The document outlines a project called "La Route des Fables" or "The Route of Tales" which aims to have groups of children from different countries exchange traditional tales from their cultures. The project organizers will travel the world visiting schools and having the children of each country perform a tale received from the previous country visited. In this way, the tales will complete a "world tour" as they are passed from children in one nation to the next. The project seeks to develop cultural understanding and children's creative skills through September 2012 to April 2013.
Quito and Riobamba, experience life with IN RIOBAMBA
local families, learn about the indigenous
culture of the Andes and help vulnerable - Homestay accommodation for 10 nights.
communities. You will discover Ecuador's - Volunteer work with local NGO
natural wonders and make lifelong friends. supporting children and families.
- Cultural activities and Spanish classes.
OBJECTIVES - Excursions to local villages, Chimborazo
- Improve Spanish language skills. National Park and hot springs.
- Learn about Ecuador's history, culture,
people and environment. LENGTH OF PROGRAM | 21 days
- Participate in a community service project
7scenes - The (Urban) Landscape as an Exhibition SpaceRonald Lenz
The document discusses using mobile phones and location-based technologies to create new cultural experiences in urban landscapes. It describes how physical locations have cultural meaning and histories that can be experienced through mobile devices using rich media content, narratives and gamification. Examples are provided of past projects that used mobile storytelling, games, maps and user-generated content to engage audiences in cultural heritage in new ways. The document promotes the 7scenes platform for creating, sharing and playing mobile cultural games and tours that bring digital cultural experiences to physical spaces.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
The document discusses using sock puppets to encourage literacy, oracy, and language learning for students. Sock puppets can be used to help students tell stories creatively by setting up backgrounds and props. They also allow for interactive and engaging learning as students can use different sock puppet characters to role play and learn through drama and group activities. Students find sock puppets fun and engaging as they allow creativity in storytelling.
Simple past present perfect tenth classAngeles1910
The document summarizes the difference between using the simple past and present perfect tenses in English. The simple past is used for actions completely in the past, while the present perfect connects the past to the present by describing actions that began in the past but continue to the present or may happen again. Examples are provided to illustrate when to use each, including the sentences "Sara lived in Boston for 5 years" to indicate she no longer lives there, versus "Sara has lived in Boston for 5 years" to mean she still lives there currently. Time words that typically accompany each tense are also outlined.
Quito and Riobamba, experience life with IN RIOBAMBA
local families, learn about the indigenous
culture of the Andes and help vulnerable - Homestay accommodation for 10 nights.
communities. You will discover Ecuador's - Volunteer work with local NGO
natural wonders and make lifelong friends. supporting children and families.
- Cultural activities and Spanish classes.
OBJECTIVES - Excursions to local villages, Chimborazo
- Improve Spanish language skills. National Park and hot springs.
- Learn about Ecuador's history, culture,
people and environment. LENGTH OF PROGRAM | 21 days
- Participate in a community service project
7scenes - The (Urban) Landscape as an Exhibition SpaceRonald Lenz
The document discusses using mobile phones and location-based technologies to create new cultural experiences in urban landscapes. It describes how physical locations have cultural meaning and histories that can be experienced through mobile devices using rich media content, narratives and gamification. Examples are provided of past projects that used mobile storytelling, games, maps and user-generated content to engage audiences in cultural heritage in new ways. The document promotes the 7scenes platform for creating, sharing and playing mobile cultural games and tours that bring digital cultural experiences to physical spaces.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
The document discusses using sock puppets to encourage literacy, oracy, and language learning for students. Sock puppets can be used to help students tell stories creatively by setting up backgrounds and props. They also allow for interactive and engaging learning as students can use different sock puppet characters to role play and learn through drama and group activities. Students find sock puppets fun and engaging as they allow creativity in storytelling.
Simple past present perfect tenth classAngeles1910
The document summarizes the difference between using the simple past and present perfect tenses in English. The simple past is used for actions completely in the past, while the present perfect connects the past to the present by describing actions that began in the past but continue to the present or may happen again. Examples are provided to illustrate when to use each, including the sentences "Sara lived in Boston for 5 years" to indicate she no longer lives there, versus "Sara has lived in Boston for 5 years" to mean she still lives there currently. Time words that typically accompany each tense are also outlined.
