This document provides resources for teaching sight words to students in grades K-2 using technology integration. It discusses how technology can help students learn sight words through games and activities where they can see, hear, write and use the words in sentences. The document describes several internet resources like blogs, podcasts and videos that provide worksheets, lessons and tips for teaching sight words. It also lists specific YouTube videos and websites teachers can access for materials and guidance on incorporating technology into sight word instruction.
This document provides resources for teaching sight words to students in grades K-2 using technology integration. It includes rationales for why technology should be used, how it aligns with Common Core standards, and various online resources like blogs, podcasts, videos and websites that provide games, worksheets and lessons to help students learn sight words through seeing, hearing and practicing the words. Teachers can use these free digital materials to incorporate technology into their sight words instruction.
The document discusses several educational apps and websites that could be used in the classroom:
- Duolingo is a free language learning app available online and on mobile devices that teaches through visual, verbal, and auditory exercises that increase in difficulty based on the user's skills.
- Story Jumper is a website that allows students to create and illustrate their own stories and have them printed as books. It can be used to develop imagination and is appropriate for different ages.
- Edmodo is a social network for education that allows students, teachers, and parents to access class materials and communicate in one place using smartphones, laptops, or tablets.
- Kidblog is an app for blogging in the
Wordle is an online tool that allows users to generate word clouds from input text. The clouds display words from the text in different sizes based on how frequently they appear, with more common words shown larger. Users can customize the clouds with different fonts, layouts, and color schemes. Wordle images can be freely used and shared. The tool can engage students and help visualize key themes and ideas from passages.
How students present with a specific learning disability09002472
Children with dyslexia or specific learning disabilities appear bright in subjects not involving reading or writing. However, when asked to read or write, they are often years behind peers and try to avoid it. They may display bad behavior or do minimal work. Many view themselves as "dumb" and have low self-esteem.
This document provides a rationale and various resources for teaching vocabulary to 9th grade students. It introduces blogs, podcasts, videos, apps, and websites that can make vocabulary instruction more engaging for students. Several specific resources are then described, including vocabulary blogs, podcasts, flashcard makers, online games, video tools for student-generated definitions, and subject-specific websites for exploring word usage and relationships. The goal is to expose students to new words and have them practice applying words in reading and writing.
Using technology to enhance classroom learningBurtonBN
This document provides tips and techniques for using technology like PowerPoint and websites to enhance learning in the classroom. It discusses understanding today's students and how they learn differently due to their exposure to technology from a young age. It then offers best practices for using PowerPoint, such as limiting text and animations, and tips for designing effective website content like considering the audience and bandwidth. The goal is to engage students and balance technology with other teaching methods.
Using technology to enhance classroom learningeescamilla
The document provides tips and techniques for using technology like PowerPoint and websites to enhance learning in the classroom. It discusses understanding today's students and their preferences as digital natives. Some key points covered include using technology interactively, focusing on content over presentation style, varying teaching methods, and recognizing that effective learning combines technology with active engagement and reflection.
Non-Linear PowerPoint summarizes the use of three technologies - podcasting, smart boards, and PowerPoint - for educational purposes. Podcasting allows teachers to easily share classroom information with students and parents. Smart boards are beneficial for students with autism as they are visual and motivating. PowerPoint enhances learning for students with developmental delays through its presentation features, accessibility, and ability to provide prompts. The document explores the advantages of each technology and includes reflections on their educational value.
This document provides resources for teaching sight words to students in grades K-2 using technology integration. It includes rationales for why technology should be used, how it aligns with Common Core standards, and various online resources like blogs, podcasts, videos and websites that provide games, worksheets and lessons to help students learn sight words through seeing, hearing and practicing the words. Teachers can use these free digital materials to incorporate technology into their sight words instruction.
The document discusses several educational apps and websites that could be used in the classroom:
- Duolingo is a free language learning app available online and on mobile devices that teaches through visual, verbal, and auditory exercises that increase in difficulty based on the user's skills.
- Story Jumper is a website that allows students to create and illustrate their own stories and have them printed as books. It can be used to develop imagination and is appropriate for different ages.
- Edmodo is a social network for education that allows students, teachers, and parents to access class materials and communicate in one place using smartphones, laptops, or tablets.
- Kidblog is an app for blogging in the
Wordle is an online tool that allows users to generate word clouds from input text. The clouds display words from the text in different sizes based on how frequently they appear, with more common words shown larger. Users can customize the clouds with different fonts, layouts, and color schemes. Wordle images can be freely used and shared. The tool can engage students and help visualize key themes and ideas from passages.
How students present with a specific learning disability09002472
Children with dyslexia or specific learning disabilities appear bright in subjects not involving reading or writing. However, when asked to read or write, they are often years behind peers and try to avoid it. They may display bad behavior or do minimal work. Many view themselves as "dumb" and have low self-esteem.
This document provides a rationale and various resources for teaching vocabulary to 9th grade students. It introduces blogs, podcasts, videos, apps, and websites that can make vocabulary instruction more engaging for students. Several specific resources are then described, including vocabulary blogs, podcasts, flashcard makers, online games, video tools for student-generated definitions, and subject-specific websites for exploring word usage and relationships. The goal is to expose students to new words and have them practice applying words in reading and writing.
Using technology to enhance classroom learningBurtonBN
This document provides tips and techniques for using technology like PowerPoint and websites to enhance learning in the classroom. It discusses understanding today's students and how they learn differently due to their exposure to technology from a young age. It then offers best practices for using PowerPoint, such as limiting text and animations, and tips for designing effective website content like considering the audience and bandwidth. The goal is to engage students and balance technology with other teaching methods.
