India STEM Foundation is a registered (Sec 25, FCRA) not-for-profit organization specializes in conceptualizing & implementing programs that promote hands-on learning, innovation & problem solving skills among students from an early age. Through the programs, ISF strives to spark curiosity, nurture creativity & encourage real world application among well-deserved school students alongside enhancing pedagogy of teachers through capacity building. The programs vary from series of objective driven activity based workshops to full-fledged DIY labs that stimulate conducive environment for inquiry based learning, innovation and life skills. The programs are also structured to include worthwhile employee engaging opportunities so that job shadowing, expertise sharing, inspiration etc. flow to students & teachers naturally.
This document outlines how AI could impact higher education in 10 ways: (1) natural language generation, (2) speech recognition, (3) virtual agents, (4) machine learning platforms, (5) AI optimized hardware, (6) decision management, (7) deep learning platforms, (8) biometrics, (9) robotic process automation, and (10) text analytics. It then provides examples of current AI activities in higher education, including automated feedback/grading, intelligent tutoring, learning analytics, student support services, adaptive group formation, virtual agents, virtual reality, and personalized adaptive learning. The document concludes by noting some key concerns with AI in education, such as explainability, bias, filter bubbles,
Ventura Labs: An Indoplan Institute InitiativeVenturaLabs
Ventura Labs is a creative economy hub and social enterprise founded by Indoplan Institute to train young Indonesians in key startup skills. It aims to address Indonesia's talent shortage and enable youth participation in the creative economy. The first project is a 6-month data science bootcamp for 28 students, combining classroom and practical training. The curriculum covers topics like design thinking, statistics, machine learning and data visualization. Ventura Labs ultimately aims to train Indonesians in various skills needed for the creative economy such as data science, full stack development, UX design and entrepreneurship. This will help Indonesia develop its digital talent and creative industries.
Ait EMPOWER by José Bidarra, Wayne Holmes and Henrik Kohler SimonsenEADTU
The document outlines an Erasmus+ project called Artificial Intelligence in Teaching (AIT) that aims to identify and analyze best practices of AI in higher education in Denmark, Portugal, and the UK. The objectives are to study examples of AI use, identify national approaches, and develop a roadmap for future development. Preliminary outcomes found that while AI is widely researched in higher education, it is not widely used to support learning, and the impact of AI on society is not widely taught. The project will disseminate its findings to increase knowledge of AI dimensions and inform institutional decisions.
Education and the Use of Artificial IntelligenceIJEACS
This paper explains how Artificial Intelligence (AI) can and is being applied in the educational sector. Artificial Intelligence in the educational sector is one of the currently expanding disciplines in educational technology, according to the 21st International Conference on Artificial Intelligence in Education, held in 2020. Educators are still unsure how to apply AI for pedagogical purposes on a larger scale, or how AI will affect teaching and learning in higher education. The impact of AI in education, as well as its benefits and drawbacks, are discussed. It also explains how to construct an AI-enabled platform for education, as well as the consequences of AI in education.
Presentation shared by author at the 2019 EDEN Annual Conference "Connecting through Educational Technology" held on 16-19 June, 2019 in Bruges, Belgium.
Find out more on #eden19 here: http://www.eden-online.org/2019_bruges/
The document discusses the skills needed for students to succeed in today's global economy. It notes a gap between the skills learned in school, like routine tasks, versus those needed for jobs, like critical thinking, communication, collaboration and creativity. It recommends approaches like project-based learning to help students develop skills like expert thinking, complex communication and creativity. International assessments show some countries outperforming the US, and a need to better prepare students with real-world skills.
Educational Technology: Disruptive change at our doorstep? (Higher Education)Jayashree Shinde
Presentation given during the Panel Discussion 4th National Education Congress "National Educational Policy 2020 - Opportunities Unlocked" organised by MIT-Pune Dec 17, 2020
This document outlines how AI could impact higher education in 10 ways: (1) natural language generation, (2) speech recognition, (3) virtual agents, (4) machine learning platforms, (5) AI optimized hardware, (6) decision management, (7) deep learning platforms, (8) biometrics, (9) robotic process automation, and (10) text analytics. It then provides examples of current AI activities in higher education, including automated feedback/grading, intelligent tutoring, learning analytics, student support services, adaptive group formation, virtual agents, virtual reality, and personalized adaptive learning. The document concludes by noting some key concerns with AI in education, such as explainability, bias, filter bubbles,
Ventura Labs: An Indoplan Institute InitiativeVenturaLabs
Ventura Labs is a creative economy hub and social enterprise founded by Indoplan Institute to train young Indonesians in key startup skills. It aims to address Indonesia's talent shortage and enable youth participation in the creative economy. The first project is a 6-month data science bootcamp for 28 students, combining classroom and practical training. The curriculum covers topics like design thinking, statistics, machine learning and data visualization. Ventura Labs ultimately aims to train Indonesians in various skills needed for the creative economy such as data science, full stack development, UX design and entrepreneurship. This will help Indonesia develop its digital talent and creative industries.
Ait EMPOWER by José Bidarra, Wayne Holmes and Henrik Kohler SimonsenEADTU
The document outlines an Erasmus+ project called Artificial Intelligence in Teaching (AIT) that aims to identify and analyze best practices of AI in higher education in Denmark, Portugal, and the UK. The objectives are to study examples of AI use, identify national approaches, and develop a roadmap for future development. Preliminary outcomes found that while AI is widely researched in higher education, it is not widely used to support learning, and the impact of AI on society is not widely taught. The project will disseminate its findings to increase knowledge of AI dimensions and inform institutional decisions.
Education and the Use of Artificial IntelligenceIJEACS
This paper explains how Artificial Intelligence (AI) can and is being applied in the educational sector. Artificial Intelligence in the educational sector is one of the currently expanding disciplines in educational technology, according to the 21st International Conference on Artificial Intelligence in Education, held in 2020. Educators are still unsure how to apply AI for pedagogical purposes on a larger scale, or how AI will affect teaching and learning in higher education. The impact of AI in education, as well as its benefits and drawbacks, are discussed. It also explains how to construct an AI-enabled platform for education, as well as the consequences of AI in education.
Presentation shared by author at the 2019 EDEN Annual Conference "Connecting through Educational Technology" held on 16-19 June, 2019 in Bruges, Belgium.
Find out more on #eden19 here: http://www.eden-online.org/2019_bruges/
The document discusses the skills needed for students to succeed in today's global economy. It notes a gap between the skills learned in school, like routine tasks, versus those needed for jobs, like critical thinking, communication, collaboration and creativity. It recommends approaches like project-based learning to help students develop skills like expert thinking, complex communication and creativity. International assessments show some countries outperforming the US, and a need to better prepare students with real-world skills.
Educational Technology: Disruptive change at our doorstep? (Higher Education)Jayashree Shinde
Presentation given during the Panel Discussion 4th National Education Congress "National Educational Policy 2020 - Opportunities Unlocked" organised by MIT-Pune Dec 17, 2020
This document discusses the use of robots in education. It begins by defining robots and robotics, and describes how robots are being used increasingly in fields like manufacturing, healthcare, military, and more. Educational robots help teach STEM concepts to students of all ages, playing roles like teaching assistants, tutors, and peer learners. The document outlines several applications of educational robots, from elementary to higher education and for students with special needs. Benefits include improving STEM learning, coding skills, and teamwork. Challenges include cost and engaging all genders. The conclusion is that robotics education should be compulsory to prepare students for robot-integrated careers and lives.
The document discusses integrating robotics and coding into the classroom curriculum to enhance 21st century skills. It proposes seven strategies for integration, including incorporating the technologies into existing goals and evaluating students' skills. Robotics can promote skills like computational thinking, problem-solving, and teamwork. However, teachers require training to effectively integrate robotics due to lack of familiarity. The study aims to identify best practices for robotics integration to enhance students' critical thinking, engagement, and preparation for their future.
How OBotz is Shaping the Future Young Kids Through their Program.pptxKrupesh Shah
Advanced robots and their role in the future have the potential to significantly impact the lives of our children and shape their future in various different ways. Research has shown that artificial intelligence is the future. With steps towards a forward-thinking world, children should not just be intelligent but technologically smart.
