This document provides information on various instructional materials and methods. It discusses traditional materials like chalkboards and modern materials like smart boards. It also covers instructional design principles and theories. Different media like videos, photographs and posters are described in terms of their use, advantages, and guidelines for effective implementation in instruction. Principles of developing text-based materials and study guides are also outlined.
The document discusses moving a workshop from in-person to online delivery. It recommends defining clear learning objectives and creating a skeleton plan that outlines the workshop content and type of content. Examples of content types include information, activities, quizzes and screencasts. The document also suggests developing a storyboard to flesh out the skeleton plan in more detail. Common pitfalls to avoid include making the learning tool-driven or including too much information. The workshop leaders are asked to share their storyboards for feedback.
The document discusses instructional design and materials for the 21st century teacher. It provides an overview of key concepts like the student-centered approach, instructional methods, and basic principles of preparing instructional materials. It also covers different types of traditional and modern instructional media like videos, social media, and their advantages for distance learning. The document emphasizes selecting the right instructional methods and media based on educational goals, learner needs, and evaluating the effectiveness of the materials.
This document discusses principles for using audio/visual aids in presentations. It defines learning resources as inputs that help acquire knowledge through instruction or experience. Learning resources can be non-electric, like books, or electric, like computers. When using PowerPoint, presenters should maintain structure and connections to make their message memorable. Effective visual aids maintain audience interest, promote participation, and can be used at all stages of learning. Considerations for using aids include quality, appropriateness, audience, and facilities. Overhead projectors allow face-to-face contact but have disadvantages like small text. Proper techniques include focusing attention and highlighting key points.
This document discusses presentation skills and the use of audio-visual aids. It defines a presentation and outlines the key steps in preparing an effective presentation: planning, preparing, practicing, and presenting. When preparing, presenters should consider their audience, goal, format, and include elements like structure, visual aids, and handling questions. The document recommends rehearsing multiple times with all materials. It also discusses best practices for delivery and discusses factors for success. Finally, it covers types of audio-visual aids like photos, graphs and their purpose in capturing attention and reinforcing messages.
This document discusses strategies for communicating nursing research findings. It emphasizes that a research process is not complete until findings are disseminated. Communicating results is important for evidence-based practice and building the nursing knowledge base. Strategies include oral presentations at conferences and written reports in journals, books, newsletters and online. The document provides guidance on preparing research reports, abstracts, and oral or poster presentations to effectively communicate nursing research.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
According to the Association for Educational Communication and Technology (AECT, 2008) it is possible to define educational technology as “the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources” (Richey et al. 2008).
Engineers, technicians, and technologists:
technology as a tool for material construction based
on a systematic engineering knowledge of how to
design artifacts
Social scientists:
technology as a process for material construction
based on the organization of knowledge for the
achievement of practical purposes and also based
on any tool or technique of doing or making by
which capacity is extended (Luppicini 2005).
The document discusses moving a workshop from in-person to online delivery. It recommends defining clear learning objectives and creating a skeleton plan that outlines the workshop content and type of content. Examples of content types include information, activities, quizzes and screencasts. The document also suggests developing a storyboard to flesh out the skeleton plan in more detail. Common pitfalls to avoid include making the learning tool-driven or including too much information. The workshop leaders are asked to share their storyboards for feedback.
The document discusses instructional design and materials for the 21st century teacher. It provides an overview of key concepts like the student-centered approach, instructional methods, and basic principles of preparing instructional materials. It also covers different types of traditional and modern instructional media like videos, social media, and their advantages for distance learning. The document emphasizes selecting the right instructional methods and media based on educational goals, learner needs, and evaluating the effectiveness of the materials.
This document discusses principles for using audio/visual aids in presentations. It defines learning resources as inputs that help acquire knowledge through instruction or experience. Learning resources can be non-electric, like books, or electric, like computers. When using PowerPoint, presenters should maintain structure and connections to make their message memorable. Effective visual aids maintain audience interest, promote participation, and can be used at all stages of learning. Considerations for using aids include quality, appropriateness, audience, and facilities. Overhead projectors allow face-to-face contact but have disadvantages like small text. Proper techniques include focusing attention and highlighting key points.
This document discusses presentation skills and the use of audio-visual aids. It defines a presentation and outlines the key steps in preparing an effective presentation: planning, preparing, practicing, and presenting. When preparing, presenters should consider their audience, goal, format, and include elements like structure, visual aids, and handling questions. The document recommends rehearsing multiple times with all materials. It also discusses best practices for delivery and discusses factors for success. Finally, it covers types of audio-visual aids like photos, graphs and their purpose in capturing attention and reinforcing messages.
This document discusses strategies for communicating nursing research findings. It emphasizes that a research process is not complete until findings are disseminated. Communicating results is important for evidence-based practice and building the nursing knowledge base. Strategies include oral presentations at conferences and written reports in journals, books, newsletters and online. The document provides guidance on preparing research reports, abstracts, and oral or poster presentations to effectively communicate nursing research.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
According to the Association for Educational Communication and Technology (AECT, 2008) it is possible to define educational technology as “the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources” (Richey et al. 2008).
Engineers, technicians, and technologists:
technology as a tool for material construction based
on a systematic engineering knowledge of how to
design artifacts
Social scientists:
technology as a process for material construction
based on the organization of knowledge for the
achievement of practical purposes and also based
on any tool or technique of doing or making by
which capacity is extended (Luppicini 2005).
This document outlines audiovisual aids and their use in education. It defines audiovisual aids as tools that make the learning experience more concrete, realistic, and dynamic by appealing to both sight and sound. The document discusses the purpose and importance of audiovisual aids in enhancing teaching. It identifies different types of audiovisual aids including audio aids like radio and recordings, visual aids like slides and posters, and audiovisual aids like television, videos, and computers. Guidelines are provided for effective use of various audiovisual tools.
The use and abuse of power point in teachingJessa De Roma
- PowerPoint is a widely used presentation software that originated in business but is now common in education, though its use remains controversial.