Using technology to enhance classroom learningeescamilla
The document provides tips and techniques for using technology like PowerPoint and websites to enhance learning in the classroom. It discusses understanding today's students and their preferences as digital natives. Some key points covered include using technology interactively, focusing on content over presentation style, varying teaching methods, and recognizing that effective learning combines technology with active engagement and reflection.
Non-Linear PowerPoint summarizes the use of three technologies - podcasting, smart boards, and PowerPoint - for educational purposes. Podcasting allows teachers to easily share classroom information with students and parents. Smart boards are beneficial for students with autism as they are visual and motivating. PowerPoint enhances learning for students with developmental delays through its presentation features, accessibility, and ability to provide prompts. The document explores the advantages of each technology and includes reflections on their educational value.
Edited revitalizing the classroom through1Arnel Rivera
The document discusses using technology to enhance teaching and learning. It talks about how today's students expect technology in the classroom and are used to multitasking. It also discusses different types of teachers in relation to adopting new methods and the benefits of using tools like PowerPoint, videos, and online quizzes in the classroom. Blended learning is defined as combining different learning methods and resources interactively. Guidelines are provided for effective use of PowerPoint and multimedia in educational settings.
Motivate all your language learners 23 nov13Isabelle Jones
Copy of the slides for the "Motivate ALL your language learners!-Differentiation revisited" session at Manchester Grammar School (for ALL), Saturday 23rd November 2013
This document discusses various software, websites, and apps that can be used to improve English language teaching skills. It begins by stating the goal of learning how to effectively use these tools in the classroom. Several apps and websites for learning English are then described, including Duolingo, FluentU, and Words With Friends. Duolingo is highlighted as a free app that makes learning English fun through games and tests. FluentU uses real-world video content with interactive features to immerse students in English. Words With Friends encourages vocabulary building through a competitive word game. The document concludes by providing steps for an activity where students use the Duolingo app to practice English and compete against their classmates.
The document discusses incorporating technology into a 4th grade unit on telling time. It provides examples of websites, apps, videos and other online resources that can help strengthen students' understanding of telling time in an interactive and engaging way. These include Khan Academy exercises on telling time via computers, telling time games and videos on YouTube, customizable worksheets on Math Goodies, and an app called "Telling Time Free" for iPads. The goal is to make learning to tell time fun and accessible through multiple media, in order to benefit different types of learners.
This document discusses integrating technology into the classroom and provides examples of educational websites and resources that can be used by both teachers and parents, including:
- SpellingCity.com, which allows students to practice and test their spelling words.
- BrainPOP.com, which creates animated, curriculum-based content to support educators and engage students.
- LearningGamesForKids.com, which has a variety of educational games for preschool and elementary school students to help build foundational skills.
The document emphasizes that technology can be a useful tool when integrated appropriately to support student learning and engagement.
This document discusses various educational websites and resources for both teachers and parents. It summarizes SpellingCity.com as a website for students to practice spelling and for teachers and parents to assign spelling lists. It also discusses BrainPop.com as an educational website that provides curriculum-aligned videos and lessons across various subjects. Finally, it mentions LearningGamesForKids.com as a website with free learning games for preschool and elementary school students covering topics like math, science, and music.
The document provides information on 12 educational apps, summarizing for each: the name, age range and content area covered, a hyperlink to the app, specific uses in the classroom, whether it provides student feedback, what thinking skills it encourages, ease of use, privacy features, alignment to student standards, and whether it includes instructions. The apps cover a range of subjects from coding and computer science to math, language arts, science, and more. Most are designed to be intuitive, provide feedback and assessments, and encourage skills like critical thinking and problem solving. Privacy and alignment to standards is also addressed for each.
1) Teachers face challenges in educating a large population of English language learners who have high transience. ELL students need extensive language exposure through hearing, writing, speaking and reading English.
2) Computers can provide valuable language experiences for ELL students by offering supplemental instruction tools like computer-assisted instruction.
3) Websites, software, and productivity tools allow ELL students to practice their English skills independently and without judgment, supporting language development through repetition in an engaging way.
The document discusses several educational technology tools:
- Quizlet allows users to create flashcards and study sets for vocabulary. It has games and tracking for student progress.
- SnagFilms and SnagLearning provide free documentary films for educational use that can be used in class discussions.
- PicLits matches images with word prompts to inspire creative writing. Students can write poems or descriptions.
- Glogster EDU is an interactive online poster platform that allows multimedia additions. It can drive student interest and foster collaboration.
- PortaPortal is a free bookmarking site for categorizing and sharing web links with others.
Web 2.0 applications can engage students by incorporating technology into learning. Tools like Quizlet, SnagFilms, PicLits, Glogster, and PortaPortal provide educational benefits. Quizlet allows teachers to create vocabulary activities for all subjects and grades. SnagFilms provides documentary films and accompanying lessons. PicLits inspires creative writing with images and keywords. Glogster enables interactive poster projects. PortaPortal facilitates bookmark sharing between teachers, students, and parents.
The document provides reviews of several math learning apps: Dreambox, Happy Numbers, Lexia, Learning.com, Brain Pop, Code.org, IXL, Khan Academy, and Prodigy. It summarizes the reviews of each app's appearance, engagement/motivation, directions/instructions, performance/ease of use, and customization to individual students. Overall, IXL receives the strongest recommendations, described as the "perfect tool" to reach students of varying abilities without extra teacher work. Prodigy is also praised for strongly motivating students to complete work by making them feel like they are playing a video game. Dreambox, Happy Numbers, Lexia, Brain Pop, and Code.org also receive
This document provides information about several different web 2.0 tools that can be used in the classroom, including Quizlet, SnagFilms, PicLits, Glogster EDU, and PortaPortal. It describes what each tool is, how to get started using it, benefits for students and teachers, and any potential limitations. Examples and screenshots are provided for some of the tools. Overall, the document promotes these web 2.0 applications as engaging and effective ways to incorporate technology into lessons and assignments.