This short document promotes creating presentations using Haiku Deck, a tool for making slideshows. It encourages the reader to get started making their own Haiku Deck presentation and sharing it on SlideShare. In a single sentence, it pitches the idea of using Haiku Deck to easily create and share slideshow presentations online.
This document lists and describes various hobbies people enjoy in their free time. It discusses hobbies involving music, sports, collecting things, video games, television, puzzles, reading, gardening, outdoor recreation like hiking and climbing, cooking, and creative hobbies that result in products like woodworking, photography, and jewelry making. Hobbies are activities people engage in for enjoyment when not working and help make life more interesting.
I had to present a country within the Hofstede analysis. This sounded a little boring so instead I made a funky and simple presentation on Cali & San Francisco, with culture and landmarks exposed.
The 90s fashion scene was characterized by individuality and comfort over strict adherence to trends. While styles were varied, relaxed, simple clothing became popular. Jeans and t-shirts remained common staples. Musical influences like grunge and rap also contributed styles such as plaid shirts, baggy pants and baseball caps. Unnatural hair dyeing and long, loose hair were also typical of the 90s look for both men and women. Supermodels influenced a emphasis on thinness during the decade.
This document provides a project description for Islands of Awe, an interactive website for storytelling aimed at children and those young at heart. The website will feature islands populated by reimagined story characters like monsters and superheroes. Visitors will be able to experience different stories each time as the sequence and characters encountered on each island visit will vary. The project promotes co-creative storytelling by allowing visitors' imaginations to help generate the stories. It brings together a team of creative professionals from different fields seeking 24,000 euros to finalize additional island content, programming, and promotion.
The interview discusses the puppet tradition in France with a puppeteer named Veronique Dumarcait. She describes some of the beneficial psychological effects of puppet play for children, such as allowing children to express themselves in new ways. She then discusses some of the major puppet traditions still alive in France, such as Guignol puppets in Lyon and mentions efforts to keep the tradition alive through festivals and schools of puppetry. Finally, she suggests ways puppetry could be integrated into education to make connections between history and modern puppet theater.
Camp DaVinci's mission is to provide a summer learning experience for children ages 5-9 focused on science, technology, and the arts. Children can attend morning, afternoon, or full-day sessions each week for $150-250. Camp activities blend hands-on learning in science, technology, engineering and the arts through topics like crazy science, art, dinosaurs, theater, cooking and more. The camp aims to foster creativity, learning and self-discovery in a nurturing environment.
Digital storytelling is a method that combines short personal stories told from the heart with multimedia elements like images, graphics, music and sound. It originated in Oakland in 2007 and has since spread internationally through workshops that guide participants through the process of crafting 2-3 minute digital stories on a personal topic using tools like iMovie. The typical digital story holds a 250-300 word script accompanied by 20-30 images and incorporates voice, music and sound effects. Participants learn reflection and identity skills through sharing their stories.
The document describes Camp DaVinci's mission and summer program offerings. The mission is to provide an educational and entertaining summer camp experience for children ages 5-9, focusing on science, technology, and the arts. Campers can attend morning, afternoon, or full-day sessions. The camp aims to foster creativity, learning, self-discovery and interest in various subjects in a nurturing environment. A variety of weekly programs are listed that blend hands-on activities related to science, technology, engineering and the arts.
The document discusses a presentation by Julie Laroche on promoting a shark exhibition and IMAX film at the Montreal Science Centre. Some key points from the presentation include:
- The science center has had an IMAX theater since 1988 and opened its current location in 2000.
- The goals were to create a "Shark happening" and increase combos of visitors seeing both the exhibition and film.
- Challenges included the exhibition opening in April while the film wasn't ready until May, requiring differentiation.
- The strategy involved separate campaigns for the exhibition and film, along with a combo promotion campaign.
- Examples of execution included outdoor banners, lobby displays, hallway signage, website/social media posts, print
Digital storytelling is a method that combines oral storytelling with multimedia tools to create personal stories. A typical digital story is 2-3 minutes, includes a 250-300 word script, 20-30 images/video/illustrations, and a voiceover with music and sound effects. The stories are produced through a 3-day workshop process involving creativity, peer feedback, and technical production training.
