This document summarizes the transitions, animations, sounds and triggers for different screens in an educational word game app. It describes the entry and exit movements, sounds and triggers for screens like the quote screen on first launch, the home page, game screen, categories page, coins page and more. It provides details on things like power-ups, ads, inactivity reminders and navigation between screens.
Development is the first stage of the filmmaking process and includes acquiring a property (screenplay), hiring a director, attaching actors, creating a preliminary budget, creating an investment package or prospectus and finding production funding.
This PPT was created to teach the basic concepts of visual continuity to high school film students. I use this as part of the block I teach on Script Supervision.
Development is the first stage of the filmmaking process and includes acquiring a property (screenplay), hiring a director, attaching actors, creating a preliminary budget, creating an investment package or prospectus and finding production funding.
This PPT was created to teach the basic concepts of visual continuity to high school film students. I use this as part of the block I teach on Script Supervision.
This is a very special release of our Tune Hopper Design Document v1.0 for everyone to see how we wrote and created the educational design behind our app. I hope this gives other future app developers a great foundation to work with when designing their own apps! Please contact us at www.TuneHopper.com for any questions about this and other presentations!
2. 1st Time player-Quote Screen
VISIBLE TO FIRST TIME PLAYER ONLY
Entry Trigger: None, automatic with start
Entry Movement: 1st Time player only
All text comes slides down from top while Continue
button slides up (simultaneous).
Entry Sound: “Beginning”
Exit Movement: Opposite of entry, words go up and
continue goes down. Also, white background slides to
the left, as homescreen slides in from the left.
Exit Trigger: Touch continue button
Exit Sound: play “camera flash”.
3. Home Page
Entry Trigger: Continue button in quote screen,
or 2nd time player start screen.
Entry Movement (Green arrow): Entire “Home
Screen” slides over from right to left, as white
area slides away
Entry Sound: none
Exit Movement (black arrow): Entire Screen
slides from left to right to “Game Screen” if 1st
time player and “Categories” if second time
player.
Exit Trigger (Black Arrow): player slides left to
right anywhere
Exit Sound: play “camera flash” again
4. Home Page- Sounds and Ads
By default they are both “ON”, turning off ads
Costs $1.99 and upgrade to premium confirmation
Should turn on.
Sounds can be turned on or off freely
5. Game Screen
Entry Trigger: slide to play, LEFT TO RIGHT
First time player-> Game screen
2nd Time player-> Categories page
Entry Movement (Green arrows): Game
Screen slides on
Entry Sound: “Starting”
Automatic Movement: answer expands
(detailed in next slide)
6. Game Screen Continued
Entry Trigger: none, automatic
Entry Sound: “Click Button”
Entry Movement (Orange Arrow): Answers
tab expands automatically (up) and shows
Exit Movement (black arrow): Home button,
or completed correct puzzle
Optional Movement: When player clicks
down arrow, the answers will minimize to
show the pictures better
Exit Trigger: player completes puzzle, or
solves puzzle with power ups
Exit Sound: “Correct”
7. Game Screen-Inactivity Reminder
Trigger: after 10 seconds of no correct
answer, “shake” the box and the share page
Play Sound: “Alert”
8. Game Screen-Navigation Bar
Go to home screen
Play “home” sound
Go to Categories
Play “Beginning” sound
Go to Coins
Play “Cash Register” sound
9. Game Screen-Zoom in on Pictures
When touching
Single picture zoom
To 640 x 640
10. Game Screen-Power Ups and
Share Entry Trigger: player touches box OR swipes
left to right
Entry Movement (Green): power ups slide
over (unchanged from prototype) and share
page slides over
Entry Sound: play “Power Ups” or play
“Share” depending on direction
Exit Movement (black arrow): Exit Trigger:
player slides in opposite motion OR touches
power ups or share icon again.
Exit Sound: “starting”
11. Exit Game Screen to Transition
screen Entry Trigger: player guesses correctly OR uses power up to
solve puzzle
Entry Movement (Green Arrow): Slides from left to Right OVER
game screen (75% opacity)
Entry Sound: “Correct!” and after 2s delay “Coin Jackpot”
Auto Game Sequence: Countdown begins for 10 seconds
Exit Trigger 1: countdown ends
After 10 seconds: Exit Movement (black arrow):
Exit Trigger 2: Play Interstitial ad
Transition page slides left to right, exposing new game screen
Exit Trigger 3: player touches upgrade—confirmation pop up
Exit Sound: “Exit Transition page” (both exit triggers)
Interstitial Ad Next Level
With “X” button”
12. CATEGORIES PAGE
Tribox navigation sound= “Tri Button”
With touch, invert colors, and play “click button”
Upgrade confirmation pop up
Confirmation of purchase pop up