- When used appropriately, PowerPoint can enhance teaching and learning by facilitating well-structured presentations that incorporate different media types to appeal to various learning styles.
- However, PowerPoint is often misused by including excessive text and details on slides, relying too heavily on bullet points rather than engaging delivery, and not properly preparing students in its effective use. Presentations should focus on pedagogy over passive knowledge transmission.
The document discusses various educational communication media that can be used for teaching patients and staff in critical care settings. It describes several audiovisual aids including writing boards, flip boards, overhead projectors, slide projectors, and newer electronic methods. Guidelines are provided for effective use and preparation of materials for different media like transparencies, slides, and projection needs. The objectives are to understand appropriate selection and use of teaching aids for different audiences.
This document provides guidance on preparing and delivering conference presentations in the social sciences. It outlines the key elements of an effective presentation, including structuring the proposal, presentation outline, slides, and delivery. The document recommends including sections like introduction, methods, results, and conclusions in the presentation outline. It provides tips for designing effective visuals and slides, such as using large readable fonts, simple templates, charts instead of tables, and highlighting key information. The goal is to concisely communicate the essential points to an expert audience in an engaging oral and visual format.
This document discusses how storytelling has evolved with immersive simulations. Simulations allow audiences to interact with and become part of the story. The document provides an overview of topics such as adapting storytelling techniques to simulations, examples of storyboarding, and technology tools for creating immersive simulations. It also discusses best practices for simulation design including scenario, character, and story development as well as tools like Adobe Captivate, Articulate Storyline, and SimWriter for building interactive simulations.
This document provides guidance on creating effective PowerPoint presentations. It discusses preparing by creating a storyboard or flowchart before developing slides. Good slide structure involves using point form, limiting words, and showing one point at a time. Font size and type, color contrasts, consistent backgrounds, and limiting animations are reviewed. Graphs and charts can visualize data but should not overcomplicate slides. The document aims to enhance presentation skills and create engaging slides that improve audience impact.
This document discusses instructional design models for online courses, including the ADDIE and ASSURE models. It outlines the steps in the ASSURE model: analyze learners and context, state learning objectives, select methods and materials, utilize the methods and materials, require learner participation, and evaluate and revise. Each step is described in detail, with tips provided on writing objectives, selecting appropriate technology, facilitating discussions, and evaluating effectiveness. The goal is to explain the process of designing high-quality online instruction.
This document outlines the objectives and topics of a course on report writing. The course aims to prepare students to write assignments in report form, teach report organization and structure, improve writing style, and develop logical thinking and online research skills. The professor presents their background and lectures will cover topics like report sections, writing style, letters, online resources, and communication skills. Students will have assignments involving collecting report parts, writing a report on a chosen topic, and analyzing a classmate's report. Related topics will also be discussed like types of reports, critical thinking, reading, terminology, and scientific writing.
The document provides guidelines and standards for developing learning and instructional materials. At the end of reviewing the document, participants will be able to: 1) Apply standards and guidelines in preparing materials; 2) Identify writing and illustration skills needed; and 3) Develop localized materials using the standards. The document outlines technical specifications for page setup, typography, cover elements, artwork style, content development, preparation and reproduction standards. It also discusses instructional design principles and common elements that should be included in materials like modules, textbooks and teaching guides.
This document discusses accessibility in online courses. It defines accessibility, universal design for learning, and accommodations. It describes common disabilities like visual, audio, physical, speech, and cognitive/neurological impairments. It provides tips for making content accessible like using descriptive text, headers, alt text for images, and accessible file formats. Steps are outlined for designing an accessible Blackboard course, such as using consistent navigation, captions, transcripts, descriptive links, color contrast, and proofreading.
This document discusses Universal Design for Learning (UDL) with a focus on cognition and learning. It introduces the "myth of average" and explains that students differ widely in their cognitive processing skills. It then outlines four areas of cognition: input, integration, memory, and output. For each area, it provides examples of cognitive processes and instructional scaffolds to support students. It emphasizes integrating different scaffolds and adjusting levels of complexity based on individual student needs. The overall goal is to understand how cognition impacts learning and to apply UDL principles to support diverse learners.
The document discusses audio visual aids and their use in education. It defines audio visual aids according to various experts as devices that make the learning experience more concrete, realistic, and dynamic by appealing to multiple senses. Audio visual aids are classified into different types including audio aids, visual aids, and audiovisual aids. They have several advantages such as helping to capture attention, motivate learning, and provide realistic experiences. However, they must be used appropriately and as a supplement to teaching. Examples of commonly used audio visual aids discussed include overhead projectors, transparencies, and slide projectors.
Universal Design for Learning - Charlotte District, Floridavthorvthor
Presentation with components addressing inclusion, specially designed instruction, cognitive processing, universal design for learning, and lesson planning.
Posters are an effective method of presenting academic work or research in progress and, because some information is better presented visually, a poster may be more memorable than a verbal presentation. A poster presentation may be a required assessment task for undergraduate or postgraduate students. Posters are often included in the scientific program of a conference, and are usually displayed during a conference with times allocated for presenters to be available to discuss their content with attendees. A poster is an excellent way for beginning presenters to introduce their work to their peers. This also allows for valuable networking opportunities.
Before starting your poster Consider your audience: their interests and/or academic level. Allow enough time to plan and produce it. A good poster takes time. Know the presentation requirements including: poster dimensions; method of display; any mandatory content inclusions or presentation details; or if handouts are required as part of the presentation. Know the evaluation criteria for both the abstract (if required) and the poster. Critically review other posters for design, clarity, layout and overall quality. Consider different methods of production. These can range from cut and paste to a professionally developed and computer-generated poster.
This document discusses video research methods in education. It covers topics like approaches to data collection and analysis of video data. Some key points include:
- Video research allows observation of behaviors and interactions that may differ from self-reports. It provides a record that can be analyzed multiple times.