The document provides a summary of the top 10 classroom apps. Each app is listed with its name and a brief description of its uses in the classroom, student feedback features, connection to curriculum, ease of use, and instructions. The apps include Epic, Read with Phonics, Freckle, Raz-Kids, Splash Math, Brain Pop, iTooch, Moby Max, Swift Playgrounds, and Duolingo. The document provides rationale for why each app made the top 10 list, highlighting their educational benefits and user-friendly features for both students and teachers.
This document discusses the benefits of integrating technology into math classes to address issues students commonly have with the subject. It argues that technology can present math material in more engaging ways that accommodate different learning styles. The document provides several examples of educational technologies and websites that teachers can use to supplement math lessons, including apps, videos, blogs, podcasts, and interactive websites for visualizing concepts like graphing. It emphasizes reviewing all internet content for appropriateness and reliability before using in the classroom.
Web 2.0 applications can engage students and support learning in various subject areas. Applications like Quizlet allow teachers to create interactive vocabulary exercises while SnagFilms provides educational videos and accompanying lessons. PicLits inspires creative writing by matching photos with word prompts. Glogster enables students to make multimedia posters collaboratively. PortaPortal is a bookmarking site that teachers and students can use to organize and share educational web resources.
The document summarizes Khanh Cao and Daniel Cagley's experience investigating different mobile technologies for learning in a class. At the beginning of the class, Khanh identified as a visual and active learner based on a learning preferences survey. Daniel was surprised by how accurate the survey was in identifying him as a visual learner. Throughout the class, they explored using iPads and tablets, which helped accommodate their visual learning preferences. They chose different initial learning pathways - Khanh chose "Learning Warrior" to gain deeper knowledge, while Daniel chose "Learning Sage" to gain broader knowledge, but both ended up more interested in specific technologies like iPads. Form entries introducing new apps were most helpful, while podcasts and bookmarks were
The document discusses teachers' experiences using ICT in the classroom. It finds that while confidence has increased with training and practice, more time and reliable equipment are still needed. Teachers use ICT for administrative tasks, research, communication and assessing student learning in activities like podcasts, movies, and digital stories. Barriers to implementation include limited equipment, time constraints, and infrastructure challenges. The ICT management team is encouraged to consider goals like consistent equipment availability, dedicated classroom computers, and benchmarking digital skills by year level.
This document discusses adaptive and assistive technologies that can help students with various disabilities or learning needs succeed in language arts classrooms. It provides examples of technologies that can assist students with cognitive difficulties like word prediction and text-to-speech software, physical difficulties like speech-to-text and enabling devices, sensory difficulties like screen readers and audio enhancement systems, at-risk students like interactive educational games and organizational platforms, and gifted/talented students like challenge-based programs and advanced online courses. The goal of these technologies is to help all students fully participate in and benefit from language arts instruction.
The document outlines HB Rentals' process for understanding client needs and executing a temporary living quarters project for Farstad Shipping ASA on short notice. Key steps included conducting a site survey aboard the Far Sentinel to document requirements, generating a Front End Engineering Design report, and presenting a budgetary proposal to meet Farstad's tight timeline for bidding on an offshore Mexico project. The proposed solution was an 84-person TLQ complex installed on the Far Sentinel consisting of sleepers, a change room, and operating essentials.
The document provides tips for speeding up a WordPress website. It discusses how page speed affects search engine ranking. Common causes of website slowness include server configuration, plugins, hosting plans, and client computers. Suggested optimizations include updating core technologies and CMS, removing unnecessary plugins, optimizing images and databases, enabling caching and gzip compression, choosing a good host, and prioritizing content. Development tips involve decreasing requests, minifying files, loading scripts in the footer, optimizing queries, and educating clients.
Edited revitalizing the classroom through1Arnel Rivera
The document discusses using technology to enhance teaching and learning. It talks about how today's students expect technology in the classroom and are used to multitasking. It also discusses different types of teachers in relation to adopting new methods and the benefits of using tools like PowerPoint, videos, and online quizzes in the classroom. Blended learning is defined as combining different learning methods and resources interactively. Guidelines are provided for effective use of PowerPoint and multimedia in educational settings.
Motivate all your language learners 23 nov13Isabelle Jones
Copy of the slides for the "Motivate ALL your language learners!-Differentiation revisited" session at Manchester Grammar School (for ALL), Saturday 23rd November 2013
This document discusses various software, websites, and apps that can be used to improve English language teaching skills. It begins by stating the goal of learning how to effectively use these tools in the classroom. Several apps and websites for learning English are then described, including Duolingo, FluentU, and Words With Friends. Duolingo is highlighted as a free app that makes learning English fun through games and tests. FluentU uses real-world video content with interactive features to immerse students in English. Words With Friends encourages vocabulary building through a competitive word game. The document concludes by providing steps for an activity where students use the Duolingo app to practice English and compete against their classmates.
The document discusses incorporating technology into a 4th grade unit on telling time. It provides examples of websites, apps, videos and other online resources that can help strengthen students' understanding of telling time in an interactive and engaging way. These include Khan Academy exercises on telling time via computers, telling time games and videos on YouTube, customizable worksheets on Math Goodies, and an app called "Telling Time Free" for iPads. The goal is to make learning to tell time fun and accessible through multiple media, in order to benefit different types of learners.
This document discusses integrating technology into the classroom and provides examples of educational websites and resources that can be used by both teachers and parents, including:
- SpellingCity.com, which allows students to practice and test their spelling words.
- BrainPOP.com, which creates animated, curriculum-based content to support educators and engage students.
- LearningGamesForKids.com, which has a variety of educational games for preschool and elementary school students to help build foundational skills.
