This document provides guidelines for researching a chosen artist, suggesting going multi-media to research the artist's history, release history, and brand image in order to structure it similarly to previous genre research.
This document discusses different ways to define and understand audiences. It introduces the concept of audiences as a mass - people experiencing the same media texts individually without interaction. However, this theory from 1950 that audiences are anonymous and isolated is now outdated, as people often share their media experiences with others. The learning objectives are to understand how audiences can be defined, particularly key ways of defining them.
This document discusses categorizing people into different lifestyle types or attitudes. It provides 14 potential lifestyle categories, including cowboys, cynics, drifters, drop-outs, egoists, groupies, innovators, puritans, rebels, traditionalists, trendies, and utopians. The categories are based on people's attitudes towards life and how they want to experience and impact the world.
The document discusses audience classification and profiling by discussing how media producers define a "typical" audience member based on subjectivities like gender, age, education, family, self-image, class, nation, ethnicity, religion, politics, and location. It provides a list of subjectivities that are used to help define the social position of individual audience members. Producers are encouraged to use 15 questions to build a profile of someone without meeting them based solely on these subjectivities.
Initial research was conducted on conventional horror fonts to find one that looked degraded for a media package. Several fonts provided inspiration to hand-make a new 'scratchy' typeface that combined aspects of the researched fonts for the project. The typeface was created to have a degraded, scratchy quality inspired by fonts found during the initial research.
This document requests background information about a band, including the members' names, nationalities, ages, how they met, when and where the band was formed, who writes the songs, and who the leader is. It also asks about the band's professional career, including their type of music, instruments used, albums and hits, and prizes. Finally, it asks for the author's personal experience with the band's music and opinions on the band's future.
- The document discusses 4 different masthead designs created by the author for their magazine to represent different styles and get feedback to help decide on a final design.
- The designs were inspired by existing mastheads and the magazine's indie pop theme, using colors and fonts typical of the independent music scene.
- Feedback was gathered using 4 questions and showed a clear understanding the magazine's genre was indie pop. The 3rd design was the most preferred for standing out while still looking refined.
- The first design was least liked as it lacked uniqueness and wouldn't attract attention in the competitive music magazine market.
Group interviews can provide more in-depth views on topics from quieter individuals and remove dominant voices. They allow for creative techniques like splitting groups to develop arguments for different perspectives and debate them, or splitting to explore topics in more depth then rejoining for discussion. Real examples include splitting user and non-user groups to argue for their preferred product and splitting to develop sales stories for existing and new products to debate.
We are looking for Chief Accountant to hold a new, independent position at manufacturing company in Lodz. If you consider this offer as suitable with Your experience and expectations, feel free to contact me.
This document discusses different ways to define and understand audiences. It introduces the concept of audiences as a mass - people experiencing the same media texts individually without interaction. However, this theory from 1950 that audiences are anonymous and isolated is now outdated, as people often share their media experiences with others. The learning objectives are to understand how audiences can be defined, particularly key ways of defining them.
This document discusses categorizing people into different lifestyle types or attitudes. It provides 14 potential lifestyle categories, including cowboys, cynics, drifters, drop-outs, egoists, groupies, innovators, puritans, rebels, traditionalists, trendies, and utopians. The categories are based on people's attitudes towards life and how they want to experience and impact the world.
The document discusses audience classification and profiling by discussing how media producers define a "typical" audience member based on subjectivities like gender, age, education, family, self-image, class, nation, ethnicity, religion, politics, and location. It provides a list of subjectivities that are used to help define the social position of individual audience members. Producers are encouraged to use 15 questions to build a profile of someone without meeting them based solely on these subjectivities.
Initial research was conducted on conventional horror fonts to find one that looked degraded for a media package. Several fonts provided inspiration to hand-make a new 'scratchy' typeface that combined aspects of the researched fonts for the project. The typeface was created to have a degraded, scratchy quality inspired by fonts found during the initial research.