- Data collection should be carefully planned, including informing participants and gaining consent. Multiple cameras can provide different perspectives.
- Analysis involves interpreting events and interactions, identifying patterns, and checking interpretations with colleagues. Transcripts represent what the researcher wants to emphasize.
The document provides guidance on using effective visual aids for presentations. It discusses the advantages of visual aids, inappropriate types to avoid, and when they should be used. Design tips are offered for font style and size, word selection, punctuation, and colors. Background choices and a checklist for visual aid design are also included. The document emphasizes keeping visuals clear, concise and relevant to support the presenter's message. Adequate preparation and practice with any visual aid equipment is stressed.
This document discusses user-centered design and prototyping. It defines user-centered design as an approach that focuses on understanding users, their goals, tasks, and environment. Prototyping is described as an essential part of user-centered design. Prototypes allow designers to evaluate designs with users early in the design process to identify and address issues before final development. The document outlines different types of prototypes including low-fidelity prototypes using simple materials and high-fidelity prototypes that more closely resemble the final product. Both have benefits and limitations for gathering feedback.
Autism spectrum disorders (ASD) affect over 400 children born in Jamaica each year based on international rates. Boys are four times more likely to have ASD than girls. ASD can impact family life through increased demands, financial burdens, and changes to social opportunities. Families discuss challenges like difficulty in public settings and a lack of understanding from others. Inclusion strategies aim to help individuals with ASD participate meaningfully in community activities through modifications, social supports, and understanding of needs.
This document discusses the importance of efficient therapist appointment scheduling. It highlights challenges like high demand, no-shows, and limited availability. An effective scheduling system provides timely access to care, reduces administrative burdens, and enhances client and therapist experiences through features like online booking and automated reminders. Case studies demonstrate how scheduling systems can streamline practices and provide crucial support to clients.
This document outlines audiovisual aids and their use in education. It defines audiovisual aids as tools that make the learning experience more concrete, realistic, and dynamic by appealing to both sight and sound. The document discusses the purpose and importance of audiovisual aids in enhancing teaching. It identifies different types of audiovisual aids including audio aids like radio and recordings, visual aids like slides and posters, and audiovisual aids like television, videos, and computers. Guidelines are provided for effective use of various audiovisual tools.
The use and abuse of power point in teachingJessa De Roma
- PowerPoint is a widely used presentation software that originated in business but is now common in education, though its use remains controversial.
- When used appropriately, PowerPoint can enhance teaching and learning by facilitating well-structured presentations that incorporate different media types to appeal to various learning styles.
- However, PowerPoint is often misused by including excessive text and details on slides, relying too heavily on bullet points rather than engaging delivery, and not properly preparing students in its effective use. Presentations should focus on pedagogy over passive knowledge transmission.
The document discusses various educational communication media that can be used for teaching patients and staff in critical care settings. It describes several audiovisual aids including writing boards, flip boards, overhead projectors, slide projectors, and newer electronic methods. Guidelines are provided for effective use and preparation of materials for different media like transparencies, slides, and projection needs. The objectives are to understand appropriate selection and use of teaching aids for different audiences.
This document provides guidance on preparing and delivering conference presentations in the social sciences. It outlines the key elements of an effective presentation, including structuring the proposal, presentation outline, slides, and delivery. The document recommends including sections like introduction, methods, results, and conclusions in the presentation outline. It provides tips for designing effective visuals and slides, such as using large readable fonts, simple templates, charts instead of tables, and highlighting key information. The goal is to concisely communicate the essential points to an expert audience in an engaging oral and visual format.
This document discusses how storytelling has evolved with immersive simulations. Simulations allow audiences to interact with and become part of the story. The document provides an overview of topics such as adapting storytelling techniques to simulations, examples of storyboarding, and technology tools for creating immersive simulations. It also discusses best practices for simulation design including scenario, character, and story development as well as tools like Adobe Captivate, Articulate Storyline, and SimWriter for building interactive simulations.
This document provides guidance on creating effective PowerPoint presentations. It discusses preparing by creating a storyboard or flowchart before developing slides. Good slide structure involves using point form, limiting words, and showing one point at a time. Font size and type, color contrasts, consistent backgrounds, and limiting animations are reviewed. Graphs and charts can visualize data but should not overcomplicate slides. The document aims to enhance presentation skills and create engaging slides that improve audience impact.
This document discusses instructional design models for online courses, including the ADDIE and ASSURE models. It outlines the steps in the ASSURE model: analyze learners and context, state learning objectives, select methods and materials, utilize the methods and materials, require learner participation, and evaluate and revise. Each step is described in detail, with tips provided on writing objectives, selecting appropriate technology, facilitating discussions, and evaluating effectiveness. The goal is to explain the process of designing high-quality online instruction.
This document outlines the objectives and topics of a course on report writing. The course aims to prepare students to write assignments in report form, teach report organization and structure, improve writing style, and develop logical thinking and online research skills. The professor presents their background and lectures will cover topics like report sections, writing style, letters, online resources, and communication skills. Students will have assignments involving collecting report parts, writing a report on a chosen topic, and analyzing a classmate's report. Related topics will also be discussed like types of reports, critical thinking, reading, terminology, and scientific writing.
The document provides guidelines and standards for developing learning and instructional materials. At the end of reviewing the document, participants will be able to: 1) Apply standards and guidelines in preparing materials; 2) Identify writing and illustration skills needed; and 3) Develop localized materials using the standards. The document outlines technical specifications for page setup, typography, cover elements, artwork style, content development, preparation and reproduction standards. It also discusses instructional design principles and common elements that should be included in materials like modules, textbooks and teaching guides.
This document discusses accessibility in online courses. It defines accessibility, universal design for learning, and accommodations. It describes common disabilities like visual, audio, physical, speech, and cognitive/neurological impairments. It provides tips for making content accessible like using descriptive text, headers, alt text for images, and accessible file formats. Steps are outlined for designing an accessible Blackboard course, such as using consistent navigation, captions, transcripts, descriptive links, color contrast, and proofreading.
