Swift 3.0 で変わったところから、興味の湧いた 13 項目を、自分が開催する "カジュアル Swift 勉強会" の紹介も兼ねつつ、Swift 愛好会で発表してきました。
少し前に iPhone Dev Sapporo 勉強会で話した内容から、項目数は減らしつつも、新たな項目を紹介したり、紹介済みの項目についても内容を少し膨らませたりしています。
The document discusses Swift features related to variables, functions, and protocols. It provides examples of using var and inout keywords to pass variables by reference into functions. It also demonstrates defining generic functions that accept parameters and return functions.
This document summarizes new features and changes in PHP 5.6, including:
- Constant scalar expressions allow constants to be used in expressions like ONE * 2.
- Variadic functions allow functions to accept variable numbers of arguments via ... and arguments can be unpacked via ....
- Exponentiation is supported via **.
- __debugInfo() allows objects to customize debug output from var_dump().
- Default character encoding changed from ISO-8859-1 to use default_charset.
- Several new functions were added and some functions were changed to be more strict and compatible.
If any class have multiple functions with same names but different parameters then they are said to be overloaded. Function overloading allows you to use the same name for different functions, to perform, either same or different functions in the same class.
If you have to perform one single operation but with different number or types of arguments, then you can simply overload the function.
This document discusses monadic programming (MP) in Clojure. It begins with introductions to monads and monadic programming in Haskell. It then discusses reasons for using MP in Clojure despite it not having static typing or being purely functional. It explains two libraries for MP in Clojure - clojure.algo.monads and funcool/cats - and how they implement monads using macros and protocols. Examples are given of using monads for error handling in a reverse Polish notation calculator and for representing probability distributions.
This document discusses functions in C programming. It defines a function as a block of code that performs a specific task when called. It provides examples of functions used in hotel management like front office, reservation, and housekeeping. It explains function definition, declaration, calling, parameters, arguments, return statements. It differentiates between actual and formal arguments and discusses call by value and call by reference methods of passing arguments to functions.
PowerPoint presentation of functions in C language. It will give you brief idea how function works in C along with its unique features like return statement.
The document discusses Swift features related to variables, functions, and protocols. It provides examples of using var and inout keywords to pass variables by reference into functions. It also demonstrates defining generic functions that accept parameters and return functions.
This document summarizes new features and changes in PHP 5.6, including:
- Constant scalar expressions allow constants to be used in expressions like ONE * 2.
- Variadic functions allow functions to accept variable numbers of arguments via ... and arguments can be unpacked via ....
- Exponentiation is supported via **.
- __debugInfo() allows objects to customize debug output from var_dump().
- Default character encoding changed from ISO-8859-1 to use default_charset.
- Several new functions were added and some functions were changed to be more strict and compatible.
If any class have multiple functions with same names but different parameters then they are said to be overloaded. Function overloading allows you to use the same name for different functions, to perform, either same or different functions in the same class.
If you have to perform one single operation but with different number or types of arguments, then you can simply overload the function.
This document discusses monadic programming (MP) in Clojure. It begins with introductions to monads and monadic programming in Haskell. It then discusses reasons for using MP in Clojure despite it not having static typing or being purely functional. It explains two libraries for MP in Clojure - clojure.algo.monads and funcool/cats - and how they implement monads using macros and protocols. Examples are given of using monads for error handling in a reverse Polish notation calculator and for representing probability distributions.
This document discusses functions in C programming. It defines a function as a block of code that performs a specific task when called. It provides examples of functions used in hotel management like front office, reservation, and housekeeping. It explains function definition, declaration, calling, parameters, arguments, return statements. It differentiates between actual and formal arguments and discusses call by value and call by reference methods of passing arguments to functions.
PowerPoint presentation of functions in C language. It will give you brief idea how function works in C along with its unique features like return statement.
User-defined functions allow programmers to break programs into smaller, reusable parts. There are two types of functions: built-in functions that are predefined in C like printf() and user-defined functions created by the programmer. A function is defined with a return type, name, and parameters. Functions can call other functions and be called from main or other functions. Parameters can be passed by value, where the value is copied, or by reference, where the address is passed so changes to the parameter are reflected in the caller. Functions allow for modularity and code reuse.
F# is a new functional programming language created by Microsoft Research that will have a CTP release this summer. It is based on OCaml and allows for functional, object-oriented and imperative programming. Key features include type inference, immutable values like lists and tuples, pattern matching, and support for generics. Functions are basic units that can be composed in various ways for more expressive code. F# also supports object-oriented features like classes while allowing a functional approach.
hey this is Rupendra choudhary..!! i shared my "c" lang ppt..!!! u just goto that ppt if u r in deep with "c" ..!!! i create after i hv played a much with "c"..(sorry bt ppt is slightly disturbd may be due to unsupportable msppt2010 by slideshare)...find me on rupendrachoudhary1990@gmail.com or https://rupendrachoudhary.wordpress.com
This document provides tips for command line scripting in Perl 6. It discusses common command line switches like -e, -n, and -p. It explains that @*ARGS is an array of all arguments and $*ARGFILES treats arguments as file paths. MAIN subroutines can match signatures to arguments. Undocumented MAIN subs will output usage info generated from documentation tags. The document encourages using phasers, named argument parsing, and modules for larger scripts.