This document requests background information about a band, including the members' names, nationalities, ages, how they met, when and where the band was formed, who writes the songs, and who the leader is. It also asks about the band's professional career, including their type of music, instruments used, albums and hits, and prizes. Finally, it asks for the author's personal experience with the band's music and opinions on the band's future.
- The document discusses 4 different masthead designs created by the author for their magazine to represent different styles and get feedback to help decide on a final design.
- The designs were inspired by existing mastheads and the magazine's indie pop theme, using colors and fonts typical of the independent music scene.
- Feedback was gathered using 4 questions and showed a clear understanding the magazine's genre was indie pop. The 3rd design was the most preferred for standing out while still looking refined.
- The first design was least liked as it lacked uniqueness and wouldn't attract attention in the competitive music magazine market.
Group interviews can provide more in-depth views on topics from quieter individuals and remove dominant voices. They allow for creative techniques like splitting groups to develop arguments for different perspectives and debate them, or splitting to explore topics in more depth then rejoining for discussion. Real examples include splitting user and non-user groups to argue for their preferred product and splitting to develop sales stories for existing and new products to debate.
We are looking for Chief Accountant to hold a new, independent position at manufacturing company in Lodz. If you consider this offer as suitable with Your experience and expectations, feel free to contact me.
This document certifies that the recipient has completed the Linux Professional Institute's Linux Essentials Professional Development Certificate and demonstrated proficiency with the Linux operating system. It was issued in Toronto, Ontario, Canada on a specific date and includes a unique identification number that can be used to verify the authenticity of the certificate online.
El documento presenta el programa del II Encuentro de Jóvenes Investigadores en Lingüística, que incluye dos mesas de ponencias sobre temas lingüísticos con presentaciones de estudiantes e investigadores de diferentes universidades peruanas, así como una conferencia inaugural, obsequios de libros y un discurso de clausura.
El documento analiza dos casos relacionados con aprendices del SENA. En el primer caso, se indica que Federico debe portar su carnet de aprendiz en todo momento según el capítulo 4 del reglamento. La respuesta de la líder de bienestar al aprendiz fue equivocada. En el segundo caso, se menciona que Nicolás puede solicitar formalmente los resultados de sus evaluaciones amparándose en el artículo 7, derecho 11 del reglamento.
Este documento contiene 10 preguntas sobre mecánica de palancas, poleas y relaciones de transmisión. Las preguntas cubren temas como las ventajas de las palancas, ejemplos de palancas de segundo grado, cálculos de fuerzas utilizando palancas, relaciones de fuerza, velocidad y número de poleas en sistemas de poleas, y cálculo de relaciones de transmisión para compresores y bicicletas. El documento evalúa la comprensión de conceptos básicos de mecánica a través de
Este documento presenta instrucciones para una actividad práctica sobre mapas mentales. Los estudiantes deben descargar e instalar una herramienta gratuita para crear mapas mentales como FreeMind. Luego, deben crear un mapa mental sobre la temática publicada en su wiki personal y publicar el mapa mental en su blog para el 15 de febrero a las 11 pm. Los mapas mentales son diagramas usados para representar palabras, ideas y conceptos relacionados con una palabra o idea central de manera radial.
Salman Syed completed an online non-credit course in Customer Analytics authorized by the University of Pennsylvania and offered through Coursera. The course was taught by Eric Bradlow, Peter Fader, Raghu Iyengar, and Ron Berman of The Wharton School. Coursera verified Salman Syed's identity and participation in the course, issuing a certificate dated April 20, 2016.
Con la stretta di mano tra la Camusso e Lettieri è sancito simbolicamente l'intento di creare concrete opportunità lavorative a Napoli.Anche la leader della Cgil non lesina critiche all'operato di de Magistris.
