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Gamification 4 Fun & Profit*

                               Part 1:
                           #DesignThinking


*all content ripped of by either george kembel, scott adams, roger martin or myself.
presenting

  the design thinking card game
                               based on

         1000 blank white cards*



*yes, that is a real game. go ahead and google it. and no, they aren‘t all blank.
by

            entrepreneursclub.de
                                   and

            AhmetEmreAcar.info*



*now known as the first guy to have footnotes with asterisks on his first slides.
Game Mechanics*

                         Theory + Application
                          of Design Thinking


*yes, this is a GAME. you will learn basic dt, but mostly, it is meant to be FUN. so enjoy!
Shifting Modes of Thinking
Shifting Fields of View
Rules
# 1 - the game has a number of rounds,
  each round is called an iteration
# 2 - each round consists of 5 steps
# 3 - each step, you play the card you have for this step & follow
  the instructions on the card
# 4 - you get points for filling blank white cards to create a
  result. each result is worth 10 points
# 5 - first team to hit 1000 result points wins
game round:

        0.              1.      2.       3.         4.         5.
        DRAW
        TEAM
        CARDS


team                Discover   Define   Ideate   Experiment   Evolve
cards


          method
          cards



                blank
                cards
team & method cards




TEAM     discover   define    ideate    experiment   evolve
CARDS    CARDS      CARDS     CARDS       CARDS      CARDS



          1.                   3.                     5.
                      2.                    4.


        Discover             Ideate            Evolve
                    Define             Experiment
team cards

                    DESIGN THINKING requires you to work in a team.
                    For this game, you need to draw a team role card.
                    Each role has both advantages and disadvantages
                    so try to create a balanced group and work with
                    each other to build on your strengths. The numbers on
                    Your team card influence the numbers on method cards.


                    every team member starts with 2 method cards of each type.




                 The checklist     The nerdy    The funky     The frustrated
                 ECONOMIST          CODER       DESIGNER     ETHNOGRAPHER

12 cards based on „10 faces of innovation“
team card                                       +1 method
                                               card at start
                              +1   resources

                              +1   progress     +1 blank
                                               card in 1st
                              -1   define        round

                              -1   ideate      - 1 on your
            The checklist                      define card
            ECONOMIST

                                               - 1 on your
            You simply excel at checklists     Ideate card
            and all project management
            skills. What the team needs,
            you can provide! Awesome!
            Alas, you are also a bit of a
            time tyrant. You frequently
            whip the others through the
            process. good for the schedule
 Team       but bad for fun and creativity.
 Cards      shame on you!
1.
           DESIGN THINKING uses techniques from various
           disciplines. in the discover step of the game, we
           use methods by anthropologists, sociologists,
           designers and ethnologists. most of these will
           require you to get off your desk and interact
Discover   with people.




                                                               ...
             Cultural         User             User
              probe        observation       interview

             12 cards based on „ideo method cards“
needs     +3




                          Cultural                get 3 blank
                                                 white cards
                            Probe                to figure out
                                                     needs

           Cultural probes are fun! mostly
           because they seem like less work
           for management and excite your
           team. they are also powerful.
           draw 3 blank cards.

           HOW THE METHOD WORKS IRL:
           pick a bag, ask users to throw
           stuff in that relates to the task
           at hand. collect the bag after a
discover   day and analyze the contents.
 Cards     hint: the bag can be a camera, too.
2.
         DESIGN THINKING uses a knowledge funnel to
         define the problem at hand and to figure out
         the right questions. the needs discovered in
         step 1 are interesting, but one has to interpret
         them to come up with insights. this is where
Define   synthesis frameworks kick in.




                                                            ...
         storyboard         persona     stakeholder map



         12 cards based on „ideo method cards“
insight   +3




                       Persona
         Personas are fictional users.
         pretty handy if real ones don‘t
         hang out during the process.
         Draw 3 cards
         how the method works irl:
         gather insights generated from
         user interviews & observations.
         what did you learn? what kind of
         patterns in needs, goals and
define   behaviours did you find? take
Cards    them and create a person with
         age, job, hobbies, dreams, quotes…
3.

