The document discusses how genres have developed over time. It notes that genres were originally divided into three categories by Plato and Aristotle but now there are hundreds of genres. Genres have progressed from being black and white to incorporating hybrids and subgenres. Reality television is discussed as an example of genre hybridity, blending elements of different genres. The role of editors in manipulating footage for reality television is also examined, highlighting how hours of footage can be condensed and stories crafted from selective clips. Finally, the document questions the degree to which audiences have true control and interaction with reality television given editing and other production techniques.
This proposal outlines a short film and supplementary radio piece called "Hell Bent". The film follows a male protagonist living in a regressive, sexist society ruled over by an impotent god. Over time, the protagonist becomes disillusioned with his leader and society. The radio piece would feature an interview explaining the concept. Research on similar fantasy films/TV and radio shows would be conducted. Filming would take place at an abandoned barn, with some outdoor shots. Post-production would involve editing the film and radio piece, and potentially creating a promotional poster. Progress and quality would be evaluated through weekly reflections and a final self-evaluation.
This episode of Friends centers around Ross trying to get his friends ready on time for a party he needs to attend for work. However, each friend has their own delays and distractions that prevent them from being ready on time. Rachel takes a long time to choose an outfit, Joey and Chandler start fighting over a chair and underwear, Monica is distracted by a message from her ex, and Phoebe's dress gets ruined. The comedic situations each friend finds themselves in, and Ross's increasing stress about the time, make this a classic sitcom episode that many viewers can relate their own experiences to.
The document discusses six patterns of interactive storytelling: linear, linear interactive, multiple ending, branching path, open world, and toy box. Each pattern provides a different level of audience participation, from no participation in linear stories to full participation in toy box stories where the audience creates their own story. The patterns can help rethink how to tell stories in a participatory way across different platforms and media.
This document discusses conventions used in two Netflix documentary series - The Movies That Made Us and The Social Dilemma.
For The Movies That Made Us, each episode focuses on a classic film, interviewing those involved to discuss production details. Clips from the film and interviews are included.
The Social Dilemma uses interviews, reenactments, and footage to examine how social media platforms manipulate users. Interviews are from those who worked on the platforms. Reenactments visualize topics.
Key techniques discussed include interviews, clips, continuity editing, and incorporating related imagery to explain topics without confusion. Theories around documentary purpose and audience are also summarized.
1) Social media can be used to engage new audiences and provide deeper engagement if museums know their audience and what experiences they want.
2) The Powerhouse Museum experimented with Flickr in 2007 by uploading 200 images which received over 3 million views and engaged citizen curators through tagging, comments, and identifications.
3) This experiment showed that audiences want to engage with and contribute to museum collections through social media and highlighted its potential for innovation, participation, and co-creation.
Private and public ownership are the two types of television ownership. Private ownership refers to networks owned by private shareholders seeking profit, like ITV, while public ownership refers to public service networks like the BBC funded by taxpayers. Technology has advanced television from analogue to digital formats with high definition and on-demand viewing. Ofcom regulates television content and enforces broadcasting codes around protecting viewers, particularly children before the watershed at 9pm.
The document discusses the evolution of television and film production in the digital era. It analyzes how some directors and writers migrated from cinema to television in the 1990s, allowing for more creative freedom. This led to innovative, high-quality TV series. Audiences also grew to expect extended storytelling across seasons. More recently, the internet has enabled even smaller, independent productions through platforms like YouTube. The document compares two such projects - the ambitious, crowdfunded transmedia project The Cosmonaut, and the Brazilian comedy series Porta dos Fundos. Both leverage audience interactivity and expansion across multiple platforms.
The document summarizes how the media product uses and challenges conventions through its pre-production, production, and post-production stages. It discusses using conventions like introducing characters with close-up shots of their shoes, using low-level camera shots and auto-focus to achieve the psychological thriller genre. Sound and lack of dialogue were also conventions used. The product would likely be distributed by Channel 5 or Channel 4 and appeal to audiences aged 16-25, particularly males. It presents social groups like the stalker stereotypically through costumes, camera shots, and hidden identity.
This proposal outlines a short film and supplementary radio piece called "Hell Bent". The film follows a male protagonist living in a regressive, sexist society ruled over by an impotent god. Over time, the protagonist becomes disillusioned with his leader and society. The radio piece would feature an interview explaining the concept. Research on similar fantasy films/TV and radio shows would be conducted. Filming would take place at an abandoned barn, with some outdoor shots. Post-production would involve editing the film and radio piece, and potentially creating a promotional poster. Progress and quality would be evaluated through weekly reflections and a final self-evaluation.
This episode of Friends centers around Ross trying to get his friends ready on time for a party he needs to attend for work. However, each friend has their own delays and distractions that prevent them from being ready on time. Rachel takes a long time to choose an outfit, Joey and Chandler start fighting over a chair and underwear, Monica is distracted by a message from her ex, and Phoebe's dress gets ruined. The comedic situations each friend finds themselves in, and Ross's increasing stress about the time, make this a classic sitcom episode that many viewers can relate their own experiences to.