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
Loops allow code to be executed repeatedly. The main loop types are while, for, and do-while loops. While and do-while loops test the condition at the beginning or end of the loop respectively. For loops allow code to be executed a specific number of times. Loops can be nested by placing one loop inside another. Break and continue statements control the flow of loops. Break exits the current loop while continue skips to the next iteration. Though goto can provide unconditional jumps, its use is discouraged due to reducing code readability.
Work common problems out via a functional approach. Think in terms of functions, be lazy, use pipelines and handle concurrency with immutable data borrowing concepts from Haskell/Scala/Erlang. All of this in Python.
This document discusses functions in C programming. It defines what a function is and explains why we use functions. There are two types of functions - predefined and user-defined. User-defined functions have elements like function declaration, definition, and call. Functions can pass parameters by value or reference. The document also discusses recursion, library functions, and provides examples of calculating sine series using functions.
Functions allow programmers to organize C++ code into reusable blocks to perform tasks, where a function is defined with a name and parameters and can be called from other parts of the program. Functions may take parameters, return values, and be called recursively or by reference to modify external variables. The C++ standard library provides header files and built-in functions to help programmers write functions and programs.
1) Functions allow breaking down programs into smaller, self-contained blocks of code that perform specific tasks. Functions make code more organized and reusable.
2) There are two types of functions in C: library functions that are predefined in header files, and user-defined functions that are defined by the user.
3) Functions make code more modular and reusable by allowing the same block of code to be easily called multiple times by name rather than having to rewrite the block.
The document discusses input/output (I/O) streams in C++. It explains that I/O is handled by the iostream library using stream-based classes like istream and ostream. The extraction (>>) and insertion (<<) operators allow input from and output to these streams. Overloading these operators allows user-defined types to be read from and written to streams. This is done by declaring friend operator functions that take a stream and class reference.
Xtend is a Java-compatible language developed by Eclipse. It has a simpler syntax than Java and compiles to Java bytecode. Xtend supports features like lambda expressions, extension methods, and switch expressions. It has strong tooling support in Eclipse and IntelliJ IDEs. Xtend aims to be a pragmatic alternative to Java for development while maintaining full interoperability.
Scope rules determine where variables can be accessed within a program. There are three scopes: local, global, and formal parameters. Local variables are declared within a function and are only accessible within that function. Global variables are declared outside of functions and can be accessed anywhere. Formal parameters act as local variables within a function. It is best practice to initialize variables to avoid garbage values.
Namespaces can group related code such as classes, objects, and functions to prevent naming collisions. Exceptions provide a way to handle errors and problems that occur in programs by bubbling the error up the call stack. Standard exceptions like bad_alloc are thrown for issues like memory allocation failures. Custom exception classes can be created to specify the type of error. Exception specifications declare what types of exceptions a function is allowed to throw.
Swift is a multi-paradigm programming language developed by Apple for iOS, macOS, watchOS, and tvOS. It was inspired by Objective-C, Rust, Haskell, Ruby, Python, C#, CLU, and other languages. The document discusses Swift's history, principles, syntax including variables, constants, data types, functions, closures, and control structures. It provides code examples and explanations of Swift's main features.
The document discusses functions in computer programming. It defines functions as subprograms that allow code to be reused and tested in isolation. There are three main parts to a function: the definition, which specifies the return type, name, parameters and body; the declaration, which specifies the return type, name and parameters; and the call, which invokes the function. Functions can be categorized based on whether they have arguments and/or return values. Arrays can also be passed as arguments to functions.
Functions in C can be divided into smaller subprograms to make programs more modular and easier to read, debug, and update. Functions allow code to be reused by calling the function multiple times. There are four main types of functions: functions with no arguments and no return value, functions with no arguments but a return value, functions with arguments but no return value, and functions with both arguments and a return value. Functions are defined with a return type, name, and list of parameters, and allow for modularization and passing of data between the calling function and called function.
This document discusses exploring ES6 features including classes, modules, arrow functions, template literals, destructuring, iterators, generators, and proxies. It provides code examples of implementing classes, modules, and other features in ES5 syntax compared to the cleaner ES6 syntax. It also discusses setting up a development environment with Node.js, npm, and Babel to use ES6 features and introduces more advanced topics like proxies and generators.
Functions allow programmers to divide complex problems into smaller subproblems by defining reusable blocks of code (functions) to solve specific subtasks. Functions make programs easier to understand and maintain by separating implementation from concept. In C++, functions are defined with a return type, name, parameters, and body. Functions can be called to reuse their code from other parts of a program like the main function. Function prototypes declare the interface while definitions implement the body.
User-defined functions allow programmers to break programs into smaller, reusable parts. There are two types of functions: built-in functions that are predefined in C like printf() and user-defined functions created by the programmer. A function is defined with a return type, name, and parameters. Functions can call other functions and be called from main or other functions. Parameters can be passed by value, where the value is copied, or by reference, where the address is passed so changes to the parameter are reflected in the caller. Functions allow for modularity and code reuse.