          DESIGN THINKING uses a range of well known
          ideation techniques collectively described as
          ‚being a creative type‘ by management. Seriously
          though, there is no formula for coming up
          with ideas, just a few tricks, lots of tenacity
Ideate    and sheer luck. really, coming up with a good
          idea is just a numbers game. most of what you
          come up with, will be crap. yes, i said crap on a
          public presentation. whoops. again. oh, crap…
          note: try to come up with ideates, not ideas.




         zwicky box   bodystorming      What if?



         12 cards based on „stuff i stole off the web“ aka wikipedia
ideas     +2     great at
                                                 producing
                                                results but
                                                 very time
                                                consuming.
                            Zwicky                a lot can
                                                 happen in
                               Box               the end…


         A Zwicky Box is a truly horrible
         construction – ever see the cube?
         use it to morph variations of ideas.

         HOW TO: create an NxN matrix of
         attributes and types for a product
         range. for „writing“ this could be
         pen, marker, pencil, etc. and color,
         material, shape etc. with each cell
ideate   containing an array of its own, i.e.
CARDS    red, yellow, blue etc. for colors.
         now randomly combine the cells.
4.

             DESIGN THINKING is about experimentation in
             various forms. when you come up with an idea,
             don‘t just tell people or write about it, but try
             to create something that symbolizes your idea
             and can be ideated by others. some may call
             this prototyping or visualization, but really, it
             is just your good ol‘ experiment and tell. just get
Experiment   your ideas out. fast. good enough is perfect!




             dark horse
             prototype

             12 cards based on „st. gallen design thinking cards“
prototype +1
                                 or take           some cards
                                 a method card       let you
                                                     choose

                                  Dark               Yes…
                                                   that‘s the
                                  Horse            real term.
                                                   google it.
             A Dark Horse prototype is not an
             object created by the dt agency of
             the same name and not a comic
             either. +1 blank OR method card.

             HOW TO:
             Take all the assumptions you have
             about your product. Now reverse
             them. Got a new feature list? good
             …now build THAT! Helps you break
experiment
             your line of thinking and gain new
  CARDS
             insights. may even deliver results.
5.

           DESIGN THINKERS are impulsive, driven egomaniacs.
           uh, i mean, they have a ‚bias towards action‘ which
           is basically the same thing. they are yesterdays add
           kids with a pinch of ocd. once you have your idea,
           you need to iterate, iterate and then some more. just
Evolve     work on it until perfection. or until you run out of
           resources. you will hit obstacles but also be lucky
           along the way. learn to deal with both without
           stopping the whole process. keep calm & carry on.

            blablabalabla




            pointy haired     clueless        hackd by users
            boss              consultant

         12 cards based on „real pain-in-the-ass world ideate“
modify
                               result   +/- 5
          blablabalabla                         result points
                              Head -
                              Tail +
                              coin flip
                              To find out


         Pointy Haired Boss
          Pointy Haired Bosses can be both       just follow
          a menace and a boon to a project.     instructions
          on the one hand, they don‘t get
          what you are doing. on the other
          hand… they don‘t get what you
          are doing.
          Keep the card. It‘s +/- 5 points.

          IN REAL LIFE: sometimes, managers
evolve
          won‘t unterstand your process
CARDS
          and it‘s up to their interpretation
          so figure out if thats the case.
TEAM    discover   define   ideate   experiment   evolve
CARDS   CARDS      CARDS    CARDS      CARDS      CARDS
blank, white cards… aka „results“


                                EACH CARD
              this can be           IS 10
                                  RESULT
               Whatever           POINTS:
                                ONLY VALID
                The hell         IF A CARD
                                HAS BOTH A
             You want it         DRAWING

                To be…             AND A
                                DESCRIPTIO
                                     N!!!
             Just draw +
               describe
              something
example filled white card



                                YAY! WE
                                HAVE 10
                                POINTS…


                                …990 to go.
                                  sigh.



   user insight: young women
         need to ideate a
         piece of clothing
    and prefer to buy offline
Design Challenge

How might we help entrepreneurs to
   find their ideal co-founders?
Had fun? No? Well…