The document emphasizes that technology can be a useful tool when integrated appropriately to support student learning and engagement.
This document discusses various educational websites and resources for both teachers and parents. It summarizes SpellingCity.com as a website for students to practice spelling and for teachers and parents to assign spelling lists. It also discusses BrainPop.com as an educational website that provides curriculum-aligned videos and lessons across various subjects. Finally, it mentions LearningGamesForKids.com as a website with free learning games for preschool and elementary school students covering topics like math, science, and music.
The document provides information on 12 educational apps, summarizing for each: the name, age range and content area covered, a hyperlink to the app, specific uses in the classroom, whether it provides student feedback, what thinking skills it encourages, ease of use, privacy features, alignment to student standards, and whether it includes instructions. The apps cover a range of subjects from coding and computer science to math, language arts, science, and more. Most are designed to be intuitive, provide feedback and assessments, and encourage skills like critical thinking and problem solving. Privacy and alignment to standards is also addressed for each.
1) Teachers face challenges in educating a large population of English language learners who have high transience. ELL students need extensive language exposure through hearing, writing, speaking and reading English.
2) Computers can provide valuable language experiences for ELL students by offering supplemental instruction tools like computer-assisted instruction.
3) Websites, software, and productivity tools allow ELL students to practice their English skills independently and without judgment, supporting language development through repetition in an engaging way.
The document discusses several educational technology tools:
- Quizlet allows users to create flashcards and study sets for vocabulary. It has games and tracking for student progress.
- SnagFilms and SnagLearning provide free documentary films for educational use that can be used in class discussions.
- PicLits matches images with word prompts to inspire creative writing. Students can write poems or descriptions.
- Glogster EDU is an interactive online poster platform that allows multimedia additions. It can drive student interest and foster collaboration.
- PortaPortal is a free bookmarking site for categorizing and sharing web links with others.
Web 2.0 applications can engage students by incorporating technology into learning. Tools like Quizlet, SnagFilms, PicLits, Glogster, and PortaPortal provide educational benefits. Quizlet allows teachers to create vocabulary activities for all subjects and grades. SnagFilms provides documentary films and accompanying lessons. PicLits inspires creative writing with images and keywords. Glogster enables interactive poster projects. PortaPortal facilitates bookmark sharing between teachers, students, and parents.
The document provides reviews of several math learning apps: Dreambox, Happy Numbers, Lexia, Learning.com, Brain Pop, Code.org, IXL, Khan Academy, and Prodigy. It summarizes the reviews of each app's appearance, engagement/motivation, directions/instructions, performance/ease of use, and customization to individual students. Overall, IXL receives the strongest recommendations, described as the "perfect tool" to reach students of varying abilities without extra teacher work. Prodigy is also praised for strongly motivating students to complete work by making them feel like they are playing a video game. Dreambox, Happy Numbers, Lexia, Brain Pop, and Code.org also receive
This document provides information about several different web 2.0 tools that can be used in the classroom, including Quizlet, SnagFilms, PicLits, Glogster EDU, and PortaPortal. It describes what each tool is, how to get started using it, benefits for students and teachers, and any potential limitations. Examples and screenshots are provided for some of the tools. Overall, the document promotes these web 2.0 applications as engaging and effective ways to incorporate technology into lessons and assignments.
The document provides a summary of the top 10 classroom apps. Each app is listed with its name and a brief description of its uses in the classroom, student feedback features, connection to curriculum, ease of use, and instructions. The apps include Epic, Read with Phonics, Freckle, Raz-Kids, Splash Math, Brain Pop, iTooch, Moby Max, Swift Playgrounds, and Duolingo. The document provides rationale for why each app made the top 10 list, highlighting their educational benefits and user-friendly features for both students and teachers.
This document discusses the benefits of integrating technology into math classes to address issues students commonly have with the subject. It argues that technology can present math material in more engaging ways that accommodate different learning styles. The document provides several examples of educational technologies and websites that teachers can use to supplement math lessons, including apps, videos, blogs, podcasts, and interactive websites for visualizing concepts like graphing. It emphasizes reviewing all internet content for appropriateness and reliability before using in the classroom.
Web 2.0 applications can engage students and support learning in various subject areas. Applications like Quizlet allow teachers to create interactive vocabulary exercises while SnagFilms provides educational videos and accompanying lessons. PicLits inspires creative writing by matching photos with word prompts. Glogster enables students to make multimedia posters collaboratively. PortaPortal is a bookmarking site that teachers and students can use to organize and share educational web resources.
The document summarizes Khanh Cao and Daniel Cagley's experience investigating different mobile technologies for learning in a class. At the beginning of the class, Khanh identified as a visual and active learner based on a learning preferences survey. Daniel was surprised by how accurate the survey was in identifying him as a visual learner. Throughout the class, they explored using iPads and tablets, which helped accommodate their visual learning preferences. They chose different initial learning pathways - Khanh chose "Learning Warrior" to gain deeper knowledge, while Daniel chose "Learning Sage" to gain broader knowledge, but both ended up more interested in specific technologies like iPads. Form entries introducing new apps were most helpful, while podcasts and bookmarks were
The document discusses teachers' experiences using ICT in the classroom. It finds that while confidence has increased with training and practice, more time and reliable equipment are still needed. Teachers use ICT for administrative tasks, research, communication and assessing student learning in activities like podcasts, movies, and digital stories. Barriers to implementation include limited equipment, time constraints, and infrastructure challenges. The ICT management team is encouraged to consider goals like consistent equipment availability, dedicated classroom computers, and benchmarking digital skills by year level.