The SMILE project aims to involve young people in exploring European identity. It involves schools and museums collaborating to create a virtual museum. Students carry out activities to represent aspects of their identity, which are published online. They then explore each other's museums to learn about identities elsewhere in Europe. The goals are to avoid stereotypes, include diverse groups, and help students see themselves and others as European citizens.
This short document promotes creating presentations using Haiku Deck, a tool for making slideshows. It encourages the reader to get started making their own Haiku Deck presentation and sharing it on SlideShare. In a single sentence, it pitches the idea of using Haiku Deck to easily create and share slideshow presentations online.
This document lists and describes various hobbies people enjoy in their free time. It discusses hobbies involving music, sports, collecting things, video games, television, puzzles, reading, gardening, outdoor recreation like hiking and climbing, cooking, and creative hobbies that result in products like woodworking, photography, and jewelry making. Hobbies are activities people engage in for enjoyment when not working and help make life more interesting.
I had to present a country within the Hofstede analysis. This sounded a little boring so instead I made a funky and simple presentation on Cali & San Francisco, with culture and landmarks exposed.
The 90s fashion scene was characterized by individuality and comfort over strict adherence to trends. While styles were varied, relaxed, simple clothing became popular. Jeans and t-shirts remained common staples. Musical influences like grunge and rap also contributed styles such as plaid shirts, baggy pants and baseball caps. Unnatural hair dyeing and long, loose hair were also typical of the 90s look for both men and women. Supermodels influenced a emphasis on thinness during the decade.
This document provides a project description for Islands of Awe, an interactive website for storytelling aimed at children and those young at heart. The website will feature islands populated by reimagined story characters like monsters and superheroes. Visitors will be able to experience different stories each time as the sequence and characters encountered on each island visit will vary. The project promotes co-creative storytelling by allowing visitors' imaginations to help generate the stories. It brings together a team of creative professionals from different fields seeking 24,000 euros to finalize additional island content, programming, and promotion.
The interview discusses the puppet tradition in France with a puppeteer named Veronique Dumarcait. She describes some of the beneficial psychological effects of puppet play for children, such as allowing children to express themselves in new ways. She then discusses some of the major puppet traditions still alive in France, such as Guignol puppets in Lyon and mentions efforts to keep the tradition alive through festivals and schools of puppetry. Finally, she suggests ways puppetry could be integrated into education to make connections between history and modern puppet theater.
Camp DaVinci's mission is to provide a summer learning experience for children ages 5-9 focused on science, technology, and the arts. Children can attend morning, afternoon, or full-day sessions each week for $150-250. Camp activities blend hands-on learning in science, technology, engineering and the arts through topics like crazy science, art, dinosaurs, theater, cooking and more. The camp aims to foster creativity, learning and self-discovery in a nurturing environment.
Digital storytelling is a method that combines short personal stories told from the heart with multimedia elements like images, graphics, music and sound. It originated in Oakland in 2007 and has since spread internationally through workshops that guide participants through the process of crafting 2-3 minute digital stories on a personal topic using tools like iMovie. The typical digital story holds a 250-300 word script accompanied by 20-30 images and incorporates voice, music and sound effects. Participants learn reflection and identity skills through sharing their stories.
The document describes Camp DaVinci's mission and summer program offerings. The mission is to provide an educational and entertaining summer camp experience for children ages 5-9, focusing on science, technology, and the arts. Campers can attend morning, afternoon, or full-day sessions. The camp aims to foster creativity, learning, self-discovery and interest in various subjects in a nurturing environment. A variety of weekly programs are listed that blend hands-on activities related to science, technology, engineering and the arts.
The document discusses a presentation by Julie Laroche on promoting a shark exhibition and IMAX film at the Montreal Science Centre. Some key points from the presentation include:
- The science center has had an IMAX theater since 1988 and opened its current location in 2000.
- The goals were to create a "Shark happening" and increase combos of visitors seeing both the exhibition and film.
- Challenges included the exhibition opening in April while the film wasn't ready until May, requiring differentiation.
- The strategy involved separate campaigns for the exhibition and film, along with a combo promotion campaign.
