The document discusses how changes to both physical and digital places can cause feelings of loss and disorientation in users. It proposes four principles to mitigate these issues: 1) Realize how design changes impact existing user experiences and expectations, 2) Avoid unintended design inconsistencies, 3) Understand how the experience of loss affects people, and 4) Accept that users will want to return to past versions at times. The talk is meant to provoke thought about balancing progress with the costs of changing established user environments.
My closing keynote at the LITA National Forum, which was supposed to be my "technical, tangible, social" theme, but which I ended up shifting into an overview of how Picture the Impossible came to be.
Many people think of science as abstract and numerical. But most of science is remarkably visual. Design plays an important role in science communication, but it’s more than just creating pretty pictures. Joe Hanson (biologist and host/writer of PBS Digital Studios' It's Okay To Be Smart) and Jennifer Jongsma (Director of Production at Annual Reviews, a nonprofit organization whose mission is to provide the worldwide scientific community with a useful and intelligent synthesis of the primary research literature for a broad spectrum of scientific disciplines) will lead a discussion about the creative side of discovery and the new approaches to communicating science through visual expression. We’ll show examples of successful design and less-than-successful design, and explore and how designers and scientists can work together to communicate through an engaging and accessible language.
My closing keynote at the LITA National Forum, which was supposed to be my "technical, tangible, social" theme, but which I ended up shifting into an overview of how Picture the Impossible came to be.
Many people think of science as abstract and numerical. But most of science is remarkably visual. Design plays an important role in science communication, but it’s more than just creating pretty pictures. Joe Hanson (biologist and host/writer of PBS Digital Studios' It's Okay To Be Smart) and Jennifer Jongsma (Director of Production at Annual Reviews, a nonprofit organization whose mission is to provide the worldwide scientific community with a useful and intelligent synthesis of the primary research literature for a broad spectrum of scientific disciplines) will lead a discussion about the creative side of discovery and the new approaches to communicating science through visual expression. We’ll show examples of successful design and less-than-successful design, and explore and how designers and scientists can work together to communicate through an engaging and accessible language.
Out of My Brain on the 5:15 | Practical User Research for the Enterprise UXerjsokohl
In some ways, this talk is a simple one, designed to provide a single solution to a core problem facing all us UXers: Too many project managers, product managers, project sponsors, and so on balk at the idea of performing ANY user research.
Two key objections arise when user research is proposed:
“Our users don’t have time to go to a focus group or a conference room and spend hours listening to someone or doing inane exercises.”
“We can’t spend tons of project time for six months just fiddling around with talking to users…who need to be doing their jobs, by the way.”
To cut through this barrier, I came up with the method I call “”5:15.”” Put simply, it involves asking a person to commit to answering five questions in only 15 minutes.
Almost no one can spend two hours out of their workday talking to a user experience researcher; almost everyone has 15 minutes. Even asking someone for an hour of their time seems excessive, especially in enterprise settings. However, that request for 15 minutes seems innocuous.
We’ll look at how these questions work well, how you can gain insights easily, and why you should never take NO to research plans as an answer.
Kill Your Darlings: Solving Design by Throwing Away Your Prototypesjsokohl
Wireframing has held sway over UXers for the past 20 years. From its metaphoric origins in filmmaking to its pinnacle in countless UX books, wireframing stood as a key approach in defining both structure & interaction. In recent years, however, wireframing has come under attack. UX thinkers propose replacing wireframes with sketches and prototypes; yet we need to understand that bridge between idea and specification.
I spent several years as a manager, a booking agent, a road manager, and a radio DJ in one of my pasts. Several key ideas from that life apply directly to my UX world.
How do we move from research to design to development without losing sight of the user experience. This session looks at specifying UX artifacts for team members to glean meaning from our work. How does experience design specify its output in a way that developers can code and business can understand how the UX relates to business requirements?
"When we said we wanted a house at Bear Creek," client Lillian Kaufmann said to Frank Lloyd Wright, "we didn't imagine you would build it ON the creek!"