F# is a new functional programming language created by Microsoft Research that will have a CTP release this summer. It is based on OCaml and allows for functional, object-oriented and imperative programming. Key features include type inference, immutable values like lists and tuples, pattern matching, and support for generics. Functions are basic units that can be composed in various ways for more expressive code. F# also supports object-oriented features like classes while allowing a functional approach.
hey this is Rupendra choudhary..!! i shared my "c" lang ppt..!!! u just goto that ppt if u r in deep with "c" ..!!! i create after i hv played a much with "c"..(sorry bt ppt is slightly disturbd may be due to unsupportable msppt2010 by slideshare)...find me on rupendrachoudhary1990@gmail.com or https://rupendrachoudhary.wordpress.com
This document provides tips for command line scripting in Perl 6. It discusses common command line switches like -e, -n, and -p. It explains that @*ARGS is an array of all arguments and $*ARGFILES treats arguments as file paths. MAIN subroutines can match signatures to arguments. Undocumented MAIN subs will output usage info generated from documentation tags. The document encourages using phasers, named argument parsing, and modules for larger scripts.
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
Loops allow code to be executed repeatedly. The main loop types are while, for, and do-while loops. While and do-while loops test the condition at the beginning or end of the loop respectively. For loops allow code to be executed a specific number of times. Loops can be nested by placing one loop inside another. Break and continue statements control the flow of loops. Break exits the current loop while continue skips to the next iteration. Though goto can provide unconditional jumps, its use is discouraged due to reducing code readability.
Work common problems out via a functional approach. Think in terms of functions, be lazy, use pipelines and handle concurrency with immutable data borrowing concepts from Haskell/Scala/Erlang. All of this in Python.
This document discusses functions in C programming. It defines what a function is and explains why we use functions. There are two types of functions - predefined and user-defined. User-defined functions have elements like function declaration, definition, and call. Functions can pass parameters by value or reference. The document also discusses recursion, library functions, and provides examples of calculating sine series using functions.
Functions allow programmers to organize C++ code into reusable blocks to perform tasks, where a function is defined with a name and parameters and can be called from other parts of the program. Functions may take parameters, return values, and be called recursively or by reference to modify external variables. The C++ standard library provides header files and built-in functions to help programmers write functions and programs.
1) Functions allow breaking down programs into smaller, self-contained blocks of code that perform specific tasks. Functions make code more organized and reusable.
2) There are two types of functions in C: library functions that are predefined in header files, and user-defined functions that are defined by the user.
3) Functions make code more modular and reusable by allowing the same block of code to be easily called multiple times by name rather than having to rewrite the block.
The document discusses input/output (I/O) streams in C++. It explains that I/O is handled by the iostream library using stream-based classes like istream and ostream. The extraction (>>) and insertion (<<) operators allow input from and output to these streams. Overloading these operators allows user-defined types to be read from and written to streams. This is done by declaring friend operator functions that take a stream and class reference.
Xtend is a Java-compatible language developed by Eclipse. It has a simpler syntax than Java and compiles to Java bytecode. Xtend supports features like lambda expressions, extension methods, and switch expressions. It has strong tooling support in Eclipse and IntelliJ IDEs. Xtend aims to be a pragmatic alternative to Java for development while maintaining full interoperability.
Scope rules determine where variables can be accessed within a program. There are three scopes: local, global, and formal parameters. Local variables are declared within a function and are only accessible within that function. Global variables are declared outside of functions and can be accessed anywhere. Formal parameters act as local variables within a function. It is best practice to initialize variables to avoid garbage values.
Namespaces can group related code such as classes, objects, and functions to prevent naming collisions. Exceptions provide a way to handle errors and problems that occur in programs by bubbling the error up the call stack. Standard exceptions like bad_alloc are thrown for issues like memory allocation failures. Custom exception classes can be created to specify the type of error. Exception specifications declare what types of exceptions a function is allowed to throw.
Swift is a multi-paradigm programming language developed by Apple for iOS, macOS, watchOS, and tvOS. It was inspired by Objective-C, Rust, Haskell, Ruby, Python, C#, CLU, and other languages. The document discusses Swift's history, principles, syntax including variables, constants, data types, functions, closures, and control structures. It provides code examples and explanations of Swift's main features.
The document discusses functions in computer programming. It defines functions as subprograms that allow code to be reused and tested in isolation. There are three main parts to a function: the definition, which specifies the return type, name, parameters and body; the declaration, which specifies the return type, name and parameters; and the call, which invokes the function. Functions can be categorized based on whether they have arguments and/or return values. Arrays can also be passed as arguments to functions.
Functions in C can be divided into smaller subprograms to make programs more modular and easier to read, debug, and update. Functions allow code to be reused by calling the function multiple times. There are four main types of functions: functions with no arguments and no return value, functions with no arguments but a return value, functions with arguments but no return value, and functions with both arguments and a return value. Functions are defined with a return type, name, and list of parameters, and allow for modularization and passing of data between the calling function and called function.