The document discusses six patterns of interactive storytelling: linear, linear interactive, multiple ending, branching path, open world, and toy box. Each pattern provides a different level of audience participation, from no participation in linear stories to full participation in toy box stories where the audience creates their own story. The patterns can help rethink how to tell stories in a participatory way across different platforms and media.
This document discusses conventions used in two Netflix documentary series - The Movies That Made Us and The Social Dilemma.
For The Movies That Made Us, each episode focuses on a classic film, interviewing those involved to discuss production details. Clips from the film and interviews are included.
The Social Dilemma uses interviews, reenactments, and footage to examine how social media platforms manipulate users. Interviews are from those who worked on the platforms. Reenactments visualize topics.
Key techniques discussed include interviews, clips, continuity editing, and incorporating related imagery to explain topics without confusion. Theories around documentary purpose and audience are also summarized.
1) Social media can be used to engage new audiences and provide deeper engagement if museums know their audience and what experiences they want.
2) The Powerhouse Museum experimented with Flickr in 2007 by uploading 200 images which received over 3 million views and engaged citizen curators through tagging, comments, and identifications.
3) This experiment showed that audiences want to engage with and contribute to museum collections through social media and highlighted its potential for innovation, participation, and co-creation.
Private and public ownership are the two types of television ownership. Private ownership refers to networks owned by private shareholders seeking profit, like ITV, while public ownership refers to public service networks like the BBC funded by taxpayers. Technology has advanced television from analogue to digital formats with high definition and on-demand viewing. Ofcom regulates television content and enforces broadcasting codes around protecting viewers, particularly children before the watershed at 9pm.
The document discusses the evolution of television and film production in the digital era. It analyzes how some directors and writers migrated from cinema to television in the 1990s, allowing for more creative freedom. This led to innovative, high-quality TV series. Audiences also grew to expect extended storytelling across seasons. More recently, the internet has enabled even smaller, independent productions through platforms like YouTube. The document compares two such projects - the ambitious, crowdfunded transmedia project The Cosmonaut, and the Brazilian comedy series Porta dos Fundos. Both leverage audience interactivity and expansion across multiple platforms.
The document summarizes how the media product uses and challenges conventions through its pre-production, production, and post-production stages. It discusses using conventions like introducing characters with close-up shots of their shoes, using low-level camera shots and auto-focus to achieve the psychological thriller genre. Sound and lack of dialogue were also conventions used. The product would likely be distributed by Channel 5 or Channel 4 and appeal to audiences aged 16-25, particularly males. It presents social groups like the stalker stereotypically through costumes, camera shots, and hidden identity.
- The group members constructed a film trailer for a hybrid genre (action comedy) film.
- The trailer used conventions like stereotyping females in a non-traditional role, covering up the antagonist's identity, and including company logos in the middle.
- Feedback on the trailer was gathered and areas for improvement were identified and addressed in reworking the trailer.
This document discusses different types of love such as romantic love between partners, love within friendships, and love that transcends factors like race or ethnicity. It concludes that love can be expressed in various aspects of life and takes different forms, though its power to overcome obstacles is universal.
The document discusses how money can buy certain things but not others that are more meaningful. It presents a series of contrasts using short phrases: money can buy a house but not a home, a clock but not time, a bed but not sleep, a book but not knowledge, medical care but not health, status but not respect, blood but not life, and sex but not love. The final lines note that the proverb originated in China but brings luck from the Netherlands.
This document discusses various editing techniques used in movie trailers such as non-diegetic sound to set pace and mood, voice over narration to engage audiences, different transitional effects like fades and cuts to build tension, close up shots to focus on characters and elicit emotions, and establishing shots, lighting, costumes, locations, and actors to provide context and elicit specific emotional responses from viewers. Proper use of these elements is essential to creating an entertaining and engaging trailer.
This document discusses various editing techniques used in movie trailers such as non-diegetic sound to set pace and mood, voice over narration to engage audiences, different transitional effects like fades and cuts to build tension, close up shots to focus on characters and elicit emotions, and establishing shots, lighting, costumes, locations, and actors to provide context and elicit specific emotional responses from viewers. Proper use of these elements is essential to creating an entertaining and engaging trailer.
The document summarizes several theories of narrative structure:
1) Aristotle's theory states that a plot must have a beginning, middle, and end with causally related events. Narratives should also have unity of time, place and action.
2) Todorov's theory is that a narrative begins with equilibrium, is disrupted by an event causing disequilibrium, and ends with a renewed equilibrium.
3) Propp's theory is that fairy tales contain 8 character types that fulfill predictable roles like hero and villain, and each character has a sphere of action related to the plot.
4) Levi-Strauss observed that narratives often feature binary opposites where one side is more valued than
This document discusses various techniques used in movie trailers to engage audiences, including non-diegetic sound to set pace and mood, voiceovers to provide narration, different editing transitions to manage tempo, close-up shots to focus on characters and elicit emotions, establishing shots to set locations, lighting and costumes to convey genre, and actors to express a range of feelings. All of these elements are essential for crafting an entertaining and informative trailer that keeps viewers interested and aware of what to expect from the full film.
