This document provides an overview and design notes for a level in a video game called "The Escape." It includes 3 scenes that make up the level. Scene 1 introduces the player's starting location and objectives. Scene 2 involves collecting 2 glider parts from structures. Scene 3 plays a cutscene of the player escaping on a repaired glider and transitioning to the next level. The design notes specify elements like barriers, lighting, interactive doors, player controls, and objectives for the level.