This document discusses exploring ES6 features including classes, modules, arrow functions, template literals, destructuring, iterators, generators, and proxies. It provides code examples of implementing classes, modules, and other features in ES5 syntax compared to the cleaner ES6 syntax. It also discusses setting up a development environment with Node.js, npm, and Babel to use ES6 features and introduces more advanced topics like proxies and generators.
Functions allow programmers to divide complex problems into smaller subproblems by defining reusable blocks of code (functions) to solve specific subtasks. Functions make programs easier to understand and maintain by separating implementation from concept. In C++, functions are defined with a return type, name, parameters, and body. Functions can be called to reuse their code from other parts of a program like the main function. Function prototypes declare the interface while definitions implement the body.
iOS オールスターズ2でお話しした資料です! Swift らしさってなんだろう、そんなところを API デザインガイドラインと Swift 標準ライブラリの表現に着目して 7 つほど紹介してみました。あくまでも "指針" なので『そういう風に考えていくのね』みたいに捉えて、そこからは "自分らしい" 言葉を紡いでいってくれたらいいのかなって思います。
The document defines a Timeline struct that conforms to a DataType protocol. The Timeline struct stores an array of Tweet objects and provides methods to insert, delete, and retrieve Tweets from the array. The DataType protocol defines requirements for a type that manages an array of items including methods to insert, delete, and access items.
This document provides examples of commands used with the Swift Package Manager. It shows how to check the version, create a package directory, initialize different types of packages, fetch dependencies, update dependencies, and display dependency information in different formats including dot graph and JSON.
きっかけは try! Swift 2016 の HIPSTER SWIFT でした。そこで Hector さんの lazy var について興味深い(当時はどんなに頑張っても意味を汲み取れなかった)話を受け、もう一度 lazy var の特徴を眺めそこから『Hector さんの発していた意味』と『lazy var をどんな風に使ったらいいのかな』みたいなことを考察してみた資料です。
The document discusses Swift's implicit features such as constants, variables, optionals, tuples, functions, operators, and structures. It provides examples of declaring constants and variables, optional binding, tuple decomposition, function parameters and return types, operator overloading, and defining structures. The document is intended to explain Swift's type inference and implicit features through code examples.
The document discusses stacks and queues as data structures. It begins by defining a Node struct and List class to implement a linked list. It then provides an overview of stacks, including common stack operations like push and pop. Stacks follow LIFO order and can be implemented using arrays or linked lists. The document also discusses queues, which follow FIFO order. Key queue operations are enqueue and dequeue. Queues can also be implemented using arrays or linked lists. The document provides examples of implementing both stacks and queues as classes using these underlying data structures.
The document discusses stacks and queues as data structures. It begins by defining a Node struct and List class to implement a linked list. It then provides an overview of stacks, including common stack operations like push and pop. Stacks follow LIFO order and can be implemented using arrays or linked lists. The document also discusses queues, which follow FIFO order. Key queue operations are enqueue and dequeue. Queues can also be implemented using arrays or linked lists. The document provides examples of implementing both stacks and queues as classes with the appropriate member functions.
The document discusses stacks and queues as data structures. It begins by defining a Node struct and List class to implement a linked list. It then provides an overview of stacks, including common stack operations like push and pop. Stacks follow LIFO order and can be implemented using arrays or linked lists. The document also discusses queue operations like enqueue and dequeue. Queues follow FIFO order and can also be implemented using arrays or linked lists. It provides examples of implementing both stacks and queues as classes with the appropriate member functions.
The document discusses stacks and queues as data structures. It describes stacks as lists where insertion and deletion occur at the same end, following LIFO order. The primary stack operations are push and pop. Stacks can be implemented using arrays or linked lists. Queues are lists where insertion occurs at one end and deletion at the other, following FIFO order. The primary queue operations are enqueue and dequeue. Queues can also be implemented using arrays or linked lists. Examples of stack and queue implementations and uses are provided.
The document discusses stacks and queues as data structures. It begins by defining a Node struct and List class to implement a linked list. It then provides an overview of stacks, including common stack operations like push and pop. Stacks follow LIFO order and can be implemented using arrays or linked lists. The document also discusses queues, which follow FIFO order. Key queue operations are enqueue and dequeue. Queues can also be implemented using arrays or linked lists. The document provides examples of implementing both stacks and queues as classes using these underlying data structures.
The document discusses stacks and queues as data structures. It begins by defining a Node struct and List class to implement a linked list. It then provides an overview of stacks, including common stack operations like push and pop. Stacks follow LIFO order and can be implemented using arrays or linked lists. The document also discusses queues, which follow FIFO order. Key queue operations are enqueue and dequeue. Queues can also be implemented using arrays or linked lists. The document provides examples of implementing both stacks and queues as classes using these underlying data structures.
The document discusses stacks and queues as data structures. It begins by defining a Node struct and List class to implement a linked list. It then provides an overview of stacks, including common stack operations like push and pop. Stacks follow LIFO order and can be implemented using either arrays or linked lists. The document also discusses queues, which follow FIFO order. Like stacks, queues support basic operations like enqueue and dequeue and can be implemented with arrays or linked lists. It provides examples of implementing both stacks and queues as class structures.