To which Wright replied, "In time you'd grow tired of the sight of creek...but you'll never grow tired of the sound."
And he was right. Fallingwater stands as the most recognized house in architecture. yet it's not just a landmark...it was a home. The Kaufmanns' loved it.
Similarly, owners of other Wright-designed buildings may have struggled with the architect, the implementation may have had flaws, the builders and other constructors may have gone behind Wright's back to fix perceived design flaws... but they all loved the buildings. The architect's vision remains inspiration to this day.
This presentation looks at three Wright landmarks— Fallingwater in Ohiopyle, the Pope-Leighy house in Alexandria, and Taliesin West in Phoenix— and the experience architecture inspiration they hold for experience designers.
I also believe that, through Wright's examples, we can learn elements that take our approaches to experience architecture to newly useful and inspiring levels for our clients and the users of our work.
During this presentation, we'll take a look at pictures and principles from these three sites. We will explore analogs to our practice through these elements:
* Context: How does the site selection integrate with user needs and desires?
* Clients: What do Wright's relationships with his clients teach us? Where did he innovate, and where did he fail?
* Connection: How does the architect connect the lives of the clients with the results of the design? Expect lots of pictures.
Make it or Break It: Evolutionary or Throwaway Prototypingjsokohl
Prototyping is a key tool for improving the user experience and defining a product. What's the best approach: incrementally use the target development environment to create the code, or use a technique that explores design ideas without delivering on the prototype platform?
As Agile teams struggle with how to address the user experience, they often look to models that tack UX activities on to their process. UX architects & designers spend time begging for a place at the Agile table, while developers & PMs & product owners scratch their heads, wondering what these weird folks are doing on their teams.
Yet rather than asking, "How do we tack UX onto Agile?" let's let’s ask, “Do we want to define projects with users in mind? If we do, then who should be responsible for that task?” This session looks at how user experience is taken into account in projects, why user requirements should lead project development, and how addressing UX provides key business value.
Agile team professionals often find themselves working on projects with tight deadlines, tighter budgets, and unreasonably high expectations for success. Too often user research, usability, and design processes are compressed or even cut entirely for the sake of time, while development and business analysis time is increased. As UX professionals become more involved with agile development methods, we have discovered novel approaches to user-centered design that are adaptable to any budget or deadline.
This discussion will explore how user research, usability, IA and interaction design practices are adapted and thrive in agile projects.
Focusing on their experiences at Agile 2009 in Chicago this past fall, they will discuss:
* How to provide timely and valuable UX support to stressed web development teams
* How to let go and modify research/design/development dogmas
* How to advocate for users when time for user research and usability are unavailable
* How to balance rigor, quality, and speed
How Can You Be in Two Places at Once: Designing Across Space and Timejsokohl
Design often is considered an in-person collaboration. Perhaps, however, we can leverage key principles and base tools to enhance our lives as well as our designs. Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet.
Technology has provided us the ability to work in many ways, telecommute to save fuel and frustration, reduce travel costs, and use various forms of communication. The promise is there, yet the reality sometimes eludes us.
An old presentation about what human-computer interaction is, what usability is, and how it fits into development. Pondering now just how well this stands up. It seems to...but....
MANAGEMENT OF ATRIOVENTRICULAR CONDUCTION BLOCK.pdfJim Jacob Roy
Cardiac conduction defects can occur due to various causes.
Atrioventricular conduction blocks ( AV blocks ) are classified into 3 types.
This document describes the acute management of AV block.
Anti ulcer drugs and their Advance pharmacology ||
Anti-ulcer drugs are medications used to prevent and treat ulcers in the stomach and upper part of the small intestine (duodenal ulcers). These ulcers are often caused by an imbalance between stomach acid and the mucosal lining, which protects the stomach lining.
||Scope: Overview of various classes of anti-ulcer drugs, their mechanisms of action, indications, side effects, and clinical considerations.