NFC technology allows contactless communication between devices like smartphones. It can be used for tasks like unlocking cars, accessing buildings, making payments from a phone instead of a wallet, and sharing content with friends by tapping phones. Proximity marketing uses Bluetooth to target nearby mobile users and deliver content like ringtones or files. Mobile app development considers the variety of phone specifications and allows customizing apps for different platforms and devices. iAds provide interactivity within mobile apps to generate revenue and compensate developers for free apps. Globally over 5 billion people own mobile phones but only around 1 billion are smartphones, with market penetration rates varying widely by country.
The document summarizes the results of a questionnaire given to students about genres of films. It shows that both males and females participated equally and represented ages 17 to 19. The results showed that students preferred action films but were also interested in comedy. Most agreed that a hybrid genre film combining action and comedy would appeal to both audiences. Finally, the statistics demonstrated that students often watch trailers, making them an important part of advertising films.
The mood board provides inspiration and sets the visual tone for a creative project. It includes colors, textures, images, and materials that reflect the overall vibe and feeling being explored. Examples of what could be on a mood board are photographs, fabric swatches, paint samples, magazine clippings, and other visuals that help establish the aesthetic and emotional direction of the work.
The document analyzes the key external challenges facing Nestle, the world's largest food manufacturer, in 2012-2013. It instructs the reader to conduct a STEEPLE analysis, Porter's Five Forces analysis, and a SWOT analysis of Nestle to identify challenges in the ecological, economic, political, technological, legal, and social environments, as well as ethical issues and the intensity of competitive rivalry. Diagrams map these factors and their influence on the bargaining powers of customers, suppliers, threats of new competitors and substitute products.
The document discusses the role of aristocracy in shaping the urban transformation of Budapest in the 19th century through commissioning grand palace buildings. It highlights several prominent counts who commissioned architects like Miklós Ybl to design national institutions and their palaces between 1810-1890, contributing to the development of the city's palace district. These include Count Károlyi, Count Festetics, Count Károlyi again, and Count Esterházy, with their various palaces constructed during this time period. Transportation innovations like horse-drawn streetcars in 1866 also impacted the urban growth.
The document discusses the ATEX certified ALA5 strain gauge amplifier from mantracourt. It is intrinsically safe for use in Zone 0 hazardous areas, has an Ex II 1 G certification, IP67 rating, and operates from -40 to 85 degrees Celsius. The amplifier provides a 4-20mA output, fast calibration, and protection from reverse polarity and short circuits.
This document discusses ischaemic heart disease and angina pectoris. It defines IHD as a condition where there is inadequate blood supply and oxygen to the myocardium. Angina pectoris is defined as a clinical syndrome characterized by precordial discomfort due to myocardial ischemia, typically brought on by exertion and relieved by rest. The document covers the epidemiology, risk factors, pathophysiology, clinical manifestations, diagnosis and treatment of these conditions. It emphasizes that risk factor identification and modification are important for managing patients with known or suspected IHD.
This document discusses osteoporosis, including its definitions, epidemiology, risk factors, pathophysiology, clinical manifestations, diagnosis, and treatment options. Osteoporosis is a disease characterized by low bone mass and deterioration of bone tissue, leading to fragile bones and increased risk of fractures. It affects millions of people worldwide, especially postmenopausal women, and can be caused by aging, genetics, lifestyle factors, and certain medical conditions or medications. Treatment involves lifestyle modifications like diet, exercise and fall prevention as well as pharmacologic options like calcium, vitamin D, bisphosphonates, and drugs that modify bone metabolism.
Bacterial biofilms are communities of surface-associated microorganisms encased in a self-produced extracellular matrix. Biofilm formation is a nearly universal bacterial trait found on natural and artificial surfaces. The document discusses the complex structure of biofilms and the different environmental niches within biofilms that allow cells to experience different conditions. It also examines the stages of biofilm formation and dispersion, and how biofilms can lead to drug resistance and infectious diseases in humans.
The document describes the development and refinement of a quantitative structure-activity relationship (QSAR) model to predict the biological activity of pyranenamine compounds. It discusses 5 stages of synthesizing analogs and developing the QSAR equation based on substituents. Anomalies identified were used to refine the model terms. The final optimized QSAR equation considered parameters like hydrophilicity, hydrogen bonding, resonance effects, and steric hindrance to identify a hypothetical compound over 1000 times more active than the lead compound.
The Inside Experience was an 8-episode online film broadcast in 2011 that allowed viewers to participate through social media. It was produced professionally with Hollywood talent like DJ Caruso and Emmy Rossum. Viewers could comment on the main character's Facebook page and vote to be featured in the final film. While an early example of interactive online filmmaking, it provided limited opportunities for participation and narrative influence compared to other social films.