This document discusses first-class functions and lambda calculus. It begins with an overview of Alonzo Church and the origins of lambda calculus. It then covers first-class functions in JavaScript, functions as objects in Java, and first-class functions in Scala. The document also discusses generic higher-order functions and control abstraction.
The document discusses functional programming and pattern matching. It provides examples of using pattern matching in functional programming to:
1. Match on algebraic data types like lists to traverse and operate on data in a recursive manner. Pattern matching allows adding new operations easily by adding new patterns.
2. Use pattern matching in variable declarations to destructure data like tuples and case class objects.
3. Perform pattern matching on function parameters to selectively apply different logic based on the patterns, like filtering even numbers from a list. Everything can be treated as values and expressions in functional programming.
Functional Programming for OO Programmers (part 2)Calvin Cheng
Code examples demonstrating Functional Programming concepts, with JavaScript and Haskell.
Part 1 can be found here - http://www.slideshare.net/calvinchengx/functional-programming-part01
Source code can be found here - http://github.com/calvinchengx/learnhaskell
Let me know if you spot any errors! Thank you! :-)
C++ problemPart 1 Recursive Print (40 pts)Please write the recu.pdfcallawaycorb73779
C++ problem
Part 1: Recursive Print (40 pts)
Please write the recursive List reverse print function, whose iterative version we wrote in class.
Below are the function signatures for the functions you are going to need:
public:
/**Additional Operations*/
void print_reverse();
//Wrapper function that calls the reverse helper function to print a list in reverse
//prints nothing if the List is empty
private:
void reverse(Nodeptr node);
//Helper function for the public printReverse() function.
//Recursively prints the data in a List in reverse.
Why do we need the private helper function here?
Since we are going to be reversing our list node by node, in a recursive fashion, we want to pass
a one node at a time to our reverse function.
However, since our nodes are private, we cannot access them if we call the function inside of
main.
Add these function signatures to your List.h file along with your other function prototypes inside
the class definition.
Make sure that you place the reverse function inside the private portion of your List class
definition and the print_reverse function prototype to the public portion of your List class
definition.
Now, implement these two functions inside of List.h, under your section for additional
operations.
Important: Test each function carefully inside of your ListTest.cpp to make sure that it is
working properly.
Part 2: Adding an Index to Your List Nodes (20 pts)
Next, you will add the following functions to your List.h
/**Accessor Functions*/
int get_index();
//Indicates the index of the Node where the iterator is currently pointing
//Nodes are numbered from 1 to length of the list
//Pre: length != 0
//Pre: !off_end()
...
int List::get_index()
{
//Implement the function here
}
/**Manipulation Procedures*/
void scroll_to_index(int index);
//Moves the iterator to the node whose index is specified by the user
//Pre: length != 0
...
void scroll_to_index(int index)
{
//Implement function here
}
Part 3: Implementing Search as Part of Your List (40 pts)
Now, we are going to add two search functions to our List so that we can search for elements in
our List.
The first of these functions is going to be a simple linear search function.
You will need to add the following function prototype and function definition to your List.h:
/**Additional Operations*/
int linear_search(listitem item);
//Searchs the list, element by element, from the start of the List to the end of the List
//Returns the index of the element, if it is found in the List
//Returns -1 if the element is not in the List
//Pre: length != 0
...
int List::linear_search(listitem item)
{
//Implement the function here
}
You are also going to add a function to perform recursive binary search on your List.
You will need to add the following function prototype and function definition to your List.h:
int binary_search(int low, int high, listitem item);
//Recursively searchs the list by dividing the search space in half
//Returns the index of the element, if it is fo.
Complete the provided partial C++ Linked List program. Main.cpp is g.pdfrajkumarm401
Complete the provided partial C++ Linked List program. Main.cpp is given and Link list header
file is also given. The given testfile listmain.cpp is given for demonstration of unsorted list
functionality. The functions header file is also given. Complete the functions of the header file
linked_list.h below.
=========================================================
// listmain.cpp
#include \"Linked_List.h\"
int main(int argc, char **argv)
{
float f;
Linked_List *theList;
cout << \"Simple List Demonstration\ \";
cout << \"(List implemented as an Array - Do not try this at home)\ \ \";
cout << \"Create a list and add a few tasks to the list\";
theList = new Linked_List(); // Instantiate a list object
theList->Insert(5, 3.1f); // Note: The argument to the funtion should be a float
theList->Insert(1, 5.6f); // A constant real number like 3.1 is interpreted as
theList->Insert(3, 8.3f); // a double unless it is explicitly defined as a float
theList->Insert(2, 7.4f); // by adding an \'f\' to the end of the number.