This document discusses adaptive and assistive technologies that can help students with various disabilities or learning needs succeed in language arts classrooms. It provides examples of technologies that can assist students with cognitive difficulties like word prediction and text-to-speech software, physical difficulties like speech-to-text and enabling devices, sensory difficulties like screen readers and audio enhancement systems, at-risk students like interactive educational games and organizational platforms, and gifted/talented students like challenge-based programs and advanced online courses. The goal of these technologies is to help all students fully participate in and benefit from language arts instruction.
The document outlines HB Rentals' process for understanding client needs and executing a temporary living quarters project for Farstad Shipping ASA on short notice. Key steps included conducting a site survey aboard the Far Sentinel to document requirements, generating a Front End Engineering Design report, and presenting a budgetary proposal to meet Farstad's tight timeline for bidding on an offshore Mexico project. The proposed solution was an 84-person TLQ complex installed on the Far Sentinel consisting of sleepers, a change room, and operating essentials.
The document provides tips for speeding up a WordPress website. It discusses how page speed affects search engine ranking. Common causes of website slowness include server configuration, plugins, hosting plans, and client computers. Suggested optimizations include updating core technologies and CMS, removing unnecessary plugins, optimizing images and databases, enabling caching and gzip compression, choosing a good host, and prioritizing content. Development tips involve decreasing requests, minifying files, loading scripts in the footer, optimizing queries, and educating clients.
This document is a press kit for AlizéLaVie Media, a global media company that celebrates diverse cultures through its flagship magazine AlizéLaVie. The company was founded by Alizé Utteryn and has headquarters in New York City and a production team in Paris. The bilingual magazine has over 2 million monthly page views and features interviews and stories from a diverse range of over 300 personalities from various fields and cultures worldwide. Testimonials praise the magazine for its quality of design and content and for providing a platform to share talents from around the world.
The document provides personal details about a 26-year-old single police officer from Pitalito, Colombia. It details that he lives in Career 8 # 6 – 11 B/ San Antonio, enjoys soccer and the singer Enrique Iglesias. It also notes that he enjoys eating fruits, spending time with family including meals, travel, and storytelling. In his free time, he likes to dance, go swimming, travel to new places by motorcycle with friends, and watch Colombia soccer matches with friends.
The document summarizes the services provided by hbrentals.com for customizing, engineering, fabricating, installing, and commissioning offshore living quarters accommodation modules. They offer a consultative approach to determine client needs, create detailed project plans, design optimized module layouts using 3D software, fabricate and refurbish modules at their facilities, provide installation and hookup services to meet schedules, and commission the quarters to ensure all systems are functioning properly. Their full service package provides turnkey accommodation solutions from initial planning through final operation.
Margaret K. Glenn is an associate professor at West Virginia University. She has a PhD in counseling/rehabilitation from George Washington University and is a certified rehabilitation counselor. Her research focuses on service dogs in the workplace and she was awarded a Switzer fellowship to conduct a study on this topic. She coordinates the clinical rehabilitation and mental health counseling program at WVU and teaches courses such as addictions counseling and group counseling.
The document discusses several topics related to movies, cricket, and religion:
- The symbol shown originated from Ibrahim Botani as the opposite of copyright to freely share works. It represents Kopimism, a Swedish religion.
- Information shown identifies an event as the 1900 Paris Olympics and a movie as Gayathri, starring Rajnikanth as a blue film producer.
- Terms identified include Charles Xavier, IRCTC LOGIN PAGE, Jos Buttler's fastest ODI centuries, and Steve Jobs.
- A documentary about stuntmen in Tamil cinema is discussed.
Dokumen tersebut membahas tentang adopsi, difusi inovasi, implementasi, dan institusionalisasi desain dan teknologi pembelajaran. Terdapat beberapa tahapan proses difusi inovasi menurut Everett Rogers yaitu tahap pengetahuan, persuasi, keputusan, implementasi, dan konfirmasi. Dokumen juga membahas tentang faktor-faktor yang mempengaruhi implementasi seperti karakteristik inovasi, resistensi terhadap perubahan, dan variabel-vari
This document contains a quiz with multiple choice questions and answers on various topics. It includes questions about history, current events, movies, sports and more. The questions cover identifying people, places, logos, connecting images and completing lists. The answers provide information about topics like the Iraq war, aviation heroes, birthday traditions, Oscar nominated Tamil films, cricket players and more.
This document provides information about transmission towers. It begins with definitions of transmission towers and pylons. It then discusses different types of transmission towers, including those for HVAC, HVDC, and railway lines. It also covers towers for different current types. The document discusses factors that determine tower design, such as height, base width, and cross arm length. It provides formulas for calculating spacing between conductors and clearances. Finally, it briefly discusses tower erection methods.
A comprehensive view of teaching a creative writing unit to third grade students by utilizing many different technology platforms within the classroom.
The document discusses vocabulary instruction in schools. It notes that some schools do not focus on vocabulary or have ineffective vocabulary programs. There was discussion about how to select words to teach and effectively implement research-based programs, though some programs like Words Their Way and Marzano were not effective in some districts potentially due to lack of teacher training and collaboration. The document provides suggestions for improving vocabulary instruction such as using research-based strategies, developing a grade-level vocabulary plan, supporting English language learners, and making vocabulary learning engaging and fun for students.
The document discusses vocabulary instruction in schools. It notes that some schools do not focus on vocabulary or have ineffective vocabulary programs. There was discussion about how to select words to teach and effectively implement research-based programs, though some like Words Their Way and Marzano were not effective in some districts potentially due to lack of teacher training and collaboration. The document provides suggestions for improving vocabulary instruction like using research-based strategies, developing a grade-level vocabulary plan, supporting English language learners, and making vocabulary learning engaging and fun for students.