Youtube reflects postmodern society in several ways:
1) It blurs the line between creator and consumer as anyone can upload videos for others to view and comment on, creating an online community.
2) As an open platform, it brings together a hybrid of genres and material from varied backgrounds and locations in one place.
3) This hybrid nature and fusion of conventions exemplifies bricolage and has broken down barriers between high and low art by putting amateur videos on equal footing with professional content.
This document discusses different genres and theories of genres that can be applied to documentary filmmaking. It defines genres as classes or types of media defined by common conventions. Documentaries specifically are meant to document aspects of reality in a nonfictional manner. The document outlines several subgenres of documentaries, including actuality films, poetic documentaries, expository documentaries, observational documentaries, participatory documentaries, and reflexive documentaries. It also discusses genre theorists Nicolas Aracrombie and Rick Altman and how their theories on permeable genres and audience pleasures can be applied to developing a documentary genre blend and creating an emotionally engaging audience experience.
- The group members constructed a film trailer for a hybrid genre (action comedy) film.
- The trailer used conventions like stereotyping females in a non-traditional role, covering up the antagonist's identity, and including company logos in the middle.
- Feedback on the trailer was gathered and areas for improvement were identified and addressed in reworking the trailer.
This document discusses different types of love such as romantic love between partners, love within friendships, and love that transcends factors like race or ethnicity. It concludes that love can be expressed in various aspects of life and takes different forms, though its power to overcome obstacles is universal.
The document discusses how money can buy certain things but not others that are more meaningful. It presents a series of contrasts using short phrases: money can buy a house but not a home, a clock but not time, a bed but not sleep, a book but not knowledge, medical care but not health, status but not respect, blood but not life, and sex but not love. The final lines note that the proverb originated in China but brings luck from the Netherlands.
This document discusses various editing techniques used in movie trailers such as non-diegetic sound to set pace and mood, voice over narration to engage audiences, different transitional effects like fades and cuts to build tension, close up shots to focus on characters and elicit emotions, and establishing shots, lighting, costumes, locations, and actors to provide context and elicit specific emotional responses from viewers. Proper use of these elements is essential to creating an entertaining and engaging trailer.
This document discusses various editing techniques used in movie trailers such as non-diegetic sound to set pace and mood, voice over narration to engage audiences, different transitional effects like fades and cuts to build tension, close up shots to focus on characters and elicit emotions, and establishing shots, lighting, costumes, locations, and actors to provide context and elicit specific emotional responses from viewers. Proper use of these elements is essential to creating an entertaining and engaging trailer.
The document summarizes several theories of narrative structure:
1) Aristotle's theory states that a plot must have a beginning, middle, and end with causally related events. Narratives should also have unity of time, place and action.
2) Todorov's theory is that a narrative begins with equilibrium, is disrupted by an event causing disequilibrium, and ends with a renewed equilibrium.
3) Propp's theory is that fairy tales contain 8 character types that fulfill predictable roles like hero and villain, and each character has a sphere of action related to the plot.
4) Levi-Strauss observed that narratives often feature binary opposites where one side is more valued than
This document discusses various techniques used in movie trailers to engage audiences, including non-diegetic sound to set pace and mood, voiceovers to provide narration, different editing transitions to manage tempo, close-up shots to focus on characters and elicit emotions, establishing shots to set locations, lighting and costumes to convey genre, and actors to express a range of feelings. All of these elements are essential for crafting an entertaining and informative trailer that keeps viewers interested and aware of what to expect from the full film.
NFC technology allows contactless communication between devices like smartphones. It can be used for tasks like unlocking cars, accessing buildings, making payments from a phone instead of a wallet, and sharing content with friends by tapping phones. Proximity marketing uses Bluetooth to target nearby mobile users and deliver content like ringtones or files. Mobile app development considers the variety of phone specifications and allows customizing apps for different platforms and devices. iAds provide interactivity within mobile apps to generate revenue and compensate developers for free apps. Globally over 5 billion people own mobile phones but only around 1 billion are smartphones, with market penetration rates varying widely by country.
The document summarizes the results of a questionnaire given to students about genres of films. It shows that both males and females participated equally and represented ages 17 to 19. The results showed that students preferred action films but were also interested in comedy. Most agreed that a hybrid genre film combining action and comedy would appeal to both audiences. Finally, the statistics demonstrated that students often watch trailers, making them an important part of advertising films.
The mood board provides inspiration and sets the visual tone for a creative project. It includes colors, textures, images, and materials that reflect the overall vibe and feeling being explored. Examples of what could be on a mood board are photographs, fabric swatches, paint samples, magazine clippings, and other visuals that help establish the aesthetic and emotional direction of the work.
The document analyzes the key external challenges facing Nestle, the world's largest food manufacturer, in 2012-2013. It instructs the reader to conduct a STEEPLE analysis, Porter's Five Forces analysis, and a SWOT analysis of Nestle to identify challenges in the ecological, economic, political, technological, legal, and social environments, as well as ethical issues and the intensity of competitive rivalry. Diagrams map these factors and their influence on the bargaining powers of customers, suppliers, threats of new competitors and substitute products.