This document summarizes the history and evolution of the zombie genre in cinema. It begins with early influential films from the 1920s-1940s that helped establish tropes of the genre. George Romero is credited with beginning the modern zombie film with Night of the Living Dead in 1968, setting conventions like flesh-eating zombies and survival in an enclosed space. The genre then expanded with Italian zombie films and comedic takes in the 2000s, as well as fictional depictions of "real" zombies.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, innovative technology, and influences from genres like classical, jazz, and psychedelia. Key pioneering prog bands of the 1970s included King Crimson, Genesis, Emerson Lake & Palmer, and Rush. While prog waned in popularity in the late 1970s, it maintained a cult following and saw a resurgence in the 1980s with bands like Marillion gaining mainstream success. Prog continues today with classic bands, new acts, and the use of modern technology.
This document provides guidance on creating and pitching a media studies advanced portfolio containing a music video, digipack, and advertisement for a music genre. It instructs the student to produce graphs and analyze research on their chosen sub-genre, storyboard and create drafts of the projects, gather feedback, and create a multimedia director's pitch justifying and evidencing all creative choices through research, feedback, and examples. The director's pitch should pitch each product using evidence from research and prior work to defend video, packaging, and advertising design decisions.
The document discusses determining a target audience for a music video, CD packaging, and advertisement. It describes analyzing demographic and psychographic characteristics to identify who would be interested in the artist and genre. Primary research like surveys and secondary research on online channels and sales patterns should be used to understand the target audience. With this information, the main target audience and how to appeal to them can be defined. Finally, draft designs for the video, packaging, and advert should reflect the research findings and target audience.
This document provides questions to guide reflection on research into music videos, digipacks, and adverts. It asks the reader to consider common elements across the media that establish genre, express artist attitude and reputation, and represent the artist's brand. Key areas of focus are genre characteristics, branding, and how elements denote and connote meaning.
This document outlines assignments due in September, including:
1. Deconstructing two music advertisements to analyze how genre and branding are shown.
2. Researching an artist within the chosen genre, including their biography, discography, label, influence, and how they represent the genre.
3. Drawing research conclusions about common themes in packaging, advertising, and videos within the genre, and how the chosen artist relates to these findings.
The document discusses targeting audiences for music without relying on stereotypes. It notes that music genres have wide, diverse fan bases across ages, races, and gender. Researchers should consider various ways audiences find and experience music, such as through radio, TV, concerts, or recommendations, and look for patterns related to these groups. The document advocates an open-minded approach without strict assumptions.
This document provides guidance on deconstructing examples of a chosen genre by consulting videos and slideshows to analyze how different media formats are combined using denote and connote techniques.
This document certifies that the recipient has completed the Linux Professional Institute's Linux Essentials Professional Development Certificate and demonstrated proficiency with the Linux operating system. It was issued in Toronto, Ontario, Canada on a specific date and includes a unique identification number that can be used to verify the authenticity of the certificate online.
El documento presenta el programa del II Encuentro de Jóvenes Investigadores en Lingüística, que incluye dos mesas de ponencias sobre temas lingüísticos con presentaciones de estudiantes e investigadores de diferentes universidades peruanas, así como una conferencia inaugural, obsequios de libros y un discurso de clausura.
El documento analiza dos casos relacionados con aprendices del SENA. En el primer caso, se indica que Federico debe portar su carnet de aprendiz en todo momento según el capítulo 4 del reglamento. La respuesta de la líder de bienestar al aprendiz fue equivocada. En el segundo caso, se menciona que Nicolás puede solicitar formalmente los resultados de sus evaluaciones amparándose en el artículo 7, derecho 11 del reglamento.
Este documento contiene 10 preguntas sobre mecánica de palancas, poleas y relaciones de transmisión. Las preguntas cubren temas como las ventajas de las palancas, ejemplos de palancas de segundo grado, cálculos de fuerzas utilizando palancas, relaciones de fuerza, velocidad y número de poleas en sistemas de poleas, y cálculo de relaciones de transmisión para compresores y bicicletas. El documento evalúa la comprensión de conceptos básicos de mecánica a través de
Este documento presenta instrucciones para una actividad práctica sobre mapas mentales. Los estudiantes deben descargar e instalar una herramienta gratuita para crear mapas mentales como FreeMind. Luego, deben crear un mapa mental sobre la temática publicada en su wiki personal y publicar el mapa mental en su blog para el 15 de febrero a las 11 pm. Los mapas mentales son diagramas usados para representar palabras, ideas y conceptos relacionados con una palabra o idea central de manera radial.