This document discusses Universal Design for Learning (UDL) with a focus on cognition and learning. It introduces the "myth of average" and explains that students differ widely in their cognitive processing skills. It then outlines four areas of cognition: input, integration, memory, and output. For each area, it provides examples of cognitive processes and instructional scaffolds to support students. It emphasizes integrating different scaffolds and adjusting levels of complexity based on individual student needs. The overall goal is to understand how cognition impacts learning and to apply UDL principles to support diverse learners.
The document discusses audio visual aids and their use in education. It defines audio visual aids according to various experts as devices that make the learning experience more concrete, realistic, and dynamic by appealing to multiple senses. Audio visual aids are classified into different types including audio aids, visual aids, and audiovisual aids. They have several advantages such as helping to capture attention, motivate learning, and provide realistic experiences. However, they must be used appropriately and as a supplement to teaching. Examples of commonly used audio visual aids discussed include overhead projectors, transparencies, and slide projectors.
Universal Design for Learning - Charlotte District, Floridavthorvthor
Presentation with components addressing inclusion, specially designed instruction, cognitive processing, universal design for learning, and lesson planning.
Posters are an effective method of presenting academic work or research in progress and, because some information is better presented visually, a poster may be more memorable than a verbal presentation. A poster presentation may be a required assessment task for undergraduate or postgraduate students. Posters are often included in the scientific program of a conference, and are usually displayed during a conference with times allocated for presenters to be available to discuss their content with attendees. A poster is an excellent way for beginning presenters to introduce their work to their peers. This also allows for valuable networking opportunities.
Before starting your poster Consider your audience: their interests and/or academic level. Allow enough time to plan and produce it. A good poster takes time. Know the presentation requirements including: poster dimensions; method of display; any mandatory content inclusions or presentation details; or if handouts are required as part of the presentation. Know the evaluation criteria for both the abstract (if required) and the poster. Critically review other posters for design, clarity, layout and overall quality. Consider different methods of production. These can range from cut and paste to a professionally developed and computer-generated poster.
This document discusses video research methods in education. It covers topics like approaches to data collection and analysis of video data. Some key points include:
- Video research allows observation of behaviors and interactions that may differ from self-reports. It provides a record that can be analyzed multiple times.
- Data collection should be carefully planned, including informing participants and gaining consent. Multiple cameras can provide different perspectives.
- Analysis involves interpreting events and interactions, identifying patterns, and checking interpretations with colleagues. Transcripts represent what the researcher wants to emphasize.
The document provides guidance on using effective visual aids for presentations. It discusses the advantages of visual aids, inappropriate types to avoid, and when they should be used. Design tips are offered for font style and size, word selection, punctuation, and colors. Background choices and a checklist for visual aid design are also included. The document emphasizes keeping visuals clear, concise and relevant to support the presenter's message. Adequate preparation and practice with any visual aid equipment is stressed.
This document discusses user-centered design and prototyping. It defines user-centered design as an approach that focuses on understanding users, their goals, tasks, and environment. Prototyping is described as an essential part of user-centered design. Prototypes allow designers to evaluate designs with users early in the design process to identify and address issues before final development. The document outlines different types of prototypes including low-fidelity prototypes using simple materials and high-fidelity prototypes that more closely resemble the final product. Both have benefits and limitations for gathering feedback.
Autism spectrum disorders (ASD) affect over 400 children born in Jamaica each year based on international rates. Boys are four times more likely to have ASD than girls. ASD can impact family life through increased demands, financial burdens, and changes to social opportunities. Families discuss challenges like difficulty in public settings and a lack of understanding from others. Inclusion strategies aim to help individuals with ASD participate meaningfully in community activities through modifications, social supports, and understanding of needs.
This document discusses the importance of efficient therapist appointment scheduling. It highlights challenges like high demand, no-shows, and limited availability. An effective scheduling system provides timely access to care, reduces administrative burdens, and enhances client and therapist experiences through features like online booking and automated reminders. Case studies demonstrate how scheduling systems can streamline practices and provide crucial support to clients.
3D printing, also known as additive manufacturing, is a process that creates three-dimensional objects by depositing material layer by layer based on a digital file. The document discusses the history and methods of 3D printing, including selective laser sintering, fused deposition modeling, and stereo lithography. Applications of 3D printing discussed include fashion, medical devices, entertainment, architecture, aerospace, and more.
This document discusses agro-residues, which are byproducts generated from agricultural crops after harvesting. Major agro-residues include rice straw, wheat straw, and bagasse. Currently most agro-residues are burned as waste, but they represent a valuable cellulosic resource that could be utilized in industries like textiles. Bagasse in particular is discussed as one of the most abundant agro-residues generated worldwide from sugarcane processing. Extracting high quality fibers from agro-residues like bagasse could support their use in textiles and provide socio-economic benefits to farmers.
Paper batteries are flexible, ultra-thin energy storage devices made by combining carbon nanotubes with paper. They function as both batteries and supercapacitors. Carbon nanotubes coated onto stainless steel substrates are used as electrodes, which are layered with electrolytes and separated by paper. During discharge, electrons flow from the negative to positive terminals through the electrolytes. Paper batteries are cost-effective, flexible, lightweight and can be mass produced. However, carbon nanotube production is currently expensive and inefficient.
3D printing, also known as additive manufacturing, is a process of making 3D objects from a digital file by successively depositing material layer by layer. A 3D model is first designed using CAD software and sliced into thin layers. The 3D printer then deposits the material to build the object layer by layer, fusing materials such as plastic, metal, ceramic, or glass powder. Common 3D printing methods include selective laser sintering (SLS), fused deposition modeling (FDM), and stereolithography (SLA). 3D printing enables the creation of complex geometries and customized products with applications in fields like engineering, fashion, healthcare, and space exploration.