The document discusses the role of aristocracy in shaping the urban transformation of Budapest in the 19th century through commissioning grand palace buildings. It highlights several prominent counts who commissioned architects like Miklós Ybl to design national institutions and their palaces between 1810-1890, contributing to the development of the city's palace district. These include Count Károlyi, Count Festetics, Count Károlyi again, and Count Esterházy, with their various palaces constructed during this time period. Transportation innovations like horse-drawn streetcars in 1866 also impacted the urban growth.
The document discusses the ATEX certified ALA5 strain gauge amplifier from mantracourt. It is intrinsically safe for use in Zone 0 hazardous areas, has an Ex II 1 G certification, IP67 rating, and operates from -40 to 85 degrees Celsius. The amplifier provides a 4-20mA output, fast calibration, and protection from reverse polarity and short circuits.
This document discusses ischaemic heart disease and angina pectoris. It defines IHD as a condition where there is inadequate blood supply and oxygen to the myocardium. Angina pectoris is defined as a clinical syndrome characterized by precordial discomfort due to myocardial ischemia, typically brought on by exertion and relieved by rest. The document covers the epidemiology, risk factors, pathophysiology, clinical manifestations, diagnosis and treatment of these conditions. It emphasizes that risk factor identification and modification are important for managing patients with known or suspected IHD.
This document discusses osteoporosis, including its definitions, epidemiology, risk factors, pathophysiology, clinical manifestations, diagnosis, and treatment options. Osteoporosis is a disease characterized by low bone mass and deterioration of bone tissue, leading to fragile bones and increased risk of fractures. It affects millions of people worldwide, especially postmenopausal women, and can be caused by aging, genetics, lifestyle factors, and certain medical conditions or medications. Treatment involves lifestyle modifications like diet, exercise and fall prevention as well as pharmacologic options like calcium, vitamin D, bisphosphonates, and drugs that modify bone metabolism.
Bacterial biofilms are communities of surface-associated microorganisms encased in a self-produced extracellular matrix. Biofilm formation is a nearly universal bacterial trait found on natural and artificial surfaces. The document discusses the complex structure of biofilms and the different environmental niches within biofilms that allow cells to experience different conditions. It also examines the stages of biofilm formation and dispersion, and how biofilms can lead to drug resistance and infectious diseases in humans.
The document describes the development and refinement of a quantitative structure-activity relationship (QSAR) model to predict the biological activity of pyranenamine compounds. It discusses 5 stages of synthesizing analogs and developing the QSAR equation based on substituents. Anomalies identified were used to refine the model terms. The final optimized QSAR equation considered parameters like hydrophilicity, hydrogen bonding, resonance effects, and steric hindrance to identify a hypothetical compound over 1000 times more active than the lead compound.
The Inside Experience was an 8-episode online film broadcast in 2011 that allowed viewers to participate through social media. It was produced professionally with Hollywood talent like DJ Caruso and Emmy Rossum. Viewers could comment on the main character's Facebook page and vote to be featured in the final film. While an early example of interactive online filmmaking, it provided limited opportunities for participation and narrative influence compared to other social films.
Youtube reflects postmodern society in several ways:
1) It blurs the line between creator and consumer as anyone can upload videos for others to view and comment on, creating an online community.
2) As an open platform, it brings together a hybrid of genres and material from varied backgrounds and locations in one place.
3) This hybrid nature and fusion of conventions exemplifies bricolage and has broken down barriers between high and low art by putting amateur videos on equal footing with professional content.
This document discusses different genres and theories of genres that can be applied to documentary filmmaking. It defines genres as classes or types of media defined by common conventions. Documentaries specifically are meant to document aspects of reality in a nonfictional manner. The document outlines several subgenres of documentaries, including actuality films, poetic documentaries, expository documentaries, observational documentaries, participatory documentaries, and reflexive documentaries. It also discusses genre theorists Nicolas Aracrombie and Rick Altman and how their theories on permeable genres and audience pleasures can be applied to developing a documentary genre blend and creating an emotionally engaging audience experience.
This lesson aims to help students understand the theories of Jean Baudrillard and Michel Foucault and apply their ideas to postmodern media. Baudrillard discussed how media simulations can distort perceptions of reality and create a "hyperreality." Foucault's concept of the panopticon explains modern obsessions with voyeurism and surveillance. Reality television and social media reflect these postmodern conditions by allowing constant observation and manufactured consent.
How does your product engage with audiences andMariumSakaria
The document discusses the role of a theatre designer in creating sets, costumes, and props for theatrical productions based on analyzing and interpreting the dramatic text. The designer's process involves moving between immersive creative work and stepping back for critical assessment to ensure their designs align with the production's goals and collaborators' contributions. Theatre is a multi-sensory experience involving several elements the designer must consider.