The OBotz robotics and coding program is a fantastic way to introduce children to the world of robotics and coding, helping them develop valuable skills for the future. Such programs typically offer hands-on learning experiences where kids can design, build and program robots using age-appropriate tools and platforms.
Read More information:-
https://obotz.ca/how-obotz-is-shaping-the-future-young-kids/
Why Python Coding Matters- A Parents Guide to Coding for Kids.pptxKrupesh Shah
As a parent, you are constantly faced with the task of preparing your child for a successful future while navigating the challenges of their academic journey. In this digital age, one solution has emerged as a game-changer - coding. Specifically, Python coding for kids. In this comprehensive guide, we'll delve into the world of Python programming for children and how it can transform your child from a passive consumer of technology into an active creator.
Read More information:-
https://obotz.ca/why-python-coding-matters-a-parents-guide-to-coding-for-kids
The document discusses the growing movement to teach computer programming and coding to children in schools. It provides examples of initiatives and programs in different places that aim to introduce coding in primary and secondary schools, as well as arguments for why coding skills are as important as reading and writing in the 21st century. Organizations discussed include Code.org, Code Club, Young Rewired State and Facebook programs to get more girls interested in engineering. The importance of teaching coding is framed as a way to develop critical thinking skills and prepare children for future jobs that may involve programming.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
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THE IMPACT OF LEGO MINDSTORMS NXT ROBOT IN SCIENCE ON SIXTH GRADE STUDENTS IN...csandit
This research was conducted to gather information about the impact of usingLEGO
MINDSTORMS NXT ROBOT in science on sixth grade students in primary schools, the need
ofit in education, its advantages, disadvantages, hardware and software used to develop it andwhether it fits with the hysiological and cognitive developments characteristics of the students.The participants attended a LEGO robotic training programin three science experiments tostudy the motion, distance and speed principles. The researchers applied a science test, astudent's questionnaire, a teacher's interview and a teacher's interview scale to gather the
needed information. The results show that the LEGO robot is an efficient technology in teaching
science, increases the students' academic achievement as the science test results show and the
findings emphasize that this robot is a valuable technology in education and in primary schoolsas it develops the 21st century skills of the students.
This document is a prospectus for a Code Club from Zeediel Educational Consult that aims to teach coding skills like Scratch, HTML/CSS, Python, and robotics to primary and secondary school students in Nigeria. It discusses the benefits of learning coding at a young age, including developing problem-solving and computational thinking skills. The Code Club's curriculum and training outline are presented, which involve hands-on projects and building interactive games and stories using different programming languages. Requirements for running the Code Club like computer equipment and facilities are also mentioned.
A STUDY ON ROBOTICS EDUCATION (MECHATRONICS) FOR SCHOOL STUDENTSCynthia Velynne
This document discusses a study on robotics education for school students. It begins by defining robotics as a multidisciplinary field involving mechanical, electrical, and computer engineering, called mechatronics. The study observes 40 primary school and 60 high school students who received one month of robotics training, finding they were able to master foundational programming concepts. Robotics education increases students' creativity, problem-solving, and engagement with STEM concepts. It also teaches perseverance in overcoming challenges. The document concludes that robotics education empowers students to understand basic engineering concepts while having fun.
STEM learning enhances critical thinking, motivates experiments, and teamwork boosts curiosity, and enhances problem-solving skills. STEM education is a powerful tool that nourishes a child’s sense of wonder. In addition to the fundamentals of science, programming, engineering, electronics & coding, it offers children numerous benefits that contribute to their development.
Read More information: -
https://obotz.ca/insights-on-how-the-obotz-stem-education-program-helps-students/
This document provides information about the Computer Explorers afterschool program. It offers a variety of technology courses for students aged 3 and older, including programming, engineering, filmmaking, and graphic design. Courses are taught using hands-on projects and the latest technology tools. Computer Explorers has over 30 years of experience and 600 teachers who teach over 25,000 students per week across the US and internationally. Recommended courses combine skills like robotics, Minecraft, and coding to engage students in STEM learning.
After school Robotics Fueling Young Minds for Tomorrows Challenges.pptxKrupesh Shah
In today's tech-driven world, where work is online, information is at our fingertips, and robots are increasingly prevalent, what opportunities lie ahead for the next generation of children?
Technology is no longer just a part of education; it's a crucial component. Engineering and programming skills are not only essential for many jobs but also incredibly valuable across various fields.
Read More information:-
https://obotz.ca/afterschool-robotics-fueling-young-minds-for-tomorrows-challenges
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The document provides information about Code in the Community (CITC), a program that teaches coding to underprivileged children in Singapore. CITC offers free Scratch and Python classes on a structured 16-hour curriculum over 8 weeks. Since 2017, CITC has taught coding to over 3,500 students and involved over 1,000 volunteers. Student feedback indicates they enjoy learning to code and want to continue, and many gain confidence in their ability to develop their own projects. CITC aims to expand its impact and empower more children through funding support.
https://jst.org.in/index.html
Our journal has Numbers tell stories, and in the world of research and development, mathematics is the universal language. Join us as we explore the elegant equations and mathematical models that underpin technological advancements and scientific breakthroughs.
Infrastructure Requirements for Digital Media TrainingJIMSVKII
Ms. Preeti M Surya HOD Department of journalism and mass communication of #JIMSVKII has shared about Infrastructure Requirements for Digital Media Training.
For More Query Call us on 09990474829, 011 61199191
Visit us at https://www.jimssouthdelhi.com/
Follow us on:
Facebook: https://www.facebook.com/JIMSVASANTKUNJII/
Twitter: https://twitter.com/jimsljptweets
Instagram : : https://www.instagram.com/jims_vk2/?hl=en
YouTube : https://www.youtube.com/channel/UCZgioa2rpculDY7bHlljD6g
Blog: https://jimssouthdelhi.com/blog/
Linked In: https://www.linkedin.com/in/jims-vasant-kunj-38785a85/
Tech-Literacy - Why is it the most essential skill children need to have tod...Krupesh Shah
Tech literacy counts as an imperative skill today for future generations to learn. It's as essential as learning grammar and counting numbers. In this blog, we will talk about why tech literacy is important for children and how it can benefit them in the long run.
Read More:-
https://obotz.ca/tech-literacy-why-is-it-the-most-essential-skill-children-need-to-have-today
Silicon World is an unique activity based hobby center where kids aged 8 to 14 learn Robotics, Electronics, and Mechanics by imagining, assembling, and programming their own models
Why Should Your Child Learn Coding Language at an Early Age.pptxKrupesh Shah
In a world driven by technology, nurturing the skills of tomorrow has never been more important. Introducing your child to the captivating universe of coding opens doors to a wealth of benefits that extend far beyond the screen. From igniting their creativity to honing their problem-solving prowess, coding classes for kids empowers children with a toolkit of invaluable skills.
Read More information:-
https://obotz.ca/blog-inner?id=why-should-your-child-learn-coding-language-at-an-early-age
Technology To Enhance Literacy And LearningKaren Brooks
The document discusses emerging technologies and their potential impact on education. It outlines the International Society for Technology in Education's (ISTE) National Education Technology Standards for Students, which include six categories: creativity and innovation, communication and collaboration, research and information fluency, critical thinking/problem-solving, digital citizenship, and technology operations and concepts. The document also highlights several technologies that are likely to become more mainstream in education over the next one, two to three, and four to five years.
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This document discusses the use of robots in education. It begins by defining robots and robotics, and describes how robots are being used increasingly in fields like manufacturing, healthcare, military, and more. Educational robots help teach STEM concepts to students of all ages, playing roles like teaching assistants, tutors, and peer learners. The document outlines several applications of educational robots, from elementary to higher education and for students with special needs. Benefits include improving STEM learning, coding skills, and teamwork. Challenges include cost and engaging all genders. The conclusion is that robotics education should be compulsory to prepare students for robot-integrated careers and lives.
The document discusses integrating robotics and coding into the classroom curriculum to enhance 21st century skills. It proposes seven strategies for integration, including incorporating the technologies into existing goals and evaluating students' skills. Robotics can promote skills like computational thinking, problem-solving, and teamwork. However, teachers require training to effectively integrate robotics due to lack of familiarity. The study aims to identify best practices for robotics integration to enhance students' critical thinking, engagement, and preparation for their future.
How OBotz is Shaping the Future Young Kids Through their Program.pptxKrupesh Shah
Advanced robots and their role in the future have the potential to significantly impact the lives of our children and shape their future in various different ways. Research has shown that artificial intelligence is the future. With steps towards a forward-thinking world, children should not just be intelligent but technologically smart.
The OBotz robotics and coding program is a fantastic way to introduce children to the world of robotics and coding, helping them develop valuable skills for the future. Such programs typically offer hands-on learning experiences where kids can design, build and program robots using age-appropriate tools and platforms.
Read More information:-
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As a parent, you are constantly faced with the task of preparing your child for a successful future while navigating the challenges of their academic journey. In this digital age, one solution has emerged as a game-changer - coding. Specifically, Python coding for kids. In this comprehensive guide, we'll delve into the world of Python programming for children and how it can transform your child from a passive consumer of technology into an active creator.
Read More information:-
https://obotz.ca/why-python-coding-matters-a-parents-guide-to-coding-for-kids
The document discusses the growing movement to teach computer programming and coding to children in schools. It provides examples of initiatives and programs in different places that aim to introduce coding in primary and secondary schools, as well as arguments for why coding skills are as important as reading and writing in the 21st century. Organizations discussed include Code.org, Code Club, Young Rewired State and Facebook programs to get more girls interested in engineering. The importance of teaching coding is framed as a way to develop critical thinking skills and prepare children for future jobs that may involve programming.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
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THE IMPACT OF LEGO MINDSTORMS NXT ROBOT IN SCIENCE ON SIXTH GRADE STUDENTS IN...csandit
This research was conducted to gather information about the impact of usingLEGO
MINDSTORMS NXT ROBOT in science on sixth grade students in primary schools, the need
ofit in education, its advantages, disadvantages, hardware and software used to develop it andwhether it fits with the hysiological and cognitive developments characteristics of the students.The participants attended a LEGO robotic training programin three science experiments tostudy the motion, distance and speed principles. The researchers applied a science test, astudent's questionnaire, a teacher's interview and a teacher's interview scale to gather the
needed information. The results show that the LEGO robot is an efficient technology in teaching
science, increases the students' academic achievement as the science test results show and the
findings emphasize that this robot is a valuable technology in education and in primary schoolsas it develops the 21st century skills of the students.
This document is a prospectus for a Code Club from Zeediel Educational Consult that aims to teach coding skills like Scratch, HTML/CSS, Python, and robotics to primary and secondary school students in Nigeria. It discusses the benefits of learning coding at a young age, including developing problem-solving and computational thinking skills. The Code Club's curriculum and training outline are presented, which involve hands-on projects and building interactive games and stories using different programming languages. Requirements for running the Code Club like computer equipment and facilities are also mentioned.
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This document discusses a study on robotics education for school students. It begins by defining robotics as a multidisciplinary field involving mechanical, electrical, and computer engineering, called mechatronics. The study observes 40 primary school and 60 high school students who received one month of robotics training, finding they were able to master foundational programming concepts. Robotics education increases students' creativity, problem-solving, and engagement with STEM concepts. It also teaches perseverance in overcoming challenges. The document concludes that robotics education empowers students to understand basic engineering concepts while having fun.
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This document provides information about the Computer Explorers afterschool program. It offers a variety of technology courses for students aged 3 and older, including programming, engineering, filmmaking, and graphic design. Courses are taught using hands-on projects and the latest technology tools. Computer Explorers has over 30 years of experience and 600 teachers who teach over 25,000 students per week across the US and internationally. Recommended courses combine skills like robotics, Minecraft, and coding to engage students in STEM learning.