Salman Syed completed an online non-credit course in Customer Analytics authorized by the University of Pennsylvania and offered through Coursera. The course was taught by Eric Bradlow, Peter Fader, Raghu Iyengar, and Ron Berman of The Wharton School. Coursera verified Salman Syed's identity and participation in the course, issuing a certificate dated April 20, 2016.
Con la stretta di mano tra la Camusso e Lettieri è sancito simbolicamente l'intento di creare concrete opportunità lavorative a Napoli.Anche la leader della Cgil non lesina critiche all'operato di de Magistris.
This document summarizes the history and evolution of the zombie genre in cinema. It begins with early influential films from the 1920s-1940s that helped establish tropes of the genre. George Romero is credited with beginning the modern zombie film with Night of the Living Dead in 1968, setting conventions like flesh-eating zombies and survival in an enclosed space. The genre then expanded with Italian zombie films and comedic takes in the 2000s, as well as fictional depictions of "real" zombies.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, innovative technology, and influences from genres like classical, jazz, and psychedelia. Key pioneering prog bands of the 1970s included King Crimson, Genesis, Emerson Lake & Palmer, and Rush. While prog waned in popularity in the late 1970s, it maintained a cult following and saw a resurgence in the 1980s with bands like Marillion gaining mainstream success. Prog continues today with classic bands, new acts, and the use of modern technology.
This document provides guidance on creating and pitching a media studies advanced portfolio containing a music video, digipack, and advertisement for a music genre. It instructs the student to produce graphs and analyze research on their chosen sub-genre, storyboard and create drafts of the projects, gather feedback, and create a multimedia director's pitch justifying and evidencing all creative choices through research, feedback, and examples. The director's pitch should pitch each product using evidence from research and prior work to defend video, packaging, and advertising design decisions.
The document discusses determining a target audience for a music video, CD packaging, and advertisement. It describes analyzing demographic and psychographic characteristics to identify who would be interested in the artist and genre. Primary research like surveys and secondary research on online channels and sales patterns should be used to understand the target audience. With this information, the main target audience and how to appeal to them can be defined. Finally, draft designs for the video, packaging, and advert should reflect the research findings and target audience.
This document provides questions to guide reflection on research into music videos, digipacks, and adverts. It asks the reader to consider common elements across the media that establish genre, express artist attitude and reputation, and represent the artist's brand. Key areas of focus are genre characteristics, branding, and how elements denote and connote meaning.
This document outlines assignments due in September, including:
1. Deconstructing two music advertisements to analyze how genre and branding are shown.
2. Researching an artist within the chosen genre, including their biography, discography, label, influence, and how they represent the genre.
3. Drawing research conclusions about common themes in packaging, advertising, and videos within the genre, and how the chosen artist relates to these findings.
The document discusses targeting audiences for music without relying on stereotypes. It notes that music genres have wide, diverse fan bases across ages, races, and gender. Researchers should consider various ways audiences find and experience music, such as through radio, TV, concerts, or recommendations, and look for patterns related to these groups. The document advocates an open-minded approach without strict assumptions.
This document provides guidance on deconstructing examples of a chosen genre by consulting videos and slideshows to analyze how different media formats are combined using denote and connote techniques.
This document provides guidance on tasks for researching music videos within a chosen genre, including summarizing key characteristics of music videos, deconstructing four music videos within the genre using Goodwin's formula without deconstructing a video by the chosen artist, and using mixed media for two of the four deconstructions. The tasks must be completed individually by July 6th under the Research and Planning tab.