ARTIFICIAL INTELLIGENCE IN HEALTHCARE.pdfAnujkumaranit
Artificial intelligence (AI) refers to the simulation of human intelligence processes by machines, especially computer systems. It encompasses tasks such as learning, reasoning, problem-solving, perception, and language understanding. AI technologies are revolutionizing various fields, from healthcare to finance, by enabling machines to perform tasks that typically require human intelligence.
Out of My Brain on the 5:15 | Practical User Research for the Enterprise UXerjsokohl
In some ways, this talk is a simple one, designed to provide a single solution to a core problem facing all us UXers: Too many project managers, product managers, project sponsors, and so on balk at the idea of performing ANY user research.
Two key objections arise when user research is proposed:
“Our users don’t have time to go to a focus group or a conference room and spend hours listening to someone or doing inane exercises.”
“We can’t spend tons of project time for six months just fiddling around with talking to users…who need to be doing their jobs, by the way.”
To cut through this barrier, I came up with the method I call “”5:15.”” Put simply, it involves asking a person to commit to answering five questions in only 15 minutes.
Almost no one can spend two hours out of their workday talking to a user experience researcher; almost everyone has 15 minutes. Even asking someone for an hour of their time seems excessive, especially in enterprise settings. However, that request for 15 minutes seems innocuous.
We’ll look at how these questions work well, how you can gain insights easily, and why you should never take NO to research plans as an answer.
Kill Your Darlings: Solving Design by Throwing Away Your Prototypesjsokohl
Wireframing has held sway over UXers for the past 20 years. From its metaphoric origins in filmmaking to its pinnacle in countless UX books, wireframing stood as a key approach in defining both structure & interaction. In recent years, however, wireframing has come under attack. UX thinkers propose replacing wireframes with sketches and prototypes; yet we need to understand that bridge between idea and specification.
I spent several years as a manager, a booking agent, a road manager, and a radio DJ in one of my pasts. Several key ideas from that life apply directly to my UX world.
How do we move from research to design to development without losing sight of the user experience. This session looks at specifying UX artifacts for team members to glean meaning from our work. How does experience design specify its output in a way that developers can code and business can understand how the UX relates to business requirements?
"When we said we wanted a house at Bear Creek," client Lillian Kaufmann said to Frank Lloyd Wright, "we didn't imagine you would build it ON the creek!"
To which Wright replied, "In time you'd grow tired of the sight of creek...but you'll never grow tired of the sound."
And he was right. Fallingwater stands as the most recognized house in architecture. yet it's not just a landmark...it was a home. The Kaufmanns' loved it.
Similarly, owners of other Wright-designed buildings may have struggled with the architect, the implementation may have had flaws, the builders and other constructors may have gone behind Wright's back to fix perceived design flaws... but they all loved the buildings. The architect's vision remains inspiration to this day.
This presentation looks at three Wright landmarks— Fallingwater in Ohiopyle, the Pope-Leighy house in Alexandria, and Taliesin West in Phoenix— and the experience architecture inspiration they hold for experience designers.
I also believe that, through Wright's examples, we can learn elements that take our approaches to experience architecture to newly useful and inspiring levels for our clients and the users of our work.
During this presentation, we'll take a look at pictures and principles from these three sites. We will explore analogs to our practice through these elements:
* Context: How does the site selection integrate with user needs and desires?
* Clients: What do Wright's relationships with his clients teach us? Where did he innovate, and where did he fail?
* Connection: How does the architect connect the lives of the clients with the results of the design? Expect lots of pictures.
Make it or Break It: Evolutionary or Throwaway Prototypingjsokohl
Prototyping is a key tool for improving the user experience and defining a product. What's the best approach: incrementally use the target development environment to create the code, or use a technique that explores design ideas without delivering on the prototype platform?
As Agile teams struggle with how to address the user experience, they often look to models that tack UX activities on to their process. UX architects & designers spend time begging for a place at the Agile table, while developers & PMs & product owners scratch their heads, wondering what these weird folks are doing on their teams.