theList->Insert(4, 2.5f);
// Show what is in the list
theList->PrintList();
// Test the list length function
cout << \"\ List now contains \" << theList->ListLength() << \"items.\ \ \";
// Test delete function
cout << \"Testing delete of last item in list.\ \";
theList->Delete(4);
theList->PrintList();
// Test delete function
cout << \"Testing delete of first item in list.\ \";
theList->Delete(5);
theList->PrintList();
// Test delete function
cout << \"Testing delete of a middle item in list.\ \";
theList->Delete(3);
theList->PrintList();
// Test delete function with a known failure argument
cout << \"Testing failure in delete function.\ \";
if(theList->Delete(4))
cout << \"Oops! Should not have been able to delete.\ \";
else
cout << \"Unable to locate item to delete.\ \";
// Test search (known failure)
cout << \"Testing Search function. Search for key 3\ \";
if(theList->Search(3, &f))
cout << \"Search result: theData = %f\ \", f;
else
cout << \"Search result: Unable to locate item in list\ \";
// Test search (known success)
cout << \"Testing Search function. Search for key 2\ \";
if(theList->Search(2, &f))
cout << \"Search result: theData = \" << f << \"\ \";
else
cout << \"Search result: Unable to locate item in list\ \";
cout << \"\ \ End list demonstration...\";
return 0;
}
=====================================================================
===================
// linked_list.h functions
#include
using namespace std;
// Define a structure to use as the list item
struct ListItem
{
int key;
float theData;
ListItem *next;
};
class Linked_List
{
private:
ListItem *head; // Pointer to head of the list
public:
Linked_List(); // Class constructor
~Linked_List(); // Class destuctor
void ClearList(); // Remove all items from the list
bool Insert(int key, float f);// Add an item to the list
bool Delete(int key); // Delete an item from the list
bool Search(int key, float *retVal); // Search for an item in the list
int ListLength(); // Return numb.
In C++Add the function min as an abstract function to the classar.pdffantoosh1
In C++:
Add the function min as an abstract function to the classarrayListTypeto return the smallest
element of the list.
Also, write the definition of the function min in the classunorderedArrayListTypeand write a
program to test this function.
arrayListType.h
#ifndef H_arrayListType
#define H_arrayListType
class arrayListType
{
public:
bool isEmpty() const;
//Function to determine whether the list is empty
//Postcondition: Returns true if the list is empty;
// otherwise, returns false.
bool isFull() const;
//Function to determine whether the list is full
//Postcondition: Returns true if the list is full;
// otherwise, returns false.
int listSize() const;
//Function to determine the number of elements in
//the list.
//Postcondition: Returns the value of length.
int maxListSize() const;
//Function to determine the maximum size of the list
//Postcondition: Returns the value of maxSize.
void print() const;
//Function to output the elements of the list
//Postcondition: Elements of the list are output on the
// standard output device.
bool isItemAtEqual(int location, int item) const;
//Function to determine whether item is the same as
//the item in the list at the position specified
//by location.
//Postcondition: Returns true if list[location]
// is the same as item; otherwise,
// returns false.
// If location is out of range, an
// appropriate message is displayed.
virtual void insertAt(int location, int insertItem) = 0;
//Function to insert insertItem in the list at the
//position specified by location.
//Note that this is an abstract function.
//Postcondition: Starting at location, the elements of
// the list are shifted down,
// list[location] = insertItem; length++;
// If the list is full or location is out of
// range, an appropriate message is displayed.
virtual void insertEnd(int insertItem) = 0;
//Function to insert insertItem at the end of
//the list. Note that this is an abstract function.
//Postcondition: list[length] = insertItem; and length++;
// If the list is full, an appropriate
// message is displayed.
void removeAt(int location);
//Function to remove the item from the list at the
//position specified by location
//Postcondition: The list element at list[location] is
// removed and length is decremented by 1.
// If location is out of range, an
// appropriate message is displayed.
void retrieveAt(int location, int& retItem) const;
//Function to retrieve the element from the list at the
//position specified by location
//Postcondition: retItem = list[location]
// If location is out of range, an
// appropriate message is displayed.
virtual void replaceAt(int location, int repItem) = 0;
//Function to replace the elements in the list
//at the position specified by location.
//Note that this is an abstract function.
//Postcondition: list[location] = repItem
// If location is out of range, an
// appropriate message is displayed.
void clearList();
//Function to remove all the elements from the list
//After this operation, the size of t.
The document defines a template class called myList that implements a dynamic array-based list of common elements. The myList class contains public member functions for the constructor, destructor, printing elements, appending elements, checking if an element is in the list, inserting elements, sorting elements, and overloading operators. It also contains private member variables for tracking the length of the list and storing the elements in a dynamic array. The template class is defined in a header file called myList.hpp, which also provides documentation on creating a test program called testmyList.cpp to test the myList class.
The document provides an overview of functions in Swift including:
- Function format with parameters, return types, and body
- Calling functions and returning values
- Functions that return tuples
- External parameter names and shorthand names
- Default parameter values
- In-out parameters and call by reference
- Function types as parameters and return types
- Nested functions
The document contains examples and explanations of each concept over 37 slides.
This document discusses JavaScript functions. It explains that functions are first-class objects that can be stored in variables, passed as arguments, and returned from other functions. It provides examples of defining, calling, and returning values from functions. It also covers optional parameters, anonymous functions, higher-order functions, and functions as methods.
For each task, submit your source java code file.(1) Objective Im.pdfdhavalbl38
For each task, submit your source java code file.