The document discusses research-based vocabulary programs and strategies. It notes that some schools lack focused vocabulary instruction or have ineffective programs. Effective programs like Words Their Way and Marzano see success because of teacher training, collaboration, and inclusion in the curriculum. The document provides recommendations for implementing vocabulary instruction, including using research-based strategies, developing a grade-level plan, benefiting all students including ELLs, encouraging school-wide conversations, and making learning fun. Resources on word walls, technology tools, dictionaries, and games are also included.
The document discusses research-based vocabulary programs and strategies. It notes that some schools have no vocabulary focus or their programs are not effective. Effective programs like Words Their Way and Marzano see success because of teacher training, collaboration, and making vocabulary part of the curriculum rather than an addition. It provides resources for teaching vocabulary through word walls, dictionaries, games, and apps. The document emphasizes using engaging, research-backed strategies to benefit all students, including English language learners.
The document reviews and evaluates several educational apps for classroom use. It provides information on how each app could be used specifically, whether it provides feedback, what thinking skills it encourages, ease of use, privacy, connection to curriculum standards, and clarity of instructions. The apps discussed cover topics like history, civics, reading, math, science, and more. In the concluding paragraph, the teacher states they chose these apps because they are free and easy to use, allow student interaction, help reinforce learned knowledge, are compatible with different devices, and help students practice skills and tools. A link to a collaborative Google Doc is also provided.
This document provides an overview of resources for teaching grammar parts of speech to 1st grade students using technology. It describes websites, educational apps, instructional videos, lesson plans, and assessment rubrics that teachers can use to enhance student learning. These include interactive games on sites like BrainPop and Grammar Gorillas to reinforce concepts, as well as blogs, podcasts, and online books to extend learning outside the classroom. The document also discusses tools for teacher collaboration and sharing best practices like TeacherTube and Primary Wall.
This is a presentation on our top ten apps from the selection we compiled. We feel these apps could be very useful in the classroom. Many can help students, as well as teachers.
This document summarizes several educational apps that could be used in K-12 classrooms:
Khan Academy provides learning resources like videos, exercises and articles on various subjects to help students gain skills. Kahoot is a game-based learning platform where teachers can create quizzes for students. ClassDojo encourages positive behavior through a point system that also allows parent communication. EdX offers free and paid online university courses. Sworkit Kids provides exercise activities for physical education classes. Edmodo is a platform for teachers to share content and communicate with students and parents.
The document provides summaries of 10 educational apps: ABCYA, IXL, Scratch Jr., Noggin, Kahoot!, Explain Everything, Edulastic, Blooket, Quizizz, and Google Forms. Each app summary includes 2-3 sentences describing the app's purpose, features, and how it can be used for educational purposes.
Cupcake Digital is dedicated to developing educational apps for preschool and elementary-aged children that help them learn through play. Their apps feature stories, activities, and creative opportunities, and are designed to address specific Common Core standards. They also provide downloadable activity sheets to reinforce learning offline. This document provides an overview of how Cupcake Digital's apps can help prepare children for kindergarten and support Common Core instruction in areas like vocabulary, English language arts, and math.
The document summarizes several educational apps for students including Nearpod, SeeSaw, IXL, Epic!, Quizlet, Kahoot, iLearn US States, Spelling Stage, HOMER Reading: Learn to Read, and Khan Academy. Each app is described in 1-2 sentences highlighting its purpose and features for student learning. The apps cover a range of subjects from reading and spelling to math, science, and geography and are designed for different grade levels and abilities.
- The document discusses various educational activities and technologies that can be used to support language learning, including using computers, tablets, websites like Hot Potatoes, and video techniques like freeze frame, silent viewing, jigsaw viewing, and sound only.
- It also discusses how satellites promote education by enabling internet access and communications worldwide, as well as aiding scientific research. However, launching a satellite is extremely expensive, costing at least $290 million.
- The document advocates for incorporating educational technologies into language teaching, as students are engaged by digital media, but teachers must learn how to apply these tools and explain activities relating to students' interests.
The document reviews and summarizes 5 educational apps. App 1 is the NASA app which allows students to explore NASA missions and engage in discussions. App 2 is Book Creator which allows students to create their own ebooks. App 3 is Jungle Time which teaches telling time through interactive games. App 4 is Spelling City which helps improve spelling and vocabulary through customized lists and games. App 5 is Tally Tots which teaches number recognition and counting to 20 through interactive games for preschoolers and kindergarteners.
Google Classroom, Quizizz, and Padlet were among the top 10 apps for education discussed. Google Classroom allows students and teachers to stay organized with materials, assignments, grades, etc. in one place. Quizizz is an engaging way for students to review material or be formatively assessed through interactive quizzes. Padlet enables creative collaboration through sharing ideas, pictures, videos and comments on a digital bulletin board.
This presentation discusses how technology can help facilitate third grade students' learning of multiplication. It provides examples of blogs, websites, videos and other digital resources that can engage students and relate to different learning styles. These include interactive math games, instructional videos, and worksheets. Integrating these technologies gives students additional learning aids and helps them develop 21st century skills while gaining a better understanding of multiplication.
This document provides descriptions and rationales for 10 educational apps for 4th grade core subjects: Class Dojo, Ted Ed, Kaizena, Spiral, Haiku Deck, Stick Around, Geography Drive USA, Google Classroom, Educreations, and Kahoot!. Each app is described in 1-2 sentences and its educational benefits and relevance for the classroom are explained in 1-2 additional sentences. The apps allow for classroom management, interactive video lessons, feedback on student work, formative assessments, presentations, puzzles, geography practice, centralized assignment tracking, video tutorials, and game-based learning, respectively.