Yet rather than asking, "How do we tack UX onto Agile?" let's let’s ask, “Do we want to define projects with users in mind? If we do, then who should be responsible for that task?” This session looks at how user experience is taken into account in projects, why user requirements should lead project development, and how addressing UX provides key business value.
Agile team professionals often find themselves working on projects with tight deadlines, tighter budgets, and unreasonably high expectations for success. Too often user research, usability, and design processes are compressed or even cut entirely for the sake of time, while development and business analysis time is increased. As UX professionals become more involved with agile development methods, we have discovered novel approaches to user-centered design that are adaptable to any budget or deadline.
This discussion will explore how user research, usability, IA and interaction design practices are adapted and thrive in agile projects.
Focusing on their experiences at Agile 2009 in Chicago this past fall, they will discuss:
* How to provide timely and valuable UX support to stressed web development teams
* How to let go and modify research/design/development dogmas
* How to advocate for users when time for user research and usability are unavailable
* How to balance rigor, quality, and speed
How Can You Be in Two Places at Once: Designing Across Space and Timejsokohl
Design often is considered an in-person collaboration. Perhaps, however, we can leverage key principles and base tools to enhance our lives as well as our designs. Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet.
Technology has provided us the ability to work in many ways, telecommute to save fuel and frustration, reduce travel costs, and use various forms of communication. The promise is there, yet the reality sometimes eludes us.
An old presentation about what human-computer interaction is, what usability is, and how it fits into development. Pondering now just how well this stands up. It seems to...but....
MANAGEMENT OF ATRIOVENTRICULAR CONDUCTION BLOCK.pdfJim Jacob Roy
Cardiac conduction defects can occur due to various causes.
Atrioventricular conduction blocks ( AV blocks ) are classified into 3 types.
This document describes the acute management of AV block.
Anti ulcer drugs and their Advance pharmacology ||
Anti-ulcer drugs are medications used to prevent and treat ulcers in the stomach and upper part of the small intestine (duodenal ulcers). These ulcers are often caused by an imbalance between stomach acid and the mucosal lining, which protects the stomach lining.
||Scope: Overview of various classes of anti-ulcer drugs, their mechanisms of action, indications, side effects, and clinical considerations.
ARTIFICIAL INTELLIGENCE IN HEALTHCARE.pdfAnujkumaranit
Artificial intelligence (AI) refers to the simulation of human intelligence processes by machines, especially computer systems. It encompasses tasks such as learning, reasoning, problem-solving, perception, and language understanding. AI technologies are revolutionizing various fields, from healthcare to finance, by enabling machines to perform tasks that typically require human intelligence.
Tom Selleck Health: A Comprehensive Look at the Iconic Actor’s Wellness Journeygreendigital
Tom Selleck, an enduring figure in Hollywood. has captivated audiences for decades with his rugged charm, iconic moustache. and memorable roles in television and film. From his breakout role as Thomas Magnum in Magnum P.I. to his current portrayal of Frank Reagan in Blue Bloods. Selleck's career has spanned over 50 years. But beyond his professional achievements. fans have often been curious about Tom Selleck Health. especially as he has aged in the public eye.
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Introduction
Many have been interested in Tom Selleck health. not only because of his enduring presence on screen but also because of the challenges. and lifestyle choices he has faced and made over the years. This article delves into the various aspects of Tom Selleck health. exploring his fitness regimen, diet, mental health. and the challenges he has encountered as he ages. We'll look at how he maintains his well-being. the health issues he has faced, and his approach to ageing .
Early Life and Career
Childhood and Athletic Beginnings
Tom Selleck was born on January 29, 1945, in Detroit, Michigan, and grew up in Sherman Oaks, California. From an early age, he was involved in sports, particularly basketball. which played a significant role in his physical development. His athletic pursuits continued into college. where he attended the University of Southern California (USC) on a basketball scholarship. This early involvement in sports laid a strong foundation for his physical health and disciplined lifestyle.