(1) Objective: Implement Link List
Write a class that maintains the scores for a game application. Implement the addition and
removal function to update the database. The gamescore.txt contains player’ name and score data
record fields separated by comma. For Removal function, uses the name field to select record to
remove the game score record.
Download – List.java, LList.java, Dlink.java, GameEntry.java, gamescore.txt
(a)Read gamescore.txt to initialize the Linked list in sorted order. (1 point)
(b)Provide Remove and Add function for user to update the sorted linked list. (1 point)
(2)Add a reverse function to the LList.java class to reverse the order of the linked list. (2 points).
---------------------------------------------------------------------------------------------------------------------
-----------------------------------------
//gamescore.txt
Mike,1105
Rob,750
Paul,720
Anna,660
Rose,590
Jack,510
--------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------
//DLink.java
/** Source code example for \"A Practical Introduction to Data
Structures and Algorithm Analysis, 3rd Edition (Java)\"
by Clifford A. Shaffer
Copyright 2008-2011 by Clifford A. Shaffer
*/
/** Doubly linked list node */
class DLink {
private E element; // Value for this node
private DLink next; // Pointer to next node in list
private DLink prev; // Pointer to previous node
/** Constructors */
DLink(E it, DLink p, DLink n)
{ element = it; prev = p; next = n; }
DLink(DLink p, DLink n) { prev = p; next = n; }
/** Get and set methods for the data members */
DLink next() { return next; }
DLink setNext(DLink nextval)
{ return next = nextval; }
DLink prev() { return prev; }
DLink setPrev(DLink prevval)
{ return prev = prevval; }
E element() { return element; }
E setElement(E it) { return element = it; }
}
--------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------
//GameEntry.java
public class GameEntry {
protected String name;
protected int score;
public GameEntry(String n, int s) {
name = n;
score = s;
}
public String getName() {return name;}
public int getScore() {return score;}
public String toString() {
return \"(\"+name+\",\"+score+\")\";
}
}
--------------------------------------------------------------------------------------------------------------------
----------------------------------
//List.java
/** Source code example for \"A Practical Introduction to Data
Structures and Algorithm Analysis, 3rd Edition (Java)\"
by Clifford A. Shaffer
Copyright 2008-2011 by Clifford A. Shaffer
*/
/** List ADT */
public interface List {
/** Remove all contents from the list, so it is once again
empty. Client is responsible for reclaiming storage
used by the list elements. */
p.
In C++Write a recursive function to determine whether or not a Lin.pdfflashfashioncasualwe
In C++
Write a recursive function to determine whether or not a Linked List is in sorted order (smallest
value to largest value).
Add the following function prototypes to your List class under the section for access functions,
then implement the functions below the class definition:
public:
/**Access Functions*/
bool isSorted();
//Wrapper function that calls the isSorted helper function to determine whether
//a list is sorted in ascending order.
//We will consider that a list is trivially sorted if it is empty.
//Therefore, no precondition is needed for this function
private:
bool isSorted(Nodeptr node);
//Helper function for the public isSorted() function.
//Recursively determines whether a list is sorted in ascending order.
#include //for NULL
#include
#include
using namespace std;
template //list stores generic list data, not any specific C++ type
class List
{
private:
struct Node
{
listdata data;
Node* next;
Node* previous;
Node(listdata data): data(data), next(NULL), previous(NULL){}
};
typedef struct Node* Nodeptr;
Nodeptr first;
Nodeptr last;
Nodeptr iterator;
int size;
public:
/**Constructors and Destructors*/
List();
//Default constructor; initializes and empty list
//Postcondition: numeric values equated to zero, or strings should be empty.
List(const List &list);
~List();
//Destructor. Frees memory allocated to the list
//Postcondition: position NodePtr at next Node
/**Accessors*/
listdata getFirst();
//Returns the first element in the list
//Precondition:NodePtr points to the first node on list
listdata getLast();
//Returns the last element in the list
//Precondition: make new node first on the list
listdata getIterator();
bool isEmpty();
//Determines whether a list is empty.
int getSize();
//Returns the size of the list
/**Manipulation Procedures*/
void startIterator();
void advanceIterator();
void removeLast();
//Removes the value of the last element in the list
//Precondition: list is not empty, not the first element.
//Postcondition: one remaining node
void removeIterator();
void removeFirst();
//Removes the value of the first element in the list
//Precondition: list is not empty
//Postcondition: no nodes left
void insertLast(listdata data);
//Inserts a new element at the end of the list
//If the list is empty, the new element becomes both first and last
//Postcondition: next equal to null
void insertFirst(listdata data);
//Inserts a new element at the start of the list
//If the list is empty, the new element becomes both first and last
//Postcondition:point nodePtr next node on list
/**Additional List Operations*/
bool offEnd();
void printList();
//Prints to the console the value of each element in the list sequentially
//and separated by a blank space
//Prints nothing if the list is empty
void insertIterator(listdata data);
bool operator==(const List &list);
};
// constructor definition
template
List::List(): first(NULL), last(NULL), iterator(NULL), size(0) {}
template
List::List(const List &list): size(list.size)
{
if(list..