3D printing, also known as additive manufacturing, is a process where 3D objects are created by laying down successive layers of material under computer control. A digital 3D model is first designed using CAD software and sliced into layers. The 3D printer then deposits material layer by layer to build the physical object. Common materials used include plastics, metals, ceramics, and composites. 3D printing offers advantages over traditional manufacturing as it can create complex geometries and customized parts with less material waste. The technology is finding applications in industries like engineering, healthcare, fashion, and space exploration.
The document discusses a platform called EcoPulpTrace that is designed to track and verify the sustainability of pulp sourcing for paper production. It aims to foster transparency and accountability between manufacturers and environmentally responsible suppliers. The platform provides supplier profiles, sustainability metrics, carbon footprint tracking, and educational resources to empower manufacturers to make sustainable sourcing decisions. Case studies describe how manufacturers like GreenPaper Innovations have leveraged the platform to enhance transparency, reduce their carbon footprint, and gain a competitive advantage by aligning with sustainable values.
Nanotechnology can be used to enhance the properties of paper by incorporating nanomaterials. This allows paper to be made more durable, water resistant, or even conductive for potential electronic applications. Some key ways nanotechnology addresses limitations of traditional paper include making it stronger through reinforcement at the nanoscale, more flexible through increased fiber networks, and water resistant through hydrophobic coatings and nanoparticles. Nanocellulose is one nanomaterial that can significantly improve the mechanical properties of paper when integrated into its structure.
This document discusses CMOS VLSI design and transistor theory. It begins with an introduction to VLSI and the different scales of integration. It then covers MOSFET operation and I-V characteristics in cutoff, linear, and saturation regions. The document discusses capacitance components of MOS transistors including gate, diffusion, overlap, and channel capacitances. It also summarizes non-ideal transistor effects such as mobility degradation, velocity saturation, channel length modulation, and threshold voltage variations.
VLSI (Very Large Scale Integration) plays a crucial role in energy harvesting systems by enabling the miniaturization and integration of various components. VLSI allows energy harvesting circuits to be implemented on a single chip, reducing power losses and maximizing energy conversion efficiency. It also facilitates the integration of low-power microcontrollers, wireless communication modules, and energy storage. This optimization enables energy harvesting systems to efficiently power wireless sensor nodes. As an example, a case study is described that uses a combination of solar and kinetic energy harvesting to reliably power wireless sensors for remote monitoring applications.
This document discusses calculating the greatest common divisor (GCD) of two integers using a recursive function in Java. It defines a gcd method that takes two integers as parameters, uses recursion to keep calling itself with the remainder and original divisor until the remainder is 0, at which point the original divisor is returned as the GCD. The main method calls the gcd function with sample integers 50 and 12, and prints the result.
This document discusses wireless communication and power management in modern communication systems. It introduces wireless communication technologies like Wi-Fi, Bluetooth, and cellular networks. It explains that while wireless connectivity provides many advantages, power consumption is a major challenge, particularly for battery-powered devices. The document emphasizes that improving energy efficiency is essential to prolong battery life, ensure network reliability, achieve sustainability, and allow for scalability of wireless networks.
The document discusses the importance of optimizing recycled paper production. It notes that traditional paper production contributes to deforestation and environmental degradation. Optimizing recycled paper production can significantly reduce the need for virgin pulp while conserving resources and minimizing waste through more efficient processes. The optimization of recycled paper production benefits the environment as well as companies by aligning with sustainability standards and consumer demand.
1) The document discusses signal flow graphs and their use in representing systems of equations and block diagrams. Signal flow graphs have nodes and branches, and can be used to derive a system's transfer function using Mason's gain formula.
2) Examples are provided of constructing signal flow graphs from sets of equations and converting block diagrams. Key concepts like different node types, forward paths, loops, and gains are defined.
3) Mason's gain formula for calculating the transfer function from a signal flow graph is presented, along with an example of its application.
New Microsoft PowerPoint Presentation.pptxVijaySathappan
VLSI (Very Large Scale Integration) plays a crucial role in energy harvesting systems by enabling the integration of various components onto a single chip. This facilitates the miniaturization of energy harvesting modules and optimization of overall system performance. Some key applications of VLSI in energy harvesting systems include integrated power management circuits, analog-to-digital converters, sensor interfaces, microcontrollers, and wireless communication and energy storage elements. VLSI allows compact system design while reducing power losses and maximizing energy conversion efficiency for applications such as wireless sensor networks.
VLSI (Very Large Scale Integration) plays a crucial role in energy harvesting systems by enabling the integration of various components onto a single chip. This facilitates the miniaturization of energy harvesting modules and optimization of overall system performance. Some key applications of VLSI in energy harvesting systems include integrated power management circuits, analog-to-digital converters, sensor interfaces, microcontrollers, and wireless communication and energy storage elements. VLSI allows compact system design while reducing power losses and maximizing energy conversion efficiency for applications such as wireless sensor networks.
The document discusses the key stages in the IoT product life cycle: design, deployment, ongoing management, and decommissioning. It notes that design is the most important stage as developers must consider requirements for all subsequent stages to ensure ease of support. Deployment involves proof-of-concepts, pilots and commercial roll-out and requires access by multiple stakeholders. Ongoing management, the longest stage, allows remote monitoring, maintenance and updates. Decommissioning is often overlooked but properly planning for end-of-life supports transitioning to new models.
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...Aggregage
This webinar will explore cutting-edge, less familiar but powerful experimentation methodologies which address well-known limitations of standard A/B Testing. Designed for data and product leaders, this session aims to inspire the embrace of innovative approaches and provide insights into the frontiers of experimentation!
Predictably Improve Your B2B Tech Company's Performance by Leveraging DataKiwi Creative
Harness the power of AI-backed reports, benchmarking and data analysis to predict trends and detect anomalies in your marketing efforts.
Peter Caputa, CEO at Databox, reveals how you can discover the strategies and tools to increase your growth rate (and margins!).
From metrics to track to data habits to pick up, enhance your reporting for powerful insights to improve your B2B tech company's marketing.
