “LEVEL∞”, a new game without timer will start:
17. If you clear the board, a new board with pieces will appear, you score
will be kept: