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Dr. Akhmad Hidayatno, ST., MBT.
Arry Rahmawan ST MT
Mohammad Rizky Nur Iman ST
DEPARTEMEN TEKNIK INDUSTRI
FAKULTAS TEKNIK UNIVERSITAS INDONESIA
Strategic Sourcing Management Game
Grant Report on Developing the Game Prototypt and The Info Display Box
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
Purwarupa ini merupakan sebuah serious
simulation game (SSG) yang digunakan untuk
memudahkan pembelajaran strategic sourcing
management (SSM) dalam bentuk permainan
papan. SSG digunakan untuk memudahkan
pengguna mempelajari struktur sistem industri
yang kompleks dalam suasana yang
menyenangkan sehingga dapat menciptakan
pengalaman belajar yang lebih baik.
Display dari purwarupa permainan papan
dibuat untuk dapat menampilkan dan
mengedukasi mengenai permainan papan
tersebut.
The prototype is a serious simulation game
(SSG) designed to help in the learning of
strategic sourcing management (SSMG)
concepts in the form of a board game. SSG can
help in the process of understanding complex
industrial system in a fun learning atmosphere
and therefore creating a better learning
experience.
A display of the game is created to
showcase the game outlook and also to
educate about the game.
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
SSMG is serious simulation game on learning about Strategic
Sourcing Concepts and Principles
About
3
SSMG simulates the experience in managing a
sourcing strategy development and
implementation in a physical board game
During the game, participants will learnt the
impacts of their decisions of different sourcing
strategy types
It can be used for practitioner, academicians and
students to begin or enhance their understanding
of strategic sourcing management through a more
engaging and dynamic learning environment.
Papan Permainan
Kartu Permainan
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
The game was developed based on our understanding of how
complex the decisions on selecting the right sourcing strategy
Decision involved Risks
4
• How the sourcing/purchasing functions
must be seen at both operational and
strategy levels
• There are many considerations and
expected challenges that must be
considered in implementing sourcing
functions as strategy
• Risks in implementing a strategy will be
different depending on the maturity
stages of the sourcing functions
Example of Learning Points highlighted in
the SSMG Game
Components in SSMG Game used to support
learning points
• Sourcing Strategy development process
prior to playing the game
• Risk cards that randomized challenges
faced by the players
• Maturity stages representations with the
players can decide how fast they will
achieve this
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
Permainan papan SSMG ini dapat
dimainkan hingga 4 tim di mana satu tim dapat
terdiri dari 3-4 peserta. Peserta akan
disimulasikan sebagai pimpinan suatu
perusahaan yang bertanggung jawab untuk
membuat dan melaksanakan strategi sourcing
untuk perusahaan tersebut. Target peserta
adalah untuk memenuhi permintaan produksi
dengan menggunakan biaya seefisien mungkin
Kelebihan permainan ini adalah pada
tema permainan (SSM) yang masih jarang
ditemukan. SSMG mungkin adalah alternatif
yang lebih baik dari metode edukasi
konvensional.
The SSMG can be played up to 4 teams in
which one team may consist of 3 to 4 players.
Players will simulate the game as a business
leader responsible for planning and implementing
sourcing strategy for their virtual firm. The
objective of the game is to meet the production
demand with the most efficient cost.
The advantage of this prototype is within the
theme of the learning goals (SSM), which is still
rare to be found in the form of a serious
simulation board game. SSMG is also an
alternative to the conventional education method
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
1. Roll dice to determine whether you should pick the risk card
2. Pick the risk card and place it in the documents area (if your dice rolled at odd numbers)
3. Move raw materials along the chain
• First, move raw materials in the lead time zone
• Then, move the raw materials from the main board into the lead time zone according to
the purchase order placed
4. Open demand cards
5. Fulfill demand
6. Terminate contract with current supplier (if desired)
7. Place purchase order
8. Move pawn 1 space. Move extra 1 space when successfully complete 3 periods without having
backlog. Do not move pawn when backlog occurs.
