This document provides instructions and materials for a board game called "Swarm'n'roll" that is intended to teach agile principles like swarming, work in progress limits, and cycle time. It can be played by 3-6 players who take on roles in a software development team. The game is played over two iterations, with players rolling dice to simulate progress and coordinating work by moving tasks and items between workflow states on a board. Scorecards are used to track metrics like items completed and cycle times for discussion at a post-game debriefing.