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In today's tech-driven world, where work is online, information is at our fingertips, and robots are increasingly prevalent, what opportunities lie ahead for the next generation of children?
Technology is no longer just a part of education; it's a crucial component. Engineering and programming skills are not only essential for many jobs but also incredibly valuable across various fields.
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Ms. Preeti M Surya HOD Department of journalism and mass communication of #JIMSVKII has shared about Infrastructure Requirements for Digital Media Training.
For More Query Call us on 09990474829, 011 61199191
Visit us at https://www.jimssouthdelhi.com/
Follow us on:
Facebook: https://www.facebook.com/JIMSVASANTKUNJII/
Twitter: https://twitter.com/jimsljptweets
Instagram : : https://www.instagram.com/jims_vk2/?hl=en
YouTube : https://www.youtube.com/channel/UCZgioa2rpculDY7bHlljD6g
Blog: https://jimssouthdelhi.com/blog/
Linked In: https://www.linkedin.com/in/jims-vasant-kunj-38785a85/
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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2. About India STEM Foundation
Our International Affiliations
Our Programs: RSK, WRO, FLL
Robo Siksha Kendra
World Robot Olympiad India
FIRST LEGO League India
2
3. a not-for-profit organization engaged in generating interest among students towards Computer Science - Science,
Technology, Engineering and Mathematics (CS-STEM) through the innovative use of DIY learning platforms and other
research based hands-on learning tools.
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Encourage, develop and implement exciting, mentor based programs that inculcate interest towards science and
technology in the minds of young people, inspiring them to meet the challenges of the global, technology driven
society through innovation, collaboration, and creative problem solving.
4. FIRST is a US based not-for-profit organization,
whose mission is to show students of every
age that science, technology, and problem-
solving are not only fun and rewarding, but
are proven paths to successful careers and a
bright future.
World Robot Olympiad Association is a
Singapore based not-for-profit organization
that brings together young people from all
over the world to develop their creativity,
design and problem solving skills through
challenging and educational robot
competitions.
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7. Creating a fun centric environment that
nurtures both Science, Technology,
Engineering and Mathematics (STEM) skills &
21st century skills from an early age
To build scientific temperament among
children to become innovative solution
seekers & creative problem solvers.
To provide hands-on and minds-on
learning experience of STEM education
to promote enquiry based learning
among students
To improve learning level appropriate
to class of the study for science and
mathematics.
A tinkering lab powered by hands-on DIY
platforms & projects based STEM activities to
foster curiosity & interest among young minds
towards the wonders of science & technology
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8. Skills sets are rapidly evolving in India and
elsewhere. According to a report from FICCI-
NASSCOM; By 2022, over a third of India’s
workforce will be in jobs requiring new skills. To
enable the young generation to be competent
for the roles requiring radically different skill
sets, it is essential to introduce students to the
world of science and technology at an early age
through initiatives that hone STEM skills in a
fun-filled way besides nurturing their life skills
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9. • Research
• Time and project management
• Writing and presentation
• Creative thinking and innovation
• Teamwork and multitasking
• Interactive design and testing
• Problem solving and user testing
• Collecting, analysing and
interpreting of data
• PERT Chart and Gantt Chart
development
• Physics
• Kinematics (the study of objects
in motion)
• Dynamics (the study of forces
and effects of torque on motion)
• Computer Science
• Programming, programming
logic and debugging
• Pseudocode and flow chart
development
• Bluetooth technology and
wireless communication
• Electronics, switches and
firmware
• Lever arms and rotational
motion
• Scaling and scale models
• Gear rations, speed and torque
• Multiple hypotheses and
predictions
• Algebra, geometry and
trigonometry
• Ratios and proportions
• Radius, circumference and
diameters
• Frequency and amplitude
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• Powered by world-class LEGO MINDSTORMS
DIY platforms
• Hands-on project based STEM activities that
covers wide range of activities including
design, building & programming/coding
• Best suitable for beginners & introduction of
basic logical reasoning & programming skills
• Platforms are modular in nature offers
supreme flexibility for experimentation
• Maintenance is close to zero as platforms are
reusable for years
• Implementation through dedicated facilitator
or facilitator visiting at regular intervals
Notes:
1. An estimated 1000 to 1500 sq.ft class room/lab is required for establishing the above
2. Provision of computers is required, if not available those can be included as part of the lab
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• LEGO SMART + other open source platforms
(microcontrollers, sensors etc.)