The document discusses several educational apps that could be used in the classroom. It provides details on how each app could be used, whether it provides feedback, what skills it encourages, ease of use, privacy, connection to curriculum standards, and whether instructions are provided. The apps discussed include Kahoot, Readworks, Science News & Discoveries, Khan Academy, and NASA Visualization and Explorer. At the end, the document notes that these apps were selected because they are free, easy to use, add to education, and make learning fun.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
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Article: https://pecb.com/article
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
1. Sight
Words
A
Literacy
Unit
Grades
K-‐2
Alyssa
Marino
2. Ra;onale
for
Technology
Integra;on
• Sight
words
are
something
that
all
students
will
use,
especially
those
in
the
younger
grades
K-‐2.
Sight
words
are
words
we
see
in
our
everyday
reading
and
wri;ng.
They
include
words
such
as:
the,
a,
is,
of
to,
and,
I,
you,
that.
These
words
are
used
very
frequently
and
can
be
hard
for
students
to
sound
out
or
for
them
to
illustrate
in
their
heads.
Because
these
types
of
words
cannot
be
illustrated,
technology
is
important
for
students
to
be
able
to
hear
the
word
and
to
do
ac;vi;es
with
them
on
an
Ipad
or
computer.
Technology
games
can
be
very
useful
in
helping
students
understand
the
word
and
being
able
to
hear
it
out.
By
integra;ng
technology,
students
will
be
able
to
see
the
word,
hear
it,
and
prac;ce
wri;ng
it
as
well
as
using
it
in
sentences.
3. Ra;onale
Video
Click
on
this
video
to
hear
the
ra;onale
of
why
technology
should
be
incorporated
into
lessons
when
teaching
sight
words!
4. Evalua;on
of
Internet
Content
• This
presenta;on
will
include
reliable
and
helpful
resources
that
can
help
any
teacher
when
teaching
sight
words
to
students
in
grade
k-‐2.
These
websites
have
come
from
credible
resources
and
teachers
that
have
used
this
informa;on
in
their
own
teaching.
Many
websites
coming
from
teachers
will
also
give
useful
;ps
and
strategies
on
how
we
can
teach
sight
words
to
students
and
how
technology
can
help
us
with
it.
• These
websites
provide
many
examples
and
illustra;ons
on
how
we
can
bePer
teach
our
students
about
sight
words
and
what
materials
will
be
most
helpful.
By
clicking
on
the
links
and
pictures
in
this
presenta;on,
you
will
be
able
to
access
the
par;cular
websites
where
you
can
learn
more
about
sight
words!
5. Blog
Page
on
“Sight
Words”
• The
Miss
Kindergarten
blog
page
is
run
by
a
kindergarten
teacher
from
Southern
California
for
sight
word
prac;ce.
This
blog
includes
many
different
worksheets
for
sight
word
prac;ce
that
includes
things
like
a
“word
of
the
week”,
prac;ce
with
wri;ng
and
tracing
them,
and
prac;ce
with
drawing
pictures
to
match
the
sentence.
• Click
Here
To
Visit
Miss
Kindergarten
Blog
Page
6. Podcast
• This
podcast
goes
over
all
about
sight
words
and
;ps
on
how
teachers
can
teach
sight
words
and
what
games
we
can
engage
them
in
for
them
to
understand
it
bePer.
• This
podcast
also
helps
parents
understand
how
they
can
bePer
help
their
child
with
sight
words.
• Copy
and
paste
this
link
into
your
browser
to
listen
to
the
sight
word
podcast!
• hPp://www.learnandleadec.com/uploads/
3/9/8/7/3987583/aclpodcast017.mp3
7. YouTube
Video
#1
• This
video
goes
over
how
we
can
teach
sight
words
to
students
and
how
they
are
best
understood.
It
also
gives
us
an
overview
of
what
sight
words
are.
• hPps://
www.youtube.com/
watch?v=PSSbhgpOYDY
8. YouTube
Video
#2
• hPps://www.youtube.com/watch?
v=EppIgnilutw
• This
video
goes
over
the
sight
words
and
says
them
a
few
;mes
for
students
to
be
able
to
hear
it
out
loud
and
respond
to
it.
9. Internet
Resources
• Mrs.
Perkins
Dolch
Words
• This
resource
includes
many
different
sight
word
materials
to
use
with
your
students,
as
well
as
materials
for
all
different
grades!
10. Internet
Resource
#2
• SWAP
(sight
word
associa;on
procedure)
• SWAP
is
known
to
be
correc;ve
feedback
and
prac;ce
for
the
student.
11. Internet
Resource
#3
• Texas
Educa;on
Agency
(Sight
words
pg
54)
• This
agency
works
on
improving
student’s
reading
strategies
through
all
areas
of
literacy.
• This
agency
provides
a
lesson
for
sight
words
by
decoding
them
and
having
them
review
all
words
and
focus
on
the
ones
they
are
having
difficulty
with
by
sounding
it
out.
12. Internet
Resource
#4
• Sightwords.org
a
website
used
to
help
teachers
teach
sight
words
to
their
students
and
gives
;ps
on
how
to
bePer
help
them.
This
website
also
gives
lessons,
games,
and
procedures
we
can
use
when
teaching
sight
old
and
new
words.
13. Kidspira;on
Vocabulary Word
1. Add a new word to your
vocabulary. Write the word in the
New Word symbol.
2. Following the directions in the
symbols, complete the activity.
Add a word
or picture
clue to help
you
remember.
Use this
word in a
sentence.
Tell what
this word
means.
New
Word
14. Teacher
Resource:
Scholas;c
• Scholas;c.com
is
a
very
helpful
resource
for
teachers
to
use
in
the
classroom.
Scholas;c
is
something
that
is
very
commonly
used
in
the
classroom
by
many
teachers.
This
website
includes
resources,
tools,
strategies,
ac;vi;es,
lesson
plans,
books,
and
how
we
can
relate
the
lessons
to
common
core.