9. Fill in game worksheet forms
1. Determine the sourcing business model for each of the raw material category
2. Purchase the supplier contract card
3. Place purchase order
Initialization
phase
Game Phase
ALUR PERMAINAN/GAME FLOW
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
SSMG are displayed as an information display
Explaining SSMG in a display
7
SSMG Board miniature
SSMG Info
LCD TV 20 Inch
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
1. Developing the Game Display
Developing and Perfecting the Game
8
- Learning Points Selecetion
- Game Conceptualization
- Game Development
Primary Board Game
Team Boards
Game Combinations
- Students are the primary respondents
- 3 Different Testing is conducted
- Any feedbacks are used to perfect the game
Early Designs Game Testing
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
2. Game Redesign
Final Design
9
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
3. Developing SSMG Info Display
Developing a ways to explaining SSMD in a display
10
Early 3D Design of the Info Display Detailed Breakdown of the Info Display
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
4. Prototype Development
Building the Display Prototype
11
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
5. Video Development
Video Development on Game Explanation and How to Play
12
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA
6. Final Presentation
Info Display, Info Banner and Video
13
Info Banner
Additional Display for the SSMG
The Info Display Prototipe
The final look of the display
FACULTY OF ENGINEERING UNIVERSITAS INDONESIA

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Strategic Sourcing Management Game: Grant for Prototype Development Report

  • 1. Dr. Akhmad Hidayatno, ST., MBT. Arry Rahmawan ST MT Mohammad Rizky Nur Iman ST DEPARTEMEN TEKNIK INDUSTRI FAKULTAS TEKNIK UNIVERSITAS INDONESIA Strategic Sourcing Management Game Grant Report on Developing the Game Prototypt and The Info Display Box
  • 2. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA Purwarupa ini merupakan sebuah serious simulation game (SSG) yang digunakan untuk memudahkan pembelajaran strategic sourcing management (SSM) dalam bentuk permainan papan. SSG digunakan untuk memudahkan pengguna mempelajari struktur sistem industri yang kompleks dalam suasana yang menyenangkan sehingga dapat menciptakan pengalaman belajar yang lebih baik. Display dari purwarupa permainan papan dibuat untuk dapat menampilkan dan mengedukasi mengenai permainan papan tersebut. The prototype is a serious simulation game (SSG) designed to help in the learning of strategic sourcing management (SSMG) concepts in the form of a board game. SSG can help in the process of understanding complex industrial system in a fun learning atmosphere and therefore creating a better learning experience. A display of the game is created to showcase the game outlook and also to educate about the game.
  • 3. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA SSMG is serious simulation game on learning about Strategic Sourcing Concepts and Principles About 3 SSMG simulates the experience in managing a sourcing strategy development and implementation in a physical board game During the game, participants will learnt the impacts of their decisions of different sourcing strategy types It can be used for practitioner, academicians and students to begin or enhance their understanding of strategic sourcing management through a more engaging and dynamic learning environment. Papan Permainan Kartu Permainan
  • 4. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA The game was developed based on our understanding of how complex the decisions on selecting the right sourcing strategy Decision involved Risks 4 • How the sourcing/purchasing functions must be seen at both operational and strategy levels • There are many considerations and expected challenges that must be considered in implementing sourcing functions as strategy • Risks in implementing a strategy will be different depending on the maturity stages of the sourcing functions Example of Learning Points highlighted in the SSMG Game Components in SSMG Game used to support learning points • Sourcing Strategy development process prior to playing the game • Risk cards that randomized challenges faced by the players • Maturity stages representations with the players can decide how fast they will achieve this
  • 5. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA Permainan papan SSMG ini dapat dimainkan hingga 4 tim di mana satu tim dapat terdiri dari 3-4 peserta. Peserta akan disimulasikan sebagai pimpinan suatu perusahaan yang bertanggung jawab untuk membuat dan melaksanakan strategi sourcing untuk perusahaan tersebut. Target peserta adalah untuk memenuhi permintaan produksi dengan menggunakan biaya seefisien mungkin Kelebihan permainan ini adalah pada tema permainan (SSM) yang masih jarang ditemukan. SSMG mungkin adalah alternatif yang lebih baik dari metode edukasi konvensional. The SSMG can be played up to 4 teams in which one team may consist of 3 to 4 players. Players will simulate the game as a business leader responsible for planning and implementing sourcing strategy for their virtual firm. The objective of the game is to meet the production demand with the most efficient cost. The advantage of this prototype is within the theme of the learning goals (SSM), which is still rare to be found in the form of a serious simulation board game. SSMG is also an alternative to the conventional education method
  • 6. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 1. Roll dice to determine whether you should pick the risk card 2. Pick the risk card and place it in the documents area (if your dice rolled at odd numbers) 3. Move raw materials along the chain • First, move raw materials in the lead time zone • Then, move the raw materials from the main board into the lead time zone according to the purchase order placed 4. Open demand cards 5. Fulfill demand 6. Terminate contract with current supplier (if desired) 7. Place purchase order 8. Move pawn 1 space. Move extra 1 space when successfully complete 3 periods without having backlog. Do not move pawn when backlog occurs. 9. Fill in game worksheet forms 1. Determine the sourcing business model for each of the raw material category 2. Purchase the supplier contract card 3. Place purchase order Initialization phase Game Phase ALUR PERMAINAN/GAME FLOW
  • 7. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA SSMG are displayed as an information display Explaining SSMG in a display 7 SSMG Board miniature SSMG Info LCD TV 20 Inch
  • 8. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 1. Developing the Game Display Developing and Perfecting the Game 8 - Learning Points Selecetion - Game Conceptualization - Game Development Primary Board Game Team Boards Game Combinations - Students are the primary respondents - 3 Different Testing is conducted - Any feedbacks are used to perfect the game Early Designs Game Testing
  • 9. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 2. Game Redesign Final Design 9
  • 10. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 3. Developing SSMG Info Display Developing a ways to explaining SSMD in a display 10 Early 3D Design of the Info Display Detailed Breakdown of the Info Display
  • 11. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 4. Prototype Development Building the Display Prototype 11
  • 12. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 5. Video Development Video Development on Game Explanation and How to Play 12
  • 13. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA 6. Final Presentation Info Display, Info Banner and Video 13 Info Banner Additional Display for the SSMG The Info Display Prototipe The final look of the display
  • 14. FACULTY OF ENGINEERING UNIVERSITAS INDONESIA