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This is the webinar recording from the June 2024 HubSpot User Group (HUG) for B2B Technology USA.
Watch the video recording at https://youtu.be/5vjwGfPN9lw
Sign up for future HUG events at https://events.hubspot.com/b2b-technology-usa/
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Round table discussion of vector databases, unstructured data, ai, big data, real-time, robots and Milvus.
A lively discussion with NJ Gen AI Meetup Lead, Prasad and Procure.FYI's Co-Found
STATATHON: Unleashing the Power of Statistics in a 48-Hour Knowledge Extravag...sameer shah
"Join us for STATATHON, a dynamic 2-day event dedicated to exploring statistical knowledge and its real-world applications. From theory to practice, participants engage in intensive learning sessions, workshops, and challenges, fostering a deeper understanding of statistical methodologies and their significance in various fields."
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeWalaa Eldin Moustafa
Dynamic policy enforcement is becoming an increasingly important topic in today’s world where data privacy and compliance is a top priority for companies, individuals, and regulators alike. In these slides, we discuss how LinkedIn implements a powerful dynamic policy enforcement engine, called ViewShift, and integrates it within its data lake. We show the query engine architecture and how catalog implementations can automatically route table resolutions to compliance-enforcing SQL views. Such views have a set of very interesting properties: (1) They are auto-generated from declarative data annotations. (2) They respect user-level consent and preferences (3) They are context-aware, encoding a different set of transformations for different use cases (4) They are portable; while the SQL logic is only implemented in one SQL dialect, it is accessible in all engines.
#SQL #Views #Privacy #Compliance #DataLake
Global Situational Awareness of A.I. and where its headedvikram sood
You can see the future first in San Francisco.
Over the past year, the talk of the town has shifted from $10 billion compute clusters to $100 billion clusters to trillion-dollar clusters. Every six months another zero is added to the boardroom plans. Behind the scenes, there’s a fierce scramble to secure every power contract still available for the rest of the decade, every voltage transformer that can possibly be procured. American big business is gearing up to pour trillions of dollars into a long-unseen mobilization of American industrial might. By the end of the decade, American electricity production will have grown tens of percent; from the shale fields of Pennsylvania to the solar farms of Nevada, hundreds of millions of GPUs will hum.
The AGI race has begun. We are building machines that can think and reason. By 2025/26, these machines will outpace college graduates. By the end of the decade, they will be smarter than you or I; we will have superintelligence, in the true sense of the word. Along the way, national security forces not seen in half a century will be un-leashed, and before long, The Project will be on. If we’re lucky, we’ll be in an all-out race with the CCP; if we’re unlucky, an all-out war.
Everyone is now talking about AI, but few have the faintest glimmer of what is about to hit them. Nvidia analysts still think 2024 might be close to the peak. Mainstream pundits are stuck on the wilful blindness of “it’s just predicting the next word”. They see only hype and business-as-usual; at most they entertain another internet-scale technological change.
Before long, the world will wake up. But right now, there are perhaps a few hundred people, most of them in San Francisco and the AI labs, that have situational awareness. Through whatever peculiar forces of fate, I have found myself amongst them. A few years ago, these people were derided as crazy—but they trusted the trendlines, which allowed them to correctly predict the AI advances of the past few years. Whether these people are also right about the next few years remains to be seen. But these are very smart people—the smartest people I have ever met—and they are the ones building this technology. Perhaps they will be an odd footnote in history, or perhaps they will go down in history like Szilard and Oppenheimer and Teller. If they are seeing the future even close to correctly, we are in for a wild ride.
Let me tell you what we see.
4. Theoretical –
• Types of Instructional materials
• Their characteristics/ advantages/ disadvantages
• Principles for preparation
Practical –
• Demonstration for preparation
• Hands on training in detail
5. Contd
Instruction – A deliberately arranged set of external events that are
designed to support internal learning process.
Instructional Materials – Instructional materials are printed or other
media intended to convey events of instruction.
Instructional Media – The physical means by which instructional
message is communicated.
6. Traditional Instructional Media –
• Chalk board (black board)
• White board
• Flannel board
• Flip chart
• Epidiascope
• Real objects (specimen)
• Models
• Simulators
Contd
7. Modern Instructional Media –
• Digital presenter
• Visualizer
• Smart Board
• Modern white board
• 3D printed models
• Simulator
• Augmented reality
• Virtual reality
Contd
9. Instruction – a planned process that facilitates learning.
Instructional design – is the process of using our knowledge of how
pupil learn to develop effective instructional strategies that meet the needs of
the learners & the desired learning outcomes.
Steps –
1. Assess the situation (need assessment)
2. State the goal (objectives)
3. Select appropriate medium/ media
4. Implementation
5. Evaluation & revision
10. Elements of instruction –
Instructional design theories –
• Gagnes nine steps of instructional design
• John Keller’s ARCS model
• Merrill’s component display theory
• Reigeluth’s elaboration theory
• Constructivism theory
Contd
Strategies –
• Organizational strategies
• Delivery strategies
• Management strategies
11. Definition – The physical means by which an instructional message is
communicated (printed text, audio with tape, instructor talking etc.)
Elements –
Advantages –
Disadvantages –
• Learning objectives
• Instructional method
• Learner characteristics
• Teacher characteristics
Basis of selection –
• Course characteristics
• Media characteristics
• Practical issues (cost, physical environment, time,
alternative options, qualified staff, electricity,
hardware, software, alternate media, copyright etc.)
12. 3. Search for & review existing media/ materials
4. Adapt existing media/ materials, if necessary
5. If new media/ materials need to be developed –
6. Conduct formative evaluation
7. Implement/ apply
8. Evaluate/ revise
• Determine format,
script, visuals etc.
• Draft materials &
media
• Check for clarity &
flow of ideas
13. Fundamental criteria for effectiveness of teaching/ learning
material (Audio-visual aids) are audibility & visibility.
