Teaching 2.  Tools for the XXI Century
Creativity  –  Sir Ken Robinson
Intro to Generation “Y”
Digital Aliens “  The Builders  ” (1925-1945)  Were latecomers to technology.  The internet, podcasts, SMS, online gaming and wireless networks are largely alien concepts to them.
Digital Immigrants “  Baby Boomers  “ (1946-1964) are digital immigrants who reached adulthood without digital technology. While many embrace new technologies, some do so reluctantly.
Digital Adaptives “  Generation X  “ (1965 – 1987 ) Digital technologies began to emerge (in a mass sense) largely during the teen years of Generation X. Willingly embraces the technologies they saw evolve into consumer durables.
Digital Residents “  G e n e r a t i o n   Y  “ (1988-2000)  Have enjoyed the luxuries of digital technology their entire lives including the massive and lucrative video game industry.
Academia 2.0  http://tools4us.blogspot.com/
Hardware Power Book G4 Projector Bamboo Graphics Tablet (wacom) www.wacom.com
Software – Screen Capture Screen Flow varasoftware.com Yugma yugma.com Jing jingproject.com SnagIt ( windows ) techsmith.com Camtasia (win)
Writing Software for Tablets Ink Book Ultimate pen Photoshop Elements Corel
Virtual Classrooms WizIQ http://www.wiziq.com/ WebAssign http://www.webassign.net/ NutshellMath http://www.nutshellmath.com/
Math Software Mathematica Maple 11 Graphing Calculator   Add in MathSoft by Microsoft

Teaching 2.0

  • 1.
    Teaching 2. Tools for the XXI Century
  • 2.
    Creativity – Sir Ken Robinson
  • 3.
  • 4.
    Digital Aliens “ The Builders ” (1925-1945) Were latecomers to technology. The internet, podcasts, SMS, online gaming and wireless networks are largely alien concepts to them.
  • 5.
    Digital Immigrants “ Baby Boomers “ (1946-1964) are digital immigrants who reached adulthood without digital technology. While many embrace new technologies, some do so reluctantly.
  • 6.
    Digital Adaptives “ Generation X “ (1965 – 1987 ) Digital technologies began to emerge (in a mass sense) largely during the teen years of Generation X. Willingly embraces the technologies they saw evolve into consumer durables.
  • 7.
    Digital Residents “ G e n e r a t i o n Y “ (1988-2000) Have enjoyed the luxuries of digital technology their entire lives including the massive and lucrative video game industry.
  • 8.
    Academia 2.0 http://tools4us.blogspot.com/
  • 9.
    Hardware Power BookG4 Projector Bamboo Graphics Tablet (wacom) www.wacom.com
  • 10.
    Software – ScreenCapture Screen Flow varasoftware.com Yugma yugma.com Jing jingproject.com SnagIt ( windows ) techsmith.com Camtasia (win)
  • 11.
    Writing Software forTablets Ink Book Ultimate pen Photoshop Elements Corel
  • 12.
    Virtual Classrooms WizIQhttp://www.wiziq.com/ WebAssign http://www.webassign.net/ NutshellMath http://www.nutshellmath.com/
  • 13.
    Math Software MathematicaMaple 11 Graphing Calculator Add in MathSoft by Microsoft