UML is not dead. Even if you feed your team with agile fuel, UML can save you some time and extra discussions. In this super short presentation we show you how we apply UML to speed up software requirement extractions.
Stop writing docs that nobody reads and go directly to the point!
UML is not dead. Even if you feed your team with agile fuel, UML can save you some time and extra discussions. In this super short presentation we show you how we apply UML to speed up software requirement extractions.
Stop writing docs that nobody reads and go directly to the point!
UML stands for Unified Modelling Language.
UML is a standard language for specifying, visualizing, constructing, and documenting a system in which software represents the most significant part.
UML is different from the other common programming languages like C++, Java, COBOL etc.
UML is a pictorial language used to make software blue prints.
UML can serve as a central notation for software development process. Using UML helps project teams communicate, explore potential designs, and validate the architectural designs of software.
UML diagrams are made using notation of things and relationships.
The building blocks of UML can be defined as:
Things
Relationships
Diagrams
Things: Things are the most important building blocks of UML. Things can be:
Structural
Behavioral
Grouping
Annotational
The Structural things define the static part of the model. They represent physical and conceptual elements. Following are the brief descriptions of the structural things.
Class: Class represents set of objects having similar responsibilities.
Interface: Interface defines a set of operations which specify the responsibility of a class.
Collaboration: Collaboration defines interaction between elements.
Use case: Use case represents a set of actions performed by a system for a specific goal.
Component: Component describes physical part of a system.
Node: A node can be defined as a physical element that exists at run time.
A behavioral thing consists of the dynamic parts of UML models. Following are the behavioral things:
Interaction: Interaction is defined as a behavior that consists of a group of messages exchanged among elements to accomplish a specific task.
State machine: State machine is useful when the state of an object in its life cycle is important. It defines the sequence of states an object goes through in response to events. Events are external factors responsible for state change.
UML stands for Unified Modelling Language.
UML is a standard language for specifying, visualizing, constructing, and documenting a system in which software represents the most significant part.
UML is different from the other common programming languages like C++, Java, COBOL etc.
UML is a pictorial language used to make software blue prints.
UML can serve as a central notation for software development process. Using UML helps project teams communicate, explore potential designs, and validate the architectural designs of software.
UML diagrams are made using notation of things and relationships.
The building blocks of UML can be defined as:
Things
Relationships
Diagrams
Things: Things are the most important building blocks of UML. Things can be:
Structural
Behavioral
Grouping
Annotational
The Structural things define the static part of the model. They represent physical and conceptual elements. Following are the brief descriptions of the structural things.
Class: Class represents set of objects having similar responsibilities.
Interface: Interface defines a set of operations which specify the responsibility of a class.
Collaboration: Collaboration defines interaction between elements.
Use case: Use case represents a set of actions performed by a system for a specific goal.
Component: Component describes physical part of a system.
Node: A node can be defined as a physical element that exists at run time.
A behavioral thing consists of the dynamic parts of UML models. Following are the behavioral things:
Interaction: Interaction is defined as a behavior that consists of a group of messages exchanged among elements to accomplish a specific task.
State machine: State machine is useful when the state of an object in its life cycle is important. It defines the sequence of states an object goes through in response to events. Events are external factors responsible for state change.
Brushstrokes of Inspiration: Four Major Influences in Victor Gilbert’s Artist...KendraJohnson54
Throughout his career, Victor Gilbert was influenced heavily by various factors, the most notable being his upbringing and the artistic movements of his time. A rich tapestry of inspirations appears in Gilbert’s work, ranging from their own experiences to the art movements of that period.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
1. Examen Parcial I
1. Defina con sus propias palabras: (6 puntos)
-Diagrama de casos de uso
Es quien describe una secuencia de iteraciones entre un sistema dado y un
factor externo para una funcionalidad. Analizando el comportamiento externo
observado por el sistema.
-Especificación de casos de uso
La especificación de casos de uso proporciona detalle, también se proporciona
una descripción de ejemplo de una especificación de caso de uso. Puede
reutilizar y modificar la descripción según sea necesario en una especificación de
uso.
-Diagrama de actividades
El diagrama de actividades es un diagrama de flujo que muestra las actividades
realizadas por un sistema.
-Diagrama de Estados
Es un tipo de diagrama que muestra transiciones entre diferentes objetos.
-Diagrama de Despliegue
Este diagrama cuenta con diferentes aplicaciones muy buenas que se
pueden utilizar para mostrar que componente de software son
implementados.
2. Realizar un cuadro comparativo, con mínimo 5 diferencias de:
(6 puntos)
-Diagrama de casos de uso
-Diagrama de actividades
-Diagrama de Estados
-Diagrama de Despliegue
2. Diagrama de casos de
uso
Diagrama de actividades Diagrama de
estados
Diagrama de
despliegues
Los casos de uso pueden ser
útiles para establecer
requisitos de comportamiento,
pero no establecen
completamente los requisitos
funcionales
Ilustrar un proceso de
negocios o flujo de trabajo
entre los usuarios y el sistema
se utilizan cuando se
quiere mostrar cómo
cambia un objeto a lo
largo de su tiempo de
vida.
Muestra un conjunto de
modos y sus relaciones.
Describir una tarea del
negocio que sirva a una meta
de negocio.
Simplificar y mejorar cualquier
proceso clarificando casos de
uso complicados.
Pueden ser difíciles de
leer incluso para los
clientes.
Se utilizan para describir
la vista de despliegue
estática de un sistema.
Tener un nivel apropiado del
detalle.
Son útiles cuando queremos
describir un comportamiento
paralelo, o cuando queremos
mostrar qué comportamientos
interactúan en varios casos de
uso
No son buenos para
describir un
comportamiento que
involucra cierto número
de objetos que
colaboran entre ellos.
Se relacionan con los
diagramas de
componentes.
Ser bastante sencillo como
para que un desarrollador lo
elabore en un único
lanzamiento.
Tiene como elementos:
- Flujo de acción.
- Nodo de objeto.
- Flujo de objetos.
Tiene como elementos:
Primer estado.
-Estado.
-Terminador.
-Transición.
-Disparado.
Tiene como objetivo de
representar gráficamente
ideas, procesos, soluciones,
mecanismos o fenómenos
para facilitar su comprensión.
Describir los pasos realizados
en un caso de uso UML.
Se quiere mejorar su
legibilidad,
comprensión, e incluso
visualizar una especie
de primera
aproximación material
a su implementación
física o computacional
3. Mencionar 5 diferencias entre RUP y UML
(3 puntos)
UML RUP
Es un lenguaje grafico para visualizar, especificar,
construir y documentar un sistema
Es un proceso de desarrollo de software
Es un sistema estándar para la descripción de un plano
del sistema donde incluye aspectos conceptuales
como el proceso de negocios
Es un sistema de conjunto de metodologías adaptables
al contexto y necesidades de cada organización
Es un lenguaje de modelo de datos
Incluye información entrelazadas de diversos
artefactos y descripciones de las diversas actividades.
Ofrece un amplio conjunto de diagramas para
representar las ideas desde distintos puntos de vista
Está basada en el desarrollo iterativo e incremental
3. Esta implementada por el RUP, simplemente
mejorando las características
Utiliza los diagramas de UML por ello recopila todo lo
que este lenguaje necesita para la implementación
4. Realizar un mapa conceptual sobre diagramas de casos de uso
(5 puntos)