• Rapid prototyping tools like 3D Printer, Power
Supply tools, Mechanical tools, Art & Craft
tools etc.
• Basic knowledge/experience of DIY platforms
is advised for enhanced grasping
• Not all platforms are modular in nature and
require soldering or other production activities
• Maintenance is expected as consumable items
are also provided
• Implementation through dedicated facilitator
or facilitator visiting at regular intervals
Notes:
1. An estimated 1000 to 1500 sq.ft class room/lab is required for establishing the above
2. Provision of computers is required, if not available those can be included as part of the lab
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REGULAR CATEGORY
Age Group: Elementary 9-12 | Junior 13-15 | Senior 16-19
Students are challenged to design, build and program an autonomous robot that
completes a series of tasks on a table-top play filed. The tasks are in line with real
world issues like space research, waste management, sustainability etc.
OPEN CATEGORY
Age Group: Elementary 9-12 |Junior 13-15 | Senior 16-19
Students’ research skills are challenged to identify a problem associated with
given real world concept and propose a innovative solution along with
supporting prototype, presentation etc.
GEN II FOOTBALL
Age Group: 10-19 Years
One of the closely contested table top soccer competitions in which students
design and program two robots to compete against an opposing pair of robots
by kicking an infra-red transmitting ball into opposing team’s goal.
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An opportunity for children to explore
science and technology through fun-filled
hands-on robotics program sounded
inconspicuous in the beginning
___________________________________
As of today WRO India stands tall with its
reach in over 13 regional locations across
India stimulating creativity & innovation in
thousands of young minds while inculcating
21st Century skills
___________________________________
WRO India started as middle & high school
(ages 9-18) engagement program now
expanded to engage primary to
undergraduate students (ages 6-25)
Punjab
Delhi-NCR
Rajasthan Uttar Pradesh
Gujarat
Madhya Pradesh
Maharashtra
West
Bengal
Assam
Andhra
Pradesh
Karnataka
Tamil Nadu
Kerala
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WRO has a huge and vibrant
multicultural, multiracial and
multilingual network
____________________________
There are almost 60 countries involved
and each National Organizer takes on
the responsibility for organizing local
and regional competitions as well as
the national finals
____________________________
The quality & excitement of the
program are retained by the
involvement of an international panel
of experts from both academia &
corporate background
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India hosted the WRO International
Championship 2016 at India Expo Mart
Centre, Greater Noida
____________________________
2500+ Innovators from 60+ Countries
exhibited their innovations for waste
management inspired by ‘Swatch
Bharat’ theme
____________________________
The program was hosted in joint
collaboration with National Council of
Science Museums, Ministry of Culture
and supported by Department of
Science & Technology
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Invitations to 30,000+
schools & colleges (CBSE,
IB, ICSE, AICET)
School Connect Programs,
Workshops for schools &
corporate volunteers alike
Social Media, Email
Marketing & Offline
promotions throughout the
season
Intra school competitions
to select teams for WRO
India Regionals
WRO India Regional
Championships across 15
cities in India:
Bengaluru, Bhopal,
Chandigarh, Chennai, Delhi-
NCR, Guwahati, Hyderabad,
Jaipur, Kolkata, Lucknow,
Mumbai, Surat, Tirupati,
Trivandrum, Varanasi
WRO INDIA NATIONAL
CHAMPIONSHIP
Culmination of qualified
teams from 15 regional
championships
(The National
Championship is scheduled
at one of the regional
cities)
INTERNATIONAL
CHAMPIONSHIP
Culmination of teams
qualifying at National
Championship of 60+
countries
(International
Championship scheduled
at different host country
each year)
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The program focuses on building interest in science, technology,
engineering, and math (STEM) through a real-world challenge -
to be solved by research, critical thinking, and imagination.