Similar to Swift 3.0 で変わったところ - 厳選 13 項目 #love_swift #cswift (20)
2019/12/25 に開催した「みんなで Swift 復習会 GO! in 札幌」で使用した資料です。主にオープニング用の資料で、本編で使ったスライドは僅かで現場にいないと役に立たないかもしれませんが、何かの参考用に公開します。
実際の現場で使った本編資料は2ページですけれど、話が脱線する中で詳細に触れた項目が記載されていたページも数ページですけれど公開しておきました。
2018/11/09 の Swift 愛好会の LT で『Swift の let した変数に値を再代入してみよう』という問題提起をするのに使ったオープニング的なスライドです。
このスライドに「解答」は含まれていないので、この話題をきっかけにあれこれ試行錯誤して、さらにはそこから『どうして2回、代入することができたのか』みたいな理由を考える糸口にしてもらえたら嬉しいです。
This code snippet shows two switch statements in Swift. The first switch statement matches on a variable v and prints different outputs depending on which pattern matches. The second switch statement matches on a device variable and can match multiple patterns on one case or use a where clause to check for a suffix, printing outputs accordingly.
The document discusses control flow statements in Swift including if/else statements to check conditions, switch statements to check multiple options, and looping statements like for-in, while and repeat-while. It also provides examples of if let to safely unwrap optionals and the nil coalescing operator ?? to handle nil values.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
When it is all about ERP solutions, companies typically meet their needs with common ERP solutions like SAP, Oracle, and Microsoft Dynamics. These big players have demonstrated that ERP systems can be either simple or highly comprehensive. This remains true today, but there are new factors to consider, including a promising new contender in the market that’s Odoo. This blog compares Odoo ERP with traditional ERP systems and explains why many companies now see Odoo ERP as the best choice.
What are ERP Systems?
An ERP, or Enterprise Resource Planning, system provides your company with valuable information to help you make better decisions and boost your ROI. You should choose an ERP system based on your company’s specific needs. For instance, if you run a manufacturing or retail business, you will need an ERP system that efficiently manages inventory. A consulting firm, on the other hand, would benefit from an ERP system that enhances daily operations. Similarly, eCommerce stores would select an ERP system tailored to their needs.
Because different businesses have different requirements, ERP system functionalities can vary. Among the various ERP systems available, Odoo ERP is considered one of the best in the ERp market with more than 12 million global users today.
Odoo is an open-source ERP system initially designed for small to medium-sized businesses but now suitable for a wide range of companies. Odoo offers a scalable and configurable point-of-sale management solution and allows you to create customised modules for specific industries. Odoo is gaining more popularity because it is built in a way that allows easy customisation, has a user-friendly interface, and is affordable. Here, you will cover the main differences and get to know why Odoo is gaining attention despite the many other ERP systems available in the market.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
WWDC 2024 Keynote Review: For CocoaCoders AustinPatrick Weigel
Overview of WWDC 2024 Keynote Address.
Covers: Apple Intelligence, iOS18, macOS Sequoia, iPadOS, watchOS, visionOS, and Apple TV+.
Understandable dialogue on Apple TV+
On-device app controlling AI.
Access to ChatGPT with a guest appearance by Chief Data Thief Sam Altman!
App Locking! iPhone Mirroring! And a Calculator!!
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
How Can Hiring A Mobile App Development Company Help Your Business Grow?ToXSL Technologies
ToXSL Technologies is an award-winning Mobile App Development Company in Dubai that helps businesses reshape their digital possibilities with custom app services. As a top app development company in Dubai, we offer highly engaging iOS & Android app solutions. https://rb.gy/necdnt
34. enum Item {
case binary(NSData)
}
let data1: NSMutableData = …
let data2: NSData = …
let item = Item.binary(data1)
data1.appendData(data2)
35. enum Item {
case binary(Data)
}
var data1: Data = …
let data2: Data = …
let item = Item.binary(data1)
data1.appendData(data2)
36.
37.
38.
39. Advance to the next element and return it, or `nil` if no
next element exists.Once `nil` has been returned, all
subsequent calls return `nil`.
protocol IteratorProtocol {
associatedtype Element
mutating func next() -> Element?
60. class Base : Equatable {
func isEqual(to rhs: Base) -> Bool {…}
}
class Sub : Base {
override func isEqual(to rhs: Base) -> Bool {…}
}
func == (lhs: Base, rhs: Base) -> Bool {
return lhs.isEqual(to: rhs)
}
61. class Base : Equatable {
class func == (lhs: Base, rhs: Base) -> Bool {…}
}
class Sub : Base {
override
class func == (lhs: Base, rhs: Base) -> Bool {…}
}
75. switch (value1, value2) {
case let (value?, nil), let (nil, value?):
return value
case let (value1?, value2?):
return value1 + value2
case (nil, nil):
return 0
}
76. switch device {
case
let .iPhone(_, osVersion, network, _)
where osVersion > 8.0,
let .iPad(_, osVersion, network, _, true)
where network == .cellular,
doSomething(device, osVersion, network)
case .iPodTouch:
doSomething(device)
default:
doSomething()
}