Transition to Acting
Selleck's transition from an athlete to an actor came with its physical demands. His first significant role in "Magnum P.I." required him to perform various stunts and maintain a fit appearance. This role, which he played from 1980 to 1988. necessitated a rigorous fitness routine to meet the show's demands. setting the stage for his long-term commitment to health and wellness.
Fitness Regimen
Workout Routine
Tom Selleck health and fitness regimen has evolved. adapting to his changing roles and age. During his "Magnum, P.I." days. Selleck's workouts were intense and focused on building and maintaining muscle mass. His routine included weightlifting, cardiovascular exercises. and specific training for the stunts he performed on the show.
Selleck adjusted his fitness routine as he aged to suit his body's needs. Today, his workouts focus on maintaining flexibility, strength, and cardiovascular health. He incorporates low-impact exercises such as swimming, walking, and light weightlifting. This balanced approach helps him stay fit without putting undue strain on his joints and muscles.
Importance of Flexibility and Mobility
In recent years, Selleck has emphasized the importance of flexibility and mobility in his fitness regimen. Understanding the natural decline in muscle mass and joint flexibility with age. he includes stretching and yoga in his routine. These practices help prevent injuries, improve posture, and maintain mobilit
Title: Sense of Smell
Presenter: Dr. Faiza, Assistant Professor of Physiology
Qualifications:
MBBS (Best Graduate, AIMC Lahore)
FCPS Physiology
ICMT, CHPE, DHPE (STMU)
MPH (GC University, Faisalabad)
MBA (Virtual University of Pakistan)
Learning Objectives:
Describe the primary categories of smells and the concept of odor blindness.
Explain the structure and location of the olfactory membrane and mucosa, including the types and roles of cells involved in olfaction.
Describe the pathway and mechanisms of olfactory signal transmission from the olfactory receptors to the brain.
Illustrate the biochemical cascade triggered by odorant binding to olfactory receptors, including the role of G-proteins and second messengers in generating an action potential.
Identify different types of olfactory disorders such as anosmia, hyposmia, hyperosmia, and dysosmia, including their potential causes.
Key Topics:
Olfactory Genes:
3% of the human genome accounts for olfactory genes.
400 genes for odorant receptors.
Olfactory Membrane:
Located in the superior part of the nasal cavity.
Medially: Folds downward along the superior septum.
Laterally: Folds over the superior turbinate and upper surface of the middle turbinate.
Total surface area: 5-10 square centimeters.
Olfactory Mucosa:
Olfactory Cells: Bipolar nerve cells derived from the CNS (100 million), with 4-25 olfactory cilia per cell.
Sustentacular Cells: Produce mucus and maintain ionic and molecular environment.
Basal Cells: Replace worn-out olfactory cells with an average lifespan of 1-2 months.
Bowman’s Gland: Secretes mucus.
Stimulation of Olfactory Cells:
Odorant dissolves in mucus and attaches to receptors on olfactory cilia.
Involves a cascade effect through G-proteins and second messengers, leading to depolarization and action potential generation in the olfactory nerve.
Quality of a Good Odorant:
Small (3-20 Carbon atoms), volatile, water-soluble, and lipid-soluble.
Facilitated by odorant-binding proteins in mucus.
Membrane Potential and Action Potential:
Resting membrane potential: -55mV.
Action potential frequency in the olfactory nerve increases with odorant strength.
Adaptation Towards the Sense of Smell:
Rapid adaptation within the first second, with further slow adaptation.
Psychological adaptation greater than receptor adaptation, involving feedback inhibition from the central nervous system.
Primary Sensations of Smell:
Camphoraceous, Musky, Floral, Pepperminty, Ethereal, Pungent, Putrid.
Odor Detection Threshold:
Examples: Hydrogen sulfide (0.0005 ppm), Methyl-mercaptan (0.002 ppm).
Some toxic substances are odorless at lethal concentrations.
Characteristics of Smell:
Odor blindness for single substances due to lack of appropriate receptor protein.
Behavioral and emotional influences of smell.
Transmission of Olfactory Signals:
From olfactory cells to glomeruli in the olfactory bulb, involving lateral inhibition.
Primitive, less old, and new olfactory systems with different path
TEST BANK for Operations Management, 14th Edition by William J. Stevenson, Ve...kevinkariuki227
TEST BANK for Operations Management, 14th Edition by William J. Stevenson, Verified Chapters 1 - 19, Complete Newest Version.pdf
TEST BANK for Operations Management, 14th Edition by William J. Stevenson, Verified Chapters 1 - 19, Complete Newest Version.pdf
- Video recording of this lecture in English language: https://youtu.be/lK81BzxMqdo
- Video recording of this lecture in Arabic language: https://youtu.be/Ve4P0COk9OI
- Link to download the book free: https://nephrotube.blogspot.com/p/nephrotube-nephrology-books.html
- Link to NephroTube website: www.NephroTube.com
- Link to NephroTube social media accounts: https://nephrotube.blogspot.com/p/join-nephrotube-on-social-media.html
Prix Galien International 2024 Forum ProgramLevi Shapiro
June 20, 2024, Prix Galien International and Jerusalem Ethics Forum in ROME. Detailed agenda including panels:
- ADVANCES IN CARDIOLOGY: A NEW PARADIGM IS COMING
- WOMEN’S HEALTH: FERTILITY PRESERVATION
- WHAT’S NEW IN THE TREATMENT OF INFECTIOUS,
ONCOLOGICAL AND INFLAMMATORY SKIN DISEASES?
- ARTIFICIAL INTELLIGENCE AND ETHICS
- GENE THERAPY
- BEYOND BORDERS: GLOBAL INITIATIVES FOR DEMOCRATIZING LIFE SCIENCE TECHNOLOGIES AND PROMOTING ACCESS TO HEALTHCARE
- ETHICAL CHALLENGES IN LIFE SCIENCES
- Prix Galien International Awards Ceremony
Factory Supply Best Quality Pmk Oil CAS 28578–16–7 PMK Powder in Stockrebeccabio
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The (Digital) Place You Love Is Gone
1. The (Digital) Place You Love Is Gone:
Loss in Space, or, Design for
Permanence
Euro IA 2013
Joe Sokohl
@mojoguzzi
Saturday, September 28, 13
“Culture is probably one of the biggest obstacles to adoption” @chrisrivard
2. @mojoguzzi
Where to start
Looking at Place and Loss
3
Saturday, September 28, 13
Progress has an impact on our selves...not just physical progress, but digital as well. In our
jobs, we certainly focuses on progress. I'm interested in “at what cost.”
10. MelissaHolbrookPierson.com
Saturday, September 28, 13
This talk provides some WHAT, not a lot of HOW. It’s meant to be a thought-provoking
talk...So, I am starting with this great book by the wonderful Melissa Holbrook Pierson.
She talks about how important place is to us...and what we experience when it changes, and
changes drastically.
11. Saturday, September 28, 13
Her books like “The Perfect Vehicle: What It Is About Motorcycles” and “The Man Who Would
Stop at Nothing” deal with place, self, and change as well. “Deep down, my home, my cradle,
is still where it always was. Your home is still within you, the box it made and then hid
inside.”
12. Saturday, September 28, 13
Her books like “The Perfect Vehicle: What It Is About Motorcycles” and “The Man Who Would
Stop at Nothing” deal with place, self, and change as well. “Deep down, my home, my cradle,
is still where it always was. Your home is still within you, the box it made and then hid
inside.”
13. PervasiveIA.com/book
Saturday, September 28, 13
I’m also heavily indebted to the great Pervasive IA that Andrea Resmini and Luca Rosati put
out last year...especially Chapter 4, “Place-making”
14. Saturday, September 28, 13
Place-making is the capability of a PvIA model to help users reduce disorientation, build a
sense of place, and increase legibility and way-finding across digital, physical, and cross-
channel environments.