Guided by adult coaches and FIRST® LEGO® League Jr. Core
Values, students build models using LEGO® Education WeDo and
create Show Me posters to present what they learned.
__________________________________________________
Students discover exciting career possibilities in STEM and learn
to make positive contributions to society.
Children are immersed in real-world science and technology
challenges. Teams research and design their own solution to a
current scientific question or problem while they also build and
program autonomous robots using LEGO® MINDSTORMS®
technology to perform a series of missions
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An unique program for children to discover exciting career
possibilities in STEM, develop valuable life skills while learning
that they can make a positive contribution to society.
________________________________________________
As of today FLL India has presence in over 6 regional locations
across India stimulating creativity & innovation in thousands of
young minds while inculcating 21st Century skills
_______________________________________________
FIRST LEGO League India program is designed for middle & high
school (ages 9-16) students and FIRST LEGO League India Jr.
introduces primary school children (ages 6-9) to wonders of STEM
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FLL Jr. & FLL impacts 500,00+ young
minds across the globe
____________________________
With presence across 88+ countries
the program sees 1000+ qualifying
tournaments, 100+ national &
international championships
____________________________
The program offers rich employee
volunteer opportunities & renewed
inspiration leading to involvement
of experts from academia &
corporate organizations alike at all
stages of program255,000+
PARTICIPANTS
32,000
TEAMS
32,000
ROBOTS
1,464
EVENTS
88
COUNTRIES
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Invitations to 30,000+
schools & colleges (CBSE,
IB, ICSE)
School Connect Programs,
Workshops for schools &
corporate volunteers alike
Social Media, Email
Marketing & Offline
promotions throughout
the season
Kick-off events, Season
build time, FLL India
Regional Championships
across major cities in India:
Ahmedabad, Bengaluru,
Chandigarh, Chennai, Delhi-
NCR, Hyderabad, Kolkata,
Mumbai
NATIONAL CHAMPIONSHIP
Culmination of qualified
teams from regional
championships
(The National
Championship is scheduled
at one of the regional cities)
WORLD FESTIVAL
/INTERNATIONAL OPEN
Culmination of teams
qualifying at National
Championship of 88+
countries
(World Festival happens at
USA and International
Opens in Europe & Asia
Pacific)
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Team RoboSepians
2012 FLL European Open Championship
Best Presentation | Developed a stair climber to assist senior
citizens to climb stairs easily during their visit to temples
Team R-Factor
2012 FLL Asia Pacific Championship
Championship Award | Designed a smart device to manage
cooking gas supply, in case of a leakage or unattended beyond
a specific time
Team G-FORCE
2017 World Robot
Olympiad | Future
Innovators Award
Team
Supercalifragilisticexpialidocious
2016-17 FLL Open European
Championship | 2nd Position
Robot Strategy and Innovation
Team Flaming Phoenix
2016-17 FLL Open European
Championship | 2nd Position
Robot Performance and
Project Presentation
PREVIOUSAWARDS
Team Enigma
2016-17 FLL Open
European Championship
3rd Position
Core Values
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Become an integral part of the Innovative STEM
Education Movement that empowers future generation.
This symbiotic relationship will upraise the partner’s
brand value in the community (students, parents,
educators, corporate employees) alongside boosting the
program awareness.
Affiliation with Government Bodies
Recognised by Prestigious government bodies like National
Council of Science Museums, Ministry of Culture,
Department of Science & Technology.
Govt. affiliated education sector related institutions CBSE,
Kendriya Vidyalaya, AICTE etc. proudly promote WRO India
participation through official circulars, emails & letters.
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An ecosystem of STEM & Robotics over the years comprising
of various stakeholders like Students, Parents, Educators,
Corporate Employees etc.
Year around visibility across regional, national & international
levels. Perpetual connect with its audience (children,
parents, educators etc.) & leaves a life changing impact
Multi-Fold Visibility & User Generated Content
Passionate stakeholders share content on their personal
network, STEM & Robotics community pages and many other
relevant pages
Program nature intrigues associated audiences to capture their
involvement in the program, contributions, achievements,
journey etc. and share it to their peer network