Jean Baudrillard was a philosopher whose theory of hyperreality analyzed how media simulations and representations can distort perceptions of reality in postmodern societies. His concept of the simulacrum holds that copies become more "real" than the original through endless reproduction. The document discusses how Baudrillard analyzed hyperreal representations in media like war coverage and advertising, creating unrealistic ideals that influence audiences. It also examines campaigns addressing gender and beauty norms, and debates around regulating children's exposure to sexualized media content.
This document discusses the genre of docusoaps, which combine elements of documentaries and soap operas. Docusoaps follow groups of real people in their daily lives and personal/professional situations, with some aspects being scripted for entertainment purposes. While docusoaps provide a window into other people's lives and can be relatable, they are also seen as exploitative and of questionable truthfulness due to editing and production techniques that manipulate reality. The docusoap genre has grown rapidly in popularity but is also controversial due to these blurring of factual accuracy.
Jean Baudrillard was a philosopher who developed the concept of hyperreality to describe how in postmodern societies, simulations and representations of reality have proliferated to such a degree that the distinction between reality and its representation is blurred. His theory of hyperreality suggests that through endless copying and circulation in media, signs and images can come to have more social influence and feel more "real" than the actual reality they are meant to represent. This document discusses how Baudrillard's theory of hyperreality and simulations can be applied to analyze various media representations and their potential effects on audiences' perceptions of reality.
The document discusses several theories related to analyzing films and media texts, including auteur theory, genre theory, audience theory, and narrative theory. It provides examples of each theory and discusses how our group can apply these theories when creating our own media piece. Specifically, we will consider the auteur theory during production, genre theory in selecting the psychological thriller genre, audience theory by targeting "Reformer" and "Explorer" personality types, and narrative theory using Todorov's five-stage model.
Media meaning is created through symbolic and technical codes. Symbolic codes include mise-en-scene elements like colors, lighting, and facial expressions, while technical codes involve camera work like shots, angles, and editing techniques. How audiences interpret media can vary according to Stuart Hall's encoding/decoding model of preferred, negotiated, or oppositional readings depending on their own backgrounds. Symbolic codes are designed to elicit real-life emotions from viewers, while technical codes shape meaning through techniques such as shot types, camera movements, and edited transitions.
Fans fuel media, but how fan-centric is your media? This presentation from consultant Nick DeMartino, looks at that question from the perspective of Theatrics.com, a cloud-based collaborative storytelling platform which he advises. The presentation shows how easy it is to create a Theatrics story or brand experience in which fans can directly engage.
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
This document provides guidance on how to create and pitch a reality television show idea. It discusses that reality TV shows generally reflect real stories and situations. It notes that producers are now more open to ideas from outside their development teams, including from everyday people. It provides tips on structuring a pitch, including using a clear title, logline and synopsis to summarize the show concept. It emphasizes keeping the pitch concise and focusing on the key moments and events that would occur in the show. The document also offers advice on negotiating contracts and compensation if a producer is interested in a pitched idea.
This summary analyzes a document discussing the importance of truth in news reporting and documentaries. It states that truth is the foundation for news stories and is important so that audiences receive factual information. However, news outlets can manipulate stories by leaving out details to influence audience reactions. Similarly, documentaries are meant to portray truth but often reconstruct events or prioritize certain perspectives, affecting the accuracy of the overall story presented. Editing techniques can also alter truths, such as only showing partial speeches or merging clips to change meanings. Representations of participants are sometimes positively skewed to make unusual subjects seem more relatable. Bias and lack of balancing all perspectives are issues that can compromise truths.
5 Big Ideas to Keep Control of Indie Transmedia ProjectsHubbub Media
UPDATE October 15: Here is the video of my keynote at Colombia 3.0. At 48 minutes its not a quick watch. But it's definitely the best record to date of what I'm attempting creatively. The talk starts after the first 2'20.
http://www.youtube.com/watch?v=aBvrDBBZ1oY&list=PLhTx9maDqE9JJzsKjXIwTBDAohs327-ED
I've also embedded the video after the last slide here on Slideshare, just click to watch.
5 Ideas: Be Excited, Selective Control, Communicate Your Vision, Be Practical, Your Creative Focus.
This deck supported Ian Ginn's presentation during Colombia 3.0 in Bogotá. Ian spoke to an audience of 1100 delegates, plus many more via a live stream to Brazil, Argentina, and Chile.
THE STORY CUBE. Understanding the many dimensions of today's storytelling.Nick DeMartino
Here's the slides from a talk I gave to my friend Anna Marie Piersimoni's class at California State University, Northridge. The "cube" includes the three-legged stool, the traditional narrative dimensions, and those that are new in the digital world.
The document discusses marketing strategies for the film "Eat the Rich". It would initially be released exclusively at an independent cinema to generate buzz. After two weeks, it would be released online to appeal to younger audiences. Positive reviews from credible critics would be promoted on social media. The film's characters represent different social classes to engage the target middle-class audience. The trailer uses unique editing to portray differences between the rich and poor. A magazine profile would feature circular images of wealthy and poor areas to accentuate class divides.