- Examples of execution included outdoor banners, lobby displays, hallway signage, website/social media posts, print
Digital storytelling is a method that combines oral storytelling with multimedia tools to create personal stories. A typical digital story is 2-3 minutes, includes a 250-300 word script, 20-30 images/video/illustrations, and a voiceover with music and sound effects. The stories are produced through a 3-day workshop process involving creativity, peer feedback, and technical production training.
The SMILE project aims to involve young people in exploring European identity. It involves schools and museums collaborating to create a virtual museum. Students carry out activities to represent aspects of their identity, which are published online. They then explore each other's museums to learn about identities elsewhere in Europe. The goals are to avoid stereotypes, include diverse groups, and help students see themselves and others as European citizens.
This document discusses the StoryKit iPhone application and how it can be used to foster creativity in children. It describes a father who used StoryKit on a road trip to encourage his son to develop superhero characters and compose an original story. By brainstorming character traits and plot details, the son was able to create and publish a story using StoryKit's multimedia authoring tools. The document argues that StoryKit and other creative apps can support new media literacies like performance and distributed cognition in children. When used during quality time together, such apps provide motivated, multimodal learning experiences rather than just acting as distractions.
MovioCA is a Brazilian content house led by Amadeu Alban, who has 12 years of experience directing and producing audiovisual content for cinema and TV in Brazil. He has worked with major Brazilian networks and production companies on TV shows, ads, branded content, shorts, animation and documentaries. MovioCA is developing several animated and live-action television series and documentaries for children and families that combine entertainment with education using a transmedia storytelling approach.
Universe Awareness - Inspiring Young Childrenunawe
"Universe Awareness - Inspiring Young Children"
S. Levin
Presented at: Communicating Astronomy with the Public 2007 (CAP 2007)
Athens, Greece
Date: October 9, 2007
The document discusses transmedia storytelling and how stories can be expanded across different mediums to increase engagement. It uses the examples of Star Wars and the children's book Flotsam to show how they were expanded from their original forms into other mediums like movies, toys, video games and more. The author discusses experiments they conducted taking Flotsam and developing an interactive app and physical exploration kit to extend the story's world. However, the most successful experiment blended the digital and physical by using AR-enabled collectible cards. The document concludes by discussing the research question of how to better blend the digital and physical worlds in transmedia stories and play experiences to enhance 21st century learning.
This document discusses how science can be found in unexpected places and communicated in hundreds of formats to raise public awareness. Some examples given include finding science in urban and natural landscapes, as well as communicating it through educational workshops, materials, games, exhibitions, TV programs, and network activities. The goal is to light up the hidden corners of science and make it accessible and exciting to everyone through collaborative efforts between researchers, teachers, and science communicators.
This document discusses ways that culture can be integrated into language instruction through various cultural products and activities. It provides examples of using films, stories, advertisements, food, and music from French-speaking cultures to give students context and insights into practices, perspectives, and diversity. Students can analyze cultural features, compare cultures, and retell stories or create their own versions. The document emphasizes that culture provides an essential context for language learning and encourages tapping into the rich cultural resources available.
The document discusses a lesson plan on diversity that will have students read and compare different versions of the Cinderella story from around the world, such as French, Egyptian, Native American, and Chinese versions. Students will also learn about the cultures the stories come from and have a cultural festival at the end of the unit where they can share foods, music, clothing from their own cultural backgrounds. Parents are asked to help their children learn about their cultural backgrounds and read with them.
Catherine Georgopoulou describes her experience with an eTwinning project called "Journey Through Time". The project involved students from 9 European countries following the journey of two characters, Etwin and Ning, as they discovered historical sites across Europe. Through activities like creating presentations, a virtual museum, e-book, maps, puzzles and games, students learned about the history and culture of different countries while improving their communication skills. The project promoted multicultural understanding and gave students experience with innovative teaching methods using digital tools. Teachers and students from various countries collaborated to create shared educational resources and tell a common story.
Lithuania the presentation about monthly activitiesEdita edita
The document summarizes the activities of the Velzys gymnasium students over the course of their first year participating in a flipped learning project using ICT. Key events included:
- Introducing the project to teachers and students and forming working groups
- Creating social media groups and an e-Twinning platform for collaboration
- Developing a project logo and board
- Attending meetings in Portugal, Italy, Spain, and Latvia where students presented on their culture and school
- Learning how to make digital materials like e-guides, movies, and postcards
- Gaining experience with intercultural exchange and improving English skills
Greenlight For Girls 20 November BrusselsMRancourt
Registration is now open for our greenlight for girls event - a new social initiative encourage young women to consider a future in math, science, engineering and technology.
