This document describes a simulation that illustrates the concepts of projectile motion such as how kinetic energy transforms into potential energy and vice versa, how mass, initial velocity, and firing angle affect range and displacement, and how velocity and acceleration change over time while conserving energy. The simulation allows the user to input a firing angle, initial velocity, and mass and then shows the projectile's motion in terms of height, range, acceleration, velocity, and bar graphs which can be stopped and reset as needed.