This media product is a thriller film created by the author's group that incorporates both expected and unexpected elements of the thriller genre. The intended audience is those aged 15 and older due to some disturbing content. To attract this audience, the film uses conventions of the thriller genre like narrative mysteries and intense situations. Through making this product, the author has learned about filmmaking technologies and improved their filming and editing skills compared to their preliminary task, such as learning to take shots from varied angles to create different audience responses.
- Saml and Oauth are both standards for exchanging authentication and authorization data between security domains to simplify user logins across multiple sites.
- Saml uses XML to exchange this data securely, while Oauth allows common username/password across different linked sites that share some user information.
- A potential downside of Oauth is that linked sites have access to certain account permissions, raising security and privacy concerns if those sites are compromised.
The document discusses H.P. Lovecraft's relationship to creativity and legacy. It notes that to leave a lasting impact, one must bring something truly unique and innovative. It introduces the Four C Model of creativity, which categorizes "Big C" creativity as eminent, influential contributions. While Lovecraft had little success in his time, he is now considered a "Big C" creative for pioneering cosmic horror and influencing many subsequent authors and works. His Cthulhu Mythos expanded the boundaries of horror and shaped a genre with enduring popularity and analysis from scholars.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
2. How has Genre has developed
Genre was created by Plato and Aristotle, where they divided literature into three sections; prose, poetry and drama.
However in a contemporary society there’s literary hundreds of genres and that is a good way to show the development of
genre.
hulk vs loki
This clip is good example to show how genre has developed in superhero movies, where marvel has broke the conventions
of a superhero movies and has now added an element of comedy to give a variety to their audience. The idea of the hulk
being a comic character in any shape or form would have been considered very different to his traditional image.
Genre has progressed a great deal throughout the years. It has moved from a stage where genre was very black and white,
where a film or any text only contained one genre but genre has development so much that now there’s the existence of
sub-genres and hybrids.
Genre was created to allow us to identify different text based on certain conventions. specific genres comes with different
conventions which we can associate this different text with, for example a zombie movie the audience would expect
blood, death and with a tone of seriousness etc. maybe something like this:
http://www.youtube.com/watch?v=dQ4xGaLzpvI
With this development we are now able to see films and text with more than one genre and zombie movies don’t have to
follow their conventions and we get films like this:
http://www.youtube.com/watch?v=yfDUv3ZjH2k
As you can see with Shaun of the dead, zombie movies can carry more than one genres.
3. Genre Hybridity
Genre hybridity is writing that blends elements from two
or more literary genres in an experimental format. This
allows creative flexibility and also allows for an wider
audience target.
These have been thoroughly used in reality tv as the
boundaries between factuality and fiction have been
blurred.
This has evolved over the years and has become more
apparent in films nowadays. With the example of the
movie Dark Shadows; here is a clip…
https://www.youtube.com/watch?v=ePV8WGngJRQ
This shows that genres are no longer distinctively
categorized as this trailer is hybrid of horror and comedy .
4. What is reality TV..
Wiki- Reality television is a television programming
that presents purportedly unscripted melodramatic
or "humorous" situations, documents actual events
Annette Hill- A catch all category that includes a wide
range of television programs about real people.
Programming that is unscripted and follows actual
“real life” events as they unfold usually involving
members of the public or groups of celebrities
5. Types of Reality TV
Infotainment Show
Ducosoap
Lifestyle Programme
Social Experiment
Reality Talent Show
Reality Game Show
6. Difference between Reality TV and
Webcams
It is hard to say if the popularity of webcams and the
sudden increase in so-called "reality television"
programs are related events. Both are forms of
entertainment which rely heavily on the voyeuristic
tendencies inherent in human nature, but there are
great differences between "reality television" and a
webcam.
7. “Reality television” is not a form of new entertainment, it has existed since the
advent of the medium. Even game shows, documentaries, and newscasts could
arguably fit into this poorly defined category. reality television, which is highly
dependent on behind-the-scenes control of the content of the show. More to
the point, it is vital to the illusion of "reality" in these programs that the
production stay behind-the-scenes. Most, if not all, modern "reality television"
shows do not merely report on reality, they create a "reality" which they then
edit. There is nothing improvisational about reality television. The attraction to
reality television lies not in its ability to reflect accurately the world we live in,
but its ability to make celebrities out of everyday people.
As with any trend online, communities arose to accommodate the followers of
the new meme. And, much like blogs and webjournals, there is little
differentiation between the producers and the audiences of webcam content.
People who watch webcams as fans have access to the knowledge of how to
create a webcam themselves, and often do.
8. Webcams may be less controlled than "reality" television but the production value of
the medium does not effect the psychology. People have webcams to make
themselves feel important. The image displayed and viewed by the public need not
be graphic in form. Blogs and webjournals, too, give individuals a sense of
importance because others are paying attention to what they write.