Classification:
• Purely auditory
• Purely visual
o Require projection
o Doesn’t require projection
• Audio-visual
• Computer mediated materials
Basic Principles:
• Relevance
• Linkage
• Simplicity
• Emphasis
• Consistency in pattern and style
14. • Characteristics:
• Include all necessary information
• Leave out unnecessary information
• Have information in the right order
• Describe all situations in decision-making
• Avoid vague instructions
• Advantages:
• Disadvantages:
15. • Importance:
• Aid teaching process
• Aid learning process
• Expose to virtual object
• Conceptualization
• Bridges the experimental gap
• Achievement of instructional goals
Factors Affecting Media Selection:
• Students
• Objective
• Environment
• Resources
• Practicability
16. Definition – an instructional tool that complements a teaching session
resulting in improved understanding of information & test performance.
Purpose –
• As a class outline or lesson summary
• As a guide to the student through a lecture
• To relieve students of taking notes
• To prepare students for a discussion
• Guide students to further reading
• Supply additional information not readily available elsewhere
17. Types –
• Incomplete handout
• Handout as class outline
• Handout as instruction sheet
• Thought stimulating handout
• Handout as a guide to further reading
Contd
18. OHP is a small machine designed to project an image onto a small screen or
whiteboard. OHP has been useful tool since 1930s.
Types
• Hand written
o Permanent ink
o Water soluble ink
• Photocopied
• Computer printed
Masking & Overlay
Storage
Principles of OHP transparency preparation
Organized
Aesthetically sound
Simple
Interesting
Short
O
A
S
I
S
19. Disadvantages
• Requires equipment &
electricity
• Must know the operation of the
equipment
• Room & audience size limitations
• Image quality – poor
• May blind the participants
• Group of transparencies may be
out of order, dropped, scratched
etc.
Contd
Advantages
• Simple to prepare, operate & update
• Daylight projection is possible
• Can project written & diagrammatic
information
• Control presentation by masking &
overlaying
• Maintain constant eye contact with
participants
• Suitable for both small & large group
• Materials like X-ray, MRI, CT scan etc.
can be shown
20. Guidelines
• Be consistent
• Don’t distract
• Don’t overboard
Fonts – simple, legible, common, no variation, avoid ALL UPPERCASE
• Sizes – 40 32 28 24
• Types – Use sans serif fonts like Arial, Verdana, Tahoma, Comic
Avoid serif fonts like courier, Georgia, times new roman
• Styles – Underline, Bold & Italic as necessary
• Rule of 7 (rule of 6)
• Rule of 10/ 20/ 30
• 8 feet rule
21. Guidelines
Color – Use color to give emphasis a point, to reinforce the logic
• Use black, blue, brown, green (avoid red, orange & yellow)
• Maximum 5 color palette for an entire presentation
• Same color for similar elements
• Dark text on light background in well-lit room
• Light text on dark background in dark room.
Background – consistent throughout, Simple, Attractive, Light
Animation – the way part of a slide appears (line, text, paragraph etc.)
Transition – the way each slide appears
Contd
22. Guidelines
Tables/ Graphs – use graphs instead of tables as much as possible. Must
have title under each graph and over each table
Spelling/ grammar – proof read slides several times for - spelling mistakes,
use of repeated words, grammatical errors
Get someone else to check it
Conclusions – Use an effective & strong closing – audience remember last
words.
• Summarize main points
• Suggest future avenues of research
• Keep all visuals simple
Contd
24. Points to be considered while preparing text-based instructional
materials –
• Reading comprehension process
• Variables in both reader & text
• Design of the instructional materials
Designing elements –
• Structure & Organization
• Readability & Legibility
• Visual illustration
25. Structure & Organization
Verbal cueing
o Linguistic cueing
Semantic – text
Syntactic – grammer
o Instructional design in nature
Typographical cueing
o Font
o Space between lines (1.3/ 1.5), paragraphs (double), more space
between sections than subsections.
• Face (Arial, Verdana, Calibri etc.)
• Styles (Bold, Italic, Underline)
• Size (24201612)
• Color (black, blue, brown etc.)
Contd
26. Readability & Legibility
Readability – interaction between reader & text. Depends on
o Reader based factors
o Text based factors
Legibility – inter-relationship between the size of type, length of line, &
space between the lines • Avoid fancy typefaces (sans serifs are always
better)
• Use 11-12 font size, with 1-2 inter line space
• Keep the line length within 120mm, left aligned (not
justified)
• Avoid ALL UPPERCASE letters, use sentence case
• Prior knowledge of the students
• Knowledge of the language
• Knowledge of the comprehension process
• Number of words per sentence
• How arguments are presented
• Place of example
Contd
27. Visual Illustrations - Picture & figures with words may enhance
understanding & its retention.
Properties of visual illustrations are –
• The message is not the visual alone – it is the interaction between the
visual stimulus & prior knowledge of the learner.
• They are used for specific affective or cognitive purpose – provide
visual explanation of verbal argument (visual memory > word memory).
• It has cross-reference between the text & visual illustration.
Contd
Reader
Text
Verbal Visual
28. S= 1/2/4/8/15/30/60/125/250/500/1000/2000
A= 1.2/1.4/2/2.8/4/5.6/8/11/16/22 normally 6 stops (7 slots
i.e. 1.2 - 8 or 1.4 - 11 or 2 - 16 or 2.8 - 22)
F= (f auto/manual)
E= 25/50/64/100/200/400/800/1600/3200 (ISO/ASA/DIN)
Shutter speed
Aperture
Focus
Emulsion
S
A
F
E
S 1 2 4 8 15 30 60 125 250 500 1000 2000
A 22 16 11 8 5.6 4 2.8 2 1.4 1.2
100
Depth of field (DOF)?
32. Use of Photography in Instructional Materials Contd
Photo Editing – (with different layers, colors, filters)
33. Definition – visual multimedia source that combines a sequence of images to
form a moving picture. It usually have audio components that correspond with
the pictures being shown on the screen.