• By
clicking
on
the
image
below
you
can
navigate
to
the
scholas;c
website!
15. Teacher
Resources
Egg
Flip
Game
and
Gumball
Game!
ß
Click
on
this
image
to
direct
you
to
the
website
to
learn
more
about
free
sight
word
games!
16. Teacher
Resources:
Worksheet
This
worksheet
is
very
commonly
used
by
teachers
when
teaching
their
students
sight
words.
The
worksheet
gives
the
word
at
the
top
and
then
underneath
it
provides
space
where
they
can
trace
the
lePers.
Ajer
that
students
can
use
the
word
in
a
sentence
and
fill
in
the
blanks.
This
worksheet
can
be
used
with
many
different
words
for
students
to
prac;ce
with.
ßClicking
on
this
image
will
lead
you
to
other
sight
word
worksheets!
17. Teacher
Resources:
Word
Search
Students
in
the
younger
grades
will
love
to
do
ac;vi;es
such
as
puzzles
and
word
searches
in
order
to
find
the
sight
words.
These
ac;vi;es
will
keep
them
engaged
and
learning
new
words
at
the
same
;me.
Puzzlemaker.com
is
a
great
website
to
gain
ac;vi;es
like
this.
This
website
allows
teachers
to
create
their
own
puzzles
and
word
searches
using
words
they
want
their
students
to
learn
more
about.
18. Apps
For
Assis;ng
With
Sight
Words!
Sight
words:
Kids
Learn
-‐
This
app
is
designed
to
help
students
with
wri;ng,
recording,
and
listening
to
the
words.
Much
like
the
wri;ng
worksheet
in
my
teachers
resources
sec;on,
students
will
see
a
sight
word,
prac;ce
wri;ng
it
underneath,
and
can
then
record
themselves
saying
it
and
listening
to
it
ajerwards
-‐
Learn
more
about
this
app
by
clicking
on
the
image
below!
19. Technology
App
• Sight
Words
Flash
Cards
-‐
This
app
allows
students
to
hear
the
word,
see
it,
and
say
it.
Once
they
have
mastered
it
they
can
flip
over
to
the
next
flash
card.
This
app
is
much
like
both
of
the
games
that
were
given
as
examples
for
the
teacher
to
use.
In
the
games
they
are
flipping
over
the
words
as
if
they
are
flash
cards
and
here
they
can
use
the
flash
cards
on
any
technology
device
to
hear
it
again.
Click
on
this
image
to
learn
more
about
this
app!
à
20. Rachel
K
Tutoring
Blog
• The
Rachel
K
blog
page
is
another
blog
post
about
all
different
apps
teachers
and
students
can
use
for
sight
words!
This
blog
page
includes
many
different
apps
that
are
very
helpful
for
anyone
to
use
in
the
classroom.
Click
on
this
link
to
check
out
all
the
different
apps
and
descrip;ons
of
what
they
each
are!
• Learn
more
about
different
sight
word
apps!
21. Subject
Specific
Internet
Based
Resource
• Readwritethink.com
is
a
very
informa;ve
and
useful
website
for
teachers
to
use
when
teaching
language
arts/reading/wri;ng.
• In
support
of
teaching
sight
words
to
the
primary
grades,
there
were
a
few
lessons
and
ac;vi;es
on
here
that
really
stood
out
to
be
helpful
and
fun
for
students
to
do.
• Learn
more
about
Read
Write
Think!
22. Wild
and
Crazy
Words
on
Read
Write
Think.com!
• This
is
an
ac;vity
all
children
in
grades
K-‐2
would
love!
Have
students
write
different
sight
words
using
different
materials.
This
is
a
very
good
hands
on
ac;vi;es
that
all
students
and
teachers
will
find
fun
and
engaging!
• Students
can
also
prac;ce
this
at
home!
23. Uses
of
the
Internet:
Online
reference
Materials
• Dic;onary.com
be
a
very
helpful
use
of
the
internet
for
teaching
students
sight
words.
Here,
students
can
type
in
the
sight
word
and
get
the
correct
spelling
and
defini;on
of
it.
24. Uses
of
the
Internet:
Interac;ve
Websites
• Primarygames.com
is
a
website
full
of
games
for
every
subject
that
students
can
engage
in.
there
are
all
different
types
of
games
for
all
different
levels
in
each
subject.
There
are
also
games
that
would
be
of
certain
students
interests
and
ones
they
can
play
on
an
Ipad
or
tablet.
25. Uses
of
the
Internet:
Sight
Word
Movies
• A
great
way
to
teach
younger
students
is
through
technology
especially
videos
or
YouTube
clips.
• The
have
fun
teaching
website
includes
many
sight
word
videos
for
teachers
to
use
in
their
teaching
about
all
different
words.
Each
video
focuses
on
one
word
and
says
it
mul;ple
;mes
over
in
order
for
students
to
really
hear
how
it
should
be
said.
26. Web
2.0
• Sweet
Search
is
a
website
designed
for
students
to
allow
them
to
search
the
web
with
websites
that
have
been
approved
by
the
school.
This
will
allow
for
only
appropriate
sites
for
students
to
be
using.
• Students
will
be
able
to
look
up
sight
words
and
find
different
sight
word
games
and
ac;vi;es
that
they
might
find
helpful.
• Clicking
on
this
image
will
bring
you
straight
to
the
site!
27. Web
2.0
• Raylit.com
is
a
website
designed
to
help
students
achieve
their
goal
or
objec;ve.
It
is
designed
for
the
younger
students
and
helps
them
in
the
specific
areas
they
need
help
in.
• Here
students
will
be
able
to
learn
in
a
way
that
fits
them
best.
They
can
play
with
different
sight
word
games
at
a
pace
that
works
for
them.
Click
the
image
to
learn
more
about
Raylit!