This document provides guidance for two assignments. Students must produce a genre research slideshow and email it to Mr. Scargill by June 24th, 2012. They must also reproduce the first two minutes of a professional music video for their blog, embedding the original first, and ensuring they book any needed equipment. The music video reproduction is due by June 27th, 2012 and guidance is provided on consistency with prior assignments and equipment booking.
Introduction to deconstructing music videosscargman
This document summarizes different types of music videos and their characteristics. It identifies three main types: videos where the artist lip syncs to the song, videos that tell the story of the song, and videos that interpret the song through a narrative. Effective music videos generally reflect the genre of music, have visuals that relate to the music and lyrics, use close-ups of the artist to build their brand, and may reference looking or other media.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, and influences from genres like classical music and jazz. Key bands from 1969-1978 included King Crimson, Genesis, Emerson, Lake & Palmer, and Rush. Progressive rock faced a backlash in the late 1970s but has since seen a revival with bands new and old continuing to push musical and technical boundaries.
The document discusses issues related to targeting audiences in the media industry. It addresses topics of gender stereotypes in gaming, lack of regulation of mature games, and debates around violence in gaming. Specifically, it notes stereotypical portrayals of women in games, issues with age ratings and enforcement, and arguments from both sides about the impact of violent video game content.
This document discusses different issues around targeting audiences in the video game and media industries. It provides information on video game rating systems like PEGI and how they classify games based on their content for different age groups. It also describes differences between casual and serious gamers, with casual gamers typically playing easier, family-oriented games while serious gamers seek out realistic, competitive multiplayer titles. One issue highlighted is how to satisfy both types of audiences. Additionally, a study is discussed showing that many parents allow their children to play games rated above their age, despite classification systems, which can cause problems when targeting audiences.
This document provides guidance on answering a question about how personal experiences with media consumption illustrate wider industry patterns and trends. It advises the writer to introduce the video game industry and case study being discussed, then describe over several paragraphs how trends like increased violence and demands for realistic graphics seen across games are also reflected in the writer's own gameplay experiences like with Dead Island. The writer should analyze both trends and recurring patterns they notice to demonstrate how the industry and their personal consumption are linked.
This document provides guidance on preparing for the G322 TV Drama and Representation exam. It outlines the structure and requirements of the exam, including discussing camera work, sound, mise-en-scene, editing, and representation in responses. It also defines key terminology and gives examples of drama genres and keywords that could be discussed. The document then shifts to discussing the video game section of the exam, focusing on the processes of production, distribution, and exhibition for case study examples. It provides context on synergistic marketing and technological convergence in the industry.
This document provides an overview of several audience theories that can be incorporated into responses for course G325. It briefly outlines key concepts from effects theory, uses and gratifications theory, reception theory, postmodern theory, and media 2.0. It also discusses how magazines represent and appeal to different gender audiences. Additional sections cover the active audience perspective, the relationship between media ownership, power structures and messaging, and models of mass media communication including the hypodermic needle model, gatekeeping theory, and uses and gratifications theory.
This document discusses how new technologies and online platforms are changing how information is shared and consumed. Key topics covered include wikinomics, peer production, free creativity, democracy, global thinking, changes in news values from infotainment to blogs and user-generated content, lack of regulation online compared to traditional media, and case studies of how platforms like MySpace, YouTube, Linux, and Open Office are challenging traditional models and representations.
This document provides guidance on preparing for the G322 TV Drama and Representation exam section. It outlines the structure and requirements of the exam questions on camera work, sound, mise-en-scene, editing, and representation. Key terminology is defined for each technical area. Example drama genres and potential clips are listed. Guidance is also provided on the video games section, including discussing the processes of production, distribution, and exhibition with reference to a case study.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Azure Interview Questions and Answers PDF By ScholarHat
Support and guidance 4
1. Support & Guidance 4
Artist Research
Structure this similarly to you genre research however, this time you are
researching your chosen artist. Guidelines:
Go multi-media.
Research the history of your artist.
Release history.
Establish your artist’s brand image.