Surge soda is making a comeback targeted towards gamers. The document outlines strategies to promote Surge by partnering with gaming content creators on YouTube and Twitch, sponsoring gaming events, and creating augmented reality and social media games that feature Surge cans as characters. The goal is to position Surge as the energizing drink of choice for gamers and revive interest in the soda among millennials nostalgic for the 1990s brand identity.
Here are some of the most amazing digital campaign that gives us at Kuliza our daily dose of inspiration. There is just so much more to be mesmerized by, but a little reminder to better ourselves everyday is always a great idea. Hope you enjoy them as much as we enjoyed exploring them.
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Here are some of the most amazing digital campaign that gives us at Kuliza our daily dose of inspiration. There is just so much more to be mesmerized by, but a little reminder to better ourselves everyday is always a great idea. Hope you enjoy them as much as we enjoyed exploring them.
Make Your Live Service Game Thrive | Andy Needham, Matt DixonJessica Tams
Delivered at Casual Connect Europe 2016
Chillingo’s head of studio, Andy Needham and business development director, Matt Dixon will explain how to overcome common challenges in developing and maintaining live service games for players around the world. They will reference case study examples from their multiplayer battle tank game, Iron Force and share what’s made it one of the company’s most successful games.
Introducing New Market Elements -
Marketing a new product (game console) following a segmentation, targeting and positioning strategy after analyzing potential consumers and opening up the niche market.
Four Marketing P's including Promotional and Price strategy
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Date: May 16, 2017
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Better Twitch Broadcasting through Rapid Prototyping & Human Centered DesignDigital Surgeons
LIVESTREAMING IS BECOMING MAINSTREAM.
Human Centered Design is more than just another buzzword.
Players are now both the producers and the consumers of video content, creating new challenges and opportunities for publishers and brands.
The eSports industry is turning gaming into a lucrative spectator sport; over 200 million viewers in 2014 with over 3.7 billion hours watched.
The rise of Youtube Gaming, Periscope, and the $970m acquisition of Twitch show both the potential and popularity of streaming in the gaming community.
TWITCH HAS CHANGED THE GAME.
Twitch accounts for more than 43% of all live video-streaming traffic by volume.
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-Red Bull Twitch ’n Ride - the Red bull Twitch channel has 65,000+ followers
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-Coca-Cola - partnering with League of Legends
Snickers - partnering with Twitch for their “You’re not You” campaign
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DAN SAFFER
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Social TV has transformed TV from a one-way communication system to an interactive dialogue where TV watchers play an important role in co-creating the viewership experience.
Branded Games - The Dark Horse in Digital AdvertisingBen Chong
Branded games are the next big thing in digital advertising. Learn how multi-billion dollar brands such as Disney, Kia Motors and Tissot are using games in their marketing campaigns and content strategies.
Presenter: JT Gleason, Director of Integration Success
Date: May 16, 2017
Event: Nordic Game 2017
Twitch is the largest social video platform for gamers on the planet. Millions of people watch billions of hours of game video per month on Twitch. Your players are already deeply engaged with your game’s content on Twitch when they are not playing it directly. But Twitch is more than just a way to market your game. Twitch has several powerful technologies to amplify your game’s reach, engagement and ultimately monetisation. In this talk, JT will discuss all the technological options you have in order to make your game bigger, stickier and better monetised. Both you and Twitch win when your game is as large as possible. Come learn how we can work together on a technical level in order to give your game the best shot at success!
Better Twitch Broadcasting through Rapid Prototyping & Human Centered DesignDigital Surgeons
LIVESTREAMING IS BECOMING MAINSTREAM.
Human Centered Design is more than just another buzzword.
Players are now both the producers and the consumers of video content, creating new challenges and opportunities for publishers and brands.
The eSports industry is turning gaming into a lucrative spectator sport; over 200 million viewers in 2014 with over 3.7 billion hours watched.
The rise of Youtube Gaming, Periscope, and the $970m acquisition of Twitch show both the potential and popularity of streaming in the gaming community.
TWITCH HAS CHANGED THE GAME.
Twitch accounts for more than 43% of all live video-streaming traffic by volume.
BRANDS AND PUBLISHERS ARE STARTING TO SEE THE VALUE.
-Red Bull Twitch ’n Ride - the Red bull Twitch channel has 65,000+ followers
-Old Spice Nature Man - this Twitch campaign alone earned Old Spice over 32,000 followers
-Coca-Cola - partnering with League of Legends
Snickers - partnering with Twitch for their “You’re not You” campaign
WE FAIL FAST, EARLY, AND INEXPENSIVELY IN ORDER TO ARRIVE AT HUMAN CENTERED SOLUTIONS.