     #scb12 #feedback @sniggy

thanks for playing. next game: scrum!
TEAM             12          12              12             12         12
CARDS         discover     define          ideate       experiment   evolve
              CARDS        CARDS           CARDS          CARDS      CARDS

Boni / mali     Each method card has a discover of 1 to              evolve cards
For steps       3, enabling players to draw 1 to 3 blank             change
                cards, each of which is worth 10 points. first       teams, add
                team to reach 1000 points wins.                      or substract
                                                                     methods, re
                card discovers for each step: 2x3, 4x2, 6x1          sults, blanks
                                                                     …
                there are 100 total blank white cards                Basically, th
                                                                     ey are wild
                                                                     cards

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Startup camp berlin 2012

  • 1. Gamification 4 Fun & Profit* Part 1: #DesignThinking *all content ripped of by either george kembel, scott adams, roger martin or myself.
  • 2. presenting the design thinking card game based on 1000 blank white cards* *yes, that is a real game. go ahead and google it. and no, they aren‘t all blank.
  • 3. by entrepreneursclub.de and AhmetEmreAcar.info* *now known as the first guy to have footnotes with asterisks on his first slides.
  • 4. Game Mechanics* Theory + Application of Design Thinking *yes, this is a GAME. you will learn basic dt, but mostly, it is meant to be FUN. so enjoy!
  • 5. Shifting Modes of Thinking
  • 7. Rules # 1 - the game has a number of rounds, each round is called an iteration # 2 - each round consists of 5 steps # 3 - each step, you play the card you have for this step & follow the instructions on the card # 4 - you get points for filling blank white cards to create a result. each result is worth 10 points # 5 - first team to hit 1000 result points wins
  • 8. game round: 0. 1. 2. 3. 4. 5. DRAW TEAM CARDS team Discover Define Ideate Experiment Evolve cards method cards blank cards
  • 9. team & method cards TEAM discover define ideate experiment evolve CARDS CARDS CARDS CARDS CARDS CARDS 1. 3. 5. 2. 4. Discover Ideate Evolve Define Experiment
  • 10. team cards DESIGN THINKING requires you to work in a team. For this game, you need to draw a team role card. Each role has both advantages and disadvantages so try to create a balanced group and work with each other to build on your strengths. The numbers on Your team card influence the numbers on method cards. every team member starts with 2 method cards of each type. The checklist The nerdy The funky The frustrated ECONOMIST CODER DESIGNER ETHNOGRAPHER 12 cards based on „10 faces of innovation“
  • 11. team card +1 method card at start +1 resources +1 progress +1 blank card in 1st -1 define round -1 ideate - 1 on your The checklist define card ECONOMIST - 1 on your You simply excel at checklists Ideate card and all project management skills. What the team needs, you can provide! Awesome! Alas, you are also a bit of a time tyrant. You frequently whip the others through the process. good for the schedule Team but bad for fun and creativity. Cards shame on you!
  • 12. 1. DESIGN THINKING uses techniques from various disciplines. in the discover step of the game, we use methods by anthropologists, sociologists, designers and ethnologists. most of these will require you to get off your desk and interact Discover with people. ... Cultural User User probe observation interview 12 cards based on „ideo method cards“
  • 13. needs +3 Cultural get 3 blank white cards Probe to figure out needs Cultural probes are fun! mostly because they seem like less work for management and excite your team. they are also powerful. draw 3 blank cards. HOW THE METHOD WORKS IRL: pick a bag, ask users to throw stuff in that relates to the task at hand. collect the bag after a discover day and analyze the contents. Cards hint: the bag can be a camera, too.
  • 14. 2. DESIGN THINKING uses a knowledge funnel to define the problem at hand and to figure out the right questions. the needs discovered in step 1 are interesting, but one has to interpret them to come up with insights. this is where Define synthesis frameworks kick in. ... storyboard persona stakeholder map 12 cards based on „ideo method cards“