15. “Space is not geometry”
Saturday, September 28, 13
Place-making is the capability of a PvIA model to help users reduce disorientation, build a
sense of place, and increase legibility and way-finding across digital, physical, and cross-
channel environments.
16. “...[H]elp users reduce
disorientation, build a
sense of place, and
increase legibility and way-
finding across digital,
physical, and cross-
channel environments
Saturday, September 28, 13
Place-making is the capability of a PvIA model to help users reduce disorientation, build a
sense of place, and increase legibility and way-finding across digital, physical, and cross-
channel environments.
17. + = Place
Saturday, September 28, 13
In effect, I'm using the working definition of **place** as being the intersection or the
amalgamation perhaps of **space** (in a physical or digital sense) and **time**, usually
duration. So a sense of place exists because we spent time in that physical surrounding.
18. Saturday, September 28, 13
Our sense of self is strongly tied to place. Many of us can tie memory to a mall or house or
synagogue. Here is where you kissed your first girl...there is where you shoplifted a bag of
Swedish Fish...
...and when progress radically alters that landscape, we are lost. Now, the place you loved is
so much broken signage....disappeared, non-existent shops......broken pavement, or at worst,
simply nothingness. Atreyu lost. The Nothing won.
19. all the people that you can’t recall
do they really exist at all?
http://northforksound.blogspot.com/2010_09_01_archive.html
Saturday, September 28, 13
The great Lowell George of little Feat, in “Easy to Slip,” sings about loss.
Our sense of self is tied to our sense of place...
20. Saturday, September 28, 13
Sometimes those memories have to do with family, with friends, with people...but usually
people in a place.
21. Saturday, September 28, 13
Sometimes those memories have to do with family, with friends, with people...but usually
people in a place.
22. Saturday, September 28, 13
Sometimes those memories have to do with family, with friends, with people...but usually
people in a place.
23. Saturday, September 28, 13
Sometimes those memories have to do with family, with friends, with people...but usually
people in a place.
24. Saturday, September 28, 13
What happens when we return to those places....and they're changed. Do those people really
exist at all anymore? "Cognitive maps, formed by the brain upon first viewing a place, *really*
don't like to be changed"
25. Saturday, September 28, 13
What happens when we return to those places....and they're changed. Do those people really
exist at all anymore? "Cognitive maps, formed by the brain upon first viewing a place, *really*
don't like to be changed"
26. "Cognitive maps, formed
by the brain upon first
viewing a place, really
don't like to be changed"
Saturday, September 28, 13
What happens when we return to those places....and they're changed. Do those people really
exist at all anymore? "Cognitive maps, formed by the brain upon first viewing a place, *really*
don't like to be changed"
44. “Being hit with eminent
domain is a bit like being
jumped in a dark street late at
night: One minute you’re
waling along and the next
you’ve got someone’s arm
tight against your throat.”
Saturday, September 28, 13
45. Saturday, September 28, 13
Nostalgia is a powerful emotion, coming from the Greek for ”home” and ”pain” Nostalgia is a
powerful emotion, coming from the Greek for ”home” and ”pain. The impending
suburbanification of the digital experience promises to fragment our relationship with our
digital homes. As carriers fragment connectivity with paywalls and tiered services, that sense
of place breaks down.
46. Saturday, September 28, 13
Nostalgia is a powerful emotion, coming from the Greek for ”home” and ”pain” Nostalgia is a
powerful emotion, coming from the Greek for ”home” and ”pain. The impending
suburbanification of the digital experience promises to fragment our relationship with our
digital homes. As carriers fragment connectivity with paywalls and tiered services, that sense
of place breaks down.
49. Saturday, September 28, 13
Others redesign existing experiences in a new way. Are they confusing existing users, or are
they progressing gracefully? When Microsoft says they “will gradually replace its aging
Hotmail,” how will they do that? Gradually as in a few people at a time, or gradually as in
altering features incrementally?