This does not explain why people watch webcams. Watching a person on a webcam
in order to imagine one's self on a webcam does not make sense. For one,
campeople rarely acquire a large public following, power, prestige, or riches. No
famous actress has ever started her career as a well known camgirl. This is not the
case with the "stars" of reality television programs. Often the cast member has a
chance to not only win any prizes offered as part of the show, but to use his
appearance on the show to acquire further fame after the show has ended.
http://uir.unisa.ac.za/bitstream/handle/10500/1597/02dissertation.pdf?sequence=2
http://pandora.simons-rock.edu/~pprimate/writing/thesis/uploading.html
http://www.surveillance-and-society.org/articles2(2)/webcams.pdf
9. Editing techniques
Editors have the interesting task of turning 24-hour footage for instance, into 1 hour of highlights where they
can create conflicts and resolutions as desired by producers.
The manipulation of footage in such manner is purposed to compress hours of raw footage that is mostly
boring with nothing particularly interesting into the most interesting 1hour show. They can tell any story
they like from those hours by simply putting different pieces of footage from different times together.
This of course, is done according to what the producers want to show/portray therefore to get the wanted
reaction back form the audience.
Robb Roetman is supervising editor for Reveille Studios, which produces Shear Genius
“Reality shows can shoot anywhere from 40 hours of footage to 200 hours depending on the show. After I
figure out which location, scene or event to search through, I can have anywhere from one to six hours of
footage to go through to find that elusive golden moment. When I watch footage I try to look for a moment
that makes me react or entertains me — makes me laugh, cry, sit on the edge of my seat, or teaches me
something. When I find that moment I build a scene around it.”
Sometimes an interview describes something that you don’t have footage to support. “If that’s the case I end
up creating a moment that supports the interview,” Roetman says. “Head turns are great for this.”
The biggest rule for Roetman is that the end product has to move the viewer and the story forward. “It
cannot be simply a montage or a series of shots depicting people going through a process like driving from
point A to B.”
10. Poe’s law by Nathan Poe
“ Without a winking smiley or other blatant display of humor, it is utterly
impossible to parody a Creationist in such a way that someone won't mistake it
for the genuine article.”
The idea of Poe’s law is that real events and parodies are so extreme now,
that one can be mistaken for the other.
This makes it hard for the audience distinguish one from the other therefore
accepting reality TV as “real” when is it most likely not.
In my opinion, this does not give the audience the much control they claim
to give them since they are basing their judgment on what is carefully
selected and manipulated and isn’t necessarily true (i.e. big brother)
BBC 4 Charlie Brooker
http://www.youtube.com/watch?v=BBwepkVurCI
11. What is the role of the Audience and
interaction
LOTS OF REALITY TV WORKS WITH INTERACTIVE
ELEMENTS: THE AUDIENCE IS PERCEIVED TO BE IN
CONTROL. CAN YOU CRITIQUE THIS?
12. Audience theory
Related to a number of academic theories about how products are consumed
by the audience and how active or interactive the consumption is.
Consumers/Audiences
Passive consumers: the audience accept what the text
contains.
Active consumers: the audience is able to read and
interpret media texts for themselves.
Passive consumers: the audience accept what the text
contains.
Active consumers: the audience is able to read and
interpret media texts for themselves
13. Audience theory
Is related to a number of academic theories about how products are consumed by the audience and how active
or interactive the consumption is.
Consumers/Audiences
Passive consumers: the audience accept what the text contains.
Active consumers: the audience is able to read and interpret media texts for themselves.
HYPODERMIC NEEDLE MODEL
The theory is based on the idea that the audience are passive consumers. This mean that they
consume media products without question, accepting the dominant ideology.
The producer encodes a product with an intended message and that message is then directly
received and fully accepted by the consumer.
14. x Factor
XFACTOR: The audience can vote,
therefore we become the text
producers. We believe that we are in
control of who wins.
Image- XFACTOr: Beth Hardy, 30th September 2012 19:00. Mirror (Online) Available
at:http://www.mirror.co.uk/tv/tv-news/the-final-12-x-factor-acts-1352296. Accessed:
November 7th, Wednesday 2012
15. Example of how an audience is
perceived
CASTAWAY (LION/BBC 2000) WOULD BE A GREAT
EXAMPLE OF THIS SITUATION, SIMULATED FOR THE
AUDIENCES’ ENTERTAINMENT. IT SAW STRUGGLES
BETWEENONE CONTESTANT, RON, AND THE
OTHERS…HE SUCCESSFULLY CLAIMED THAT THEY HAD
HIM-HE THREW A CHAIR AT THE WALL AND ON TV THIS
WAS CONSTRUCTED AS THROWING IT AT A PERSON.
WICKHAM P. (2007) UNDERSTANDING TELEVISION TEXT
(PAPERBACK), LONDON, THE BRITISH FILM INSTITUTE
16. Conclusion
Although mass media has progressed from where it
started I believe there is still space for the mass
media world to evolve. Technology is being created
every day and it is just a matter of time before the
new generation of media is created, technology we
use now becomes a thing of the past and production
companies find a new way to entertain us with new
programs.