  • 15. insight +3 Persona Personas are fictional users. pretty handy if real ones don‘t hang out during the process. Draw 3 cards how the method works irl: gather insights generated from user interviews & observations. what did you learn? what kind of patterns in needs, goals and define behaviours did you find? take Cards them and create a person with age, job, hobbies, dreams, quotes…
  • 16. 3. DESIGN THINKING uses a range of well known ideation techniques collectively described as ‚being a creative type‘ by management. Seriously though, there is no formula for coming up with ideas, just a few tricks, lots of tenacity Ideate and sheer luck. really, coming up with a good idea is just a numbers game. most of what you come up with, will be crap. yes, i said crap on a public presentation. whoops. again. oh, crap… note: try to come up with ideates, not ideas. zwicky box bodystorming What if? 12 cards based on „stuff i stole off the web“ aka wikipedia
  • 17. ideas +2 great at producing results but very time consuming. Zwicky a lot can happen in Box the end… A Zwicky Box is a truly horrible construction – ever see the cube? use it to morph variations of ideas. HOW TO: create an NxN matrix of attributes and types for a product range. for „writing“ this could be pen, marker, pencil, etc. and color, material, shape etc. with each cell ideate containing an array of its own, i.e. CARDS red, yellow, blue etc. for colors. now randomly combine the cells.
  • 18. 4. DESIGN THINKING is about experimentation in various forms. when you come up with an idea, don‘t just tell people or write about it, but try to create something that symbolizes your idea and can be ideated by others. some may call this prototyping or visualization, but really, it is just your good ol‘ experiment and tell. just get Experiment your ideas out. fast. good enough is perfect! dark horse prototype 12 cards based on „st. gallen design thinking cards“
  • 19. prototype +1 or take some cards a method card let you choose Dark Yes… that‘s the Horse real term. google it. A Dark Horse prototype is not an object created by the dt agency of the same name and not a comic either. +1 blank OR method card. HOW TO: Take all the assumptions you have about your product. Now reverse them. Got a new feature list? good …now build THAT! Helps you break experiment your line of thinking and gain new CARDS insights. may even deliver results.
  • 20. 5. DESIGN THINKERS are impulsive, driven egomaniacs. uh, i mean, they have a ‚bias towards action‘ which is basically the same thing. they are yesterdays add kids with a pinch of ocd. once you have your idea, you need to iterate, iterate and then some more. just Evolve work on it until perfection. or until you run out of resources. you will hit obstacles but also be lucky along the way. learn to deal with both without stopping the whole process. keep calm & carry on. blablabalabla pointy haired clueless hackd by users boss consultant 12 cards based on „real pain-in-the-ass world ideate“
  • 21. modify result +/- 5 blablabalabla result points Head - Tail + coin flip To find out Pointy Haired Boss Pointy Haired Bosses can be both just follow a menace and a boon to a project. instructions on the one hand, they don‘t get what you are doing. on the other hand… they don‘t get what you are doing. Keep the card. It‘s +/- 5 points. IN REAL LIFE: sometimes, managers evolve won‘t unterstand your process CARDS and it‘s up to their interpretation so figure out if thats the case.
  • 22. TEAM discover define ideate experiment evolve CARDS CARDS CARDS CARDS CARDS CARDS
  • 23. blank, white cards… aka „results“ EACH CARD this can be IS 10 RESULT Whatever POINTS: ONLY VALID The hell IF A CARD HAS BOTH A You want it DRAWING To be… AND A DESCRIPTIO N!!! Just draw + describe something
  • 24. example filled white card YAY! WE HAVE 10 POINTS… …990 to go. sigh. user insight: young women need to ideate a piece of clothing and prefer to buy offline
  • 25. Design Challenge How might we help entrepreneurs to find their ideal co-founders?
  • 26. Had fun? No? Well… #scb12 #feedback @sniggy thanks for playing. next game: scrum!
  • 27. TEAM 12 12 12 12 12 CARDS discover define ideate experiment evolve CARDS CARDS CARDS CARDS CARDS Boni / mali Each method card has a discover of 1 to evolve cards For steps 3, enabling players to draw 1 to 3 blank change cards, each of which is worth 10 points. first teams, add team to reach 1000 points wins. or substract methods, re card discovers for each step: 2x3, 4x2, 6x1 sults, blanks … there are 100 total blank white cards Basically, th ey are wild cards