This document is the first issue of "Talking Travel, The Magazine" published by Steve Gillick. It includes articles on various travel topics such as adventure travel, fam trips, travel writing, destination discovery in Lima, and travel safety. The magazine aims to transform travel professionals into destination experts through skill development and knowledge that can generate revenue. It will feature destinations, travel trends, photography, niche markets and other travel content. The editor welcomes readers to this new publication and encourages travel professionals to discuss their training needs.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
Sur la route des fables en
1. LA ROUTE DES
FABLES
Once upon a time…
a worldtour…
2. SUMMARY
I. OBJECTIVE AND GOAL ................................................................................................................ 1
II. WHO ARE WE ? .......................................................................................................................... 2
III. ONCE UPON A TIME THERE WAS… A PROJECT…........................................................................ 3
a. Why the tales ? ...................................................................................................................... 4
b. Developping children’s competences with this project : ......................................................... 5
IV. ITINERARY OF « LA ROUTE DES FABLES » .................................................................................... 6
V. SCHEDULE .................................................................................................................................. 7
VI. BUDGET ..................................................................................................................................... 8
VII. SPONSORSHIP ............................................................................................................................ 9
3. LA ROUTE DES FABLES
I. OBJECTIVE AND GOAL
Travelling is a way for us to open to their imagination and creativity. To
others. There is nothing better than the realize this multicultural approach, we
adventure of a travel to discover our decided, that we will choose the tales
world, the other countries, the cultures as a way of exchange, by cooperating
and, at the same time, to share our with a group of children in each
experiences and knowledge. The main country.
goal of our travel, is to start a mutual
dialog with the different peoples of the
world, particularly with the children, for
who its more difficult to understand the
complexity of our world.
For that very reason, our project and
objective is to make a world tour with
an educational goal, where the
children of the different countries and
cultures could create a relationship
between each other. They could
exchange with the each other about
their everyday life, share their
competences and discover the
different wonders of the world using
Page | 1
4. LA ROUTE DES FABLES
II. WHO ARE WE ?
Name: Csilla FILE Name: Geoffrey BALME
Nationality: Hungarian Nationality: French
Age : 27 years old (01/07/1984) Age: 25 years old (26/08/1986)
Profession : History, literature and Profession : Graduate as an
linguistic teacher (Master degree) engineer in the EFREI school
specialized in information and
Child Animator- Diploma BAFA
communication technology.
Certification in the technics of the
Language : French (native
animation
language), English (Advanced),
Language : Hungarian (native Spanish (beginner)
language), English (Advanced),
Sports : swimming, squash, ski,
French (Intermediate)
wakeboard
Sports : squash, bicycle, ski
Roles in the project: Creator of
Roles in the project: Creator of the itinerary, the website, design,
the project, illustrations, contacting budget, photographer and
the participants schools, animating cameraman.
the activities
Page | 2
5. LA ROUTE DES FABLES
III. ONCE UPON A TIME THERE WAS+ A PROJECT+
Our project is to make a « world tour The « system » will work like this, until
with the tales », and this will be the last country that we will visit.
possible thanks to all the children of
those countries, where we will travel. By following this logic, to complete the
Namely, each group of children with « chain », the group of children of the
whom we will meet, will give to us a last visited country (U.S.A.) will send
typical tale of their country. We will their tale to the French children : the
then present this tale to the children of tales will make a real world tour !
the next country where we will go.
After that, they will choose a technique
(f. e.: puppet, theatre, animation), to
carry it out this tale with our help.
« La route des fables » will work as a
chain. The children of the departure
country (France) will choose a typical Of course, all the process will be
French tale, that we will deliver to the documented (photos, videos) on our
group of children whom we will meet blog, so the children can really follow
first (i.e the small Indonesians). The “the way of the tales” and can watch
next step would be to carry out this what they and the other children
story with the children within 5-6 day. created. Moreover, Thanks to this
When it will be done, the Indonesian blog, they can also communicate,
children will send their typical tale to make friendship with the each other,
the children of the next country, where and discover, in an interactive way, the
we will travel. wonders of the world.