Types –
• Educational videos
• Promotional videos
• Informational videos
• Documentary films
• Entertainment videos
Benefits
• Facilitating thinking and problem solving
• Assisting with mastery learning
• Inspiring and engaging students
• Authentic learning opportunities
34. Advantages of Videos as educational medium:
• Concept clarity
• More interesting and engaging
• Learn more efficiently
• Retain and maintain interest for longer periods of time
• Innovative and effective means
• Demonstration-friendly
• Create experiences.
• It acts as a flexible teaching medium
• Whenever required can visualize the video and topic will be revised
and can also make notes
Contd
35. Eight steps for using a video clip in teaching
1. Pick a particular clip
2. Prepare specific guidelines
3. Introduce the video briefly
4. Play the clip
5. Stop the clip or replay clip for a specific in-class exercise
6. Set a time for reflection
7. Assign an active learning activity
8. Structure a discussion
Contd
36. Tips for use
• Keep the Video Short (2-4 minutes)
• Watch the whole video first
• Always preview the video
• Make it available outside the classroom
• Use videos your students want
Approaches of use
• Using only video and online learning (the Flipped classroom)
• Blending video into the existing curriculum and course
• Using video as a supplement for engagement or re-enforcements
Contd
37. How to Use Video – 3 main types or stages
• Pre-viewing
• Viewing
• Post Viewing
Steps of Making a Video
• Pre-production
o Planning - Educational questions, Technical questions,Administrative questions
o Scripting
• Production (recording)
• Post-production
o Editing
o Reviewing
Contd
38. It is a mechanism for helping learners to take control of their own learning and
develop the habits of life-long learning and self-assessment.
Characteristics of study guide
• Part of self-instructional package
• Designed for students to use independently
• Contains some of contents as core that comes from text books
• Indicates what should be learned
• Indicates how can be learned
• Guide teachers to plan teaching & monitor the progress
39. How study guide is used
• Have a quick look at all the pages of the guide
• Read the guide prior to attend any learning session on particular topic
• Read suggested reading list (text books, reference books, journals etc.)
• Select the suitable learning materials
• Make comments about the guide, course, method (feedback)
• Plan the learning process & monitor overall progress by yourself
• Make revision
• Be familiar with the assessment system and get prepared accordingly
• Assess yourself to check your understanding of the subject
Contd
40. Components of study guide
• Topic
• Objectives
• Course outline
• Teaching methods
• Student’s comment on the guide
• Self-assessment/ clinical problem discussion
• Resources available
• Revision
• Suggested reading
• Glossary
Contd
41. Advantages of study guide
• Make the teaching-learning session student centered
• More emphasis on students – their needs, interest, expectations
• Student take responsibility for own learning
• Students decide objectives
• Select appropriate learning resources
• Decide sequence & pace
• Assess their own progress
• Active learning
• Teacher acts as a mentor
• Study guide is a media
Contd
45. • Is a system of instructional learning
• The students & the
teachers are physically
separated
• Learning takes place
with technology
• The system uses
various combination of
telecommunications,
hardware & software
46. Contd
Features –
• Teacher is separated geographically from the student
• Learning program is carefully planned & the learner is provided
necessary advice & assistance
• Work done by the student is reviewed by the teacher and
remedial work prescribed if needed (two way communication)
• The learner usually works on his own (occasionally small group
can tackle the program)
47. Contd
Types –
• Type-I : Studying the printed material sent to the students
• Type-II : Type-I is supplemented by regular & obligatory teaching-
learning activities
• Type-III : Type-I & Type-II are supplemented by teachers &
demonstrations on radio & televisions
• Type-IV : A programmed computer performs important teaching
functions (tested by USAF)
48. Contd
Role of teachers –
• Manager of the student’s learning activity
• Producer of learning resource material
• Producer of assessment exercise
Concerns –
• Attitude of teachers
• Attitude of learners
• Cost
49. Poster
• Any piece of printed paper
• Designed to be attached to a vertical surface
• Typically includes both textual and graphic elements
• Designed to be both eye-catching and informative
Methods
• Approach one (one piece method)
• Approach two (panel method)
Advantages & Disadvantages
Publishing Software
• Adobe InDesign
• Adobe PageMaker
• InPage
• Corel Draw
• MS Publisher
• MS PowerPoint
• QuarkXPress
50. Stages in poster production
1. Choosing content
2. Making a plan
3. Preparing the final poster
4. Showing the poster
Contd
Types of posters
• Advertising
• Political
• Movie
• Affirmation & motivational posters
• Event
• Travel
• Educational
• Black light
• Research
International standard poster size
• Large – 24” x 36”
• Medium – 18” x 24”
• Small – 11” x 17”
51. Attributes of a good poster
• Important information should be readable from about 10 feet away
• Title is short and draws interest
• Word count of about 300 to 800 words
• Text is clear and to the point
• Use of bullets, numbering, and headlines make it easy to read
• Effective use of graphics, color and fonts
• Consistent and clean layout
• Includes acknowledgments, your name and institutional affiliation
Contd
52. Choosing content (less is often more)
• Purpose –
• Audience –
• What to look
• Place of display
• Guidance
Making a plan
• Structure – grid system
• Developing poster design
53. Preparing your final poster – five main variables
• Font style - two types
• Type size –
• Leading (line spacing) – 1.5 or 2 space
• Alignment – left
• Case – avoid upper case
An effective poster is –
• Focused – on a single message.
• Graphic – lets graphs and images tell the story; uses text sparingly.
• Ordered – keeps the sequence well-ordered and obvious.
Contd
Other factors
• Color – small range,
• Poster’s background – light
• Diagrams – logical
• Numerical data
54. Contd
Showing the poster
• Stand alone
• Stand next to it – talking to
people as they browse and
answering questions about
the poster.
• Handouts (printing A4
paper, bullet points etc.)
• Producing bullet-point
summaries of panel posters