50. Saturday, September 28, 13
Others redesign existing experiences in a new way. Are they confusing existing users, or are
they progressing gracefully? When Microsoft says they “will gradually replace its aging
Hotmail,” how will they do that? Gradually as in a few people at a time, or gradually as in
altering features incrementally?
51. Saturday, September 28, 13
Others redesign existing experiences in a new way. Are they confusing existing users, or are
they progressing gracefully? When Microsoft says they “will gradually replace its aging
Hotmail,” how will they do that? Gradually as in a few people at a time, or gradually as in
altering features incrementally?
52. Saturday, September 28, 13
Others redesign existing experiences in a new way. Are they confusing existing users, or are
they progressing gracefully? When Microsoft says they “will gradually replace its aging
Hotmail,” how will they do that? Gradually as in a few people at a time, or gradually as in
altering features incrementally?
53. Saturday, September 28, 13
Yet at some point, don't we just wanna go back in time? Strains of Huey Lewis waft
somewhere behind us.
54. I coulda told you that!
Saturday, September 28, 13
And so at the end of every hard-working day, people find some reason to believe
56. Saturday, September 28, 13
Realize what your design decisions will do to any existing experiences or mental models.
Know what people expect, and manage those expectations. As Andy Ihnakto tweeted, “Write
software that sticks with people. We react to software same way we react to movies, music.
The language of our lives.”think about how the design approach affects folks. Don’t create a
disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught
57. Realize the effects that design
changes have on users
Saturday, September 28, 13
Realize what your design decisions will do to any existing experiences or mental models.
Know what people expect, and manage those expectations. As Andy Ihnakto tweeted, “Write
software that sticks with people. We react to software same way we react to movies, music.
The language of our lives.”think about how the design approach affects folks. Don’t create a
disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught
58. Realize the effects that design
changes have on users
Avoid unintended design
disjunct
Saturday, September 28, 13
Realize what your design decisions will do to any existing experiences or mental models.
Know what people expect, and manage those expectations. As Andy Ihnakto tweeted, “Write
software that sticks with people. We react to software same way we react to movies, music.
The language of our lives.”think about how the design approach affects folks. Don’t create a
disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught
59. Realize the effects that design
changes have on users
Avoid unintended design
disjunct
Understand how loss
affects people
Saturday, September 28, 13
Realize what your design decisions will do to any existing experiences or mental models.
Know what people expect, and manage those expectations. As Andy Ihnakto tweeted, “Write
software that sticks with people. We react to software same way we react to movies, music.
The language of our lives.”think about how the design approach affects folks. Don’t create a
disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught
60. Know that we all will wanna go home,
go back in time
Realize the effects that design
changes have on users
Avoid unintended design
disjunct
Understand how loss
affects people
Saturday, September 28, 13
Realize what your design decisions will do to any existing experiences or mental models.
Know what people expect, and manage those expectations. As Andy Ihnakto tweeted, “Write
software that sticks with people. We react to software same way we react to movies, music.
The language of our lives.”think about how the design approach affects folks. Don’t create a
disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught
61. Saturday, September 28, 13
Some firms have been working at radically altering how we think about debt, tasks, and time.
Great stuff. They are, in Frank Lloyd Wright’s vernacular, “destroying the box.” Check out
Realmacsoftware.com, getharvest.com, and readyforzero.com
62. Saturday, September 28, 13
Some firms have been working at radically altering how we think about debt, tasks, and time.
Great stuff. They are, in Frank Lloyd Wright’s vernacular, “destroying the box.” Check out
Realmacsoftware.com, getharvest.com, and readyforzero.com
63. Saturday, September 28, 13
Some firms have been working at radically altering how we think about debt, tasks, and time.
Great stuff. They are, in Frank Lloyd Wright’s vernacular, “destroying the box.” Check out
Realmacsoftware.com, getharvest.com, and readyforzero.com