Page | 3
6. LA ROUTE DES FABLES
a. Why the tales ?
Everybody knows at least one tale That’s why we have chosen the tale,
from his childhood. A tale is universal, as a way of transmission between the
it deals with the world, and it speaks to children of the world.
the whole humanity. Each tale is like
the mirror of a culture, it doesn’t tell
“just” a story, but it allows us, to
discover the cultures, the mentalities
and the behavior of the people as well.
On one hand, by discovering and
carrying out these tales, the children
can see our world from a different view
and on the other hand, this “adventure”
is an excellent occasion to develop a
lot of competences.
Page | 4
7. LA ROUTE DES FABLES
b. Developping children’s competences with this project :
• Sharing • Creativity
• Friendship • Imagination
• Discovery of the world • Self-expression
• Traditions discovery • Development of the language
• Tolerance • Communication
• Cooperation • The joy of the creation
• Teamwork • Visualization
Page | 5
8. IV. ITINERARY OF « LA ROUTE DES FABLES »
Duration of the project : From September 5th, 2012 until end of April 2013
This map doesn’t show the real route of our travel, but the chain of the project. We will also visit other countries where we won’t deploy the
project, mainly because of a lack of time.
Participant countries in our project : France Indonesia New-Zealand Australia Siam Philippines USA
9. LA ROUTE DES FABLES
V. SCHEDULE
05/13
04/12
09/12
Before leaving During the world tour When we are back
• Searching for the foreign • Meeting with the children and introduce our project to • Intervention in the schools
schools and associations them • Projections in the salons,
• Contacting the • Projection of our travel (photos, videos) festivals, conferencesH
participants countries • Projection of the tales which were already realized in the • Expositions of the photos,
• Searching for the previous countries videos
sponsors and finding the • Discovery of the tale which was sent by the previous • Production of a DVD with
funds (financings) country the tales of the world.
• Meeting with the French • Preparation of the realization (choice of the preferred
children to introduce our expression technique : theatre, puppet, animation, etc.,
project and to receive the preparation of the characters, decoration)
French tale with what we • « Shooting » of the performance
will leave. • Last day : Projection the creation of the children
• Presentation by the children of the typical tale that they
would like to send to the next country with us.
Page | 7
10. LA ROUTE DES FABLES
VI. BUDGET
Transports 8000€
Various materials 2000€ This budget is
Photo/Video material 3000€ quite important,
Clothes 500€ that’s why we need
Health 500€ your help
Visas and insurances 500€
Food 7000€
Accommodation 7000€
We already have the
Bank fees 500€
photo/video material,
Postal fees 500€ and, furthermore, we will
Visits 3000€ bring 20 000€ to the
project. So we have to
Internet access 500€ find around 10 000€
TOTAL 33000€
Various materials
Photo/Video material
Clothes
Health
Transport
Food
Accommodation
Visas and insurances
Postal fees
Visits
Internet access
Page | 8
11. LA ROUTE DES FABLES
VII. SPONSORSHIP
You like our project and would like to participate or help ?
Whether you are a company, a collectivity or a unique person, you can sponsor this
project as much for a financial way as for a material way.
Indeed, we are sure that participate in this educational project will reinforce your
« open on the world » image.
You will be visible on our internet website, http://www.surlaroutedesfables.fr/en/
which will be mediatized. Some advertisement spaces will be set-up allowing each
visitor to access easily to your commercial place.
The photos that we will take, will be copyright-free and can be send to you on
demand. Of course, we will also present our partners and sponsors on all the
expositions, salons or exhibitions in what we will participate when we will be back.
• Internet
Our internet website will be used to
present our project during the whole
duration of it. The logos of our partners
will be shown on the main page as well
as on some others.
• Clothes
• Press Depending on the type of sponsoring,
It’s plan to write articles in travel’s we will put your logo on our clothes.
magazines (Carnets d’aventures,
Globetrotteur magazine, etcH), or • Contact us !
daily newspapers. Connect now to our website and click
on the “contact us” tab, and we can
• Radios then talk about a sponsoring program.
We will be followed by some national
radios, like « Le Mouv’ »
Thanks !
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