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Technical seminar
on
Augmented Reality
Presented by
Name: N. Saikumar
Reg.No:1120134
MCA(III semester)
Under the guidance of
Mr. S. Choudaiah
Assistant Professor
Dept. Of MCA (svim)
Index
•Introduction
•What is AR?
•Implementation
•History & Development
•Applications
•Augmented Reality vs. Virtual Reality
•Limitations
•Conclusion
•References
Introduction
• Augmented reality (AR) is a digital technology which is trying to
spread and fix its root in key segments like Retail, Marketing, Real
estate etc., apart from gaming.
• Augmented reality is the latest and fastest growing technology which
has taken overVirtual Reality by surprise
• Augmented Reality is changing the advertisement world completely
• With augmented reality the data which you gets will be more
informative and also you can see the augmented view of physical
objects by simply using a smart phone or tablet
• It is a great technology which can help our day to day life in various
fields and even in medical and industrial applications.
What is AR?
 The process of superimposing digitally rendered images onto our
real-world surroundings, giving a sense of an illusion or virtual
reality. Recent developments have made this technology
accessible using a Smartphone.
What is AR?
“Augmented Reality is the visualization
of digital content”
Why Should I Use Augmented Reality?
To Become a “Smart-Human” from an ordinaryhuman being.
Augmented Reality System
An augmented reality system is one that
 Combine real n virtual world
 Is interactive in real time
 Is registered in 3D.
Implementation
• To implement there are four things that we require to do find user’s location
find user’s orientation (view)generating information augmenting it to user’s
view
Find user’s location
Find user’s orientation
(view)
Generate data
Augment
generated data to
user’s view
Components
Here are the three components needed to make an augmented-reality system
work:
display
tracking system
mobile computing power
AR needs to know two things
1.Where the user is
located?
2.Where he is looking?
History & Development
 1962: Morton Heilig, a cinematographer, creates a motorcycle simulator
called Sensorama with visuals, sound, vibration, and smell.
 1966: Ivan Sutherland invents the head-mounted display suggesting it was a
window into a virtual world.
 1997: Azuma published a survey paper which defined the field of AR.
 2002: Steven Feiner is the leading pioneer of augmented reality, and author of
the first paper on the subject.
 2007:Medical applications for users. Sending visual cues to help MS patients
better keep their balance
 2021: A multiple new innovations and examples of AR now exist across a
multitude of areas.!
Applications
• Medical
• Entertainment
• Military aircraft
• Advertising &Promotion
• Education
• Tourism and Sightseeing
• Industries
• Real Estate
• Retail
• Gaming
• Automotive
• Marketing etc…
Augmented
RealityVsVirtual
reality
Augmented Reality
System augments the real world scene
User maintains a sense of presence in real world
Needs a mechanism to combine virtual and real
worlds
Hard to register real and virtual
Virtual Reality
Totally immersive environment
Senses are under control of system
Need a mechanism to feed virtual world to user
Hard to make VR world interesting
Limitations
Accurate tracking and orientation
For wearable augmented reality system, there are still enough
computing power to create stereo 3D graphics
The size of AR systems is yet another problem.
conclusion
•Augmented reality will further blur the line between what's real
and what's computer-generated by enhancing what we see, hear,
feel and smell.
References
• http://www.metalliccloud.com/rob/future_thinking/
• http://en.wikipedia.org/wiki/Augmented_reality
• http://www.howstuffworks.com/augmented-reality.htm
• http://www.youtube.com/watch?v=tpaJBu4BEuA
Technical seminar.pptx

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Technical seminar.pptx

  • 1. Technical seminar on Augmented Reality Presented by Name: N. Saikumar Reg.No:1120134 MCA(III semester) Under the guidance of Mr. S. Choudaiah Assistant Professor Dept. Of MCA (svim)
  • 2. Index •Introduction •What is AR? •Implementation •History & Development •Applications •Augmented Reality vs. Virtual Reality •Limitations •Conclusion •References
  • 3. Introduction • Augmented reality (AR) is a digital technology which is trying to spread and fix its root in key segments like Retail, Marketing, Real estate etc., apart from gaming. • Augmented reality is the latest and fastest growing technology which has taken overVirtual Reality by surprise • Augmented Reality is changing the advertisement world completely • With augmented reality the data which you gets will be more informative and also you can see the augmented view of physical objects by simply using a smart phone or tablet • It is a great technology which can help our day to day life in various fields and even in medical and industrial applications.
  • 4. What is AR?  The process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion or virtual reality. Recent developments have made this technology accessible using a Smartphone.
  • 5. What is AR? “Augmented Reality is the visualization of digital content”
  • 6. Why Should I Use Augmented Reality? To Become a “Smart-Human” from an ordinaryhuman being.
  • 7. Augmented Reality System An augmented reality system is one that  Combine real n virtual world  Is interactive in real time  Is registered in 3D.
  • 8. Implementation • To implement there are four things that we require to do find user’s location find user’s orientation (view)generating information augmenting it to user’s view Find user’s location Find user’s orientation (view) Generate data Augment generated data to user’s view
  • 9. Components Here are the three components needed to make an augmented-reality system work: display tracking system mobile computing power
  • 10. AR needs to know two things 1.Where the user is located? 2.Where he is looking?
  • 11. History & Development  1962: Morton Heilig, a cinematographer, creates a motorcycle simulator called Sensorama with visuals, sound, vibration, and smell.  1966: Ivan Sutherland invents the head-mounted display suggesting it was a window into a virtual world.  1997: Azuma published a survey paper which defined the field of AR.  2002: Steven Feiner is the leading pioneer of augmented reality, and author of the first paper on the subject.  2007:Medical applications for users. Sending visual cues to help MS patients better keep their balance  2021: A multiple new innovations and examples of AR now exist across a multitude of areas.!
  • 12. Applications • Medical • Entertainment • Military aircraft • Advertising &Promotion • Education • Tourism and Sightseeing • Industries • Real Estate • Retail • Gaming • Automotive • Marketing etc…
  • 13.
  • 14. Augmented RealityVsVirtual reality Augmented Reality System augments the real world scene User maintains a sense of presence in real world Needs a mechanism to combine virtual and real worlds Hard to register real and virtual Virtual Reality Totally immersive environment Senses are under control of system Need a mechanism to feed virtual world to user Hard to make VR world interesting
  • 15. Limitations Accurate tracking and orientation For wearable augmented reality system, there are still enough computing power to create stereo 3D graphics The size of AR systems is yet another problem.
  • 16. conclusion •Augmented reality will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
  • 17. References • http://www.metalliccloud.com/rob/future_thinking/ • http://en.wikipedia.org/wiki/Augmented_reality • http://www.howstuffworks.com/augmented-reality.htm • http://www.youtube.com/watch?v=tpaJBu4BEuA