“GREAT DESIGN ALLOWS PEOPLE TO ACCOMPLISH THE SAME GOALS IN THE LEAST AMOUNT OF MOVES.”
DAN SAFFER
Author of Microinteractions: Designing with Details
eSports is changing the way we compete - http://esports.digitalsurgeons.com/
Fan Engagement (Sport) - Workshop and Case StudiesDan Strang
Using case studies from across the world, EventsTag's CEO Dan Strang talks through some of the most exciting new trends in fan engagement, sports marketing and fan interaction. Using photo marketing techniques Dan looks at how to convert passive fans into active fans
A pictorial overview of how leading games companies have leveraged KTplay to drive more player engagement and revenue in their games. With user acquisitions costs climbing ever higher, retaining and monetizing the players you already have is a critical component to success in the mobile market. KTplay’s in-game community platform opens a two-way communication channel between publishers and their players, to increase engagement, retention, monetization, and customer satisfaction amongst their high-value customers.
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FutureM 2013 session with GSN Digital
Speakers:
Ari Brandt
CEO and co-founder, MediaBrix
John Federman
CEO, Dailybreak
Geoffrey Greenblatt
North American Gaming Director, Mindshare
James Kissell
Strategic Partner Lead, Americas Mobile Apps and Gaming, Google
Christian Meyer
Senior Vice President, Digital Advertising, GSN Digital
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2. WHAT IS SURGE• Surge is a Coca-Cola soda
that was sold from 1996 until
2002.
• But in recent years the fans
started a movement for its
comeback, and now they are
going to bring it back to the
public.
• The challenge is:
• Create a demand for Surge;
• Present and create an
interest for the product with
3. SURGE IS THE
FREAKS AND GEEKS• Surge was promoted to the
90’s youth as a soda for those
who are rebels, an image
exemplified by James Franco
and his Freaks gang in the TV
show “Freaks and Geeks”. In
the series, the geeks are very
dorky and are far from being
the popular kids.
• Now in the 2000's, the geek
culture is huge with major
comic book heroes
blockbusters and a popular
4. THE GAMER GEEK
• Video games played a huge
change in this swap, with an
increasing numbers of gamers and
a booming industry that sold over
$79 billion in the last 5 years.
• Surge has a huge opportunity
presenting itself as a drink for
gamers, since their love for games
unites millennials and those who
grew in the 90’s.
• This culture does not have a big
interest in a healthy lifestyle, so its
acceptance for the product will be
better than other groups.
5. STRATEGY
Relaunch the product as a drink for gamers of
all ages.
Associate itself with the gaming community.
Build brand awareness and promote
#LevelUp with partnership with content
creators.
Build an interactive and fun form of
communication to create a strong relationship
with customers.
6. LAUNCH PARTY• To promote the relaunch of Surge
Soda, an exclusive gaming event
will be realized. In it, those few
who are invited can go inside a
video game, and become
themselves the avatars. As they
go trough levels, they will
encounter different challenges
and enemies, the latter will be
controlled by the people who are
watching the live broadcast of the
event on Twitch.
• If the event is successful and the
public have interest in
participating in it, the event can
7. 90’S INVASION ON
YOUTUBE AND TWITCH• Twitch is a gaming broadcasting
platform where users can watch
a variety of games being played
live. It is viewed by100 million
viewers monthly, the same
number of people as YouTube
and Netflix.
• Partnerships will be created with
several YouTube and Twitch
channels for them to have 90’s
games being played and talked
about.
• There are ad spots during
broadcast on Twitch where we
8. AWESOME GAMES
DONE QUICK
• AGDQ is an anual live charity
event on Twitch. During the
broadcast, a lot of games are
played, from old to new, and the
challenge is to do them as fast
as possible.
• In the last edition, over a $1.5
million was raised for charity
and more than 9 million unique
users watched the event.
• This rushed style of playing is a
great opportunity for Surge and
its energetic properties.
9. SNAPCHAT KARAOKE
• By mimicking the Karaoke’s
score system we will bring a
singing game to Snapchat.
Users will be invited to send us
videos of them singing their
favorite songs and we will
send back their score.
7878
10. VINE VIDEOS
• Surge is a sugar and caffeine
rush, giving a boost of energy
for those who drink it, similar
to a power up or a new life in
a video game. With this idea,
Surge will work with different
Vine celebrities so they can
create funny content with the
soda, using gaming
references and the product
itself.
• The product will be shown as
a #LevelUp from video games
brought to the real world.
11. SURGE ARMY
• Gaming has left digital with a
new trend of character
figures. They started with
Skylanders, then Disney got
in the game, and later
Nintendo.
• Surge will approach this trend
by making the cans become
characters in a social gaming
app. Users will add them to
the game trough pictures, and
every can will have a different
digital content.